>Can anyone explain what exactly the difference between the two is and what
>linearity means?
Linear=constant level of controller input as you move through the input
axis.
nonLinear=parabolic level of controller input. Near center, the controller
input in very insensitive. You may wiggle the joystick a few degrees side
to side without effecting the vehicle. As you move the controller to the
axis extreem, the input increases more and more as you aproach the axis
extreem.
The idea is, steering wheels use 180 degrees or more of axis travel vs
joysticks which have about 50 degrees of axis travel. Using nonlinear
input, a joystick user may turn a car through a tight turn, and still be
able to stay in a straight line while on a straightaway. If you find that
your vehicle is very hard to keep in a straight line, you may want to dial
in some more nonlinear effect. Combinations of steering lock and steering
linearity are many, and the magic combo is user preference.
For example, in GPL, at monza, I use 20 degrees of wheel lock, steering
linearity at about 1/3 from the left, using a Nascar Pro wheel through a
PDPI gameport.
I personally never experimented with it (maybe
The difference you will feel after some experimenting, the
advantage/disadvantages are totally subjective. It's just a matter of
"feel". I set mine so that I can keep the car straight with a minimum of
effort while turning the wheel results in a comfortable and believeable
response, one that is predictable.
Note: arguable the fastest sim racer in GPL uses a joystick, and I would be
interested in what he has for settings.
(tm) ****