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Rec.Autos.Simulators Archive

Burnout PCE requests...

15 posts by 8 people · 06 May 1998 - 08 May 1998

dav.. 06 May 1998#407586
So is number 1 on the list a paint kit, or what??
ymenard 06 May 1998#407587
Dave wrote The***pit. I can live without the paintkit (does make the game more realistic or makes me run faster), but without a***pit view I will 1) Put Burnout in the shelves like it is presently 2) Check out the NHRA simulator. And please, I don't want a el-cheapo***pit. The way I see it is pretty simple. Camera angle is the correct one from the driver. You see the hood. No***pit. You can put the gauges and elements where you want like the outside-car views. This won't fit for me. Sorry. Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) Official Mentally retarded guy of r.a.s. Member of the r.a.s. Ego-maniac club Excuse me for my English (I'm French speaking) Excuse me for being provocative (I'm dumb speaking) --"People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Pete 06 May 1998#407588
This reminds me of the people who refused to play Nascar2 until a save game feature was done! To each his own by why miss out on an entertaining product because you don't have an *** ***pit! As has been stated Bethesda is redoing the game to include one but I'm not sure I'll even change over to it when it comes out. After the first half an hour I didn't even notice anymore. This game will become a serious sim before long, if what I'm hearing is correct! In the mean time its nice to have figured out what does what in the game! But I strongly suspect, with the added realism will come a penalty for those of us who have spent countless hours doing setups but such is life! I remember beta testing a certain piece of software for 5 months only to have the final release changed dramatically at the last second and then being told I had a huge advantage over the non-beta people! Wrong, my setups went out the window! And I started all over again. Pete
ymenard 06 May 1998#407589
Thanks, that's good news to hear. I can wait, but remember than there is another SimRacing title who will take most of my time coming in not long. Btw, to reply to Pete, I was not for a save game for Nascar2. Note that David Kaemmer will not include a save game for Nascar3. This adds to the realism. That's all what I want. A***pit view means realism. I don't see Drag racers attached to the roof of the car to race. But I understand your point about the penalty. I seriously think this game was shipped before time, and this was probably the biggest flaw that made me put it on shelves. I don't appreciate the 3sec Nova like Robert your saying ;-) This isn't realism. Remember before any patch. Constant crashing. Oh and 95% of the PC market won't like the game, simply because of the ugly, cheap and slow graphics in VGA without a 3dfx card. <g> I had better framerate in Gp2 with full-details on my old Pentium100 !!! :-( Still I can wait for a better product, and have a second opinion about it. I want a good drag racing simulator, not a rushed out BS one. Robert Platts wrote
Quoted text (26 lines)>Oh you'll see big changes trust me,I can't say much but I will say this say >bye bye to the 3 sec Novas <vbg>. >Robert "GT86" Platts >BlackHole MotorSports >http://www.ivga.com/bhmotorsports >Pro Series Racing League >http:\\home.earthlink.net\~garywin >> This reminds me of the people who refused to play Nascar2 >>until a save game feature was done! To each his own by why miss >>out on an entertaining product because you don't have an *** >>cockpit! As has been stated Bethesda is redoing the game to include >>one but I'm not sure I'll even change over to it when it comes out. >>After the first half an hour I didn't even notice anymore. >> This game will become a serious sim before long, if what I'm >>hearing is correct! In the mean time its nice to have figured out what >>does what in the game! But I strongly suspect, with the added realism >>will come a penalty for those of us who have spent countless hours >>doing setups but such is life! I remember beta testing a certain piece >>of software for 5 months only to have the final release changed >>dramatically at the last second and then being told I had a huge >>advantage over the non-beta people! Wrong, my setups went out >>the window! And I started all over again.
Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) Official Mentally retarded guy of r.a.s. Member of the r.a.s. Ego-maniac club Excuse me for my English (I'm French speaking) Excuse me for being provocative (I'm dumb speaking) --"People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Pete 07 May 1998#407710
Robert, probably true! But performance may be relative! Maybe, Nova's won't be able to do 3's but those of us that figured out how to get them there also figured out many things that were required to go fast. As far as I know and I could be wrong there were only two of us that did. And other than David letting Tim at SHRA see what he was doing, nobody else should know how to. Unless Tim has said something. He considered us lucky but like anything else, hard work has its rewards. Good, bad or ugly! Pete
Pete 07 May 1998#407711
Francois, part of the problem with a***pit may be the same problem Nascar2 had with the 3dfx card. The***pits caused severe hits on the frame rate, because the card doesn't update 2d and 3d graphics very well at the same time. If you have any doubts go to the outside view and the 3dfx version runs silky smooth. If you don't have a 3dfx card at this point and time life will only get worse as most *** companies are using it as there card of choice. The other problem with a***pit view, is the view. If you ever get the chance to sit in a Funny Car and have the body lowered down over you, guess what! The view is brutal! Plus, when driving a drag car you don't have a chance to check your gauges during a run. It is done for the most part before you have staged in the lights and after the run is completed. As far as the 3 second runs go, yes they were unrealistic! But, only David Leonard and myself were the only 2 that had figured it out. Not even the beta testers or programers had been able to achieve it. The fact we did do it will assure everyone, that it will be fixed. As much as I would like to have the huge advantage, I knew it wouldn't happen and thats why I stopped even bothering to go faster. In this day and age no software is shipped perfect, the fact that Bethesda is listening to us and the beta testers and will be providing a signifigant patch is important. When it comes to the beta testers, if it is like any of the beta testing I have participated in you aren't given much time to give any input. And usually, only major bugs are looked at. The fact that so many different physics models, were required in both the chassis, engine, weather and aerodynamics, I'm impressed they got so many things right. And if what I have beem told is correct they are committed to getting it right! Get yourself a 3dfx card, you won't regret it! Pete
JulianDat 07 May 1998#407712
Thanks for the kind compliments Mr. Reston!! : ) take care JD ------------------------------------------------------------------ Hungry for NEWSGROUPS??? USE feedME.ORG Read and Post to 30,000 groups through feedME.ORG FREE FREE FREE http://www.feedME.ORG FREE FREE FREE ------------------------------------------------------------------
We know exatcly how it was done we seen this in earlier builds but it slipped and got shipped I was doing high 3's and low 4's in the 66 Mustang at one point remember that Don :) But it will be fixed real soon :) Robert "GT86" Platts BlackHole MotorSports http://www.ivga.com/bhmotorsports Pro Series Racing League http://home.earthlink.net/~garywin
Quoted text (23 lines)> Robert, probably true! But performance may be relative! Maybe, >Nova's won't be able to do 3's but those of us that figured out how to get >them there also figured out many things that were required to go fast. > As far as I know and I could be wrong there were only two of us >that did. And other than David letting Tim at SHRA see what he was doing, >nobody else should know how to. Unless Tim has said something. He >considered us lucky but like anything else, hard work has its rewards. >Good, bad or ugly! > Pete >> Oh you'll see big changes trust me,I can't say much but I will say this >say >> bye bye to the 3 sec Novas <vbg>. >> Robert "GT86" Platts >> BlackHole MotorSports >> http://www.ivga.com/bhmotorsports >> Pro Series Racing League >> http:\\home.earthlink.net\~garywin
Also remember all the problems with Nascar2 and the problems we still have with Nascar2 but we all love this game don't we :) Robert "GT86" Platts BlackHole MotorSports http://www.ivga.com/bhmotorsports Pro Series Racing League http://home.earthlink.net/~garywin
Quoted text (66 lines)> Francois, part of the problem with a***pit may be the same >problem Nascar2 had with the 3dfx card. The***pits caused severe >hits on the frame rate, because the card doesn't update 2d and 3d >graphics very well at the same time. If you have any doubts go to the >outside view and the 3dfx version runs silky smooth. If you don't have >a 3dfx card at this point and time life will only get worse as most *** >companies are using it as there card of choice. > The other problem with a***pit view, is the view. If you ever >get the chance to sit in a Funny Car and have the body lowered down >over you, guess what! The view is brutal! Plus, when driving a drag car >you don't have a chance to check your gauges during a run. It is done >for the most part before you have staged in the lights and after the run >is completed. > As far as the 3 second runs go, yes they were unrealistic! But, >only David Leonard and myself were the only 2 that had figured it out. >Not even the beta testers or programers had been able to achieve it. >The fact we did do it will assure everyone, that it will be fixed. As much >as I would like to have the huge advantage, I knew it wouldn't happen >and thats why I stopped even bothering to go faster. > In this day and age no software is shipped perfect, the fact that >Bethesda is listening to us and the beta testers and will be providing a >signifigant patch is important. When it comes to the beta testers, if it >is like any of the beta testing I have participated in you aren't given >much time >to give any input. And usually, only major bugs are looked at. The fact >that >so many different physics models, were required in both the chassis, >engine, >weather and aerodynamics, I'm impressed they got so many things right. >And if what I have beem told is correct they are committed to getting it >right! > Get yourself a 3dfx card, you won't regret it! > Pete >> Thanks, that's good news to hear. I can wait, but remember than there is >> another SimRacing title who will take most of my time coming in not long. >> Btw, to reply to Pete, I was not for a save game for Nascar2. Note that >> David Kaemmer will not include a save game for Nascar3. This adds to the >> realism. That's all what I want. A***pit view means realism. I don't >see >> Drag racers attached to the roof of the car to race. But I understand >your >> point about the penalty. >> I seriously think this game was shipped before time, and this was >probably >> the biggest flaw that made me put it on shelves. I don't appreciate the >3sec >> Nova like Robert your saying ;-) This isn't realism. Remember before >any >> patch. Constant crashing. >> Oh and 95% of the PC market won't like the game, simply because of the >ugly, >> cheap and slow graphics in VGA without a 3dfx card. <g> I had better >> framerate in Gp2 with full-details on my old Pentium100 !!! >Still >> I can wait for a better product, and have a second opinion about it. I >want >> a good drag racing simulator, not a rushed out BS one.
Pete 07 May 1998#407715
Robert, not to be picky but I do recall you saying that you were able to run big numbers with an earlier pre-build but with the final release you were much slower. And yes, I think I know why you know now. Pete
Don Wilshe 07 May 1998#407716
Ymenard: I hope you like your NHRA game with no on-line ***. Thats got to be real fun... No IPX, NO KALI, No TEN, No Mplayer. Give me a break... Don Wislhe
Yes Pete I was under big numbers in all builds up to the final release version, for many reasons,but the main reason is I quit running the game for a month and a half because I got burned out on it and with the new patches and everything I am starting get back into it. Robert "GT86" Platts BlackHole MotorSports http://www.ivga.com/bhmotorsports Pro Series Racing League http://home.earthlink.net/~garywin
Quoted text (20 lines)> Robert, not to be picky but I do recall you saying that >you were able to run big numbers with an earlier pre-build but >with the final release you were much slower. And yes, I think >I know why you know now. > Pete >> We know exatcly how it was done we seen this in earlier builds but it >> slipped and got shipped I was doing high 3's and low 4's in the 66 >Mustang >> at one point remember that Don :) But it will be fixed real soon :) >> Robert "GT86" Platts >> BlackHole MotorSports >> http://www.ivga.com/bhmotorsports >> Pro Series Racing League >> http://home.earthlink.net/~garywin
Pete 07 May 1998#407718
Burned out on Burnout! :-) Know the feeling. Wondered why you went so quiet! Pete
Quoted text (9 lines)> Ymenard: > > 2) Check out the NHRA simulator. > I hope you like your NHRA game with no on-line ***. Thats got to be > real fun... No IPX, NO KALI, No TEN, No Mplayer. Give me a > break... > Don Wislhe
Don I dont know where you got that info but you are wrong, as usual :( Trev
Mach 08 May 1998#407830
"Q - Can you play on-line? A - All of the hooks for network play will be on the CD. We will be providing a downloadable executable via our website for on-line play shortly after the release. " [link lost in import] From Tantrums FAQ. Seems that network play will be with release but NOT online play. How often do you and your 600+ buddies get together to play over a LAN? Don is correct by saying a "game with no on-line ***". I too will not purchase this game 'till they release the online capability.
Quoted text (13 lines)>> Ymenard: >> > 2) Check out the NHRA simulator. >> I hope you like your NHRA game with no on-line ***. Thats got to be >> real fun... No IPX, NO KALI, No TEN, No Mplayer. Give me a >> break... >> Don Wislhe >Don I dont know where you got that info but you are wrong, as usual :( >Trev

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