http://www.gameklip.com/v/619/
realtime MotorStorm gameplay on PlayStation3.
I told you the actual game would look nothing like the pre-rendered CGI
that Sony showed last year at E3 2005.
the actual game looks like Xbox++ or PS2++ ....or a PC game.
enjoy your $400 or $600 PS2.5
(those in the U.K. pay even more, actually, since Sony isn't adjusting
for the currency value)
Bliggy
Owned
Yet
Again
MotorStorm PS3 gameplay versus E3 2005 trailer
A cross-posted thread argued that real-time MotorStorm gameplay looked nothing like Sony's pre-rendered E3 2005 footage. Console fans debated PS3 hardware capability, prices and whether early titles reflect a console's limits.
off-topic
Automated summary.
Air Raid, the more important question is whether not MotorStorm 05 demo
graphics will EVER appear on the PS3.
Anyhow, it IS a PS3.
- Richard Hutnik
the answer is, the graphics of MotorStorm and Killzone E3 2005
trailers.....
( whether they were pre-rendered or realtime but sped up beyond what
PS3 can handle) .....will NEVER appear on PS3.
we'll have to wait for the NEXT gen of consoles, PS4 and the Third
Generation Xbox
"Air Raid" <[email hidden]> wrote in message
news:[email hidden]...
BO YA ! LOL... I actually laughed at that.. nice work. lol
While I agree it looks nothing like the E3 05 video, I wouldn't go so far as
to say that its Xbox or ps2 looking. I think it could definitely be done on
a PC though. We still have time though. So lets revisit the argument when
the game finally comes out.
Quoted text (20 lines)
> http://www.gameklip.com/v/619/ > > realtime MotorStorm gameplay on PlayStation3. > > I told you the actual game would look nothing like the pre-rendered CGI > that Sony showed last year at E3 2005. > > the actual game looks like Xbox++ or PS2++ ....or a PC game. > > enjoy your $400 or $600 PS2.5 > (those in the U.K. pay even more, actually, since Sony isn't adjusting > for the currency value) > > > > Bliggy > Owned > Yet > Again >that's why I said Xbox++ and PS2++ meaning somewhat beyond those
consoles, but not mindblowing, instead of saying it looks like an Xbox
or PS2 game. it's not THAT bad. but I've seen better graphics on Xbox
360 and PC.
"Air Raid" <[email hidden]> wrote in message
news:[email hidden]...
> that's why I said Xbox++ and PS2++ meaning somewhat beyond those
> consoles, but not mindblowing, instead of saying it looks like an Xbox
> or PS2 game. it's not THAT bad. but I've seen better graphics on Xbox
> 360 and PC.
>
Fair enough. I didn't process the +++ sorry about that.
opps, i fucked up. the PS3 prices are $500 and $600 USD,
there is no $400 price-point. haha
opps, i ***ed up. the PS3 prices are $500 and $600 USD,
there is no $400 price-point. haha
Air Raid wrote:
It's 50% complete, and most other titles were only 20% complete, which
explains why Sony didn't show them off as much as expected.
--
Quoted text (19 lines)
> http://www.gameklip.com/v/619/ > > realtime MotorStorm gameplay on PlayStation3. > > I told you the actual game would look nothing like the pre-rendered > CGI that Sony showed last year at E3 2005. > > the actual game looks like Xbox++ or PS2++ ....or a PC game. > > enjoy your $400 or $600 PS2.5 > (those in the U.K. pay even more, actually, since Sony isn't adjusting > for the currency value) > > > > Bliggy > Owned > Yet > Again"Air Raid" <[email hidden]> wrote in message
news:[email hidden]...
No surprise there.. Was there any playable PS3 E3 game that didn't look like
it was playing on the Xbox?
Quoted text (7 lines)
> http://www.gameklip.com/v/619/ > > realtime MotorStorm gameplay on PlayStation3. > > I told you the actual game would look nothing like the pre-rendered CGI > that Sony showed last year at E3 2005. >
Air Raid wrote:
Looks good though. Weren't the target renders from INSIDE the vehicle
though. That usually makes a difference in racing games as far as
realism goes - the motion blur would be more intense for one (one of the
things that kept the demo looking great).
