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Rec.Autos.Simulators Archive

Gran Turismo 2 - should it have been made for the PC?

17 posts by 8 people · 09 Sep 2000 21:18 UTC - 16 Sep 2000 21:32 UTC

Moon-Watcher 09 Sep 2000 21:18 UTC#232221
Wouldn't it be great if the team who worked on Gran Turismo 2 would build a similar version for the PC? I imagine it would look and feel a little like Sports Car GT, only with a great selection of cars. Gran Turismo seems to be the missing simulator, because while it works well on the Playstation, with its physics engine it could have been awesome on the PC. Interested to hear your opinions... Best regards, Moon-Watcher
On Tue, 12 Sep 2000 23:27:24 GMT, [email hidden] enlightened us all with these kind words of wisdom: >Has been talked about before, but here goes again... It has, but I wasn't able to take part in those conversations. :-)
Quoted text (7 lines)>However, if they made it a PC game, I'd like to see them address the >following: >Instrument panels >More AI cars in races (6 isn't enough) >AI needs much improvement. GT is great as a driving sim/game, but fails as a >racing game. Too few cars, too bumper car, and I dislike the AI adjusting to >your placement.
Definately. It's a little unsettling driving a 1000bhp drag car, only to look in the mirror and see a mini catching up with you. It seems that they weren't bothered to better the AI for GT2, so they just limited how far back the AI cars could fall from your car. >Add Ferrari, Porsche (Boxster, new 911), C5 Corvette (why was the latter left >out?) >Add damage effects Damage effects would certainly have been a possibility. I can't think why they left it out, but (and I could be way off here) perhaps it had something to do with the difficulties of programing damage effects for 600 cars, which are all different shapes? Best regards, Moon-Watcher
In article <[email hidden]>, Moon-Watcher <[email hidden]> wrote:
Quoted text (11 lines)>Wouldn't it be great if the team who worked on Gran Turismo 2 would build a > similar version for the PC? > >I imagine it would look and feel a little like Sports Car GT, only with a great > selection of cars. > >Gran Turismo seems to be the missing simulator, because while it works well on > the Playstation, with its physics engine it could have been awesome on >the PC. > >Interested to hear your opinions...
Has been talked about before, but here goes again... Yes, I'd love to see it for the PC! Even just carried straight over, I'd buy it if they upped the res to typical PC standards. Throw in being able to use my controller of choice and it would be a no-brainer. Why don't they? Well, I suppose coding is non-trivial. But they also would have lost out on PSX sales (I wouldn't have bought one if I could have picked up GT and GT2 for my PC). Yes, I know about Bleem. But I haven't seen great testemonials for it vis a vis Gran Turismo. However, if they made it a PC game, I'd like to see them address the following: Instrument panels More AI cars in races (6 isn't enough) AI needs much improvement. GT is great as a driving sim/game, but fails as a racing game. Too few cars, too bumper car, and I dislike the AI adjusting to your placement. Add Ferrari, Porsche (Boxster, new 911), C5 Corvette (why was the latter left out?) Add damage effects I'm sure you can add others. Please, someone make a high-fidelity racing/driving sim with even 1/3 the number of cars carried in GT2!
In article <8pme2p$1f0u$[email hidden]>, [email hidden] writes:
Quoted text (13 lines)>Has been talked about before, but here goes again... > >Yes, I'd love to see it for the PC! Even just carried straight over, I'd buy > >it if they upped the res to typical PC standards. Throw in being able to use > >my controller of choice and it would be a no-brainer. Why don't they? Well, > >I suppose coding is non-trivial. But they also would have lost out on PSX >sales (I wouldn't have bought one if I could have picked up GT and GT2 for my > >PC). Yes, I know about Bleem. But I haven't seen great testemonials for it >vis a vis Gran Turismo.
I bought a PSX for Gran Tourismo and MLB 2000. I couldn't drive GT or a buddy's Nascar 2000 very well with the gamepad controllers. What kind do you guys use? Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +50.77 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
I wish that there was a PC version, it is my favorite racing sim, even with it's shortcomings. There is nothing quite comparable on the PC, SCGT being the closest sim. There is nothing quite like racing a stock street legal car, such as a honda civic or mustang GT, and also later enhance it into racing trim. It's very engrossing, especially when there are 500+ cars to play around with. The AI racing is pretty poor, but it is alot of fun just racing against your own ghost laps. For me, it is simply the most enduring fun in any sim. Even the Rally racing is great fun.
