The multiplayer sucked for a lot of people for a long time (disconnects all
over the place). You couldn't host more than one or two cars on a dial-up
modem (other racing games at that time allowed you to have up to eight). Me
and a racing friend of mine from England used to race online all the time,
but GPL was absolutely impossible for us. As Allison Hine told me and
others, GPL was not designed for TCP/IP (only LAN). It wasn't until near the
end of beta testing that Papyrus had their mind changed by the testers.
Multiplayer is one of the last things a developer works on in a racing sim
(whether we like it or not). Only a small % of people who buy these sims
race online, and even fewer race online regularly. F1RC is a far more
feature filled sim than GPL, and a lot of work was done in just the two
years (maybe less) since MGPRS2. They worked on GPL for four years?
F1RC has FAR more detailed and complex graphics than GPL. It's also an
extremely smooth running graphics engine. No comparison.
It takes a lot of time to model the tracks the way Ubi did using GPS.
F1RC has weather (kind of important and fairly complex).
F1RC has pitting (kind of important).
F1RC has force feedback (GPL was out for a year before it appeared).
F1RC has tire wear.
F1RC has adjustable levels of difficulty and AI.
F1RC has telemetry.
Lots of little details like radio to the pits, *** build up and grip
change. Dry line develops during rain, etc.
Ubi Soft could have eliminated the above features and had more time for
multiplayer, but for most people, that would not be a welcomed decision.
Also, F1 has restricted them in what they could do with the multiplayer (why
do you think you can't type a TCP/IP address directly into the multiplayer
screen?), so that may have put it even farther down on the list of
priorities.
How about giving Ubi Soft some time to work on the multiplayer? They DO know
how to do it and do it well. POD was released four years ago, and was
excellent online (very few here at r.a.s. were even considering online
racing back then). I competed in a $10,000 tournament which awarded Voodoo
cards to people who finished in the top 20, and $10,000 to the winner. They
wouldn't have bothered with that tournament if the results were able to be
questioned due to poor net play.
It's just amazing the way developers not named Papyrus are treated on this
newsgroup. Two sets of rules.
David G Fisher
> >>well didn't we have to wait for patch 1.2 and VROC to have DECENT
> >>mutliplayer in GPL ?
> > Simply put, NO.
> > I took a look back and I've got replays and standings/laps files
> >from online races from about 30 days after GPL was released (released
> >9/30/98 in the US). (And it was going on before I jumped into it.)
> > The patches added some enhancements (most notably dedicated
> >servers, making a lot more races available), but I think for a
> >majority of us, the online GPL experience has been great from day one.
> Well.. it took me a couple of months after the release of GPL before I
> even dared to show my face on the track online..
> No WinVROC back then, we had to use some java applet on the vroc site,
> but it worked fantastic from the first day I tried it.
> I remember my first race was a Monza race with a full grid, and I was
> totally amazed.
> After that experience, what a bummer it was when I tried the
> multiplayer of GP3 (oh wait, it didn't have online multiplayer), F1CS
> and F1RC. People don't learn from the past it seems.. :(
> Andre