Quoted text (20 lines)
> http://www.gameklip.com/v/619/ > > realtime MotorStorm gameplay on PlayStation3. > > I told you the actual game would look nothing like the pre-rendered CGI > that Sony showed last year at E3 2005. > > the actual game looks like Xbox++ or PS2++ ....or a PC game. > > enjoy your $400 or $600 PS2.5 > (those in the U.K. pay even more, actually, since Sony isn't adjusting > for the currency value) > > > > Bliggy > Owned > Yet > Again >blue wrote:
The backgrounds look very impressive but the actual vehicles look a bit
stiff. The animation is rather rigid and not quite next-gen standard.
Look at the point where that truck veers from right to left. The truck
should change light as it moves across the screen (in relation to the
sunlight) but it stays constant.
It does look good but not as impressive as the demo from last year. Oh
well, perhaps the PS3 isn't as powerful as we've been led to believe.
We'll find out in November. I'll have to eat humble pie if the machine
isn't as great as the hype suggests, but a few more calories ain't such
a big deal.:)
Booby
Quoted text (27 lines)
> Air Raid wrote: > > > http://www.gameklip.com/v/619/ > > > > realtime MotorStorm gameplay on PlayStation3. > > > > I told you the actual game would look nothing like the pre-rendered CGI > > that Sony showed last year at E3 2005. > > > > the actual game looks like Xbox++ or PS2++ ....or a PC game. > > > > enjoy your $400 or $600 PS2.5 > > (those in the U.K. pay even more, actually, since Sony isn't adjusting > > for the currency value) > > > > > > > > Bliggy > > Owned > > Yet > > Again > > > > Looks good though. Weren't the target renders from INSIDE the vehicle > though. That usually makes a difference in racing games as far as > realism goes - the motion blur would be more intense for one (one of the > things that kept the demo looking great).I just watched the Motostorm trailer from last year - hmm. It looks a
bit dubious to me. There's one or two shots from the same perspective
as the new footage and it doesn't look the same.:( There is less
detail, less mud as the jeep moves.
Could we have been tricked into believing the games will look as good
as the pre-rendered trailers? Having said that, I thought Warhawk
in-game play had great next-gen graphics so who knows... the PS3 could
still surprise us.
Warhawk would seem the best indicator the PS3 can render super detailed
graphics.
Booby
"WiiWii" <[email hidden]> wrote in message
news:40a02$44657606$4213929e$[email hidden]...
They've got a lot of work to do before November then! If, what you're saying
is true, Sony may well launch PS3 with no games whatsoever.
Quoted text (26 lines)
> Air Raid wrote: > >> http://www.gameklip.com/v/619/ >> >> realtime MotorStorm gameplay on PlayStation3. >> >> I told you the actual game would look nothing like the pre-rendered >> CGI that Sony showed last year at E3 2005. >> >> the actual game looks like Xbox++ or PS2++ ....or a PC game. >> >> enjoy your $400 or $600 PS2.5 >> (those in the U.K. pay even more, actually, since Sony isn't adjusting >> for the currency value) >> >> >> >> Bliggy >> Owned >> Yet >> Again > > It's 50% complete, and most other titles were only 20% complete, which > explains why Sony didn't show them off as much as expected. > > --On 13 May 2006 05:02:15 -0700, [email hidden] wrote:
Honestly, I would have been pleasantly surprised if Motostorm looked
as good as last years target video. Even if the PS3 is capable of
those graphics, I wouldn't expect if from 1st generation game. I
believe Sony wont even ship final dev kits to developers until June
or July.
I don't know if you remember all the hype that surrounded the early
teaser footage of the next gen Madden, but the final product was
nowhere near the target footage. Even Ghost Recon for the 360 failed
to live up to the early video footage. It wasn't until the game was
delayed for 3 or 4 months that the game finally started to approach
the early footage, although imo, it never quite looked as good.
