rec.autos.simulators

F1RC---Almost Perfect

Jagg

F1RC---Almost Perfect

by Jagg » Fri, 30 Mar 2001 20:43:23

On Wed, 28 Mar 2001 20:42:55 +0100, "Iain Mackenzie"


>How anyone can say that the astonishing graphics in F1RC look 'cartoony' is
>beyond me!
>Iain

I just did. That's my opinion and it's just as valid as yours.
Everything is too smooth looking.
Jagg

F1RC---Almost Perfect

by Jagg » Fri, 30 Mar 2001 20:42:14


>I can't think of a modern F1 sim that has better physics at the moment.

Matter of opinion. I can't give a proper opion because i've only
played the demo, but it feels to me not much different than MGPRS2.
Jagg

F1RC---Almost Perfect

by Jagg » Fri, 30 Mar 2001 20:44:43

On Wed, 28 Mar 2001 20:49:48 +0100, "Iain Mackenzie"


>Don't think so.
>As Dave has said already, it's impossible to believe that anyone who has
>spent a significant amount of time on F1RC could be anything but VERY
>impressed.

Seen lot's of negative comments on some of the web forums.
Jagg

F1RC---Almost Perfect

by Jagg » Fri, 30 Mar 2001 20:49:37

On Wed, 28 Mar 2001 20:52:25 +0100, "Iain Mackenzie"


>I completely agree.  At last some sense prevails in the AI debate.  Still
>needs some wotk, but is not that bad if the player car drives sensibly!
>Iain

Didn't you used to say the same thing about F12K? Or have I got you
mixed up with someone else?
Gerry Aitke

F1RC---Almost Perfect

by Gerry Aitke » Sat, 31 Mar 2001 01:31:55


> Interesting Ian, what ff wheel do you have? I have a LWFF usb and ff
> in f1rc is simply bad on my system, I don't feel what the car is
> doing, or more important, what the car is -about- to do.
> I also have a weird ff problem, and I heard other people having the
> same problem: When driving behind an AI car, the ff goes all bad, hard
> to describe what happens behind an AI car the ff effects don't make
> any sense at all.

Bad air?

Gerry

Kevin Gavit

F1RC---Almost Perfect

by Kevin Gavit » Sat, 31 Mar 2001 02:01:34


> On Wed, 28 Mar 2001 20:42:55 +0100, "Iain Mackenzie"

> >How anyone can say that the astonishing graphics in F1RC look 'cartoony'
is
> >beyond me!
> >Iain

> I just did. That's my opinion and it's just as valid as yours.
> Everything is too smooth looking.

Oddly enough I feel the same way about NASCAR Heat. Is the eye candy " eye
popping?"

Yeah, I guess, but for my taste is too obviously computer generated. I just
plain don't like it.

Papy, realizing that photo realism is, at the moment, an unatainable dream,
seem to have modeled their grapics style and palette ater my favorite
colored pencil automotive artists.

Is it real? No, hardly, but damn, it's IS fine ART!

KFG

Iain Mackenzi

F1RC---Almost Perfect

by Iain Mackenzi » Sat, 31 Mar 2001 03:32:08

Yep, I did have something similar to say about F12K - good memory!  I'm not
saying either AI is perfect, but I do believe that a lot of the criticism is
mis-placed.  If you watch real F1, a slight unexpected slow down by one of
the cars can cause major pile-ups.  What happens a lot in 'sims' is that
this aspect is dumbed down for the sake of playability.
However, I repeat, that the AI in F12K or F1RC is not perfect by any means.
The AI probs in F12K were 'fixed' in F12KCS, and I'm sure that Ubi will
address F1RC problems soon.
Iain


> On Wed, 28 Mar 2001 20:52:25 +0100, "Iain Mackenzie"

> >I completely agree.  At last some sense prevails in the AI debate.  Still
> >needs some wotk, but is not that bad if the player car drives sensibly!
> >Iain

> Didn't you used to say the same thing about F12K? Or have I got you
> mixed up with someone else?

Iain Mackenzi

F1RC---Almost Perfect

by Iain Mackenzi » Sat, 31 Mar 2001 03:37:39

I use the Guillemot FF Ferrari wheel.  As I said, the ff is nowhere as good
as GPL, but it is better than any other I've tried.
Iain


> On Wed, 28 Mar 2001 20:49:48 +0100, "Iain Mackenzie"

> <snip>
> >The FF is also good despite what some people say. Not as good as GPL, but
> >better than anything else I've tried.  You can feel the back end
loosening
> >up, the wheel loosens up completely when going too hard/high over kerbs
etc.
> >etc.
> >Iain

> Interesting Ian, what ff wheel do you have? I have a LWFF usb and ff
> in f1rc is simply bad on my system, I don't feel what the car is
> doing, or more important, what the car is -about- to do.
> I also have a weird ff problem, and I heard other people having the
> same problem: When driving behind an AI car, the ff goes all bad, hard
> to describe what happens behind an AI car the ff effects don't make
> any sense at all.

> Andre

David G Fishe

F1RC---Almost Perfect

by David G Fishe » Sat, 31 Mar 2001 04:44:12

Might be a bug.

The wheel should feel loose as you come up behind an a AI car becuase dirty
air is simulated. It shouldn't feel bad though like you described.

David G Fisher


Ian

F1RC---Almost Perfect

by Ian » Sat, 31 Mar 2001 04:54:14

The UI is acceptable, and I think they've hit a pretty good compromise
between all the other aspects.
Also, I don't know if anyone else has noticed this, but the more I play it
the less crazy the AI are. Is there some sort of learning AI in there ?