EldredP 14 Sep 2000#231702
In article <[email hidden]>, daxe <[email hidden]> writes:
Quoted text (17 lines)>On 14 Sep 2000 06:49:01 GMT, [email hidden] (Loosay2) wrote: > >>>I bought a PSX for Gran Tourismo and MLB 2000. I couldn't drive GT or a >>>buddy's Nascar 2000 very well with the gamepad controllers. What kind do >you >>>guys use? >> >>I use either a Dual Shock sony gamepad which gives nice vibration in >relation >>to what is happening with your wheels, but it only has analog steering and >>on/off switch accelerator and brake buttons, > >You can use the other mushroom on a dual shock PSX controller for >analog throttle and brake in GT. > >~daxe >
I had the dual shock controller(I think). The small 'throw' of the stick made it too difficult to control. I even bought a Barracuda, or something like that, with the same basic effect. Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +50.77 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Loosay2 14 Sep 2000 06:49 UTC#231878
>I bought a PSX for Gran Tourismo and MLB 2000. I couldn't drive GT or a >buddy's Nascar 2000 very well with the gamepad controllers. What kind do you >guys use? I use either a Dual Shock sony gamepad which gives nice vibration in relation to what is happening with your wheels, but it only has analog steering and on/off switch accelerator and brake buttons, or I will also use a Negcon controller made by Namco which is fully analog for steering( you twist the controller) and has analog buttons for brakes and accelerator. The Negcon feels better and more akin to a steering wheel, but it lacks vibration, and my laptimes are usually a bit faster using the Sony Dual Shock for some reason.
The ACTLabs Force RS wheel has a "plug-in" interface available that will allow it to run on PC, PSX and Dreamcast (maybe N64 also). Havent tried it though. MaXX On 13 Sep 2000 21:40:25 GMT, [email hidden] (EldredP) wrote:
Quoted text (22 lines)>In article <8pme2p$1f0u$[email hidden]>, [email hidden] >writes: > >>Has been talked about before, but here goes again... >> >>Yes, I'd love to see it for the PC! Even just carried straight over, I'd buy >> >>it if they upped the res to typical PC standards. Throw in being able to use >> >>my controller of choice and it would be a no-brainer. Why don't they? Well, >> >>I suppose coding is non-trivial. But they also would have lost out on PSX >>sales (I wouldn't have bought one if I could have picked up GT and GT2 for my >> >>PC). Yes, I know about Bleem. But I haven't seen great testemonials for it >>vis a vis Gran Turismo. > >I bought a PSX for Gran Tourismo and MLB 2000. I couldn't drive GT or a >buddy's Nascar 2000 very well with the gamepad controllers. What kind do you >guys use? > >Eldred
daxe 14 Sep 2000 13:29 UTC↳ reply to Loosay2#231830
On 14 Sep 2000 06:49:01 GMT, [email hidden] (Loosay2) wrote:
Quoted text (7 lines)>>I bought a PSX for Gran Tourismo and MLB 2000. I couldn't drive GT or a >>buddy's Nascar 2000 very well with the gamepad controllers. What kind do you >>guys use? > >I use either a Dual Shock sony gamepad which gives nice vibration in relation >to what is happening with your wheels, but it only has analog steering and >on/off switch accelerator and brake buttons,
You can use the other mushroom on a dual shock PSX controller for analog throttle and brake in GT. ~daxe
You are correct Daxe. GT supports analog on both sticks for the dual shock. You have to configure the controller in the game and it isn't intuitive. Because of the poor steering wheel support on the PSX, the dual shock, in all it's analog glory, is my controller of choice for driving games on the PSX. However, depending on the game, you may or may not get analog control for both the steering and throttle/brake sticks. Dave daxe wrote:
Quoted text (15 lines)> > On 14 Sep 2000 06:49:01 GMT, [email hidden] (Loosay2) wrote: > > >>I bought a PSX for Gran Tourismo and MLB 2000. I couldn't drive GT or a > >>buddy's Nascar 2000 very well with the gamepad controllers. What kind do you > >>guys use? > > > >I use either a Dual Shock sony gamepad which gives nice vibration in relation > >to what is happening with your wheels, but it only has analog steering and > >on/off switch accelerator and brake buttons, > > You can use the other mushroom on a dual shock PSX controller for > analog throttle and brake in GT. > > ~daxe
In article <[email hidden]>, [email hidden] (EldredP) wrote: >I bought a PSX for Gran Tourismo and MLB 2000. I couldn't drive GT or a >buddy's Nascar 2000 very well with the gamepad controllers. What kind do you >guys use? Ultraracer. A small handheld controller with a 2" dia wheel, analog trigger (throttle), another analog button (brake), and a host of buttons that are configurable. It was about $25-30. Don't know if it is still available for the PSX. They also made one for the PC. The rubber ring around the wheel is starting to decay on mine. But it has been a very trusty controller thru many hrs of GT1 and GT2. Recommended.
