Race Sim Central
Rec.Autos.Simulators Archive

Give me all info on NASCAR for PS

12 posts by 7 people · 13 Nov 1996 - 24 Nov 1996

Scurvyd 18 Nov 1996#344107
Quoted text (10 lines)>> ALL: >> To those who have NASCAR for the Playstation PLEASE give me ALL the info >> on the Tracks, Cars, etc.... THANKS!! >> Tom Wardell >> http://www.geocities.com/MotorCity/2171/index.html >> http://www.monmouth.com/~cwardell/RaceFans.html >it is very bad!!!! Do not buy it!!! The frame rate is about 5-10 with >no other cars on the screen and <5 with other cars. It is not playable!
They should of waited for the Nintendo 64 to come out to port Nascar over to a console system, it handles textured graphics at a amazing framerate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MP Scurvydog #00 Simpson-Cowlings Motorsports http://www.netcom.com/~svydog/scms/index.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barry Cl 18 Nov 1996#344108
Quoted text (10 lines)>> ALL: >> To those who have NASCAR for the Playstation PLEASE give me ALL the info >> on the Tracks, Cars, etc.... THANKS!! >> Tom Wardell >> http://www.geocities.com/MotorCity/2171/index.html >> http://www.monmouth.com/~cwardell/RaceFans.html >it is very bad!!!! Do not buy it!!! The frame rate is about 5-10 with >no other cars on the screen and <5 with other cars. It is not playable!
I have the game and I disagree with your statement. It is not a perfect port over and there is some framing with a pack of cars on the screen, but not as bad as you describe. If you want a good review of Nascar Racing for the playstation, go here. http://www.sequoia-dev.com/Hawaii/Features/psxnascar.html This gentlemen nails it pretty good. Barry Clay
randyb.. 18 Nov 1996#344109
That's an out and out lie. With no other cars on the track the frame rate is more than 20 fps. The only time it ever drops under 10 fps is when you spin. If you don't like the game, fine, but don't come on here and print such garbage when you know its not true. over to a console system, it handles textured graphics at a amazing framerate. As long as you don't mind the fact that there's no room on the cartridge to STORE those textures! Oh and kiss the digital sound goodbye too. Randy
Jo 19 Nov 1996#344225
Quoted text (12 lines)| >> | >> ALL: | >> | >> To those who have NASCAR for the Playstation PLEASE give me ALL the info | >> on the Tracks, Cars, etc.... THANKS!! | >> | >> Tom Wardell | >> http://www.geocities.com/MotorCity/2171/index.html | >> http://www.monmouth.com/~cwardell/RaceFans.html | >it is very bad!!!! Do not buy it!!! The frame rate is about 5-10 with | >no other cars on the screen and <5 with other cars. It is not playable!
This is not what I have heard from any sources around here, and is a bit alarming to hear, since I am just about to go ahead and buy it. Did you actually buy/rent a copy for your PSX? Or did you just buy a N64? ;) | They should of waited for the Nintendo 64 to come out to port Nascar | over to a console system, it handles textured graphics at a amazing | framerate. The magazines I've read tend to agree that it will be at least a year before you see many major titles ported over, assuming cartridge restraints aren't an issue. Don't get me wrong, the N64 is a *fantastic*, even unbelievable console, and I will probably buy one a year or two from now if it ever turns out that people can port major PC stuff to it, given it's cartridge restraints. And those restraints aren't just data storage- there's also the fact that each cart costs $30 to manufacture, as opposed to $3 for a cd-rom, which makes it a close call for many companies as to whether or not they can risk not paying expenses by a) figuring out how to program the thing, and b)taking the time to port their products over. If NASCAR is slow on PSX like you say, it must be that Sierra didn't optimize the code well. Psygnosis' F1 has proven that PSX is fast- damn fast- when you skip the cookie-cutter libraries and do most of the programming in assembly code. It has taken a full year for programmers to start to approach the potential horsepower out of the platform, and only a few titles have it now. One of Playstation's advantages over the competition was that it always has been extremely programmer-friendly, but also, this has tended to make for a lot of titles that we're just "punched out", not well optimized at all. I am very hopeful than in the next year or two it takes for N64 to make it/not make it through it's break-in, we'll have lots more PSX titles using the platform's fullest potential. Certainly the standards have been raised immeasurably by F1.
