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Rec.Autos.Simulators Archive

Burnout: Championship Drag Racing

discussed in 254 posts, 1997-2003 · overall tone positive

Posts per month

1997-11: 2 posts1997-12: 0 posts1998-01: 0 posts19981998-02: 1 posts1998-03: 60 posts1998-04: 32 posts1998-05: 47 posts1998-06: 19 posts1998-07: 4 posts1998-08: 24 posts1998-09: 6 posts1998-10: 5 posts1998-11: 4 posts1998-12: 17 posts1999-01: 2 posts19991999-02: 4 posts1999-03: 3 posts1999-04: 0 posts1999-05: 1 posts1999-06: 0 posts1999-07: 1 posts1999-08: 0 posts1999-09: 0 posts1999-10: 1 posts1999-11: 0 posts1999-12: 3 posts2000-01: 7 posts20002000-02: 0 posts2000-03: 2 posts2000-04: 2 posts2000-05: 0 posts2000-06: 0 posts2000-07: 0 posts2000-08: 0 posts2000-09: 0 posts2000-10: 0 posts2000-11: 0 posts2000-12: 0 posts2001-01: 0 posts20012001-02: 1 posts2001-03: 0 posts2001-04: 0 posts2001-05: 0 posts2001-06: 1 posts2001-07: 0 posts2001-08: 0 posts2001-09: 0 posts2001-10: 0 posts2001-11: 0 posts2001-12: 0 posts2002-01: 0 posts20022002-02: 0 posts2002-03: 0 posts2002-04: 2 posts2002-05: 0 posts2002-06: 0 posts2002-07: 0 posts2002-08: 0 posts2002-09: 0 posts2002-10: 2 posts2002-11: 0 posts2002-12: 0 posts2003-01: 1 posts2003

Timeline

Key threads

  • Bethesda's Burnout drag racing sim 1998-03-15 · 39 posts
    Posters asked about Bethesda's Burnout drag racing game. Beta testers praised its setup depth and physics, while Trevor Thomas and others said the lack of a cockpit view disqualified it as a sim and favoured the upcoming NHRA Drag Racing. Bethesda's Brent Erickson answered questions on car physics and reaction timing.
  • First impressions of Burnout drag racing 1998-03-21 · 35 posts
    Buyers of Bethesda's Burnout discussed its lack of a dashboard view, system requirements and stability under Windows 95. Bethesda's Brent Erickson and Todd Howard answered questions about AI tyre slip, burnouts and heads-up racing classes, and players compared quarter-mile times. Others said they would wait for Tantrum's NHRA Drag Racing.
  • NHRA Drag Racing released: praise and complaints 1998-08-15 · 32 posts
    A buyer praised Tantrum's newly released NHRA Drag Racing over Burnout, and drivers discussed realistic dragster braking with parachutes. Others complained it shipped unfinished, with broken 3dfx support, pedal problems and slow menus, and argued over how much beta testers could have done. Burnout testers said Bethesda had been more responsive, and testers from the two camps exchanged barbs.
  • NHRA Drag Racing delays vs Burnout cockpit debate 1998-05-06 · 32 posts
    A question about the upcoming NHRA Drag Racing sim led to rivalry with Bethesda's Burnout, comparing NHRA's lack of online play with Burnout's missing cockpit view. A former funny car driver described how little a driver actually sees, and beta tester Trevor Thomas said NHRA modelled tyre shake and engine blowups and supported Riva and 3dfx. Its release, expected around late May, had already slipped.
  • Debate over Burnout's missing cockpit view 1998-03-22 · 30 posts
    A Burnout playtester defended the lack of a cockpit view, which many said disqualified it as a sim. Others countered that hood views were adequate, and the author of the shareware Dragrace the Game joined in. Bethesda announced a playable demo on the PC Gamer site.
  • Greg Cisko's Burnout impressions 1998-03-28 · 26 posts
    Greg Cisko reviewed Burnout, listing missing keyboard commands in the manual and trouble doing burnouts with a ThrustMaster T2. Playtesters explained trans brake and line lock use, and he returned the game. Trevor Thomas was criticised for promoting NHRA Drag Racing without trying Burnout.
  • Complaint about sim bashers and peripheral vision 1998-03-23 · 25 posts
    A new reader called sim critics whining teenagers, prompting debate over whether a sim needs a cockpit view, with Burnout as the example. Posters discussed hood visibility, peripheral vision and multi-monitor ideas. John Wallace cautioned Trevor Thomas, a co-developer of the rival NHRA drag sim, against criticising competitors.
  • Burnout Player's Choice Edition and Bethesda's beta testers 1998-05-24 · 23 posts
    Francois Menard criticised Bethesda for patching Burnout heavily after release and planning a paid Player's Choice edition in November 1998, and questioned the influence of its 'legend' beta testers. Beta testers Pete and Don Wilsher defended Bethesda for listening to customers, while others contrasted Ubisoft's many F1RS patches with Papyrus's few. The exchanges grew testy but stayed short of a flame war.
  • Ordering-number post for Burnout called spam 1998-05-29 · 20 posts
    Beta tester Don Wilsher posted Bethesda's toll-free number for ordering Burnout because shops had sold out. Ronald Stoehr called it spam and others accused him of overreacting, with insults traded before he accepted it was a private service rather than advertising.

Sentiment by year

Each post that discussed the sim was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1997220very positive (+1.00)
19982197936positive (+0.30)
19991524mixed (-0.13)
20001152positive (+0.45)
2001210positive (+0.50)
2002410positive (+0.25)
2003110very positive (+1.00)

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