Quoted text (14 lines)
>I just watched the Motostorm trailer from last year - hmm. It looks a >bit dubious to me. There's one or two shots from the same perspective >as the new footage and it doesn't look the same.:( There is less >detail, less mud as the jeep moves. > >Could we have been tricked into believing the games will look as good >as the pre-rendered trailers? Having said that, I thought Warhawk >in-game play had great next-gen graphics so who knows... the PS3 could >still surprise us. > >Warhawk would seem the best indicator the PS3 can render super detailed >graphics. > >BoobyWiiWii wrote:
even though it's 50% complete, that does not change the fact that the
final graphics will NOT be anywhere near the E3 2005 prerendered CGI
trailer.
even when MotorStorm is 100% complete it will still look much the way
it does now.
real-time graphics engines running on even the HIGHEST-END, most
powerful GPUs, still do not look as good as modern pre-rendered CGI,
even low-end CGI.
add to that, the PlayStation3 does not even have the highest-end GPU.
it's got the RSX which is heavily based on NV47 / G70 / G71, but
downgraded in several areas (half as many ROPs (pixel pipe ends) and
half the external memory bus width (128-bits wide instead of 256
bits-wide).
the bottem line is, PS3 cannot do the slick pre-rendered movies Sony
showed at E3 2005.
Sony should've done what it did in March 1999 and E3 1999 when they
showed REALTIME tech-demos running off of PS2 chipset (Emotion Engine,
Graphics Synth).
people critized even that, because the first PS2 games did not look as
good as those demos, but later games actually surpassed most of the
1999 demos. Sony was at least being SEMI-honest back then (minus all
the Sony crap about film-like graphics, and the MEDIA's spin about Toy
Story graphics which did not come from Sony). but ever since they
first started talking about PS3 back in 1999 (before PS2 launched) Sony
has been talking and showing BULLSHIT. and now that the real games
are finally emerging, we see just how much it was bullshit.
I will still own a PS3, when the price comes down to a reasonable
level. I will buy PS3 games. I don't totally hate Sony or the
Playstation brand. but since I do actually support Sony with some
Playstation-brand purchases (hardware, software) it's my right to
criticize them. actually, i criticize Microsoft, Nintendo, Sega and
back in the day, Atari, when I felt it was deserved.
I watched this 100 MB MotorStorm video
ftp://www.jeux-france.com/PlayStation_3/MotorStorm_1.wmv
it looks pretty good as a game. but nothing that blows Xbox 360 away,
and nothing approaching slick pre-rendered CGI graphics. it looks
semi-next generation. this is a problem with alot of PS3 and X360
games, because their GPUs are not an ultra massive leap beyond last
generation console GPUs. (but the CPUs are a big leap).
the graphics leap from Saturn/PS1/N64 to Dreamcast/PS2/Gamecube/Xbox
was MASSIVE.
Quoted text (25 lines)
> Air Raid wrote: > > > http://www.gameklip.com/v/619/ > > > > realtime MotorStorm gameplay on PlayStation3. > > > > I told you the actual game would look nothing like the pre-rendered > > CGI that Sony showed last year at E3 2005. > > > > the actual game looks like Xbox++ or PS2++ ....or a PC game. > > > > enjoy your $400 or $600 PS2.5 > > (those in the U.K. pay even more, actually, since Sony isn't adjusting > > for the currency value) > > > > > > > > Bliggy > > Owned > > Yet > > Again > > It's 50% complete, and most other titles were only 20% complete, which > explains why Sony didn't show them off as much as expected. >Yeah, I can see the advertisement now:
"Sony Model PS3 Blue-Ray DVD Player. DTS, Dolby 5.1. Remote control.
Upgradable to gaming at a later date - $599"
-Larry
"Unmutual" <[email hidden]> wrote in message
news:[email hidden]...
> They've got a lot of work to do before November then! If, what you're
> saying is true, Sony may well launch PS3 with no games whatsoever.
but as I've been saying..... the PS3 is NOT capable of the E3 2005
prerendered graphics, (MotorStorm, Killzone) even in late-generation
PS3 games. those prerendered graphics go beyond the limits of what PS3
can do, and we will not even see those limits until 5-6 years from now.
could we see something like E3 2005 Killzone on PS3 that is very
*significantly* toned down for realtime gameplay on PS3 in a few years?
yes, definitally, but it won't be as good at what we saw in that
slick trailer.
