rec.autos.simulators

GPL ... Why is it so popular?

Darf

GPL ... Why is it so popular?

by Darf » Wed, 29 Sep 2004 03:10:38

The first time that I tried GPL, I, like a lot of others just about deleted
it from the hard drive. I thought that it was the worst piece of Software
ever written. After a few months I heard a lot of the hype about it, and
decided to give it another try. The rest as they say is history.
I used to think back then that the reason GPL was so good, was because the
physics felt so realistic. I have just lately changed my mind. In fact, I
now feel that if the real GP cars of 67 had the same handling as the GPL
cars, then at least one driver would probably have died at every GP, instead
of one driver every 6 or so GPs :-).
I don't know how many times I died, impaled by a branch, 10 feet above the
ground, in a Tree at France.
I now think that the reason I found it so good was because it was very
difficult to drive those cars, and therefore very satisfying, when I got it
right. Mastering the GPL slide, keeping a good line but also maximising the
grip using the throttle, was a real art form in itself. It reminded me of
what Graham Hill I think once said, Something like "the track is my canvas
and the car is my brush."

I came to this conclusion after trying out Toca Race Driver 2, which is
marketed as V8 Supercars 2 in Australia.
IMHO The Graphics are very good, but the physics in Simulator mode are
extremely unrealistic. Too much grip, brakes too good etc.
The Pro Sim physics are just way over the top in the other direction. The
car handles like a Hovercraft. and that is probably being kind to it. I
found that the car is near impossible to drive in Pro Sim Mode.
I asked myself why this wasn't appealing, as GPL too was very hard to drive,
and yet people love it. I think that it must be because I just know that
driving a real V8 Supercar could not possibly be like driving this Sim in
Pro mode.
Back when GPL was born, most people that I knew that tried GPL thought that
a real 67 GP car would really handle like that. So everybody kept trying to
master driving GPL. And Yes, it was very satisfying, when you got it right.
Even Kaemmer himself, has said that he didn't get GPL right. Esp the grip..!
But who cares? We still had heaps of Fun with it. It has become a Legend.

I realise that most people hate it, but I have had a heap of fun with V8
Supercars 2 in Simulator mode. Even though the physics in Simulator mode are
way out, and I know it, there are still a heap of things about it that they
have got pretty right, eg the Online points, people get penalised for
leaving a race early. I came second in a race at Bathurst, and got 14
points, against the driver that was first who got 5 points because he
bounced off walls all the way around the track. Good drivers are rewarded.
It's Online performance is pretty good as well.
Just Try racing at Bathurst at around 1.46  It is real adrenaline pumping
stuff. Mt Panorama at Bathurst is one of the most challenging tracks that I
have ever raced on.

Yes I too would love to have the Perfect Sim. But at the moment I don't
think that it exists. Until then I will just have the most fun that I can
with the imperfect ones :-)

Darf

Alan Bernard

GPL ... Why is it so popular?

by Alan Bernard » Wed, 29 Sep 2004 04:25:48

Snore.

Alanb

JP

GPL ... Why is it so popular?

by JP » Wed, 29 Sep 2004 04:51:08


  lol

cron

GPL ... Why is it so popular?

by cron » Wed, 29 Sep 2004 07:54:43


> The first time that I tried GPL, I, like a lot of others just about deleted
> it from the hard drive. I thought that it was the worst piece of Software
> ever written. After a few months I heard a lot of the hype about it, and
> decided to give it another try. The rest as they say is history.
> I used to think back then that the reason GPL was so good, was because the
> physics felt so realistic. I have just lately changed my mind. In fact, I
> now feel that if the real GP cars of 67 had the same handling as the GPL
> cars, then at least one driver would probably have died at every GP, instead
> of one driver every 6 or so GPs :-).
> I don't know how many times I died, impaled by a branch, 10 feet above the
> ground, in a Tree at France.
> I now think that the reason I found it so good was because it was very
> difficult to drive those cars, and therefore very satisfying, when I got it
> right. Mastering the GPL slide, keeping a good line but also maximising the
> grip using the throttle, was a real art form in itself. It reminded me of
> what Graham Hill I think once said, Something like "the track is my canvas
> and the car is my brush."

