Race Sim Central
Rec.Autos.Simulators Archive

Psygonis F1 in the Rain! WOW!

27 posts by 14 people · 13 Jun 1996 - 24 Jun 1996

Psygnosis Formula 1 rain screenshots impress PC sim fans

Randy Magruder praised rain screenshots of Psygnosis's PlayStation game Formula 1. Some PC racers considered buying a PlayStation, since GP2 was late and had lost its weather. A Bizarre Creations developer confirmed a variable weather option and explained why the screenshots looked dark. Posters argued over whether the game was arcade or sim, and Magruder relayed its FOCA licence, setup options and sim mode. John Wallace promised a hands-on test in Sim Racing News.

With Bizarre Creations (developer of Formula 1)

review/impressionsgame comparisonFormula 1 (Psygnosis)Grand Prix 2

Automated summary.

Those that are hearing that F1GP2 won't have weather? Or those that think that any Playstation racer is going to be a Mickey Mouse title....head here and drool.... http://www.next-generation.com/previews/psx/f1/f1-8.jpg Is anyone else as wowed by this shot as *I* am? (Btw, there are other neat shots...but this one really hit home -- wonderful what you can do with hardware special effects). Randy
Clark Arch 14 Jun 1996#321834
Quoted text (12 lines)>Those that are hearing that F1GP2 won't have weather? Or those that >think that any Playstation racer is going to be a Mickey Mouse >title....head here and drool.... > >http://www.next-generation.com/previews/psx/f1/f1-8.jpg > >Is anyone else as wowed by this shot as *I* am? (Btw, there are other >neat shots...but this one really hit home -- wonderful what you can do >with hardware special effects). > >Randy >
I can't wait to try this game. If it seems at all sim-like, I think I may have to pick up a Playstation when this thing comes out. After all, the price of the Playstation makes all the money I threw at my PC to play ICR2 look crazy. I just hope that F1 plays as good as it looks! Clark Archer IVGA #3920
>Those that are hearing that F1GP2 won't have weather? Or those that >think that any Playstation racer is going to be a Mickey Mouse >title....head here and drool.... Hmm.. I'm seriously considering buying a PlayStation for myself just to play this game, seeing that the too-many-months-late GP2 now seems to want a P150+ to play decently in SVGA, even without all features on... my P90 can play ICR2 no-probs in SVGA, how come GP2 can't - seemingly even without all this sun tinting, etc? Oh and VGA isn't an option; the problem with having a laptop with a hi-res screen is that 320x200 is about 8 inches "big". But I haven't seen the driver's seat view yet... but I like it how all the TV shots look just like the BBC feed. And the Murray Walker commentary is a nice touch, too :) -- | "There's a dry line in the tunnel - Peter Tilmanis | unsurprisingly, you might say, as it | - Murray Walker, 1996 Monaco GP
Quoted text (11 lines)>Those that are hearing that F1GP2 won't have weather? Or those that >think that any Playstation racer is going to be a Mickey Mouse >title....head here and drool.... >http://www.next-generation.com/previews/psx/f1/f1-8.jpg >Is anyone else as wowed by this shot as *I* am? (Btw, there are other >neat shots...but this one really hit home -- wonderful what you can do >with hardware special effects). >Randy
One question that maybe Psygnosis can answer...how come everything looks so dark in all of the screen shots? I agree it looks good, but everything around the car looks so dark and evil... Kyle
>Is anyone else as wowed by this shot as *I* am? (Btw, there are other >neat shots...but this one really hit home -- wonderful what you can do >with hardware special effects). I would like to see these pictures at the original resolution since the graphics look pretty sharp. Has anyone actually seen the game played on the playstation yet? -- "Adventure...e***ment...a Jedi craves not these things..." -Yoda
Quoted text (18 lines)> >Those that are hearing that F1GP2 won't have weather? Or those that > >think that any Playstation racer is going to be a Mickey Mouse > >title....head here and drool.... > >http://www.next-generation.com/previews/psx/f1/f1-8.jpg > >Is anyone else as wowed by this shot as *I* am? (Btw, there are other > >neat shots...but this one really hit home -- wonderful what you can do > >with hardware special effects). > >Randy >I can't wait to try this game. If it seems at all sim-like, I think I may >have to pick up a Playstation when this thing comes out. After all, the price >of the Playstation makes all the money I threw at my PC to play ICR2 look >crazy. I just hope that F1 plays as good as it looks! >Clark Archer >IVGA #3920
OK, you found us out! There is a variable weather option in Formula 1 (or all wet, if you're brave enough!) which uses a combination of the PlayStation's hardware and our own software effects for the visuals. I'll forward a couple of screenshots on to John at Sim Racing News for his next issue - or perhaps someone can suggest a suitable place to post a zip file? We'll be sorting out our own 'Bizarre Creations' website at some point, but as you can imagine, we're a little busy getting F1 finished at the moment! Sarah *** Bizarre Creations ***
Al Cargil 16 Jun 1996#322054
Hi A great place to post any piccies would be the group alt.binaries.simulators.autos and maybe post to this group as and when you have done it Al
Jeff 17 Jun 1996#322139
Why in all the screen shots from this F1 game is always so dark. The shadows are so strong? Is it a play station inheritance, or Psygonis just like it dark? But it looks good anyway. It's nice to see a totally different approach to write this game. Does anyone know how much the game and the steering whell will cost in UK when it comes out? I think whatever it is , it will be a much better deal than GP2.