lets say that the Killzone E3 2005 trailer was realtime (some say it
was using realtime assests) but originally only ran at 2.5 to 5 fps on
PS3, then sped up to 60fps for the impressive trailer presentation -
that means PS3 is *nowhere* powerful enough to run Killzone (same
applied to MotorStorm)
lets say that, with later generation PS3 software, when developers can
push the hardware much further, that allows for a 10-15 fps Killzone
that *looks* as good as the trailer, well since 10 to 15 fps is not
60fps that is 1/6 to 1/4 the required power to run Killzone on PS3, as
it was in the trailer with no cutbacks.
now lets say, instead, that we want a 60fps Killzone on PS3, ok that
can be done, but then the graphics DETAIL and quality will have to be
dramatically reduced to hit 60fps. because PS3 is not powerful enough
to "do" both Killzone trailer's graphical quality AND keep it up at
60fps.
to acomplish *both* the detail/quality and the framerate, you would
need a PS4 or ThirdGen Xbox. or even something inbetween
Xbox360--PS3 and XboxThird--PS4
that has say, 4 to 6 times the performance of PS3. that could come in
the form of another console or platform, like how Dreamcast was
released between generations, or very early before the successful
consoles came out.
PC GPUs might be powerful enough in 2007-2008 to run Killzone graphics.
that technology would be well ahead of PS3's RSX, although not as
powerful as the future GPU for PS4.
On 13 May 2006 17:23:29 -0700, "AirRaid" <[email hidden]>
wrote:
And you know this how? Are you a developer with extensive programming
and hardware knowledge?
No, it just means that the engine wasn't optimized yet. Assuming the
trailer was running in real time at 5fps, why is it such a stretch
that with some time , they could get the game running at a steady 30
fps?
I'm a bit skeptical that Killzone will achieve the quality of last
years trailer, but to dismiss it outright, before we've even seen the
game in progress is just stupid.
Quoted text (7 lines)
> > >but as I've been saying..... the PS3 is NOT capable of the E3 2005 >prerendered graphics, (MotorStorm, Killzone) even in late-generation >PS3 games. those prerendered graphics go beyond the limits of what PS3 >can do, and we will not even see those limits until 5-6 years from now. >Quoted text (17 lines)
> >could we see something like E3 2005 Killzone on PS3 that is very >*significantly* toned down for realtime gameplay on PS3 in a few years? > yes, definitally, but it won't be as good at what we saw in that >slick trailer. > >lets say that the Killzone E3 2005 trailer was realtime (some say it >was using realtime assests) but originally only ran at 2.5 to 5 fps on >PS3, then sped up to 60fps for the impressive trailer presentation - >that means PS3 is *nowhere* powerful enough to run Killzone (same >applied to MotorStorm) >lets say that, with later generation PS3 software, when developers can >push the hardware much further, that allows for a 10-15 fps Killzone >that *looks* as good as the trailer, well since 10 to 15 fps is not >60fps that is 1/6 to 1/4 the required power to run Killzone on PS3, as >it was in the trailer with no cutbacks. >Quoted text (17 lines)
>now lets say, instead, that we want a 60fps Killzone on PS3, ok that >can be done, but then the graphics DETAIL and quality will have to be >dramatically reduced to hit 60fps. because PS3 is not powerful enough >to "do" both Killzone trailer's graphical quality AND keep it up at >60fps. > >to acomplish *both* the detail/quality and the framerate, you would >need a PS4 or ThirdGen Xbox. or even something inbetween >Xbox360--PS3 and XboxThird--PS4 >that has say, 4 to 6 times the performance of PS3. that could come in >the form of another console or platform, like how Dreamcast was >released between generations, or very early before the successful >consoles came out. > >PC GPUs might be powerful enough in 2007-2008 to run Killzone graphics. > that technology would be well ahead of PS3's RSX, although not as >powerful as the future GPU for PS4.
"Imperium" <[email hidden]> wrote in message
news:[email hidden]...
No...he probably just has some common sense. We know what graphics
technology is in the PS3. A high number of people have something every bit
as powerful if not more powerful in their PC's. Killzone as it was in that
trailer wont happen.
