rec.autos.simulators

F1RC---Almost Perfect

Andre Warring

F1RC---Almost Perfect

by Andre Warring » Thu, 29 Mar 2001 11:53:37

On Wed, 28 Mar 2001 03:01:42 +0200, "Jan Verschueren"


>I'd be surprised if his views on simracing were a consideration Andre...

>Jan./ I'll bring along the dress along next (first) time we meet. ;-))

Ssstt! Don't talk about our drag meetings here!!

Andre

Thom j

F1RC---Almost Perfect

by Thom j » Thu, 29 Mar 2001 11:48:54

"O" Kevin what words of wisdom sensei`.. Me-> Grasshopper
thanks you!..lol Sorry I couldnt resist. Sudamn Insane made me
do it!! <G>
Cheerio Thom_j.

| > <snip>
| > KFG

Andre Warring

F1RC---Almost Perfect

by Andre Warring » Thu, 29 Mar 2001 11:56:05




>> I've been accused of not replying to posts, so I want to let Edwin, Andre,
>> and Andrew know that your posts did not show up on my newsreader. I've
>only
>> seen quotes from your posts in other replies. If you asked me a question
>or
>> called me a ***, I didn't see it.

>I questioned you on your ability to judge the multiplayer.  My experience is
>pitiful compared to sims like GPL, the NROS, N3, N4, DTR, DTR:SC, etc...
>How can you even say that it's great is beyond any kind of logic.

It's great compared to GP3's multiplayer..
Nah, with 1-4 players it's good, but any more players and quality
drops bigtime, making most races simply unplayable.

Andre

ymenar

F1RC---Almost Perfect

by ymenar » Thu, 29 Mar 2001 12:28:30


> It's great compared to GP3's multiplayer..

LMAO ;-)    Well, anything is better then GP3's multiplayer.  No multiplayer
is almost better ;-)

Exactly.  In 2001, 1-4 is quite pathetic and does not equal at all great
multiplayer like DGF implied.  Pity on him for such poor judgement.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Kevin Gavit

F1RC---Almost Perfect

by Kevin Gavit » Thu, 29 Mar 2001 15:41:24


You can always redact it down to " I suck."  :)

KFG

Jari Jokine

F1RC---Almost Perfect

by Jari Jokine » Thu, 29 Mar 2001 16:35:16

How about the "muzak" Arto Wikla complained? Surely there is no music when
driving!?
Jan Verschuere

F1RC---Almost Perfect

by Jan Verschuere » Thu, 29 Mar 2001 17:41:26

True, but it would raise questions I wouldn't like to answer.

Jan.
=---

Andre Warring

F1RC---Almost Perfect

by Andre Warring » Thu, 29 Mar 2001 20:21:39

On Wed, 28 Mar 2001 10:35:16 +0300, "Jari Jokinen"


>How about the "muzak" Arto Wikla complained? Surely there is no music when
>driving!?

No, only during the menus, so not a big deal really.

Andre

Txl

F1RC---Almost Perfect

by Txl » Thu, 29 Mar 2001 22:06:22

Well you are right in the sense that since we don't have "ass force
feedback" we need to have "over realistic" pitch and roll but for my part I
think that the feeling is quite good in F1RC, i have found on this forum a
link to a F1RC site with editor and sounds and now it really rocks, I
thought the sound was the real weak point but now with the extra sounds
available there is nothing to add.





> >In the demo, you are not in expert mode because expert mode is not
> >available. Like I said, if you are expecting a lot of pitch and roll,
then
> >you must be living 35 years in the past.

> >David G Fisher





> >> >The "hovercraft" references by some amaze me.

> >> I made that reference in here. Does the full version have a different
> >> physics engine than the demo? If not, I can only surmise that you have
> >> wet your knickers over the graphics and are glossing over the reality
> >> of the physics engine.

> FWIW, I never "expect" a lot of pitch and roll in any given
> simulation.  I do, though, DEPEND on seeing visual pitch and roll (AND
> yaw) cues to "fill in the blanks" due to the lack of REAL-LIFE,
> seat-of-the-pants (or small of the back) motion cues that a REAL F1
> driver benefits from.  A Force Feedback wheel may add a *little* to a
> game for some people, but until the developers can find some way to
> convey acceleration, deceleration, and lateral forces directly to my
> cortex, I (and all of you) are forced to rely on our eyes and ears.

> If a***pit is static in a game, then we're being deprived of some
> vitally-important cues.  If the sounds come in on-cue, rather than in
> response to what the physics engine is really doing, then we're being
> deprived of some vitally-important cues.

