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Rec.Autos.Simulators Archive

My BIG problem with Burnout.

4 posts by 2 people · 27 May 1998 - 28 May 1998

Bill 27 May 1998#409504
Why the hell doesn't the damn Automatic transmission shift? Better yet, why does stall speed effect a manual transmission? Last I checked, a torque converter and a clutch couldn't co-exist. I can't even play this damn game anymore. I'm sure it doesn't matter to 99% of the people that have this game since you all wan't to do 4 second passes, but what about the 300hp cars that I am more fimiliar with? You really need more than one gear. Boy am I annoyed. Disclaimer- If I missed some option or something in the game, I appoligize. Please inform me.
Pete 28 May 1998#409617
Bill, are you using the software version or the 3dfx version of the game? Sometimes I have noticed that if you get the torque peak higher than your shift point the *** will not shift. Try looking at your shift points in the *** setup and see if you have them high enough. Actually, there are ***'s available but very rare where they did put a clutch in an automatic ***. They weren't very popular because they tended to be hard to setup and launched quite ***ly. They called them Clutch Flites and were based on Chryslers 727 and 904 ***s. If you are talking about the fact you can launch the car with a manual *** like an automatic. Yes it can be done, you take your line-loc and wire the two-step into the same button. When the throttle is pushed forward the engine accelerates to the first level of the two-step and stutters ie. this is where the name stutter box comes from. It starts altering the rate of the cylinder firing in order to keep the revs down but not load up the engine excessively. They can also wire in a hydraulic clutch release to also be activated off of the line-loc button. You press the clutch all the way in where it then locks into that position until the line-loc button is released. This device has been banned in some classes. But you can effectively make an manual *** launch like a *** with a trans-brake. Pete
Bill 28 May 1998#409618
I am using the 3dfx v.1.2. I guess my real problem is that there is no clutch.
Pete 28 May 1998#409619
Bill, I suspect once they start putting extra pedals on the different companies input devices(maybe they already do ECCI? TSW?) or they become more common. Then the software companies will add the ability to have a clutch in theor games. It would be a nice option to have. Maybe Trev could enlighten us on whether clutch pedals are in the future. Let me know if you got your shifting problem fixed. Pete

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