>I'd be surprised if his views on simracing were a consideration Andre...
>Jan./ I'll bring along the dress along next (first) time we meet. ;-))
Andre
>Jan./ I'll bring along the dress along next (first) time we meet. ;-))
Andre
| > <snip>
| > KFG
>I questioned you on your ability to judge the multiplayer. My experience is
>pitiful compared to sims like GPL, the NROS, N3, N4, DTR, DTR:SC, etc...
>How can you even say that it's great is beyond any kind of logic.
Andre
Exactly. In 2001, 1-4 is quite pathetic and does not equal at all great
multiplayer like DGF implied. Pity on him for such poor judgement.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
You can always redact it down to " I suck." :)
KFG
Jan.
=---
Andre
> >In the demo, you are not in expert mode because expert mode is not
> >available. Like I said, if you are expecting a lot of pitch and roll,
then
> >you must be living 35 years in the past.
> >David G Fisher
> >> >The "hovercraft" references by some amaze me.
> >> I made that reference in here. Does the full version have a different
> >> physics engine than the demo? If not, I can only surmise that you have
> >> wet your knickers over the graphics and are glossing over the reality
> >> of the physics engine.
> FWIW, I never "expect" a lot of pitch and roll in any given
> simulation. I do, though, DEPEND on seeing visual pitch and roll (AND
> yaw) cues to "fill in the blanks" due to the lack of REAL-LIFE,
> seat-of-the-pants (or small of the back) motion cues that a REAL F1
> driver benefits from. A Force Feedback wheel may add a *little* to a
> game for some people, but until the developers can find some way to
> convey acceleration, deceleration, and lateral forces directly to my
> cortex, I (and all of you) are forced to rely on our eyes and ears.
> If a***pit is static in a game, then we're being deprived of some
> vitally-important cues. If the sounds come in on-cue, rather than in
> response to what the physics engine is really doing, then we're being
> deprived of some vitally-important cues.
> At this point in the game, even the best implementations of Force
> Feedback have to "fake" a certain amount of information to make for a
> convincing and informative experience with existing Force Feedback
> wheels. This is perfectly acceptable, because it reflects a
> limitation of the hardware and the medium being used.
> Similarly, "lively"***pits that convey GOOD pitch, yaw, and roll
> information in a simulation is equally acceptable. In fact, it's
> critically important, as far as I'm concerned -- far more important
> than how a game implements Force Feedback, in my book.
> As for an modern F1 car not having the same amount of suspension
> travel as a 1967 Grand Prix machine, that may be true -- but I can
> GUARANTEE you that even with modern suspensions, helmets, head
> restraints, and the HANS device, Michael Schumacher's neck has
> virtually the SAME amount of travel and the same number of degrees of
> freedom as Jim Clark -- or pretty darn close, anyway. So maybe the
> car and the***pit doesn't see as much movement, but we all can see
> with our own eyes just how much a modern F1 driver's head moves around
> in the***pit. So why should our virtual***pit remain solidly
> fixed and virtually stationary save for the slightest, little,
> barely-perceptible movements?
> In this regard, I find the minimal amount of movement provided in
> F1RC's second in-cockpit view to be wholly insufficient to convey any
> useful information to me. I still hope that the full version proves
> to be better overall, but, frankly, the pathetically-lacking "demo"
> that Ubisoft foisted upon us just about p!$$&d me off enough to put a
> real damper on my enthusiasm at this point.
> Then again, that's just my opinion, and as with belly-buttons and
> -- JB
The game (F1RC) is out since 1 week, give the UBI guys some time...
I would like to point out that N4 has had many problems at the release, the
patch is n ot out yet, the problems are not solved, and it looks like the
"problems" F1RC have are not that muh of a big deal to solve, better FF (I
like it like that but why not?), better sounds (available for download
already) and better multiplayer (make a "VROC" patch)....
Physics, graphics, UI, frame rate are good....
> LMAO ;-) Well, anything is better then GP3's multiplayer. No
multiplayer
> is almost better ;-)
> > Nah, with 1-4 players it's good, but any more players and quality
> > drops bigtime, making most races simply unplayable.
> Exactly. In 2001, 1-4 is quite pathetic and does not equal at all great
> multiplayer like DGF implied. Pity on him for such poor judgement.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...
--
Ian P
<email invalid due to spam>
> >You don't suck at it, I've raced you a few times on VROC !!! :)
> Err.. then you just suck even more at GPL than me :))
> Andre
> > It's great compared to GP3's multiplayer..
> LMAO ;-) Well, anything is better then GP3's multiplayer. No multiplayer
> is almost better ;-)
> > Nah, with 1-4 players it's good, but any more players and quality
> > drops bigtime, making most races simply unplayable.
> Exactly. In 2001, 1-4 is quite pathetic and does not equal at all great
> multiplayer like DGF implied. Pity on him for such poor judgement.
Gerry