Quoted text (15 lines)
> On 13 May 2006 17:23:29 -0700, "AirRaid" <[email hidden]> > wrote: > >> >> >>but as I've been saying..... the PS3 is NOT capable of the E3 2005 >>prerendered graphics, (MotorStorm, Killzone) even in late-generation >>PS3 games. those prerendered graphics go beyond the limits of what PS3 >>can do, and we will not even see those limits until 5-6 years from now. >> > > > And you know this how? Are you a developer with extensive programming > and hardware knowledge? >exactly.
In article <_Wt9g.28971$fG3.25362@dukeread09>, [email hidden] says...
And possibly 499UKP over here in the UK for just the basic version.
That's expensive!!
--
Pete Ives
Remove All_stRESS before sending me an email
Quoted text (7 lines)
> Yeah, I can see the advertisement now: > > "Sony Model PS3 Blue-Ray DVD Player. DTS, Dolby 5.1. Remote control. > Upgradable to gaming at a later date - $599" > > -Larry >Quoted text (8 lines)
> "Unmutual" <[email hidden]> wrote in message > news:[email hidden]... > > > They've got a lot of work to do before November then! If, what you're > > saying is true, Sony may well launch PS3 with no games whatsoever. > > >>No...he probably just has some common sense. We know what graphics
>technology is in the PS3. A high number of people have something every bit
>as powerful if not more powerful in their PC's. Killzone as it was in that
>trailer wont happen.
Game console architecture and PC architecture are completely different.
Take for example the game Final Fantasy VII.
The PC requirments are:
Intel Pentium 133 (recommended Pentium 200)
4 megs Video Card (8 megs 3D accelerator recommended)
32 megs of RAM
The Playstation's specifications are:
R3000A 32bit RISC chip @ 33.8mhz
1 MB VRAM
2 MB RAM
Does your "common sense" tell you that game should not run on the
original Playstation, and barely on the PS2 with these specs:
Playstation 2:
300 Mhz MIPS CPU (EE)
4 MB VRAM
32 MB RAM
Keep in mind that when you run a PS1 game on a PS2, the PS1 game does
NOT run on the main CPU (EE), but runs on a seperate processor called
the IOP. The IOP is basically as PS1 CPU with its own 2MB RAM, and
cannot touch the main memory.
If you've taken a computer system design course what I'm writting below
will make more sense, but you should still be able to follow it.
A PC is considered a general purpose computer. Even if you bought it
soley for gaming, it is still designed to handle all functions well.
Game consoles are designed for playing games. Over time other features
have been added, but the main purpose of a game console is games.
Since game consoles are designed for games, the designers of the
systems make optimizations which would not be possible on a general
purpose computer. These include:
Custom processors, usually RISC based
Non-removable/upgradeable parts.
Larger data busses 64 bit (PS1) and 128 bit (PS2), when PCs
used 32 bits.
Multiple processors/cores.
RISC stands for Reduced Instruction Set Chip. RISC chips have fewer
instructions then CISC ( like Pentium) based chips. This puts less
circuitry on the chip, meaning these chips are easier to produce,
cheaper, consume less power, put off less heat, and can have lower
clock frequencies and still compete with CISC chips that have higher
clock rates.
Not having removable parts may sound like a curse, but it is also a
blessing. Unlike PCs where parts can be changed, programmers can not
really optimize much, since focusing on configuration will slow down
the program for other configurations, and optimizing for all
configurations is impractical. This is why programmers use libraries
like DirectX and OpenGL. They optimize for these libraries, while
hardware manufacturers write the drivers to interface the libraries
with their hardware. This works, but the libraries add another level
of abstraction, which causes the program to run slower.
Game programers though can focus on one set of hardware, optimize for
that hardware with less layers to program though. This gives better
performance that PCs fight against with higher CPU speeds.
The data paths allow more data to travel faster at the same time.
64 bits moves twice as much data at the same time as a 32 bit bus with
the same speed. 128 bit busses move four times as much.
Some PCs have dual cores. The PS2 has 1 main CPU, 2 VU cpus, and an
IOP cpu.
The PS3 has 9 core/cpus, I think. You PC has 2 at the most. The PS3
can perform 9 calculations at the same time, while your PC does 2.