Jeff 17 Jun 1996#322140
Quoted text (12 lines)> >Is anyone else as wowed by this shot as *I* am? (Btw, there are other > >neat shots...but this one really hit home -- wonderful what you can do > >with hardware special effects). > I would like to see these pictures at the original resolution since > the graphics look pretty sharp. Has anyone actually seen the game > played on the playstation yet? > -- > "Adventure...e***ment...a Jedi craves not these things..." > -YodaI'm just waiting for Gerhard to figure out how to get the Psygonis F1
game to run on my PC!!
Dan Hauge 17 Jun 1996#322141
Quoted text (9 lines)> Those that are hearing that F1GP2 won't have weather? Or those that > think that any Playstation racer is going to be a Mickey Mouse > title....head here and drool.... > http://www.next-generation.com/previews/psx/f1/f1-8.jpg > Is anyone else as wowed by this shot as *I* am? (Btw, there are other > neat shots...but this one really hit home -- wonderful what you can do > with hardware special effects).
I am wowed by the idea that someone would hold an F1 race at night. Dan
Remco Moedt 18 Jun 1996#322315
Quoted text (8 lines)>Why in all the screen shots from this F1 game is always so dark. The >shadows are so strong? Is it a play station inheritance, or Psygonis >just like it dark? >But it looks good anyway. It's nice to see a totally different approach >to write this game. >Does anyone know how much the game and the steering whell will cost in >UK when it comes out? I think whatever it is , it will be a much better >deal than GP2.
well, a german tv station shows the track layout of Canada via Psygonis F1. They did show a full lap. The view was arcadisch, i.e. from above. The sound was ok, the graphics were ok, but the game play seems arcadisch. I don't think it will beat Gp2. CU, Remco <<Ring ... Ring ... Allo? Tuut ... Tuut .. Tuut ...>>
>well, a german tv station shows the track layout of Canada via >Psygonis F1. They did show a full lap. The view was arcadisch, i.e. >from above. The sound was ok, the graphics were ok, but the game play >seems arcadisch. I don't think it will beat Gp2. You're making some harsh assumptions here. First of all, if you saw footage of IndyCar II or Nascar using one of the two arcade views, wouldn't you make these same statements about THEM? And as far as the gameplay goes, you really can't tell until you try it. They are working closely with the Jordan peugot team on the physics model, the telemetry and the overall feel of the sim, and apparently Rubens Barrichello is part of that effort. I suggest you don't pre-judge based upon what you saw....it was obviously done to impress 'the masses' and not the sim fans, who will undoubtedly want to be behind the wheel the whole time. Randy
Remco Moedt 19 Jun 1996#322495
Quoted text (15 lines)>>well, a german tv station shows the track layout of Canada via >>Psygonis F1. They did show a full lap. The view was arcadisch, i.e. >>from above. The sound was ok, the graphics were ok, but the game play >>seems arcadisch. I don't think it will beat Gp2. >You're making some harsh assumptions here. First of all, if you saw >footage of IndyCar II or Nascar using one of the two arcade views, >wouldn't you make these same statements about THEM? And as far as the >gameplay goes, you really can't tell until you try it. They are >working closely with the Jordan peugot team on the physics model, the >telemetry and the overall feel of the sim, and apparently Rubens >Barrichello is part of that effort. I suggest you don't pre-judge >based upon what you saw....it was obviously done to impress 'the >masses' and not the sim fans, who will undoubtedly want to be behind >the wheel the whole time. >Randy
You are right. Sorry. But still, when i saw the car skidding, i just didn't look real. I did look like Daytona, the arcade hall version. Maybe there is a simulation mode, with more realistic car behaveour, maybe the incar view/game experience is different. I hope so. But i should wait and play the game. BTW, i don't agree with 'it was done to impress the masses', it was done to show the track layout for the F1 race of Canada. It was on RTL +, and i suppose they use Psygonis F1 with every pre-race TV-programm. <<Ring ... Ring ... Allo? Tuut ... Tuut .. Tuut ...>>
