> Re: ICR2: LINEAR VS NON-LINEAR? Please answer!
>: I just upgraded from a Virtual Pilot pro to a T2 and I have been playing
>: around with the linear or non-linear setting. This is what I have
>: gathered so far. Please tell me if your experiences concur and what
>: setting you use. BTW, I'm talking about ICR2 here.
>:
>: I tried the manuel suggested linear and found it was not realistic.
>: The most I ever had to turn the wheel was about 40 deg. I have seen
>: enough in-car view of ICR racing to know that this is completely
>: unrealistic. In some of the races I have seen the drivers have to turn
>: their arms untill their forarms almost touch. This is about 160 deg.
>: Obviously this difference greatly hurst the realism.
>: Having to only turn 40 deg at most means maknig a slight turn almost
>: impossible. This is espically a problem when cars are all around me at
>: Michigan. The slightest move of the wheel jerks me to the side cauding
>: a 20 car crash.
>[snip]
>When you set your car up, reduce the steering lock. Set it so you can
>make the slowest corner on a road course with about full lock. Then
>increase the steering lock a degree or 2.
>I usually have the steering lock set for 10-12 on road circuits and 8-10
>for ovals.
>--
quick so you couldn't expect to stroll down a highway in full speed anyway.
0tt0
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