They are completely different things. And your assumptions about the
PC world do not hold up in the gaming console world.
-Mike
<[email hidden]> wrote in message
news:[email hidden]...
<snip>
The difference is that the playstation and ps2 were using completely
different graphics architecture to the PC so I agree that comparisons were
not really valid. I would also argue that Final Fantasy VII is a poor
example to choose. It was a very very crude PC port with little apparent
effort spent in optimising it for the PC market. In saying that, the PC
version will have run at a higher resolution than either the Playstation or
Playstation 2 could muster. The PS3 is not using vastly different graphics
technology. It's essentially using a mid-high spec Nvidia chip which is
present in a very similar state in the PC. I'm well aware that the PC has
additonal issues which can drag down performance but I can't see the PS3
outperforming a 7800GTX SLI system with 2 gig of Ram.
Quoted text (26 lines)
> >No...he probably just has some common sense. We know what graphics >>technology is in the PS3. A high number of people have something every bit >>as powerful if not more powerful in their PC's. Killzone as it was in that >>trailer wont happen. > > Game console architecture and PC architecture are completely different. > Take for example the game Final Fantasy VII. > > The PC requirments are: > Intel Pentium 133 (recommended Pentium 200) > 4 megs Video Card (8 megs 3D accelerator recommended) > 32 megs of RAM > > The Playstation's specifications are: > R3000A 32bit RISC chip @ 33.8mhz > 1 MB VRAM > 2 MB RAM > > Does your "common sense" tell you that game should not run on the > original Playstation, and barely on the PS2 with these specs: > > Playstation 2: > 300 Mhz MIPS CPU (EE) > 4 MB VRAM > 32 MB RAM >> I would also argue that Final Fantasy VII is a poor
> example to choose. It was a very very crude PC port with little apparent
> effort spent in optimising it for the PC market.
That was the first game that came to mind. Perhaps the Grand Theft
Auto games would have worked better?
> In saying that, the PC
> version will have run at a higher resolution than either the Playstation or
> Playstation 2 could muster.
Can you run GTA3 on your PC with 4MB of VRAM if you turn the resolution
down to NTSC-like settings? Probably not. GTA3 is listed as requiring
16 MB VRAM.
This still shows, as your agree, that the architectures are different.
> The PS3 is not using vastly different graphics
> technology. It's essentially using a mid-high spec Nvidia chip which is
> present in a very similar state in the PC.
I can't find any references younger then 1 year about the GPU. From
what I can find, yes the GPU for the PS3 is based on family of nVidia
chips currently in production.
I would expect some tweaks to these chips though. Like, they probably
COULD get rid of Text Mode, thats just speculation though.
The GPU should be embeded in the mainboard like most game systems; this
would give a slight speed increase but not much, though.
> I'm well aware that the PC has
> additonal issues which can drag down performance but I can't see the PS3
> outperforming a 7800GTX SLI system with 2 gig of Ram.
In terms of graphics alone:
Immediately, if you looked screen shots the PC would probably win.
Later on, they'd probably be close. Even though its based on the same
chip as used in a PC, there will most likely be ways of optimizing
graphics codes for the PS3 that can not be done on the PC.
That is assuming that you can get access to the GPU directly, or
through system calls.
If the lowest level you can get too is a library, like their version of
OpenGL which is suppose to be there, then all bets are off.
In terms of a complete game:
It depends on many things. The CPU core of your computer, to start.
If you drop such a card into a bad computer with a lousy CPU, then the
PS3 would be able to out perform it. Highest end Intel-compatible
multicore running a two threaded program, probably.
However, the complexity of the program is also an issue. Running just
a single threaded program, PC might win. Performing multiple physics
calculations at the same time, PS3 wins.
In terms of cost:
Right now PS3 wins. Yes you can out perform a PS3 with a PC, but will
cost a lot more then a PS3.
Remember, gaming consoles actually lose money selling the consoles.
They make money by liscensing games. At $600 Sony is going to lose
money, meaning the users get it cheaper then what it cost children
overseas to build it.
So the PS3 wins on cost effectiveness, at least now and in the near
future.
-Mike
<[email hidden]> wrote in message
news:[email hidden]...
