rec.autos.simulators

GPL: I can't believe this game is still so popular

Mike Daviso

GPL: I can't believe this game is still so popular

by Mike Daviso » Wed, 19 Jun 2002 03:29:30

errr, i'll get my coat then...




> > people *enjoy* playing football?????

> Only people who don't sit at their computers all day criticising football
on
> an auto simulator newsgroup <g>

Mark Seer

GPL: I can't believe this game is still so popular

by Mark Seer » Wed, 19 Jun 2002 03:28:24

Gpl is still popular as are the real life cars from the same era. Indeed,
historic racing has never been so popular.

Common denominator.... Both are classics

MS


Rob Adam

GPL: I can't believe this game is still so popular

by Rob Adam » Wed, 19 Jun 2002 03:37:18


Maybe so, but I personally have very little interest in classic cars. I like
GPL because it offers the best online racing experience. If another sim ever
replaces that aspect of GPL, it will fade away like all games eventually do.
NR 2002 has replaced GPL for some people, but not everybody - the cars just
aren't as much fun to drive on road courses as the open-wheel cars are.

Here's a thought: maybe most game developers don't WANT to create good
online racing, because they'd rather sell a new release every season instead
of having a fanatical fan base stick with the same old game for 3 years!

Mark Seer

GPL: I can't believe this game is still so popular

by Mark Seer » Wed, 19 Jun 2002 03:39:29

In my school, those who played football did so because they were not man
enough to play rugby :-)

MS

Hehe. How to kill a footballer -- light tap on the ankle.

Nick

GPL: I can't believe this game is still so popular

by Nick » Wed, 19 Jun 2002 04:19:20


In my school, those with skill and fitness played football. All the others
played rugby... <g>

Rob Adam

GPL: I can't believe this game is still so popular

by Rob Adam » Wed, 19 Jun 2002 04:57:48

In my school, the only sport that mattered was hockey. Summer was just that
season where you waited for hockey season.

jason moy

GPL: I can't believe this game is still so popular

by jason moy » Wed, 19 Jun 2002 06:00:40

I agree with what Jan said.  The other 2 things that have kept me
coming back are:

- Subject matter.  1967 F1.  No wings.  3-liters.  Lotus 49.
Nurburgring.  Probably the greatest season in GP history, from a
nostalgic and technical standpoint.
- 100% Simulation.  No bullshit.  No compromises.  Papyrus are clearly
more interested in the business of trying to create the most realistic
driving experience possible rather than catering to what a race fan
thinks a racing game should be like.  Surely this hurts them somewhat
sales-wise (unless NASCAR is slapped on the box) but *** it.  I want
to drive a simulation of a race car, not be enthralled by graphics and
an exagerrated sense of speed while driving something that is close
enough to a race car to convince most people.

And of course, I'd re-emphasize everything Jan listed.  Multiplayer +
dedicated mod-making community = longevity.  I can still find people
playing Quake 1 Team Fortress when I'm in the mood for some FPS
action.

Jason


> "Joe Masliah" wrote...
> > GPL, probably a great game during its time.  But how
> > old is this game anyway?   I remember back when I had
> > a rendition verite 3d video card (you know the guys
> > before 3dfx) and they made GPL to run on its
> > proprietary API called redline or something.  I am
> > amazed this game is still so popular on the
> > messageboards today.

> It'll be 4 years in September. I think there's three reasons.

> 1. Strong user community. Add-on tracks and enhanced graphics have kept the
> game fresh.

> 2. Absense of competition. No open wheel/roadracing style game has yet
> matched or bettered GPL on all counts, more specifically the online racing
> capabilities.

> 3. Continued support from Papyrus. We got FF, we got improved online play,
> we (unofficially) got D3D support and it's developers still answer questions
> from the group.

> If you own the game, visit the "essentials guide" (not sure what they call
> it) at racesimcentral, bring your copy up to date and join in the fun.
> There's lots of life left in the old girl.

> Jan.
> =---

jason moy

GPL: I can't believe this game is still so popular

by jason moy » Wed, 19 Jun 2002 06:05:50

I agree with what Jan said.  The other 2 things that have kept me
coming back are:

- Subject matter.  1967 F1.  No wings.  3-liters.  Lotus 49.
Nurburgring.  Probably the greatest season in GP history, from a
nostalgic and technical standpoint.
- 100% Simulation.  No bullshit.  No compromises.  Papyrus are clearly
more interested in the business of trying to create the most realistic
driving experience possible rather than catering to what a race fan
thinks a racing game should be like.  Surely this hurts them somewhat
sales-wise (unless NASCAR is slapped on the box) but *** it.  I want
to drive a simulation of a race car, not be enthralled by graphics and
an exagerrated sense of speed while driving something that is close
enough to a race car to convince most people.

And of course, I'd re-emphasize everything Jan listed.  Multiplayer +
dedicated mod-making community = longevity.  I can still find people
playing Quake 1 Team Fortress when I'm in the mood for some FPS
action.

Jason


> "Joe Masliah" wrote...
> > GPL, probably a great game during its time.  But how
> > old is this game anyway?   I remember back when I had
> > a rendition verite 3d video card (you know the guys
> > before 3dfx) and they made GPL to run on its
> > proprietary API called redline or something.  I am
> > amazed this game is still so popular on the
> > messageboards today.