>I'm just waiting for Gerhard to figure out how to get the Psygonis F1 >game to run on my PC!! A Playstation costs $199. A wheel for it costs $59. The game will cost $50-$60. All things considered...why wait around?! Randy
>You are right. Sorry. But still, when i saw the car skidding, i just >didn't look real. I did look like Daytona, the arcade hall version. >Maybe there is a simulation mode, with more realistic car behaveour, Psygnosis have stated there is an arcade mode and a sim mode with diffrent physics models. There are a lot of gamers out there that like arcade racers like Daytona and Ridge Racer who would not like realistic handling at all....(I know it sounds funny, but Ridge Racer was both completely unrealistic but a lot of fun to powerslide). Psygnosis is trying to reach as many gamers as possible, and not find themselves selling into a niche of diehard sim fans...especially since a majority of Playstation owners are NOT sim fans. However, they ARE including a simulation mode which they claim will be very realistic. Its quite possible you were seeing the "arcade" mode. Okay...but....what's your point? Randy
>> I'm just waiting for Gerhard to figure out how to get the Psygonis F1 >> game to run on my PC!! >Now wouldn't that be a good idea. After all these Playstation games are just software on a CDROM. Would it be possible for some clever chappy to write a conversion program so that we can play these games on a PC???????? Note gonna happen. The Playstation uses a complex chipset powered by a modified RISC R3000 and a custom dedicated geometry processor. The texture mapping and polygon rendering are all done in hardware by these graphics processors. The R3000 itself only runs at 33 MHz and couldn't hold a candle to a Pentium if it had to do the work itself. In fact, if you want to see where PC's are going with 3D boards, take a look at a good 3D Playstation game. In any event, the only way you could even THINK of converting a Playstation CD to a PC would be to either a) have the Playstation chipset somewhere in your PC (like the PSX Dev kits), or b) do everything in emulation...and considering the hit you'd take in trying to emulate an R3000, you'd STILL need to run things through a 3D accelerator. All in all, its just apples & oranges. I'm a happy guy. I own a Playstation (which now costs only $199), and my Pentium, so I'm in no hurry whatsoever for Psygnosis to do a PC port. And if you consider that for less than the price of one of the new PCI 3D graphics boards you can buy the Playstation, a steering wheel and the game, it suddenly seems silly to be pining away for a PC version which, WITHOUT the 3D graphics board, is going to be a stripped version of the heavily hardware assisted Playstation original. Also, consider that Psygnosis is using Digital Dolby Surround, and if you have any kind of home theater setup and a big TV, Psygnosis F1 will be FANTASTIC on a Television. And oh yeah, note that they have preserved the television appearance in the game with the EDS scoring systems and split times....it will feel like you're watching it on TV, and listening to the doppler effects of F1 engines all around you. I CAN'T WAIT! Randy
Remco Moedt 19 Jun 1996#322499
Quoted text (13 lines)>>You are right. Sorry. But still, when i saw the car skidding, i just >>didn't look real. I did look like Daytona, the arcade hall version. >>Maybe there is a simulation mode, with more realistic car behaveour, >Psygnosis have stated there is an arcade mode and a sim mode with >diffrent physics models. There are a lot of gamers out there that >like arcade racers like Daytona and Ridge Racer who would not like >realistic handling at all....(I know it sounds funny, but Ridge Racer >was both completely unrealistic but a lot of fun to powerslide). >Psygnosis is trying to reach as many gamers as possible, and not find >themselves selling into a niche of diehard sim fans...especially since >a majority of Playstation owners are NOT sim fans. However, they ARE >including a simulation mode which they claim will be very realistic. >Its quite possible you were seeing the "arcade" mode.
