rec.autos.simulators

Setting in GPL for Linear vs. Non-Linear

Koeni

Setting in GPL for Linear vs. Non-Linear

by Koeni » Sat, 05 May 2001 12:40:34

Can someone tell me what the best setting is for the Linear-Non-Linear
Setting is for GPL?

Which is the easiest to drive?

Which is most realistic?

Thanks.

Neil Rain

Setting in GPL for Linear vs. Non-Linear

by Neil Rain » Sat, 05 May 2001 16:39:24

Fully linear must be the most realistic, as that means your wheel
corresponds to the one in the car.

If you have non-linear set, the in-car wheel moves more slowly when near the
centre.

Personally I have mine fully-linear: it makes the wheel quite sensitive on
the straights, but then again it's not that hard to drive in a straight
line!

It makes it easier in the corners, which is where it matters.


Incubu

Setting in GPL for Linear vs. Non-Linear

by Incubu » Sat, 05 May 2001 18:56:19

I've got the MS Precision Sidewinder wheel (nonff), I've always kept it
almost all the way to non-linear, but still kept a little linearity. I know
that most people keep it all the way linear, but I find this too
sensitive....I have trouble controlling the car. My wheel doesn't have as
much travel as a real one in a car would have had.....if it did, then I
guess I'd have it set to fully linear. But just try it to see what you like
and what you hate.


Daniel Muelle

Setting in GPL for Linear vs. Non-Linear

by Daniel Muelle » Sat, 05 May 2001 20:02:02


> Can someone tell me what the best setting is for the Linear-Non-Linear
> Setting is for GPL?

> Which is the easiest to drive?

I struggle when i set it to full linear. I find it difficult to keep
the car in straight line beacuse steering sensitivity near to the
centre ist low. In addition my Logitech Formula Force only allows to
turn the wheel about 90 degrees which doesn't align with the bigger
turn ability of the wheel displayed in GPL.
So i drive in half linear setting. It gives me the feeling for the car
i need and the wheel is the same around centered position as displayed
in the game.

Daniel

Ashley McConnel

Setting in GPL for Linear vs. Non-Linear

by Ashley McConnel » Sat, 05 May 2001 20:33:03

Yep, i would definitely agree

Ash

| You'd be much better off with full linearity, and reduced steering lock.
| Give it a try...
|
| R.
|

| > I've got the MS Precision Sidewinder wheel (nonff), I've always kept it
| > almost all the way to non-linear, but still kept a little linearity. I
| know
| > that most people keep it all the way linear, but I find this too
| > sensitive....I have trouble controlling the car. My wheel doesn't have
as
| > much travel as a real one in a car would have had.....if it did, then I
| > guess I'd have it set to fully linear. But just try it to see what you
| like
| > and what you hate.
|
|

Mikkel Gram-Hanse

Setting in GPL for Linear vs. Non-Linear

by Mikkel Gram-Hanse » Sat, 05 May 2001 22:04:24

generally speaking linear is for wheels, and non-linear is for joysticks.
I have mine at about 95% linear for my Guillemot Ferrari FF.

Mikkel


Andre Warrin

Setting in GPL for Linear vs. Non-Linear

by Andre Warrin » Sat, 05 May 2001 22:19:26




>> Can someone tell me what the best setting is for the Linear-Non-Linear
>> Setting is for GPL?

>> Which is the easiest to drive?

Just put it to the left as far as you find drivable. While learning
GPL I had it set to the middle, but after I got control of the car I
set it more to the left and noticed that I could control the car even
better. Now I have set it -allmost- to the left, only a couple of
pixels between the button and the left side.

Andre

rik anthra

Setting in GPL for Linear vs. Non-Linear

by rik anthra » Sat, 05 May 2001 22:56:57

depends on your input device.......

JOYSTICK = NON-LINEAR
WHEEL = LINEAR


Daniel Muelle

Setting in GPL for Linear vs. Non-Linear

by Daniel Muelle » Sat, 05 May 2001 23:33:35





> >> Can someone tell me what the best setting is for the Linear-Non-Linear
> >> Setting is for GPL?

