rec.autos.simulators

ICR2: LINEAR VS NON-LINEAR?

otto.la..

ICR2: LINEAR VS NON-LINEAR?

by otto.la.. » Fri, 06 Dec 1996 04:00:00

>                Re: ICR2: LINEAR VS NON-LINEAR? Please answer!

>: I just upgraded from a Virtual Pilot pro to a T2 and I have been playing
>: around with the linear or non-linear setting.  This is what I have
>: gathered so far.  Please tell me if your experiences concur and what
>: setting you use.  BTW, I'm talking about ICR2 here.
>:
>:       I tried the manuel suggested linear and found it was not realistic.
>: The most I ever had to turn the wheel was about 40 deg.  I have seen
>: enough in-car view of ICR racing to know that this is completely
>: unrealistic.  In some of the races I have seen the drivers have to turn
>: their arms untill their forarms almost touch.  This is about 160 deg.
>: Obviously this difference greatly hurst the realism.
>:       Having to only turn 40 deg at most means maknig a slight turn almost
>: impossible.  This is espically a problem when cars are all around me at
>: Michigan.  The slightest move of the wheel jerks me to the side cauding
>: a 20 car crash.

>[snip]

>When you set your car up, reduce the steering lock.  Set it so you can
>make the slowest corner on a road course with about full lock.  Then
>increase the steering lock a degree or 2.

>I usually have the steering lock set for 10-12 on road circuits and 8-10
>for ovals.
>--

Like the man said. And besides, a real IndyCar's steering *is* very
quick so you couldn't expect to stroll down a highway in full speed anyway.

0tt0

---

Eric S. Hanse

ICR2: LINEAR VS NON-LINEAR?

by Eric S. Hanse » Sat, 07 Dec 1996 04:00:00

I agree with you. when it comes to NASCAR 2, Papyrus has forgotten about
enhacing the steering and controls and was too caught up in stupid details
like cute little clouds and people on the infield etc....


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