> I came to this conclusion after trying out Toca Race Driver 2, which is
> marketed as V8 Supercars 2 in Australia.
> IMHO The Graphics are very good, but the physics in Simulator mode are
> extremely unrealistic. Too much grip, brakes too good etc.
> The Pro Sim physics are just way over the top in the other direction. The
> car handles like a Hovercraft. and that is probably being kind to it. I
> found that the car is near impossible to drive in Pro Sim Mode.
> I asked myself why this wasn't appealing, as GPL too was very hard to drive,
> and yet people love it. I think that it must be because I just know that
> driving a real V8 Supercar could not possibly be like driving this Sim in
> Pro mode.
> Back when GPL was born, most people that I knew that tried GPL thought that
> a real 67 GP car would really handle like that. So everybody kept trying to
> master driving GPL. And Yes, it was very satisfying, when you got it right.
> Even Kaemmer himself, has said that he didn't get GPL right. Esp the grip..!
> But who cares? We still had heaps of Fun with it. It has become a Legend.

> I realise that most people hate it, but I have had a heap of fun with V8
> Supercars 2 in Simulator mode. Even though the physics in Simulator mode are
> way out, and I know it, there are still a heap of things about it that they
> have got pretty right, eg the Online points, people get penalised for
> leaving a race early. I came second in a race at Bathurst, and got 14
> points, against the driver that was first who got 5 points because he
> bounced off walls all the way around the track. Good drivers are rewarded.
> It's Online performance is pretty good as well.
> Just Try racing at Bathurst at around 1.46  It is real adrenaline pumping
> stuff. Mt Panorama at Bathurst is one of the most challenging tracks that I
> have ever raced on.

> Yes I too would love to have the Perfect Sim. But at the moment I don't
> think that it exists. Until then I will just have the most fun that I can
> with the imperfect ones :-)

> Darf

I'm in total agreement with you about V8 Supercars 2, Codemasters
really got just about everything right.

It's perhaps the greatest Racing sim ever made.

Jan Verschuere

GPL ... Why is it so popular?

by Jan Verschuere » Wed, 29 Sep 2004 08:25:20

The usual comments from the "don't get it"-crowd.

Jan.
=---

Jan Verschuere

GPL ... Why is it so popular?

by Jan Verschuere » Wed, 29 Sep 2004 08:33:04

There never will be. Even full motion simulators have their limtations when
it comes to simulating race conditions.

I agree in as far as enjoying every title for what it is, however, I do have
reservations about certain claims made by developers, especially
Codemasters. I don't like the word "sim" associated with any of their racing
games.

Jan.
=---

JP

GPL ... Why is it so popular?

by JP » Wed, 29 Sep 2004 09:06:46


  Whoosh........right over your head......as usual.

Alan Bernard

GPL ... Why is it so popular?

by Alan Bernard » Wed, 29 Sep 2004 09:45:30


Oh, I get it all right.  The question has just been considered over and
over, since man realized time governs life.  That may be slight hyperbole,
but you get the idea, hopefully.

Alanb

Steve Simpso

GPL ... Why is it so popular?

by Steve Simpso » Wed, 29 Sep 2004 10:46:41

I don't expect to have a sim which is 100% realistic.  I'd like a sim which
is around 95-98% realistic though.  TRD2 even in pro-simulation mode sits at
around 60% realism as a rough estimate.  1:46 at Bathurst?  Cars getting
airborne at totally inappropriate places?  That pretty much says it all.

Have you tried the GTR demo?  It's streets ahead of TRD2 in the realism
department.

GPL's tire model might be a bit lacking by today's standards but it still
has most of the fundamentals of driving a real 67 car pretty well simulated.
I reckon playing GPL is very beneficial for someone wanting to step into a
real racecar.  I can't say the same for TRD2 which is more likely to teach
you bad habits than most other respected sims.

Jan Verschuere

GPL ... Why is it so popular?

by Jan Verschuere » Wed, 29 Sep 2004 18:30:40

Just taking a pot shot to show cronk how it's done, Alan... <g>

Jan.
=---

Darf

GPL ... Why is it so popular?

by Darf » Wed, 29 Sep 2004 22:18:14


at

My Estimate would be about 30%

My Estimate for GPL would be about 80% IMHO

As I said it is not what I would call a Sim but it IS fun :-)

No I haven't but I will check it out

simulated.

You may have a point, my Business partner races Supercarts,

And has said that any game/sim including GPL teaches him bad habits that he
has to unlearn when he hops behind the wheel of a real race vehicle.

My "perfect sim" with today's technology would probably have the Nascar type
engine, including it's 30 car online abilities but with F1 or the old
Indycar Tracks with Modern F1 and Champ cars available. It would also
include most of the ideas used in the online concept of TRD2 / V8 Supercars
2. ie the rating systems, rewarding good driving etc.