It looks like we're not too far apart in our thinking. I'm reasonably
computer literate so I've got a fair idea about bottlenecks as far as PC
systems go. Not too sure about the PS3 though to be honest. And you're
absolutely right about comparing cost. As pure games machines, the PS3 and
360 are far better value for money that a top spec PC. The point I was
trying to make though is that top spec PC's with better graphics technology
than was announced for the PS3 (albeit a year ago) cannot do Killzone
trailer graphics. You could chuck two graphics cards together both of which
are higher specd than the PS3 announced graphs technology and it still
couldn't do it. In fact it couldn't even come close. I accept that it's not
a like for like comparison but I don't think it's far enough off to surprise
me on this point.
I'm not knocking the PS3. Despite the negative press I'm sure it will be a
cracking machine. It will probably also win the next gen battle though not
by as large a margin as it won the last round, but I'm a realist. I don't
really pay attention to hype and that's why I wasn't disappointed in Sony's
showing this year. One thing's for certain though......unless I see
something an awful lot more dramatic than I have so far, I wont be picking
one up at launch. Launch games are notoriously poor for any system and my
360 will be into the 2nd wave of games by then. Probably when the 2nd and
3rd wave of titles come in for the PS3 it'll be time for me to part with my
cash. Hopefully by then the price will have dipped a little as well!
Andrew
Quoted text (64 lines)
>> I would also argue that Final Fantasy VII is a poor >> example to choose. It was a very very crude PC port with little apparent >> effort spent in optimising it for the PC market. > > That was the first game that came to mind. Perhaps the Grand Theft > Auto games would have worked better? > >> In saying that, the PC >> version will have run at a higher resolution than either the Playstation >> or >> Playstation 2 could muster. > > Can you run GTA3 on your PC with 4MB of VRAM if you turn the resolution > down to NTSC-like settings? Probably not. GTA3 is listed as requiring > 16 MB VRAM. > This still shows, as your agree, that the architectures are different. > >> The PS3 is not using vastly different graphics >> technology. It's essentially using a mid-high spec Nvidia chip which is >> present in a very similar state in the PC. > > I can't find any references younger then 1 year about the GPU. From > what I can find, yes the GPU for the PS3 is based on family of nVidia > chips currently in production. > I would expect some tweaks to these chips though. Like, they probably > COULD get rid of Text Mode, thats just speculation though. > The GPU should be embeded in the mainboard like most game systems; this > would give a slight speed increase but not much, though. > >> I'm well aware that the PC has >> additonal issues which can drag down performance but I can't see the PS3 >> outperforming a 7800GTX SLI system with 2 gig of Ram. > > In terms of graphics alone: > Immediately, if you looked screen shots the PC would probably win. > Later on, they'd probably be close. Even though its based on the same > chip as used in a PC, there will most likely be ways of optimizing > graphics codes for the PS3 that can not be done on the PC. > That is assuming that you can get access to the GPU directly, or > through system calls. > If the lowest level you can get too is a library, like their version of > OpenGL which is suppose to be there, then all bets are off. > > In terms of a complete game: > It depends on many things. The CPU core of your computer, to start. > If you drop such a card into a bad computer with a lousy CPU, then the > PS3 would be able to out perform it. Highest end Intel-compatible > multicore running a two threaded program, probably. > However, the complexity of the program is also an issue. Running just > a single threaded program, PC might win. Performing multiple physics > calculations at the same time, PS3 wins. > > In terms of cost: > Right now PS3 wins. Yes you can out perform a PS3 with a PC, but will > cost a lot more then a PS3. > Remember, gaming consoles actually lose money selling the consoles. > They make money by liscensing games. At $600 Sony is going to lose > money, meaning the users get it cheaper then what it cost children > overseas to build it. > So the PS3 wins on cost effectiveness, at least now and in the near > future. > > > -MikeAir Raid wrote:
It's 50% complete.
Deal with it.
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well it looks and plays just like Powerside from... 1998
anyway here's a first person view which looks much better (I will hunt
down all 3rd person racing players! :) )
http://www.gameklip.com/v/695/


