> At this point in the game, even the best implementations of Force
> Feedback have to "fake" a certain amount of information to make for a
> convincing and informative experience with existing Force Feedback
> wheels.  This is perfectly acceptable, because it reflects a
> limitation of the hardware and the medium being used.

> Similarly, "lively"***pits that convey GOOD pitch, yaw, and roll
> information in a simulation is equally acceptable.  In fact, it's
> critically important, as far as I'm concerned -- far more important
> than how a game implements Force Feedback, in my book.

> As for an modern F1 car not having the same amount of suspension
> travel as a 1967 Grand Prix machine, that may be true -- but I can
> GUARANTEE you that even with modern suspensions, helmets, head
> restraints, and the HANS device, Michael Schumacher's neck has
> virtually the SAME amount of travel and the same number of degrees of
> freedom as Jim Clark -- or pretty darn close, anyway.  So maybe the
> car and the***pit doesn't see as much movement, but we all can see
> with our own eyes just how much a modern F1 driver's head moves around
> in the***pit.  So why should our virtual***pit remain solidly
> fixed and virtually stationary save for the slightest, little,
> barely-perceptible movements?

> In this regard, I find the minimal amount of movement provided in
> F1RC's second in-cockpit view to be wholly insufficient to convey any
> useful information to me.  I still hope that the full version proves
> to be better overall, but, frankly, the pathetically-lacking "demo"
> that Ubisoft foisted upon us just about p!$$&d me off enough to put a
> real damper on my enthusiasm at this point.

> Then again, that's just my opinion, and as with belly-buttons and

> -- JB

Txl

F1RC---Almost Perfect

by Txl » Thu, 29 Mar 2001 22:13:36

well didn't we have to wait for patch 1.2 and VROC to have DECENT
mutliplayer in GPL ?

The game (F1RC) is out since 1 week, give the UBI guys some time...
I would like to point out that N4 has had many problems at the release, the
patch is n ot out yet, the problems are not solved, and it looks like the
"problems" F1RC have are not that muh of a big deal to solve, better FF (I
like it like that but why not?), better sounds (available for download
already) and better multiplayer (make a "VROC" patch)....
Physics, graphics, UI, frame rate are good....




> > It's great compared to GP3's multiplayer..

> LMAO ;-)    Well, anything is better then GP3's multiplayer.  No
multiplayer
> is almost better ;-)

> > Nah, with 1-4 players it's good, but any more players and quality
> > drops bigtime, making most races simply unplayable.

> Exactly.  In 2001, 1-4 is quite pathetic and does not equal at all great
> multiplayer like DGF implied.  Pity on him for such poor judgement.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...

Jagg

F1RC---Almost Perfect

by Jagg » Thu, 29 Mar 2001 23:27:10


>Physics are good....

That's still up for debate.
Dave Henri

F1RC---Almost Perfect

by Dave Henri » Fri, 30 Mar 2001 00:36:17

  But the PROBLEM with the modern F1 sims isn't just a limited muliplayer
ability...it is compounded by the fact that only a few can join any race
before
the connection collapses.  4 so far seems to be the max drivable in
F1rc..big whoop.
  I will point out tho..that F1cs2k  had the same limitations and I BELEIEVE
they are
testing a server that will allow around 20 drivers...THAT is an immense
improvement.
dave henrie

Ian

F1RC---Almost Perfect

by Ian » Fri, 30 Mar 2001 00:36:59

I can't argue with that statement !! ;)

--
Ian P
<email invalid due to spam>



> >You don't suck at it, I've raced you a few times on VROC !!! :)

> Err.. then you just suck even more at GPL than me :))

> Andre

Your Most Humble, Obedient Servant, Gerry Aitke

F1RC---Almost Perfect

by Your Most Humble, Obedient Servant, Gerry Aitke » Fri, 30 Mar 2001 01:55:45



> > It's great compared to GP3's multiplayer..

> LMAO ;-)    Well, anything is better then GP3's multiplayer.  No multiplayer
> is almost better ;-)

> > Nah, with 1-4 players it's good, but any more players and quality
> > drops bigtime, making most races simply unplayable.

> Exactly.  In 2001, 1-4 is quite pathetic and does not equal at all great
> multiplayer like DGF implied.  Pity on him for such poor judgement.

Kind of makes me wonder about the rest of his 'review'. GPL is king,
praise be to GPL, we are not worthy...and nor is F1RC :).

Gerry


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