middle.Not really sure what it changes .
Doug.........Lifelong die hard Boston Bruins fan....Driving Sim racer....avid
Sam Adams drinker....3 Stooges fan....Proud American !!!!!!!!!!!!!!
Doug.........Lifelong die hard Boston Bruins fan....Driving Sim racer....avid
Sam Adams drinker....3 Stooges fan....Proud American !!!!!!!!!!!!!!
I race radio control off-road cars. (This all has a point, so bear with me.)
One of the problems that people find when they start racing is that the the
car steers fairly well into the corner and out of it, but making small
corrections going down the straight is nearly impossible. The car twitches
left and right in PIOs (pilot-induced oscillations <thanks, Ali>) as they
try and try to get it straight. As a result, they lose time because the car
is not putting full power to forward acceleration (traction circle stuff -
don't ask).
The symptoms: The car has enough steering in the corners, but too much
steering for the fine corrections on the straights.
The solution? Non-linear steering. Also known as Exponential steering, for
the way it is calculated by the controller. Always negative expo in GPL, but
some use positive with r/c kit.
What it does: In the center of the steering wheel's throw, a certain amount
of steering wheel deflection will cause the car's wheels to deflect a small
amount, giving fine control. The further you deflect the steering wheel, the
greater the effect on the road wheels. For example: Twisting the steering
wheel five degrees off of center causes the road wheels to turn 2 degrees,
so you can make the fine adjusments to the car on the straights. Once you
are away from the center of the steering wheel's travel, that same 5 degrees
of deflection is going to cause the road wheels to turn 7 degrees or more,
so you can navigate the corners. With the limited throw of a joystick, if
you put in enough steering to make the corners, getting the darn car to go
straight after the corners will be difficult.
What it means: I know this is getting long-winded, but here's the upshot.
1) If you use a joystick, try a lot of non-linear steering. You have about
80 degrees of stick throw (travel left to right) to make all your
adjustments.
2) If you use a wheel, you will need almost no non-linear response from the
road wheels. Your wheel should have about 270 degrees of travel.
Hope this helps.
Mikey
Avetikus Racing
|What is the easiest setting for most of you experts? I just leave it in the
|middle.Not really sure what it changes .
|
|
|Doug.........Lifelong die hard Boston Bruins fan....Driving Sim
racer....avid
|Sam Adams drinker....3 Stooges fan....Proud American !!!!!!!!!!!!!!
Jesse
>I race radio control off-road cars. (This all has a point, so bear with
me.)
>One of the problems that people find when they start racing is that the the
>car steers fairly well into the corner and out of it, but making small
>corrections going down the straight is nearly impossible. The car twitches
>left and right in PIOs (pilot-induced oscillations <thanks, Ali>) as they
>try and try to get it straight. As a result, they lose time because the car
>is not putting full power to forward acceleration (traction circle stuff -
>don't ask).
>The symptoms: The car has enough steering in the corners, but too much
>steering for the fine corrections on the straights.
>The solution? Non-linear steering. Also known as Exponential steering, for
>the way it is calculated by the controller. Always negative expo in GPL,
but
>some use positive with r/c kit.
>What it does: In the center of the steering wheel's throw, a certain amount
>of steering wheel deflection will cause the car's wheels to deflect a small
>amount, giving fine control. The further you deflect the steering wheel,
the
>greater the effect on the road wheels. For example: Twisting the steering
>wheel five degrees off of center causes the road wheels to turn 2 degrees,
>so you can make the fine adjusments to the car on the straights. Once you
>are away from the center of the steering wheel's travel, that same 5
degrees
>of deflection is going to cause the road wheels to turn 7 degrees or more,
>so you can navigate the corners. With the limited throw of a joystick, if
>you put in enough steering to make the corners, getting the darn car to go
>straight after the corners will be difficult.
>What it means: I know this is getting long-winded, but here's the upshot.
>1) If you use a joystick, try a lot of non-linear steering. You have about
>80 degrees of stick throw (travel left to right) to make all your
>adjustments.
>2) If you use a wheel, you will need almost no non-linear response from the
>road wheels. Your wheel should have about 270 degrees of travel.
>Hope this helps.
>Mikey
>Avetikus Racing
>|What is the easiest setting for most of you experts? I just leave it in
the
>|middle.Not really sure what it changes .
>|
>|
>|Doug.........Lifelong die hard Boston Bruins fan....Driving Sim
>racer....avid
>|Sam Adams drinker....3 Stooges fan....Proud American !!!!!!!!!!!!!!