>Damage effects would certainly have been a possibility. I can't think why they left it out, but (and I could be way off here) perhaps it had something >to do with the difficulties of programing damage effects for 600 cars, which are all different shapes? Most likely because the car companies won't let them. I was very surprised that Porsche let some damage be shown in NFS:PU.
David R. Ericson 15 Sep 2000 13:08 UTC#231580
Eldred, I found the dual shock controller too difficult to control when I first tried it too. My brother had one and raved about it. He told me to be patient and just use it until you learn how to control the car with it. After using it for a while, I finally "got it". Because it's so much more precise in analog mode, it takes light precise thumbs to keep the car under control. Once you get it down, you'll be faster than with the normal game pad. Dave EldredP wrote:
Quoted text (35 lines)> > In article <[email hidden]>, daxe > <[email hidden]> writes: > > >On 14 Sep 2000 06:49:01 GMT, [email hidden] (Loosay2) wrote: > > > >>>I bought a PSX for Gran Tourismo and MLB 2000. I couldn't drive GT or a > >>>buddy's Nascar 2000 very well with the gamepad controllers. What kind do > >you > >>>guys use? > >> > >>I use either a Dual Shock sony gamepad which gives nice vibration in > >relation > >>to what is happening with your wheels, but it only has analog steering and > >>on/off switch accelerator and brake buttons, > > > >You can use the other mushroom on a dual shock PSX controller for > >analog throttle and brake in GT. > > > >~daxe > > > > I had the dual shock controller(I think). The small 'throw' of the stick made > it too difficult to control. I even bought a Barracuda, or something like > that, with the same basic effect. > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +50.77 > > Never argue with an idiot. He brings you down to his level, then beats you > with experience... > Remove SPAM-OFF to reply.
On 15 Sep 2000 00:48:20 -0500, [email hidden] enlightened us all with these kind words of wisdom: >Most likely because the car companies won't let them. I was very >surprised that Porsche let some damage be shown in NFS:PU. That's a good reason. I don't imagine Ferrari would be too pleased, seeing their latest 355 in a heap, looking somewhat like a squashed tomato. Best regards, Moon-Watcher
Loosay2 16 Sep 2000#231362
I had the same trouble initially with the dual shock controller, it seemed too sensitive, but I also adjusted to it and now I really like it. I do, however, prefer the feel of the Namco Negcon controller, which has analog buttons, and a unique twisting of the two halves of the controller for steering your car. I am faster usually with the dual shock, but the negcon is more fun.>Eldred,
Quoted text (9 lines)> >I found the dual shock controller too difficult to control when I first tried >it too. My brother had one and raved about it. He told me to be patient and >just use it until you learn how to control the car with it. After using it >for >a while, I finally "got it". Because it's so much more precise in analog >mode, >it takes light precise thumbs to keep the car under control. Once you get it >down, you'll be faster than with the normal game pad.
In article <[email hidden]>, Moon-Watcher <[email hidden]> wrote:
Quoted text (8 lines)>On 15 Sep 2000 00:48:20 -0500, [email hidden] enlightened us all with > these kind words of wisdom: > >>Most likely because the car companies won't let them. I was very >>surprised that Porsche let some damage be shown in NFS:PU. > >That's a good reason. I don't imagine Ferrari would be too pleased, seeing > their latest 355 in a heap, looking somewhat like a squashed tomato.
I've read that many a time. And it might very well be true. I just don't agree with the sentiment. "Oh, a Ferrari got crunched in the game. Guess I really don't want one anymore". Hmmm? I guess Ferrari should stop making challenge cars and sanctioning that series. Last I saw them, 2 got T-boned at the hairpin at Circuit Villeneuve. I cringed, but I still want one, or two :-)
daxe 16 Sep 2000 21:32 UTC#231271
On 16 Sep 2000 09:23:39 GMT, [email hidden] (Loosay2) wrote: I am >faster usually with the dual shock, but the negcon is more fun.>Eldred, I like the analog steering, but the throttle and brake on the same tiny *wobbly* axis ends up bugging me. I have pretty big hands, so it is hard for me to clamp down around that little controller and get fine control without getting cramped up. I actually switch back and forth depending on the type of race, but it seems that I am faster more often with the regular old buttons. I bought a cheapo wheel/pedals to use with it and it obviously seems more natural, but I haven't yet been able to find a way to secure it so I can drive it without constantly having to move the steering unit manually, and no, I am not going to build a cockpit for it... :o) ~daxe

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