> >> Which is the easiest to drive?

> Just put it to the left as far as you find drivable. While learning
> GPL I had it set to the middle, but after I got control of the car I
> set it more to the left and noticed that I could control the car even
> better. Now I have set it -allmost- to the left, only a couple of
> pixels between the button and the left side.

Funny way of quoting me, since you erased everything i said except of
what my newsreader generated...  :)
Michael Barlo

Setting in GPL for Linear vs. Non-Linear

by Michael Barlo » Sun, 06 May 2001 00:54:33

    To build a steering wheel that has a 3 turns from lock to lock, or more,
is easy to build.  Just need a gear reduction system and a set of stops
related to the number of turns.   I built a full***pit with my own home
built controller system.  The wheel only turns a touch less then 180* from
lock to lock because the racing software doesn't allow yet for controllers
to be more then one full turn.   **With the exception** that there are no
controllers on the market that turn more then 360* L2L, I'd like to know why
racing Sims don't have the ability to have a wheel that does.

    I have the GPL steering linear slider set at it's default center
position.  I've re-installed GPL a couple times and could never remember
where I had that slider.  So I figured I'd just leave it at default and
built setups around that.  (IMO...) If the Sims allowed for a wheel with at
least a 3 turn L2L system It would be easier to control a car when the wheel
gets to that point of increasing ratio's  <<-- best way to describe that?).



>> Can someone tell me what the best setting is for the Linear-Non-Linear
>> Setting is for GPL?

>> Which is the easiest to drive?

>I struggle when i set it to full linear. I find it difficult to keep
>the car in straight line beacuse steering sensitivity near to the
>centre ist low. In addition my Logitech Formula Force only allows to
>turn the wheel about 90 degrees which doesn't align with the bigger
>turn ability of the wheel displayed in GPL.
>So i drive in half linear setting. It gives me the feeling for the car
>i need and the wheel is the same around centered position as displayed
>in the game.

>Daniel

Jim

Setting in GPL for Linear vs. Non-Linear

by Jim » Sun, 06 May 2001 03:42:02

I know my road car has about 3 turns or so lock to lock, but does this apply
to race cars too? I always assumed they had only 360 degrees or so L2L in
any case.

Go on then, who's driven a race car and can give me the answer? :0)

Jim


>     To build a steering wheel that has a 3 turns from lock to lock, or
more,
> is easy to build.  Just need a gear reduction system and a set of stops
> related to the number of turns.   I built a full***pit with my own home
> built controller system.  The wheel only turns a touch less then 180* from
> lock to lock because the racing software doesn't allow yet for controllers
> to be more then one full turn.   **With the exception** that there are no
> controllers on the market that turn more then 360* L2L, I'd like to know
why
> racing Sims don't have the ability to have a wheel that does.

>     I have the GPL steering linear slider set at it's default center
> position.  I've re-installed GPL a couple times and could never remember
> where I had that slider.  So I figured I'd just leave it at default and
> built setups around that.  (IMO...) If the Sims allowed for a wheel with
at
> least a 3 turn L2L system It would be easier to control a car when the
wheel
> gets to that point of increasing ratio's  <<-- best way to describe
that?).



> >> Can someone tell me what the best setting is for the Linear-Non-Linear
> >> Setting is for GPL?

> >> Which is the easiest to drive?

> >I struggle when i set it to full linear. I find it difficult to keep
> >the car in straight line beacuse steering sensitivity near to the
> >centre ist low. In addition my Logitech Formula Force only allows to
> >turn the wheel about 90 degrees which doesn't align with the bigger
> >turn ability of the wheel displayed in GPL.
> >So i drive in half linear setting. It gives me the feeling for the car
> >i need and the wheel is the same around centered position as displayed
> >in the game.

> >Daniel

Phaso

Setting in GPL for Linear vs. Non-Linear

by Phaso » Sun, 06 May 2001 05:44:20

I'm confused.  Why would the racing software need to specially support 3
turn wheels?  The pot in the wheel is sending the software the same values,
it just takes more wheel travel to send those values.  And if 3 turn wheels
are easy to make, how come you can't buy them anywhere?  It would seem to
me, the more realistic the better....