Glad to hear that. W'll wait and see. Thanks. eh.... <<Ring ... Ring ... Allo? Tuut ... Tuut .. Tuut ...>>
Jeff 19 Jun 1996#322500
Quoted text (27 lines)> >>You are right. Sorry. But still, when i saw the car skidding, i just > >>didn't look real. I did look like Daytona, the arcade hall version. > >>Maybe there is a simulation mode, with more realistic car behaveour, > >Psygnosis have stated there is an arcade mode and a sim mode with > >diffrent physics models. There are a lot of gamers out there that > >like arcade racers like Daytona and Ridge Racer who would not like > >realistic handling at all....(I know it sounds funny, but Ridge Racer > >was both completely unrealistic but a lot of fun to powerslide). > >Psygnosis is trying to reach as many gamers as possible, and not find > >themselves selling into a niche of diehard sim fans...especially since > >a majority of Playstation owners are NOT sim fans. However, they ARE > >including a simulation mode which they claim will be very realistic. > >Its quite possible you were seeing the "arcade" mode. > Glad to hear that. W'll wait and see. Thanks. > >> . BTW, i don't agree with 'it was done to impress the masses', it was done to show the > >>track layout for the F1 race of Canada. > >Okay...but....what's your point? > eh.... > >Randy > <<Ring ... Ring ... Allo? Tuut ... Tuut .. Tuut ...>>
Is it be possible to sun this sim on a PC? I'm sick of waiting for Microcrap.
Quoted text (9 lines)> >I'm just waiting for Gerhard to figure out how to get the Psygonis F1 > >game to run on my PC!! > A Playstation costs $199. A wheel for it costs $59. The game will > cost $50-$60. > All things considered...why wait around?! > Randy
Cause its about as realistic as DAYTONA. Its fun dont get me wrong but it cant compare to F1GP2 inrealism. But thats not the games aim, so I cant critisize it.
Randy Magruder Do i sense tears? Man you must be waiting for this game like you wait to lose your ***ity. You know as little on this game as me. I dont really give a rip how "realistic" this game is. You obviously love this thing more than life, thats ok i'll stick to women. I'm sorry I had to say it, this is not personal, i'm just saying that the track record of platform "sims" is horrible and I cant see this game making that much of a jump. It will be the best"sim" for any console ever but when F1GP2 comes out I know it wont compare. Just my opinion dont freak out Randy.
>Cause its about as realistic as DAYTONA. Its fun dont get me wrong but it >cant compare to F1GP2 inrealism. But thats not the games aim, so I cant >critisize it. What the HELL are you talking about? What experience do you have with the game that qualifies you to tell everyone the developers are lying when they discuss the lengths and expenditures they have gone to to get the physics model correct. Not only have they shelled out big bucks for the FOCA license, but they have also brought Jordan Peugot team on board. They've been using REAL F1 telemetry in building the physics model and they are getting direct input from a Formula 1 team. To compare such an effort to Sega's coin-op arcade game is ridiculous, or are you just normally this prejudiced against anything on a console. All I can say is....wake up and smell the coffee... Randy
>Cause its about as realistic as DAYTONA. Its fun dont get me wrong but it >cant compare to F1GP2 inrealism. But thats not the games aim, so I cant >critisize it. To rebut, here's what the designers of the game are saying: "* Controllers - Standard, NeGcon and the new Mad Catz analogue steering wheel and pedals combo. Memory card support - for best times, season details, car set-up and replays" --- Did DAYTONA let you do custom car setups and save them? NO! * We have signed the rights for the PlayStation to do the official 1996 Formula One licence - Licensed by FOCA to Fuji Television. This means we will be representing all 13 teams taken from the 1995 season, with the 35 drivers that raced during the year. All 17 circuits will be available to race. -- Did DAYTONA represent real Nascar circuits and teams? NO! * We are working with a leading Formula One team to assist with the game dynamics, ensuring the game is accurate as well as playable. -- DAYTONA? Yeah right. * Grand Prix mode for the advanced driver, with realistic car handling, is based on telemetry data taken from Formula One cars. Options include race strategy, tyre and refuelling stops, car set-up options, etc. -- Did DAYTONA have this stuff? no! On either mode, choose to practice, quick race or go for the whole championship. Select whether you want collision damage, qualifying, statistically accurate, dynamic weather conditions... -- Oh yeah..sounds like DAYTONA to me! NOT. * In-car sound effects