mike nevil 22 Nov 1996#344566
: | >> : | >> ALL: : | >> : | >> To those who have NASCAR for the Playstation PLEASE give me ALL the info : | >> on the Tracks, Cars, etc.... THANKS!! : | >> : | >> Tom Wardell : | >> [link lost in import] : | >> [link lost in import: /~cwardell/RaceFans.html] : | >it is very bad!!!! Do not buy it!!! The frame rate is about 5-10 with : | >no other cars on the screen and <5 with other cars. It is not playable! : This is not what I have heard from any sources around here, and is a : bit alarming to hear, since I am just about to go ahead and buy it. : Did you actually buy/rent a copy for your PSX? Or did you just buy a : N64? ;) : | They should of waited for the Nintendo 64 to come out to port Nascar : | over to a console system, it handles textured graphics at a amazing : | framerate. : The magazines I've read tend to agree that it will be at least a year : before you see many major titles ported over, assuming cartridge : restraints aren't an issue. : Don't get me wrong, the N64 is a *fantastic*, even unbelievable : console, and I will probably buy one a year or two from now if it ever : turns out that people can port major PC stuff to it, given it's : cartridge restraints. And those restraints aren't just data storage- : there's also the fact that each cart costs $30 to manufacture, as : opposed to $3 for a cd-rom, which makes it a close call for many : companies as to whether or not they can risk not paying expenses by a) : figuring out how to program the thing, and b)taking the time to port : their products over. : If NASCAR is slow on PSX like you say, it must be that Sierra didn't : optimize the code well. Psygnosis' F1 has proven that PSX is fast- : damn fast- when you skip the cookie-cutter libraries and do most of : the programming in assembly code. It has taken a full year for : programmers to start to approach the potential horsepower out of the : platform, and only a few titles have it now. One of Playstation's : advantages over the competition was that it always has been extremely : programmer-friendly, but also, this has tended to make for a lot of : titles that we're just "punched out", not well optimized at all. I am : very hopeful than in the next year or two it takes for N64 to make : it/not make it through it's break-in, we'll have lots more PSX titles : using the platform's fullest potential. Certainly the standards have : been raised immeasurably by F1. I disagree with everyones statements regarding this. I have been faithfully and painfully playing Nascar on my 486dx66 for over a year now and I find the frame rates on the psx are far superior. I couldn't dream of getting that kind of frame rate on the 486 with all the graphics turned on. As far as the rates dropping when theres an accident, I'm VERY used to it and I expected this to happen on the PSX version. I also find that the car settings Ive worked on for the last 2 years on the pc version work reasonably well on the psx version, if not, they are still better than the default car settings in the game, and will give me something to work with. The AI drivers seem at least as competent, if not more competent than in the pc version. Also the design of the tracks seem better, using more than one groove on most of the tracks, as well as a MUCH better design of the tri-oval in Taladega. Also the road courses seem much more drivable in the PSX version - I was never able to be competitive on the road courses in the pc version due to the low frame rates. One neat thing they placed in the PSX version is the "burn out" when you hit the gas from a stand still. It helps turn the car around if you are facing the wrong way. Since it only cost me 100 bux for the PSX at toys R us (you trade in 10 sega games and get $100 credit) and the game cost only $40, its a far better value than paying the $400-500 it would cost to upgrade my pc to a decent *** machine. One of the main reasons I got a PSX is because I heard Nascar and Formula 1 were coming out. While the game isnt perfect, I think Papyrus did a good job putting a game out on a platform they never worked with before. I hope Nascar PSX sells enough for Papyrus for them to keep developing games for it. I also have Formula 1 for the PSX. While it is fun and the frame rates outrageous, it still has an "arcade racer" type feel to it. mike2112
randyb.. 22 Nov 1996#344567
frame rates outrageous, it still has an "arcade racer" type feel to it.>> While I agree with many of the things you said about NASCAR, I think your NASCAR background is hurting you here. Formula 1 has a VERY good feel to it. Try driving it with a Mad Catz wheel. See if you can beat my 1:30.404 Imola time. If you do, you will see just how unarcade like the behavior of the car is when you're pushing it at the very limit of adhesion! Randy
Jo 23 Nov 1996#344658
[I've edited out someone else's complaints about framerates in NASCAR for PSX] | I disagree with everyones statements regarding this. I have been | faithfully and painfully playing Nascar on my 486dx66 for over a year now | and I find the frame rates on the psx are far superior. Agreed. Although I never had NASCAR on my 486dx4100, I have ICR2, ICR1, GP2 (among others), and I'd say the smoothness of NASCAR on the PSX blows all of them away as compared to my PC.
Quoted text (7 lines)| I couldn't dream | of getting that kind of frame rate on the 486 with all the graphics turned | on. As far as the rates dropping when theres an accident, I'm VERY used to | it and I expected this to happen on the PSX version. I also find that the | car settings Ive worked on for the last 2 years on the pc version work | reasonably well on the psx version, if not, they are still better than the | default car settings in the game, and will give me something to work with.
