rec.autos.simulators

GPL: I can't believe this game is still so popular

Jan Verschuere

GPL: I can't believe this game is still so popular

by Jan Verschuere » Wed, 19 Jun 2002 17:55:20

My incompetence at golf is already there... it doesn't have to be enhanced
by the game. I've yet to find an intuitive "trueswing" or similar system.

Jan.
=---

Carl Ribbegaard

GPL: I can't believe this game is still so popular

by Carl Ribbegaard » Wed, 19 Jun 2002 23:50:00

Excellent sim IMO. :-)
David Powel

GPL: I can't believe this game is still so popular

by David Powel » Thu, 20 Jun 2002 00:29:29

shows how little thing have moved on in 4years :P


> Uh, no.  Don't get me wrong, GPL is a great game and I still spend more
> time with it than other racing games, but it's physics are outdated and
> incomplete compared to EA's F1 series.  A minor technical point that
> admittedly has little to do with how much fun the game is, but just for
> the record ISI's physics engine is the current state of the art in
> automotive simulation ***.



> > Well, it's still the leader in physics.  That's probably one reason.

> > -Larry

jason moy

GPL: I can't believe this game is still so popular

by jason moy » Thu, 20 Jun 2002 01:56:07


> Us simmers must answer that the only good and realistic golf game is Links
> ;-)

Ugh, how can you stand those washed out colors?  And brakes that won't
lock more than 80 yards from the pin?!?

PGA2000 all the way.  Well, not really.  Computer golf is about as
interesting as computer landscaping.  I want a good lawnmower sim.  Or
maybe "Walk In the Park 2002".

Jason

Hunkleber

GPL: I can't believe this game is still so popular

by Hunkleber » Thu, 20 Jun 2002 02:41:25

Theres *only* one groove on a piece of vinyl

heh heh,

unless you count the B side.

Juan Vizos

GPL: I can't believe this game is still so popular

by Juan Vizos » Thu, 20 Jun 2002 06:42:22

WOW a Lawnmower  sim!!!!  hehe better be careful what  you wish for..
infinitely adjustable ride heights, seperately modelled suspension dynamics,
weather effects, replays and customisable skins :-)  ...
         Just when I was getting enthusiastic over the concept of  "Sewer
Trout racing 2"  ... !!!!  Another gret sim possibility... :-)) jv

Computer golf is about as

Peter Ive

GPL: I can't believe this game is still so popular

by Peter Ive » Thu, 20 Jun 2002 07:21:14



I had it completely sussed - or so I thought - with PGA2000 and that's
why, when it did the complete opposite to my mouse actions, I got really
p*ss*d off at the thing.  I could explain how to make hooks or slices
easier to do, but wrong NG for that.   So, I've got 2 games on my system
at the mo', N2K2 and GPL.  :)
--
Peter Ives
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -21.77

Haqsa

GPL: I can't believe this game is still so popular

by Haqsa » Thu, 20 Jun 2002 07:50:47

Jan,

I was basing what I said on things that I have read here and at various
web sites, but I know I can't prove any of it.  So you might be right on
all points.  It does seem a bit inconsistent though that GPL would model
actual links and yet not include dynamic camber.  How can you have one
and not the other?  And yes I'm pretty sure we are talking about the
same thing.  Dynamic camber happens because of the links.  If you model
the links correctly the tire should change camber correctly as it moves
up and down.  The only way that it couldn't do that is if you were
treating it like a beam axle.

Also with regards to the fixed roll centers, my assumption here is based
on the fact that GPL cars behave much like old swing axle cars.  Even
Alison Hine has commented on this.  High fixed roll centers would
explain this.  That would also explain to some degree why most hot
setups have extremely stiff ARB's combined with soft springs and
dampers.  IIRC that is exactly the opposite of the way people set their
cars up in the 60's.  Stiff springs and dampers with little or nothing
in the way of ARB's was considered the hot setup for roadracing back
then IF you had proper suspension.  Stiff ARB's were only used on swing
axle cars, because it was the only way to keep them from rolling over.

Anyway it's all conjecture on my part, if you know that I am wrong then
so be it.  ;o)


ymenar

GPL: I can't believe this game is still so popular

by ymenar » Thu, 20 Jun 2002 07:57:34


> Theres *only* one groove on a piece of vinyl

Not my "Metal Machine Music" vinyl ;-)   (Yeah I really own that Lou Reed
album)

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

ymenar

GPL: I can't believe this game is still so popular

by ymenar » Thu, 20 Jun 2002 08:00:33


> Ugh, how can you stand those washed out colors?

'Cause it looks like real life? ;-)     Really colour palette is important,
Links has always looked like "what if Papyrus had made a Golf simulator?".
The similarities are very much there.

But while Microsoft is intelligent, Sierra is not.

I want a Golf cart sim!

The Sims? :)

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

The Carvalho Famil

GPL: I can't believe this game is still so popular

by The Carvalho Famil » Thu, 20 Jun 2002 12:33:11

From reading Steve Smith's GPL Strategy Guide, I assumed dynamic camber IS
modeled. Steve refers to this several times when mentioning D. Arnao's
setups, esp. pages 46 and 47. Steve?

