rec.autos.simulators

I'm not suggesting GPL is designed as an arcade game.

Byron Forbe

I'm not suggesting GPL is designed as an arcade game.

by Byron Forbe » Thu, 16 Apr 1998 04:00:00



> % For me the sticky grass in F1RS is really not that big a deal, because
> % it gets in the way only if I drive completely off the track. As far as
> % I can tell, F1 drivers usually STOP their cars completely if they
> % drive completely off the track, and in many cases stop driving at that
> % point for the rest of the race. Like happened in the last F1 race the
> % other day for example. If they were going to use shortcuts driving
> % over the grass all the time, I think they would be disqualified
> % anyway.

> I think that the 'sticky' grass is the biggest shortcoming in F1RS.  It
> doesn't ruin the sim for me, but it sure pisses me off.  And it's not
> just when one gets totally off the track.  Just try*** "half" of
> your right or left side tires on the "sticky" grass and you slow down
> quite alot.  This is not modelled correctly.  If you are on a straight,
> one should be able to let off the gas slightly and ease the car back
> onto the track proper.  However, in F1RS, one can "nail" it and the car
> just gets slower and slower while you have to "fight" to move the car
> back onto the track proper.

> Of course this is neither here nor there, but I do think you are highly
> understating the problem of the sticky grass in F1RS.  Which then leads
> people to question other statements made which seem to be overstated.

   Ditto. If F1RS modelled offtrack physics correctly (why they did it
the way they did I just cannot understand) and supported at least
offline racing well then I would be driving in comps for it right now.
When I drive with F1RS it is great but as soon as the grass plays the
slightest role I feel like all of a sudden I'm in some arcade game :(
F1RS is still on mt HD but all I ever use it for is to watch the odd
race. And I also must say that the replay facility and camera angles are
just not nearly up to Papy standards either. I reckon that upon the
release of GPL that it will simply be in a class of it's own and might
only be challenged by GP3 or F1RS 2 whenever they appear. Of course ICR3
will at least partially put GPL away. And N3 to a lesser extent but not
in my particular case.
Joe

I'm not suggesting GPL is designed as an arcade game.

by Joe » Sat, 18 Apr 1998 04:00:00


<snip>
> Another similar excuse was how some people claimed that if you wanted
> to put wet tracks in a driving sim, you really should model where the
> water is running, where the puddles are forming on the track...
> PLEASE!!! Sure that it the ultimate goal, but it is not like GPL or

                                            ^^^^^^^^^^^^^^^^^^^^^^^^^
  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
<snip>

TOCA models the little bumps and dents on the track.


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