Agreed. I think there was just one guy with some polar views about NASCAR on PS. Did he actually play it? He's the only one with the heavy complaints. I love it, absolutely. | The AI drivers seem at least as competent, if not more competent than in | the pc version. Also the design of the tracks seem better, using more | than one groove on most of the tracks, as well as a MUCH better design of | the tri-oval in Taladega. Also the road courses seem much more drivable in | the PSX version - I was never able to be competitive on the road courses | in the pc version due to the low frame rates. The "racing line" is very neatly and realistically shaded into each track, unlike the ICR2 "black marks" technique. I assume NASCAR on PC, being older, also had the black mark technique. I notice that the NASCAR2 demo had the new form of realistic race groove, like on the PSX. It seems like NASCAR on PSX is a hybrid between NASCAR and the upcoming NASCAR2. Whatever, it is great. | One neat thing they placed | in the PSX version is | the "burn out" when you hit the gas from a stand still. It helps turn the | car around if you are facing the wrong way. You can *hear* it, too, which is nice. The sounds in general in PSX-NASCAR are great. | Since it only cost me 100 bux for the PSX at toys R us (you trade in 10 | sega games and get $100 credit) and the game cost only $40, its a far | better value than paying the $400-500 it would cost to upgrade my pc to a | decent *** machine. One of the main reasons I got a PSX is because I | heard Nascar and Formula 1 were coming out. That was my reason too. So far, they are all I can find that I want to buy, too. I would just flip if GP2 ever came out for it! And if Papyrus every breaks their promise never to work on Indycar again, I would run to the store to buy ICR for the playstation. *Run* | While the game isnt perfect, I think Papyrus did a good job putting a game | out on a platform they never worked with before. I hope Nascar PSX sells | enough for Papyrus for them to keep developing games for it. ditto | I also have | Formula 1 for the PSX. While it is fun and the | frame rates outrageous, it still has an "arcade racer" type feel to it. Well, I disagree here. F-1 is a masterpiece. Yes, it has some flaws, but so does every other sim, we just get used to them and if good, we forgive and forget most of them. I assure you, if you work at F1 hard enough, you find it is a damn good sim. Remember, an F1 team was consulted throughout the making of the program. And F1 people take their sport, uh, shall we say, *very* seriously... I think part of your feeling about F1 might stem from the fact that it is a polar opposite from a Papyrus sim. Papyrus seems to almost take pride in their "anti-frill" quality, emphaiszing the notion of "sim" as a dry and serious thing. It is sort of the "Papyrus aesthetic." Psygnosis/Bizarre, OTOH, comes from the flashy arcade angle. But F1 is a sim, I think they took the actual car physics and course modelling (if not the AI) very seriously. Of course, the crashes are terrible. But in a way, that is because it really is a race sim, and in real life, a crash is sort of the end of the open-wheel race experience, not a part of the race. And if you've ever seen any of their Destruction Derby series, you *know* they know how to make a good crash! It is sort of ironic that this is exactly what they skipped in their "serious sim." They ought to do a NASCAR sim- imagine!? I bought a Playstation for F1, I was happy with the decision. And now with NASCAR also out, I am *very* happy with my decision. They are a great complement to each other, and in fact, for the time being the PC can't compete with the new things they have to offer to an racing sim afficianado. Now we just need ICR and GP2.
randyb.. 23 Nov 1996#344659
buy, too. I would just flip if GP2 ever came out for it! And if Papyrus every breaks their promise never to work on Indycar again, I would run to the store to buy ICR for the playstation. *Run*>> Get Formula One for the Playstation. Its not the deep simulator that NASCAR or GP2 is, however the tracks are exactly correct in every detail, compared to the flawed and outdated GP2 tracks. Also, you get Murray Walker's commentary, TV-style presentation and cars that actually have different performances (you can drive a Footwork in GP2 and have the same capability as the Williams -- unreal). Don't get me wrong -- I love GP2 and I'm not trying to start anything with this post -- merely that in some areas where GP2 falls flat, Formula One shines brilliantly, and visa vesa. Randy
Jo 24 Nov 1996#344737
Quoted text (11 lines)| >>That was my reason too. So far, they are all I can find that I want to | buy, too. I would just flip if GP2 ever came out for it! And if | Papyrus every breaks their promise never to work on Indycar again, I | would run to the store to buy ICR for the playstation. *Run*>> | Get Formula One for the Playstation. Its not the deep simulator that | NASCAR or GP2 is, however the tracks are exactly correct in every detail, | compared to the flawed and outdated GP2 tracks. Also, you get Murray | Walker's commentary, TV-style presentation and cars that actually have | different performances (you can drive a Footwork in GP2 and have the same | capability as the Williams -- unreal).
Actually, I bought the playstation because of F1 by Psygnosis! You are absolutely right about it. I am very happy about my purchase, and now that NASCAR is also out, I am positively thrilled. I hope a lot of other PC sim-ers consider the Playstation too. Not only is it a cheaper alternative (by about %1000) to a new PC, in F1 and even this enhanced NASCAR for PS, there simply are things you can't find on PC presently. | Don't get me wrong -- I love GP2 and I'm not trying to start anything with | this post -- merely that in some areas where GP2 falls flat, Formula One | shines brilliantly, and visa vesa. I agree completely. I love GP2. But to be honest, I haven't gotten back in to it since getting Psygnosis' version. Of course, part of that is that I have an aged 486dx4-100mhz PC, and GP2 just needs more speed. But secondly, Psygnosis' really does have, as a "newer generation product", some advancements over GP2. ANd while I'd also say GP2 is the "deeper sim"(at least in terms of setup tweaking), you also note correctly that Psygnosis' version actually has differences between the different team's cars, unlike GP2. BTW, you get fantastic rain, too, for all those GP2ers griping about rain. In short, they are very different approaches to doing the same things, and a simm-er really needs both.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy