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Rec.Autos.Simulators Archive
Hardware / Consoles

Sony PlayStation

discussed in 133 posts, 1995-2006 · overall tone positive

Posts per month

1 posts5 posts1 posts0 posts1996: 0 posts19960 posts2 posts5 posts0 posts9 posts2 posts3 posts4 posts6 posts14 posts2 posts1997: 1 posts19970 posts2 posts0 posts1 posts0 posts0 posts1 posts1 posts2 posts1 posts4 posts1998: 2 posts19980 posts0 posts0 posts7 posts10 posts2 posts1 posts4 posts2 posts1 posts0 posts1999: 1 posts19999 posts1 posts1 posts1 posts1 posts1 posts0 posts0 posts0 posts0 posts0 posts2000: 2 posts20000 posts0 posts0 posts1 posts0 posts0 posts0 posts3 posts3 posts0 posts0 posts2001: 1 posts20011 posts0 posts2 posts0 posts0 posts0 posts0 posts1 posts0 posts0 posts0 posts2002: 0 posts20021 posts0 posts0 posts0 posts0 posts0 posts1 posts0 posts2 posts0 posts0 posts2003: 0 posts20030 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2004: 0 posts20040 posts0 posts0 posts1 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2005: 0 posts20050 posts0 posts0 posts0 posts0 posts1 posts0 posts0 posts0 posts0 posts0 posts2006: 0 posts20060 posts0 posts0 posts2 posts

Key threads

  • Gran Turismo 2 announcement and GT versus PC sims 1999-02-11 · 44 posts
    News that Gran Turismo 2 had been announced prompted a debate over whether the PlayStation game could match PC sims such as GPL. Supporters praised its depth and real cars, while critics pointed to low-resolution graphics, gamepad control and no damage model; the thread drifted into cost comparisons and radio-controlled helicopters.
  • Psygnosis Formula 1 on PlayStation compared with Grand Prix 2 1996-10-27 · 27 posts
    Users discussed Psygnosis's Formula 1 for the PlayStation, praising its feel and speed compared with GP2 on modest PCs, and noted that a PC version with 3D acceleration was due in early 1997. One poster bought a PlayStation on the strength of the replies. Replay being disabled with analogue controllers was explained via a Bizarre Creations comment that replays store control inputs.
  • Randy Magruder's Gran Turismo review sparks PC vs console debate 1998-05-11 · 93 posts
    Randy Magruder posted his Digital Sportspage review of the US Gran Turismo, saying PC racing collections had become 'second rate'. The long cross-posted thread debated the lack of damage, whether replays should count toward the graphics score versus Need for Speed III, and whether GT was a sim or arcade game. It later degenerated into insults between Playstation and PC fans over gamepads and controllers.
  • Psygnosis Formula 1 rain screenshots impress PC sim fans 1996-06-13 · 27 posts
    Randy Magruder praised rain screenshots of Psygnosis's PlayStation game Formula 1. Some PC racers considered buying a PlayStation, since GP2 was late and had lost its weather. A Bizarre Creations developer confirmed a variable weather option and explained why the screenshots looked dark. Posters argued over whether the game was arcade or sim, and Magruder relayed its FOCA licence, setup options and sim mode. John Wallace promised a hands-on test in Sim Racing News.
  • Are GP2's hardware demands reasonable? 1996-06-10 · 30 posts
    Koen van Bree argued that GP2's reportedly low SVGA frame rates on fast Pentiums were the price of its graphical detail. Others debated whether it was written in assembly or used DOS4GW, how a Pentium Pro would perform, and how VGA and SVGA differ. John Wallace said a full install would take 60 MB. Some posters suggested a PlayStation with Psygnosis's F1 as a cheaper alternative, and the thread later drifted into requests for NASCAR setups.
  • MotorStorm PS3 gameplay versus E3 2005 trailer 2006-05-12 · 28 posts
    A cross-posted thread argued that real-time MotorStorm gameplay looked nothing like Sony's pre-rendered E3 2005 footage. Console fans debated PS3 hardware capability, prices and whether early titles reflect a console's limits.
  • Tuning a homemade sim's tyre model for controllable oversteer 2001-08-31 · 67 posts
    Jonas Echterhoff, developing a car sim with Pacejka tyre formulae, asked why his 1966 Dodge Charger spun irrecoverably once it oversteered. Ruud van Gaal, Todd Wasson, Matthew Jessick and others suggested flattening the post-peak Pacejka curve, checking integrator step rates and numerical stability, adding load sensitivity, and using analogue steering input. There was a side discussion of friction coefficients above 1, and Echterhoff reported improvement after reducing front grip and relying more on throttle control.
  • Typical GPL lap times at the Nurburgring 2001-04-19 · 68 posts
    Players compared their typical and personal-best Grand Prix Legends lap times at the Nurburgring, with most consistent drivers landing between 8:15 and 8:45. Tips covered learning the track, exit speeds onto the long straight, the Ring trainer tool and replay comparison with GPL SpyGirl, plus checkpoint locations that invalidate laps. A side story followed Leo Greco abandoning autoshift and quickly lowering his time to 8:11.
  • Accidentally wiped GPLRank entry and Nurburgring driving tips 2001-04-18 · 28 posts
    A player accidentally overwrote his GPLRank results by submitting a fresh player.ini and asked whether they could be recovered; GPLRank admin Dan Leach said it was probably irretrievable but suggested emailing the site owner. The thread drifted into discussion of diminishing lap-time improvements and braking points at the Nurburgring and Rouen, plus some off-topic movie spoof links.
  • Newcomer breaks 1:32 at Monza in GPL 2001-01-30 · 48 posts
    Craig Jones celebrated breaking 1:32 at Monza and asked a list of humorous questions about jumped starts, his crush on Alison Hine and his wife's complaints. Replies mixed practical answers, such as waiting until the pitboard disappears, with jokes about engine-sound devices and learning GPL before real driving lessons.
  • Need for Speed criticism turns into a flame war 1995-10-01 · 32 posts
    A poster called The Need for Speed awful, citing low-resolution graphics and no serial support, and recommended Hi-Octane instead. Others replied that the game had SVGA and modem play and suggested he read the manual, while some contrasted it as an arcade game with NASCAR Racing as a sim. The thread degenerated into a long personal exchange between Bill Gill and Chuck Lamphear about free speech and spelling.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1995722mixed (+0.14)
199647292very positive (+0.72)
19971331mixed (+0.15)
199829119mixed (+0.17)
19991565mixed (-0.07)
2000924negative (-0.22)
2001520positive (+0.40)
2002420positive (+0.50)
2004110very positive (+1.00)
2005100mixed (+0.00)
2006200mixed (+0.00)

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