rec.autos.simulators

F1RC---Almost Perfect

Jagg

F1RC---Almost Perfect

by Jagg » Wed, 28 Mar 2001 15:11:48



No, I'm not expecting pitch and roll. I'm just expecting it to give a
feeling of the road and not like I'm floating above the track. But, if
it is due to only the arcade mode being on in the demo then I will buy
F1RC and give it a chance at least.

Jagg

F1RC---Almost Perfect

by Jagg » Wed, 28 Mar 2001 15:13:11



Yea, I play GPL sometimes. I'm not a huge fan of it though because I
suck at it. :-)

Jan Verschuere

F1RC---Almost Perfect

by Jan Verschuere » Wed, 28 Mar 2001 18:34:27

My sundresses aren't yours to bet. Certainly not the purple/yellow polka dot
one. ;-)

Nice review of F1RC... must get around to buying and trying that one for
myself some day.

Jan.
=---

Colin Harri

F1RC---Almost Perfect

by Colin Harri » Wed, 28 Mar 2001 10:07:34

See, David, you shoot yourself in the foot with the "this is a Papy forum"
thing. I read your review with great interest, and I'm very pleased that you
like it. I asked you to give me a little help with the setups, trying to rid
the 'hovercraft/unicycle' feeling that I, and others have experienced
(example: The slow first gear turns at Monaco, the front of the car seems,
to me, to move "as one", not accurately IMO) but you didn't reply. As it
happens I like this game too - I like F1RS and F1RS2, and it cannot possibly
be denied that Ubisoft have a superb graphics engine, but, like most other
game released on a deadline, it has flaws (again, IMO). I'm sorry to say,
though, that your "me against the world" stance is most off-putting.

--

Colin
ICQ 25485061


Andrew MacPhers

F1RC---Almost Perfect

by Andrew MacPhers » Wed, 28 Mar 2001 17:32:00


Ask her what she did with that ice-pick we sent over. That thing was
expensive, could've almost hired an out of work KGB hitman for that
amount! ;->

I was quite impressed with the demo, but I couldn't get the steering to
feel "right"... same problem I had with GP2/3. The rest seemed pretty
promising though if, as you say, that was the lower-fi driving model.

Andrew McP

Glenn Campbel

F1RC---Almost Perfect

by Glenn Campbel » Wed, 28 Mar 2001 21:50:23

I've got an Act Labs Force RS and find that it misses shifts too.  Perhaps
not a dirty switch?

Glenn

--
"It's easy to criticize from outside the***pit".
-Murray Walker, 1993 Australian G.P.

doesn't register a change

Andre Warrin

F1RC---Almost Perfect

by Andre Warrin » Wed, 28 Mar 2001 22:14:26


>Yea, I play GPL sometimes. I'm not a huge fan of it though because I
>suck at it. :-)

Allmost everybody here, including me, sucks at GPL, but that doesn't
mean we don't enjoy it :)

Andre

Andre Warrin

F1RC---Almost Perfect

by Andre Warrin » Wed, 28 Mar 2001 22:43:30



As you wish :)

The bad:

AI - as you said, it's bad and definately needs a fix

Multiplayer - With 4 cars or less, it's good, any more cars and
multiplayer becomes unplayable. Why's that? More than 2 years ago a
certain racing sim came out with rock-solid 20-car multiplayer..
Why-o-why can't GP3, F1CS and F1RC have good multiplayer?
Contrary to you I do like full grid races with some fast guys and some
backmarkers.

Force feedback: Not even comparable to the ff of GPL, N4 or Nascar
Heat (with Slot's ff tweaks), far below GP3's ff, it's allmost on the
same level as F1CS' ff.
And that means -bad-.
Allthough I don't enjoy GP3 for numerous reasons, one thing I like
about it is that you can feel if you're on the limit because of the
reasonable good ff.
And that's my biggest problem with F1RC: you hardly feel when you're
on the limit, you get no cues from ff or the sound.

The good stuff:

The rest. Graphics are amazing, hotlapping is major fun, setup options
are fantastic, and numerous details on the track give the whole a
complete f1-experience.

I agree with you David, we've got a diamond of a racing sim here, ubi
just have to release a patch which improves the AI, multiplayer and ff
problems and it would be damn-near perfect imho.

Andre

PS Jan, when will I get that dress I lend you back??
The purple/yellow polka dot one I mean :)

Ashley McConnel

F1RC---Almost Perfect

by Ashley McConnel » Wed, 28 Mar 2001 23:13:15

The patch is coming the patch is coming :)

http://www.simracingnews.com



|
| >First, the negative. That's what most here love to dwell on anyway. :-P
|
| As you wish :)
|
| The bad:
|
| AI - as you said, it's bad and definately needs a fix
|
| Multiplayer - With 4 cars or less, it's good, any more cars and
| multiplayer becomes unplayable. Why's that? More than 2 years ago a
| certain racing sim came out with rock-solid 20-car multiplayer..
| Why-o-why can't GP3, F1CS and F1RC have good multiplayer?
| Contrary to you I do like full grid races with some fast guys and some
| backmarkers.
|
| Force feedback: Not even comparable to the ff of GPL, N4 or Nascar
| Heat (with Slot's ff tweaks), far below GP3's ff, it's allmost on the
| same level as F1CS' ff.
| And that means -bad-.
| Allthough I don't enjoy GP3 for numerous reasons, one thing I like
| about it is that you can feel if you're on the limit because of the
| reasonable good ff.
| And that's my biggest problem with F1RC: you hardly feel when you're
| on the limit, you get no cues from ff or the sound.
|
| The good stuff:
|
| The rest. Graphics are amazing, hotlapping is major fun, setup options
| are fantastic, and numerous details on the track give the whole a
| complete f1-experience.
|
| I agree with you David, we've got a diamond of a racing sim here, ubi
| just have to release a patch which improves the AI, multiplayer and ff
| problems and it would be damn-near perfect imho.
|
| Andre
|
| PS Jan, when will I get that dress I lend you back??
| The purple/yellow polka dot one I mean :)