> It'll be 4 years in September. I think there's three reasons.

> 1. Strong user community. Add-on tracks and enhanced graphics have kept the
> game fresh.

> 2. Absense of competition. No open wheel/roadracing style game has yet
> matched or bettered GPL on all counts, more specifically the online racing
> capabilities.

> 3. Continued support from Papyrus. We got FF, we got improved online play,
> we (unofficially) got D3D support and it's developers still answer questions
> from the group.

> If you own the game, visit the "essentials guide" (not sure what they call
> it) at racesimcentral, bring your copy up to date and join in the fun.
> There's lots of life left in the old girl.

> Jan.
> =---

Mark Seer

GPL: I can't believe this game is still so popular

by Mark Seer » Wed, 19 Jun 2002 06:20:13




> > In my school, those who played football did so because they were not man
> > enough to play rugby :-)

> In my school, those with skill and fitness played football. All the others
> played rugby... <g>

LOL

At 25, could do 100m in 11.4 s. At 38 years of age, I'll still show most 25
year olds in my district a clean pair of heels over a mile, such is the
couch potato culture we live in. Last real run out was the Fleet 1/2
marathon two years ago. 1Hr 26mins

MS

Haqsa

GPL: I can't believe this game is still so popular

by Haqsa » Wed, 19 Jun 2002 08:51:35

N2002 certainly is a step up from GPL in terms of physics modelling,
with the inclusion of tire wear and downforce.  But I believe it still
uses a simplified suspension model.  EA's F1 series actually models the
dynamics of the suspension links.  Again, whether or not that makes it a
better game is a separate issue, I am only commenting on which game
appears to have the most accurate and complete physics.



Jan Verschuere

GPL: I can't believe this game is still so popular

by Jan Verschuere » Wed, 19 Jun 2002 09:12:24

I thought the suspension links were modelled in GPL as well?

Does EA do dynamic camber, does N2k2 ?

Jan.
=---

Peter Ive

GPL: I can't believe this game is still so popular

by Peter Ive » Wed, 19 Jun 2002 11:20:50




>> OK.  But which is better; PGA200, Links2001 or TW2002?      ;o)

>Us simmers must answer that the only good and realistic golf game is Links
>;-)

I disagree.  As a simmer, playing Links is just a click-fest...  click,
click, click...  Ooh, I've just got it in the hole!  Anything that
doesn't provide a proper Trueswing type of play isn't a golf 'sim' imho.
Yes, I know they've implemented some kind of technology, but it still
sounds rather clunky.  (click before the ball/after the ball contact,
etc)

Having said that, PGA2000 was removed from my HD long, long ago because
it was oh so frustrating and almost random at times when it came to
calculating how hard I had hit the ball and in which direction, based
upon my mouse movement.  And this after playing well over a 100 rounds
of golf on the damned thing.  Just when you wanted to lay up short with
a soft shot to keep away from the hazard off the back of the green and
it would somehow hammer it an extra 30 yards.  Want to play with a touch
of draw to avoid the water on the right?  Shame, looks like you've gone
and sliced it!

Anyway, this is way OT, so I recommend:

http://www.fhmus.com/images/reporter/slacker/miniputt.swf
--
Peter Ives
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -21.77

Haqsa

GPL: I can't believe this game is still so popular

by Haqsa » Wed, 19 Jun 2002 11:58:39

They are shown graphically, but the general opinion (not proof,
admittedly) has been that GPL uses fixed roll centers to model
suspension movement.  This would also explain why they show wheel rates
rather than spring rates, because that is also part of the simplified
suspension model.

Hmm, since we do get to see real rates in N4/N2002, perhaps they are
modelling the links in the NASCAR products.

Regarding dynamic camber, I think they all do, but in different ways.  I
don't know how you could even come close to the right handling if you
didn't.  I suspect GPL uses some kind of a curve fit to alter the
camber.  For the EA/ISI model it would fall out as a natural consequence
of the suspension kinematics.


Jan Verschuere

GPL: I can't believe this game is still so popular

by Jan Verschuere » Wed, 19 Jun 2002 17:29:27

I see... I just mentioned it because I seem to remember reading something to
the effect of "the cars in GPL are modelled as a collection of seperate
components (chassis, engine, wheels, etc..) which act upon eachother along
their _actual_ links" before its release (underline by me).

I wonder if we're talking about the same thing here... I meant do the wheels
change camber as they move up and down, e.g. do the rear wheel get more
positive camber when the car squats? -I'm pretty sure it was confirmed GPL
does not model this.

Jan.
=---

Asbj?rn Bj?rnst

GPL: I can't believe this game is still so popular

by Asbj?rn Bj?rnst » Wed, 19 Jun 2002 17:47:16


> Having said that, PGA2000 was removed from my HD long, long ago because
> it was oh so frustrating and almost random at times when it came to
> calculating how hard I had hit the ball and in which direction, based
> upon my mouse movement.  And this after playing well over a 100 rounds
> of golf on the damned thing.  Just when you wanted to lay up short with
> a soft shot to keep away from the hazard off the back of the green and
> it would somehow hammer it an extra 30 yards.  Want to play with a touch
> of draw to avoid the water on the right?  Shame, looks like you've gone
> and sliced it!

Sounds like golf to me.
--
  -asbjxrn

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