> > people *enjoy* playing football?????
> Only people who don't sit at their computers all day criticising football
on
> an auto simulator newsgroup <g>
> > people *enjoy* playing football?????
> Only people who don't sit at their computers all day criticising football
on
> an auto simulator newsgroup <g>
Common denominator.... Both are classics
MS
Maybe so, but I personally have very little interest in classic cars. I like
GPL because it offers the best online racing experience. If another sim ever
replaces that aspect of GPL, it will fade away like all games eventually do.
NR 2002 has replaced GPL for some people, but not everybody - the cars just
aren't as much fun to drive on road courses as the open-wheel cars are.
Here's a thought: maybe most game developers don't WANT to create good
online racing, because they'd rather sell a new release every season instead
of having a fanatical fan base stick with the same old game for 3 years!
In my school, those who played football did so because they were not man
enough to play rugby :-)
MS
Hehe. How to kill a footballer -- light tap on the ankle.
In my school, those with skill and fitness played football. All the others
played rugby... <g>
In my school, the only sport that mattered was hockey. Summer was just that
season where you waited for hockey season.
- Subject matter. 1967 F1. No wings. 3-liters. Lotus 49.
Nurburgring. Probably the greatest season in GP history, from a
nostalgic and technical standpoint.
- 100% Simulation. No bullshit. No compromises. Papyrus are clearly
more interested in the business of trying to create the most realistic
driving experience possible rather than catering to what a race fan
thinks a racing game should be like. Surely this hurts them somewhat
sales-wise (unless NASCAR is slapped on the box) but *** it. I want
to drive a simulation of a race car, not be enthralled by graphics and
an exagerrated sense of speed while driving something that is close
enough to a race car to convince most people.
And of course, I'd re-emphasize everything Jan listed. Multiplayer +
dedicated mod-making community = longevity. I can still find people
playing Quake 1 Team Fortress when I'm in the mood for some FPS
action.
Jason
> It'll be 4 years in September. I think there's three reasons.
> 1. Strong user community. Add-on tracks and enhanced graphics have kept the
> game fresh.
> 2. Absense of competition. No open wheel/roadracing style game has yet
> matched or bettered GPL on all counts, more specifically the online racing
> capabilities.
> 3. Continued support from Papyrus. We got FF, we got improved online play,
> we (unofficially) got D3D support and it's developers still answer questions
> from the group.
> If you own the game, visit the "essentials guide" (not sure what they call
> it) at racesimcentral, bring your copy up to date and join in the fun.
> There's lots of life left in the old girl.
> Jan.
> =---
- Subject matter. 1967 F1. No wings. 3-liters. Lotus 49.
Nurburgring. Probably the greatest season in GP history, from a
nostalgic and technical standpoint.
- 100% Simulation. No bullshit. No compromises. Papyrus are clearly
more interested in the business of trying to create the most realistic
driving experience possible rather than catering to what a race fan
thinks a racing game should be like. Surely this hurts them somewhat
sales-wise (unless NASCAR is slapped on the box) but *** it. I want
to drive a simulation of a race car, not be enthralled by graphics and
an exagerrated sense of speed while driving something that is close
enough to a race car to convince most people.
And of course, I'd re-emphasize everything Jan listed. Multiplayer +
dedicated mod-making community = longevity. I can still find people
playing Quake 1 Team Fortress when I'm in the mood for some FPS
action.
Jason
> It'll be 4 years in September. I think there's three reasons.
> 1. Strong user community. Add-on tracks and enhanced graphics have kept the
> game fresh.
> 2. Absense of competition. No open wheel/roadracing style game has yet
> matched or bettered GPL on all counts, more specifically the online racing
> capabilities.
> 3. Continued support from Papyrus. We got FF, we got improved online play,
> we (unofficially) got D3D support and it's developers still answer questions
> from the group.
> If you own the game, visit the "essentials guide" (not sure what they call
> it) at racesimcentral, bring your copy up to date and join in the fun.
> There's lots of life left in the old girl.
> Jan.
> =---
> > In my school, those who played football did so because they were not man
> > enough to play rugby :-)
> In my school, those with skill and fitness played football. All the others
> played rugby... <g>
At 25, could do 100m in 11.4 s. At 38 years of age, I'll still show most 25
year olds in my district a clean pair of heels over a mile, such is the
couch potato culture we live in. Last real run out was the Fleet 1/2
marathon two years ago. 1Hr 26mins
MS
I thought the suspension links were modelled in GPL as well?
Does EA do dynamic camber, does N2k2 ?
Jan.
=---
>Us simmers must answer that the only good and realistic golf game is Links
>;-)
Having said that, PGA2000 was removed from my HD long, long ago because
it was oh so frustrating and almost random at times when it came to
calculating how hard I had hit the ball and in which direction, based
upon my mouse movement. And this after playing well over a 100 rounds
of golf on the damned thing. Just when you wanted to lay up short with
a soft shot to keep away from the hazard off the back of the green and
it would somehow hammer it an extra 30 yards. Want to play with a touch
of draw to avoid the water on the right? Shame, looks like you've gone
and sliced it!
Anyway, this is way OT, so I recommend:
http://www.fhmus.com/images/reporter/slacker/miniputt.swf
--
Peter Ives
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -21.77
Hmm, since we do get to see real rates in N4/N2002, perhaps they are
modelling the links in the NASCAR products.
Regarding dynamic camber, I think they all do, but in different ways. I
don't know how you could even come close to the right handling if you
didn't. I suspect GPL uses some kind of a curve fit to alter the
camber. For the EA/ISI model it would fall out as a natural consequence
of the suspension kinematics.
I see... I just mentioned it because I seem to remember reading something to
the effect of "the cars in GPL are modelled as a collection of seperate
components (chassis, engine, wheels, etc..) which act upon eachother along
their _actual_ links" before its release (underline by me).
I wonder if we're talking about the same thing here... I meant do the wheels
change camber as they move up and down, e.g. do the rear wheel get more
positive camber when the car squats? -I'm pretty sure it was confirmed GPL
does not model this.
Jan.
=---