>Did you say F1RS?
You are fast, did you know that?
So you like the fact GPL won't model wet tracks at all, and doesn't
have all the tracks in it either?
That's exactly what I was talking about in this "cult", you are a good
example of it. When you find shortcomings in F1RS, you go nailing it
down as totally worthless because of them, like the so called sticky
grass (I guess you spent most of the time driving on the grass in F1RS
then). But when somebody finds a shortcoming in GPL, like that the
tracks are always dry, you say it is really insignificant omission,
and say things like "Just pretend it is a very sunny season in GPL".
Another similar excuse was how some people claimed that if you wanted
to put wet tracks in a driving sim, you really should model where the
water is running, where the puddles are forming on the track...
PLEASE!!! Sure that it the ultimate goal, but it is not like GPL or
any other sim is modelling the little bumps and dents on the track now
either, they all presume the surfaces of the tracks are completely
smooth.
Why then couldn't you just as well say "Just pretend that green stuff
beside the tracks of F1RS is green sand."? For some reason you find
even the tiniest shortcomings in some racing games completely
unforgivable (I'm surprised you haven't yet again mentioned the "poor
engine sound of F1RS" or lens flare killing the whole game for you),
while on some you think even big omissions like no variable weather is
really not a big deal.
For me the sticky grass in F1RS is really not that big a deal, because
it gets in the way only if I drive completely off the track. As far as
I can tell, F1 drivers usually STOP their cars completely if they
drive completely off the track, and in many cases stop driving at that
point for the rest of the race. Like happened in the last F1 race the
other day for example. If they were going to use shortcuts driving
over the grass all the time, I think they would be disqualified
anyway.
How is the multiplayer support in GPL alpha demo anyway? I agree F1RS
should have had TCP/IP support, but as you are comparing it to GPL
demo...
GPL and F1RS are easily in the same ballpark, except maybe for cult
members like you.
To be brutally honest, you are an arrogant ***. For one thing,
I didn't say GPL physics model definitely cannot be superior to F1RS,
I said that it isn't that much better that it makes all the other
driving sims obsolete. For another thing, how are you comparing GPL to
F1RS anyway? Tell me, which has more realistic flight model,
Flying Corps Gold or EF2000 2.0? That is comparing apples to oranges,
they both are very good at what they are simulating. I know it is a
big thing for a Papyrus driving sim for the cars not being glued to
the track like in Nascar 2, but it has been done before already, in
F1RS for example. Hey, I can end up belly up in GPL demo! Great,
I've done that in F1RS too. In Nascar2, never, because of the physics
model limitations in it.