--
Ian P
<email invalid due to spam>


> > Physics, graphics, UI, frame rate are good....

> Still not enough for me in 2001.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...

Ian

F1RC---Almost Perfect

by Ian » Sat, 31 Mar 2001 04:39:39

I hated MGPRS2. It felt totally fake.
I haven't tried the F1RC demo though, maybe theres a difference to the full
version.

--
Ian P
<email invalid due to spam>



> >I can't think of a modern F1 sim that has better physics at the moment.

> Matter of opinion. I can't give a proper opion because i've only
> played the demo, but it feels to me not much different than MGPRS2.

BRH

F1RC---Almost Perfect

by BRH » Sat, 31 Mar 2001 07:40:31

Andre,

I only have the demo, not the game.  On my LWFF, using split axis, I find that
lifting up on the throttle results in the brakes being applied.

Can you give me your within-game controller settings for the LWFF?  ...And
perhaps an explanation of how you calibrated your controller within the game, in
order to arrive at a configuration where the brake and throttle pedals work
properly?  (Which I assume you have done).

Thanks.

Bert


> On Wed, 28 Mar 2001 20:49:48 +0100, "Iain Mackenzie"

> <snip>
> >The FF is also good despite what some people say. Not as good as GPL, but
> >better than anything else I've tried.  You can feel the back end loosening
> >up, the wheel loosens up completely when going too hard/high over kerbs etc.
> >etc.
> >Iain

> Interesting Ian, what ff wheel do you have? I have a LWFF usb and ff
> in f1rc is simply bad on my system, I don't feel what the car is
> doing, or more important, what the car is -about- to do.
> I also have a weird ff problem, and I heard other people having the
> same problem: When driving behind an AI car, the ff goes all bad, hard
> to describe what happens behind an AI car the ff effects don't make
> any sense at all.

> Andre

--
Bert
Ia

F1RC---Almost Perfect

by Ia » Sat, 31 Mar 2001 08:05:15

Bert,

I had the same problem with my LWFF with the demo.  Someone on here
came up with a way to get it to work, but for the life of me I can't
remember what it was <g>.  Just wanted to assure you that I had no
problems whatsoever setting up the LWFF with split axis in the full
game.

Best,

Ian


>Andre,

>I only have the demo, not the game.  On my LWFF, using split axis, I find that
>lifting up on the throttle results in the brakes being applied.

>Can you give me your within-game controller settings for the LWFF?  ...And
>perhaps an explanation of how you calibrated your controller within the game, in
>order to arrive at a configuration where the brake and throttle pedals work
>properly?  (Which I assume you have done).

>Thanks.

>Bert


>> On Wed, 28 Mar 2001 20:49:48 +0100, "Iain Mackenzie"

>> <snip>
>> >The FF is also good despite what some people say. Not as good as GPL, but
>> >better than anything else I've tried.  You can feel the back end loosening
>> >up, the wheel loosens up completely when going too hard/high over kerbs etc.
>> >etc.
>> >Iain

>> Interesting Ian, what ff wheel do you have? I have a LWFF usb and ff
>> in f1rc is simply bad on my system, I don't feel what the car is
>> doing, or more important, what the car is -about- to do.
>> I also have a weird ff problem, and I heard other people having the
>> same problem: When driving behind an AI car, the ff goes all bad, hard
>> to describe what happens behind an AI car the ff effects don't make
>> any sense at all.

>> Andre

David G Fishe

F1RC---Almost Perfect

by David G Fishe » Sat, 31 Mar 2001 08:25:02

Yes, there is. The AI is supposed to learn your style and then adapt to it.
The lead developer at Ubi has described this in some interviews.

David G Fisher


> The UI is acceptable, and I think they've hit a pretty good compromise
> between all the other aspects.
> Also, I don't know if anyone else has noticed this, but the more I play it
> the less crazy the AI are. Is there some sort of learning AI in there ?

> --
> Ian P
> <email invalid due to spam>


> > > Physics, graphics, UI, frame rate are good....

> > Still not enough for me in 2001.

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- May the Downforce be with you...
> > -- http://www.ymenard.com/
> > -- This announcement is brought to you by the Shimato Dominguez
> > Corporation - helping America into the New World...

Jagg

F1RC---Almost Perfect

by Jagg » Sat, 31 Mar 2001 09:35:18

On Thu, 29 Mar 2001 19:32:08 +0100, "Iain Mackenzie"


>Yep, I did have something similar to say about F12K - good memory!  I'm not
>saying either AI is perfect, but I do believe that a lot of the criticism is
>mis-placed.  If you watch real F1, a slight unexpected slow down by one of
>the cars can cause major pile-ups.  What happens a lot in 'sims' is that
>this aspect is dumbed down for the sake of playability.
>However, I repeat, that the AI in F12K or F1RC is not perfect by any means.
>The AI probs in F12K were 'fixed' in F12KCS, and I'm sure that Ubi will
>address F1RC problems soon.
>Iain

Yea, they did fix it in F12KCS, and that's why I mention this. You
used to tell me (and others) that I was the problem of all the crashes
and needed to learn to drive better. Well, if that was absolutely true
then why did they put out a patch to fix it? Obviosly you were
dogmatic in your theory and refused to see the truth of what F12K
really was. I put to you the possiblity that it is the same dogmatic
belief that Ubisoft can do no wrong with F1RC. :-)

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