Andre Warrin

F1RC---Almost Perfect

by Andre Warrin » Wed, 28 Mar 2001 23:47:59

On Tue, 27 Mar 2001 15:13:15 +0100, "Ashley McConnell"


>The patch is coming the patch is coming :)

>http://www.simracingnews.com

Allrighty, April 16th, good news!!

Andre

John Bod

F1RC---Almost Perfect

by John Bod » Thu, 29 Mar 2001 00:43:45



>In the demo, you are not in expert mode because expert mode is not
>available. Like I said, if you are expecting a lot of pitch and roll, then
>you must be living 35 years in the past.

>David G Fisher





>> >The "hovercraft" references by some amaze me.

>> I made that reference in here. Does the full version have a different
>> physics engine than the demo? If not, I can only surmise that you have
>> wet your knickers over the graphics and are glossing over the reality
>> of the physics engine.

FWIW, I never "expect" a lot of pitch and roll in any given
simulation.  I do, though, DEPEND on seeing visual pitch and roll (AND
yaw) cues to "fill in the blanks" due to the lack of REAL-LIFE,
seat-of-the-pants (or small of the back) motion cues that a REAL F1
driver benefits from.  A Force Feedback wheel may add a *little* to a
game for some people, but until the developers can find some way to
convey acceleration, deceleration, and lateral forces directly to my
cortex, I (and all of you) are forced to rely on our eyes and ears.

If a***pit is static in a game, then we're being deprived of some
vitally-important cues.  If the sounds come in on-cue, rather than in
response to what the physics engine is really doing, then we're being
deprived of some vitally-important cues.

At this point in the game, even the best implementations of Force
Feedback have to "fake" a certain amount of information to make for a
convincing and informative experience with existing Force Feedback
wheels.  This is perfectly acceptable, because it reflects a
limitation of the hardware and the medium being used.

Similarly, "lively"***pits that convey GOOD pitch, yaw, and roll
information in a simulation is equally acceptable.  In fact, it's
critically important, as far as I'm concerned -- far more important
than how a game implements Force Feedback, in my book.

As for an modern F1 car not having the same amount of suspension
travel as a 1967 Grand Prix machine, that may be true -- but I can
GUARANTEE you that even with modern suspensions, helmets, head
restraints, and the HANS device, Michael Schumacher's neck has
virtually the SAME amount of travel and the same number of degrees of
freedom as Jim Clark -- or pretty darn close, anyway.  So maybe the
car and the***pit doesn't see as much movement, but we all can see
with our own eyes just how much a modern F1 driver's head moves around
in the***pit.  So why should our virtual***pit remain solidly
fixed and virtually stationary save for the slightest, little,
barely-perceptible movements?

In this regard, I find the minimal amount of movement provided in
F1RC's second in-cockpit view to be wholly insufficient to convey any
useful information to me.  I still hope that the full version proves
to be better overall, but, frankly, the pathetically-lacking "demo"
that Ubisoft foisted upon us just about p!$$&d me off enough to put a
real damper on my enthusiasm at this point.


-- JB

Ed Solhei

F1RC---Almost Perfect

by Ed Solhei » Thu, 29 Mar 2001 00:57:36


> Force Feedback:

> I don't know how good it is. My girlfriend hit me over the head with my ff
> wheel and broke it.

How come this dosn't suprise me one bit ?!?

<VBG!>

ed_

Jagg

F1RC---Almost Perfect

by Jagg » Thu, 29 Mar 2001 01:14:12



>Allmost everybody here, including me, sucks at GPL, but that doesn't
>mean we don't enjoy it :)

>Andre

The only track I can make it around in one piece is Monza. :-(
Jagg

F1RC---Almost Perfect

by Jagg » Thu, 29 Mar 2001 05:04:41

Well, I reloaded the demo for F1RC and then went and played GP3 on the
same track. I still like GP3 better.***pit feels/looks much better
to me. I know that GP3 could use some more filtering on the textures,
but IMO F1RC is overfiltered and ends up looking more cartoonish
because of it. BTW, the demo has two modes, begginers and pro so I
guess expert is a 3rd mode in the full game.
Ian

F1RC---Almost Perfect

by Ian » Thu, 29 Mar 2001 00:50:39

This is the reason I'm not fond of F1 2000 and CS, the cars feel way too
soft for a modern F1 car. My favourite modern F1 sim was GP3, but that has
now been replaced by F1RC.
F1RC still has a few problems IMO, mainly the AI which just don't seem to
see the player car. The sound could also be better. As someone else here has
said, a sim with the best parts of the 3 current F1 sims would be ideal.
GP3's sound and weather effects, F1 CS's training school, F1RC's great
graphics and physics.
I also like the fact you can stall the car in F1RC if you switch to manual
clutch :)

--
Ian P
<email invalid due to spam>




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