Jim


> Jan,

> I was basing what I said on things that I have read here and at various
> web sites, but I know I can't prove any of it.  So you might be right on
> all points.  It does seem a bit inconsistent though that GPL would model
> actual links and yet not include dynamic camber.  How can you have one
> and not the other?  And yes I'm pretty sure we are talking about the
> same thing.  Dynamic camber happens because of the links.  If you model
> the links correctly the tire should change camber correctly as it moves
> up and down.  The only way that it couldn't do that is if you were
> treating it like a beam axle.

> Also with regards to the fixed roll centers, my assumption here is based
> on the fact that GPL cars behave much like old swing axle cars.  Even
> Alison Hine has commented on this.  High fixed roll centers would
> explain this.  That would also explain to some degree why most hot
> setups have extremely stiff ARB's combined with soft springs and
> dampers.  IIRC that is exactly the opposite of the way people set their
> cars up in the 60's.  Stiff springs and dampers with little or nothing
> in the way of ARB's was considered the hot setup for roadracing back
> then IF you had proper suspension.  Stiff ARB's were only used on swing
> axle cars, because it was the only way to keep them from rolling over.

> Anyway it's all conjecture on my part, if you know that I am wrong then
> so be it.  ;o)



> > "Haqsau" wrote...
> > > They are shown graphically, but the general opinion
> > > (not proof, admittedly) has been that GPL uses fixed
> > > roll centers to model suspension movement. This
> > > would also explain why they show wheel rates rather
> > > than spring rates, because that is also part of the
> > > simplified suspension model.

> > I see... I just mentioned it because I seem to remember reading
> something to
> > the effect of "the cars in GPL are modelled as a collection of
> seperate
> > components (chassis, engine, wheels, etc..) which act upon eachother
> along
> > their _actual_ links" before its release (underline by me).

> > > Hmm, since we do get to see real rates in N4/N2002,
> > > perhaps they are modelling the links in the NASCAR
> > > products.

> > > Regarding dynamic camber, I think they all do, but
> > > in different ways.  I don't know how you could even
> > > come close to the right handling if you didn't.
> > > I suspect GPL uses some kind of a curve fit to alter
> > > the camber.  For the EA/ISI model it would fall out
> > > as a natural consequence of the suspension kinematics.

> > I wonder if we're talking about the same thing here... I meant do the
> wheels
> > change camber as they move up and down, e.g. do the rear wheel get
> more
> > positive camber when the car squats? -I'm pretty sure it was confirmed
> GPL
> > does not model this.

> > Jan.
> > =---

Plowbo

GPL: I can't believe this game is still so popular

by Plowbo » Thu, 20 Jun 2002 13:50:48

Lots of reading (some rereading since months ago, so I was slow saying
Thanks!!!!!

--Plowboy  or Sting32 if you see me online

> Try either our beginners guides here:
> http://www.racesimcentral.com/guides/gpl/beginner.shtml

> Or the "What to do" list at the top left of this page:
> http://hotgrids.racesimcentral.com/

> Mikkel



> > Hey,

> > Im "Johny come back to GPL lately" and the part below I quote, but I
dont
> > find the "essentials"   I see a sheet load of neat and new stuff but Im
> like
> > overwhelmed on what to get, what not to get!!!  is there really an
> > essentials list anyone could give me, as Im not in a big hurry to get
> racks,
> > but most of the stuff over time would be good.  what is an idea about 16
> bit
> > gfx, should I have it with my p3-800 with G-F 2?

> > Man I wish papy would have leased the code used for WinVrock and
> implemented
> > similiar for thier online client...  wow that thing is awesome,
everything
> > you ever needed to join or host a race online...  WOW!

> >  again, as I found some 1000+ setups somewhere and I an restarting my
> > training when I can find time, at monza...

> > LOL you have to give me a tiny break though, I mean Im use to like 5
> corners
> > max  <G> except the couple roadcourse in NR2002...

> > Im able to do 1.29.3? with  a eagle at the moment...  not consistantly
but
> > at leas one lap each race is that fast...

> > thanks Jan,
> > Plowboy


> > > If you own the game, visit the "essentials guide" (not sure what they
> call
> > > it) at racesimcentral, bring your copy up to date and join in the fun.
> > > There's lots of life left in the old girl.

> > > Jan.
> > > =---

Nick

GPL: I can't believe this game is still so popular

by Nick » Thu, 20 Jun 2002 02:46:13






> > > In my school, those who played football did so because they were not
man
> > > enough to play rugby :-)

> > In my school, those with skill and fitness played football. All the
others
> > played rugby... <g>

> LOL

> At 25, could do 100m in 11.4 s. At 38 years of age, I'll still show most
25
> year olds in my district a clean pair of heels over a mile, such is the
> couch potato culture we live in. Last real run out was the Fleet 1/2
> marathon two years ago. 1Hr 26mins

> MS

Yeah, but you didn't go to my school... :-)

Great times, tho.

Targano

GPL: I can't believe this game is still so popular

by Targano » Tue, 09 Jul 2002 20:04:12



I wont *** 2002 with add-on friend!!!

LOL
Chris_K

David Butter

GPL: I can't believe this game is still so popular

by David Butter » Tue, 09 Jul 2002 23:25:36


<snip>
<snip>

No problem at all, Jason. Advanced Lawnmower Simulator awaits your
command:

http://www.unsatisfactory.freeserve.co.uk/als/info/info.html

--
Cricket: England 2 Sri Lanka 0
Athletics: Gt Britain & NI European Cup winners
Keep those flags up!
The GPL Scrapyard: http://www.btinternet.com/~gplscrapyard


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