Darf

Darf

GPL ... Why is it so popular?

by Darf » Wed, 29 Sep 2004 22:22:50

I probably used the word Sim too loosely in regards to TRD2.
By perfect sim I meant MY perfect sim, not a sim that IS perfect.
I agree with you that a perfect sim will probably never exist, with a
possible exception to GPL 3002  on the Halodeck of the enterprise :-)

Darf


Pez

GPL ... Why is it so popular?

by Pez » Thu, 30 Sep 2004 01:15:53

Itd be interesting to hear what bad habits he's picking up.

first time i hopped behind the wheel of a single seater i was amazed at how
comfortable i felt following a few years of gpl.

nice to have less power and more grip in real life though :)

pez




> > I don't expect to have a sim which is 100% realistic. I'd like a sim

> > which

> > is around 95-98% realistic though. TRD2 even in pro-simulation mode sits
> at

> > around 60% realism as a rough estimate.

> My Estimate would be about 30%

> My Estimate for GPL would be about 80% IMHO

> >1:46 at Bathurst? Cars getting

> > airborne at totally inappropriate places? That pretty much says it all.

> As I said it is not what I would call a Sim but it IS fun :-)

> > Have you tried the GTR demo? It's streets ahead of TRD2 in the

> > realism

> > department.

> No I haven't but I will check it out

> > GPL's tire model might be a bit lacking by today's standards but it

> > still

> > has most of the fundamentals of driving a real 67 car pretty well
> simulated.

> > I reckon playing GPL is very beneficial for someone wanting to step into
a

> > real racecar. I can't say the same for TRD2 which is more likely to
teach

> > you bad habits than most other respected sims.

> You may have a point, my Business partner races Supercarts,

> And has said that any game/sim including GPL teaches him bad habits that
he
> has to unlearn when he hops behind the wheel of a real race vehicle.

> My "perfect sim" with today's technology would probably have the Nascar
type
> engine, including it's 30 car online abilities but with F1 or the old
> Indycar Tracks with Modern F1 and Champ cars available. It would also
> include most of the ideas used in the online concept of TRD2 / V8
Supercars
> 2. ie the rating systems, rewarding good driving etc.

> Darf

ray

GPL ... Why is it so popular?

by ray » Thu, 30 Sep 2004 02:47:35


> Itd be interesting to hear what bad habits he's picking up.

> first time i hopped behind the wheel of a single seater i was amazed at how
> comfortable i felt following a few years of gpl.

> nice to have less power and more grip in real life though :)

> pez

But did it drive EXACTLY like the game?  Close, but not quite.

Someone here once said it better than I ever could - you have to learn
to drive each sim's physics model and adapt to the flaws.
Unfortunately, that might teach you a couple of tricks that only work
_in_that_game and no other sims and don't work in real life.  (I use
Need For Speed for example - not a lot of that game teaches you proper
driving lines or anything other than speed=fun.)

No sim is perfect, and most people (even racers) wouldn't want to have
to go the last step for realism.

Examples:
Pause buttons.  Real races don't have pauses.
Save/load.
"Restart" if you crash.
Heat and confinement for the driver.  I sweated off 7 pounds and got
bruises on my shoulders this summer while racing.  I'm not doing that
playing a video game.  When I'm strapped in my Camaro, I can't see my
feet or barely turn my head.  My buddy's Formula V - he's basically
lying down on the floor when he's racing...
Money & Fear of death - you can do a lot of stupid things in a video
game that'll be "hero or zero" moves - but you shouldn't do in a real
race (unless you're Robby Gordon, then you can do a lot of stupid things
in a real race car.)

I've found sim race cars are a LOT more durable than real race cars.  In
F1 racing, contact = broken.  In dirt racing, contact=black flag.

After all that whining, I'd say that playing driving games CAN help you
in a real race car - If you play driving games that mimic real life (GPL
vs Need for Speed) and use it to learn HOW to drive faster... (Drive to
Win, Physics of Racing, and many other books and driving schools.)

Ray

Darf

GPL ... Why is it so popular?

by Darf » Thu, 30 Sep 2004 03:29:47

I agree totally. All Sims have flaws in the Model that can be exploited.
That is why, once the flaws are found, they can usually be used to the
players advantage to gain a better time than is possible on the real track.
One thing that Sims can do is get the player roughly used to the track and
its layout. We all know that a lot of Real race drivers use a Sim to prepare
for a track that they have never raced on in real life. When they arrive at
the real track, they are pretty much on the money. Adjustments still need to
be made by the driver to allow for mistakes in the Sim.
My Business partner over-ran a corner at Philip Island in real life because
the Sim showed the straight as being longer than the real track.
He also told me that the force of side winds at Philip Island can really
throw the Cart around. Most Sims don't even model wind.
I also agree that most real drivers would never risk trying a lot of the
crazy things that we do when we are driving a virtual car, due to fear of
death.
Unfortunately Ctrl Alt Delete won't bring Senna back. Pity.

Darf


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