    -Phasor


>     To build a steering wheel that has a 3 turns from lock to lock, or
more,
> is easy to build.  Just need a gear reduction system and a set of stops
> related to the number of turns.   I built a full***pit with my own home
> built controller system.  The wheel only turns a touch less then 180* from
> lock to lock because the racing software doesn't allow yet for controllers
> to be more then one full turn.   **With the exception** that there are no
> controllers on the market that turn more then 360* L2L, I'd like to know
why
> racing Sims don't have the ability to have a wheel that does.

>     I have the GPL steering linear slider set at it's default center
> position.  I've re-installed GPL a couple times and could never remember
> where I had that slider.  So I figured I'd just leave it at default and
> built setups around that.  (IMO...) If the Sims allowed for a wheel with
at
> least a 3 turn L2L system It would be easier to control a car when the
wheel
> gets to that point of increasing ratio's  <<-- best way to describe
that?).



> >> Can someone tell me what the best setting is for the Linear-Non-Linear
> >> Setting is for GPL?

> >> Which is the easiest to drive?

> >I struggle when i set it to full linear. I find it difficult to keep
> >the car in straight line beacuse steering sensitivity near to the
> >centre ist low. In addition my Logitech Formula Force only allows to
> >turn the wheel about 90 degrees which doesn't align with the bigger
> >turn ability of the wheel displayed in GPL.
> >So i drive in half linear setting. It gives me the feeling for the car
> >i need and the wheel is the same around centered position as displayed
> >in the game.

> >Daniel

Michael Barlo

Setting in GPL for Linear vs. Non-Linear

by Michael Barlo » Sun, 06 May 2001 08:36:34


>I'm confused.  Why would the racing software need to specially support 3
>turn wheels?  The pot in the wheel is sending the software the same values,
>it just takes more wheel travel to send those values.  And if 3 turn wheels
>are easy to make, how come you can't buy them anywhere?  It would seem to
>me, the more realistic the better....

    You're right, I didn't read what I wrote.  The software wouldn't have to
be that way.  However, the linear end screws me up as when I get to a point
in the wheel turn, it changes the ratios.  If I understand that right.
SpeedFree

Setting in GPL for Linear vs. Non-Linear

by SpeedFree » Mon, 07 May 2001 01:18:42

In all my years watching motorracing I have never seen
a driver turn the wheel more than 180 degrees in either
direction. Racing drivers never "push and pull" the wheel,
or take their hands off to grab it further down.

In modern F1 cars it looks like the wheel moves a maximum
of 150 degrees either way, giving a total lock of around 300.
What I mean by this is when an F1 driver is driving straight and
his left hand is at "9 o'clock", when he turns right with full lock his
left hand moves over the top to about "2 o'clock" the other side.
They dont even rotate a full 360 degrees.

Lol SF.

Peter Ive

Setting in GPL for Linear vs. Non-Linear

by Peter Ive » Mon, 07 May 2001 01:17:13



Well, having just changed over from using a joystick to using a wheel
the jury's still out for me on this aspect.  Obviously, when I was using
my joystick I had the slider something like 3/4 of the way towards non-
linear.  Then, when I changed to my wheel, I automatically assumed that
I would now need the setting more towards linear.  However, I have been
finding it extremely difficult with this setting to be able to brake
consistently in a straight line.  In fact braking for a corner such as
Parabolica at anywhere near my old braking point with my joystick would
result in 50% or more probability of a spin out.  It seems that the only
2 ways to remedy this for now has been to either move the slider over
towards my old joystick setting or shift the brake balance forward a
click - this results on more lockups of the front though.

So, I'm having to do something I had originally considered as a wheel
setup heresy, but at the moment it's the only way that gives me more
chance of staying on the track.



>> Can someone tell me what the best setting is for the Linear-Non-Linear
>> Setting is for GPL?

>> Which is the easiest to drive?

>> Which is most realistic?

--
Peter Ives
Remove ALL_STRESS before replying
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel +15.11

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