> Here is an easy solution for GPL steering difficulties for Papyrus
> to think about:
To any of the world's problems, there is clear, concise answer whose
only fault is that it's wrong. :-)
I think would be fairly frustrating to get used to.
Bunch of end cases to deal with: what about when the car is on a
short straight between two curves in opposite direction? Is this a
time for linear or non-linear steering? Same for a short curve between
two straights. I would expect that I could set the car up such that a
constant steering angle (with the wheel) would cause the car to
describe a constant arc through the turn. When it didn't, I'd be
surprised, and when I couldn't figure out why, frustrated, and when I
finally *did* figure out why, I'd be cursing! :-)
What about a short "straight" between two curves in the same direction
(thinking of a 1/3-1/2 mile oval here). The car would "feel" wrong as
you set the car up, and exited turn 1 on the throttle with a fixed
steering input.
Overall, IMO this is a worse solution than a "reduce with speed", and
if that's what you really want, the above proposal is:
a. more difficult to engineer, balance and playtest.
b. might be exactly what you asked for, but not what you want.
---Jim