It'll be 4 years in September. I think there's three reasons.
1. Strong user community. Add-on tracks and enhanced graphics have kept the
game fresh.
2. Absense of competition. No open wheel/roadracing style game has yet
matched or bettered GPL on all counts, more specifically the online racing
capabilities.
3. Continued support from Papyrus. We got FF, we got improved online play,
we (unofficially) got D3D support and it's developers still answer questions
from the group.
If you own the game, visit the "essentials guide" (not sure what they call
it) at racesimcentral, bring your copy up to date and join in the fun.
There's lots of life left in the old girl.
Jan.
=---
J. P. Hovercraft
----------
-Larry
Sorry but a tool of entertainment doesn't vaporise itself with time. There
are still people who admire old paintings, old movies, old music, etc.. I
absolutely do not see a difference with GPL, it's something that people have
created and for people to use. Time is irrevelant. It's all about
gameplay.
Here it's called, newsgroups.
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
GPL, the Star Wars (ep4 of course) of the computer *** world ;-)
Would more people still be playing Quake1 if there hadn't been the
'sequels'?
Yes, probably. GPL hasn't had a sequel, or an equal yet.
Malc.
Reminds me of the MTM2 following.
David G Fisher
GPL hasn't had a sequel, or an equal yet.
According to whom? You are entitled to your opinion and so is everyone
else. But some might disagree with you. (Please don't ask me what I prefer
over GPL-- it would not change anyone's opinion but would just invite more
scoffing.)
Alanb
Well, I think a *major* factor is that there are really only two
games that work really well over the net - the NASCAR series and GPL.
Bernie Ecclestone's blind spot over the matter means that no modern
F1 sim has internet play, and SCGT for example would need a couple of
Crays to get into double figures of cars... whereas GPL can happily
support 19 drivers on 28K dialup modems.
So, if you want to play online, and you want a car that turns right
and weighs less than 38 tons <g>, then GPL is the only way to go.
--
England 1 Argentina 0! Yyyyeeeessssss! :-D
England 3 Denmark 0! Also Yyyyeeeessssss! :-D
The GPL Scrapyard: http://www.btinternet.com/~gplscrapyard
OK. But which is better; PGA200, Links2001 or TW2002? ;o)
Elrikk
--Steve Smith
> Reminds me of the MTM2 following.
> David G Fisher
> > GPL, probably a great game during its time. But how old is this game
> > anyway? I remember back when I had a rendition verite 3d video card
(you
> > know the guys before 3dfx) and they made GPL to run on its proprietary
API
> > called redline or something. I am amazed this game is still so popular
on
> > the messageboards today.
According to me. I just thought it was witty. How about this:
In my opinion, GPL is the most entertaining and satisfying computer game (I
know, I know) of any sort available.
For more than 3.5 years now I have thoroughly enjoyed the realistic and
challenging cars and tracks, and every time I get a good laptime at the
Nurburgring, or race for position online, it gets better and better.
I have yet to find another computer game, of any genre, that beats or even
equals my enjoyment of GPL, although several have come close, including
NR2002, Viper Racing, SCGT, Quake3, CMR2, Carmageddon2, I76, Rally Trophy,
even Elite on the BBC was not this good, although it's pretty damn close.
Doesn't quite have the same ring to it, really.
Hope that answers your question.
Malc.