are taken from a DAT recorder physically strapped to a drivers body. External track-side and pit lane sounds are also included. Dynamic calculated Doppler effects for TV cameras, overtaking and in car to give the game a very realistic feel. -- Oh but its only as realistic as DAYTONA, right?! And from Sim Racing News: "The Jordan assistance will be wide-ranging, and help in many areas of development. For example, the engineers and mechanics will be advising of the simulation, set-up and technical sides of the product; the Jordan drivers will give their input into the realism of the game. Sounds are being recorded from both inside and outside the car, and the pit crew will be giving the games developers a special motion captured performance! " Still think the game will only be as realistic as Sega's DAYTONA?! More from Sim Racing News:: "That helpful team was Eddie Jordan's B&H Total Jordan Peugeot Grand Prix team and we are very grateful to them for assisting with sim-racing as they have. Apparently Rubens Barrichello is also a bit of a computer games fan, so maybe we'll have a chance to compare hotlaps with him after the game is released......more news later!" Richard Baxter, Associate Producer - Psygnosis, walked me through the game and some of its features. Folks, this aint just an arcade game, this also has a sim-mode that uses what seemed to be a very accurate physics model. To make sure they got this game right, Psygnosis teamed up with the B&H Total Jordan Peugeot Grand Prix Team to help in development. Anyone who gets the chance to play this sim would most likely agree with the above statements, this new game by Psygnosis/Bizarre Creations is sure to be one of the biggest hits for the Playstation, and if they do decide to go with a PC version, theyre sure to give F1GP2 a run for their money!!! Anyway, I think of hit you with enough ammunition -- so if you wish to continue insisting that its some silly arcade game that's no more realistic than DAYTONA, I strongly suggest you find some corroborating evidence or just admit that your post was nothing but anti-console-bigotry. Randy
There are three difficulty levels (I think).. arcade, as in accelerate the hell out of the car; another arcade which is harder; and simulation, where you have heaps of control over the car's setup. Same.. but it's a bit hard to resist when Playstations are 1/3 off at most places here in Melbourne, Aus.. I just hope that's the new retail price. -- []_.-' (Q_,._ http://netspace.net.au/~petert/ `(*)_[6]___(*)Z> Go Jacques Villeneuve!
Now, now - stop all this fighting... :) I'm going down for a full test-session this weekend, so the next issue of Sim Racing News will let you know EXACTLY how it drives - no conjecture, but actually how it is. "Just the facts ma'am" and all that. FWIW, from chatting with the team and learning how much they've put into this, I have no concern at all that I'll be disappointed - I'm really looking forward to it. Cheers! John _________________________________ __ _____| |_____ __ _________| |__| :| John Wallace | |__| |_________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____:/ Sim Racing News \.____|::|__| \ /_______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \._______\
Quoted text (8 lines)>Why in all the screen shots from this F1 game is always so dark. The >shadows are so strong? Is it a play station inheritance, or Psygonis >just like it dark? >But it looks good anyway. It's nice to see a totally different approach >to write this game. >Does anyone know how much the game and the steering whell will cost in >UK when it comes out? I think whatever it is , it will be a much better >deal than GP2.
Jeff, In reply to your and Kyle's queries about the darkness of the screenshots, it's a result of the way they are taken, and we've no idea why it happens! The shots are captured from the direct scart feed to the TV/monitor from a development kit, as it's easier to save them to the PC hard drive that way. Unfortunately, this method produces these dark images - the image is the same quality and res. as a standard screen-grab, but for some reason comes out darker. We wouldn't feel right touching up the shots ourselves - but some web-sites have obviously lightened the shots up to clarify the image. Obviously, when you're playing it on the PlayStation, the brightness is fine! When I post the image files to the binaries group, I'll post all of them at full res., and try to lighten a couple to the correct brightness level. As for price, the PlayStation is now $199 (less than 199 in the UK), the Mad Katz wheel and pedals are about $70, but I have no idea yet about the Per4mer wheel. Also available is the NegCon analogue controller, which twists centrally to simulate a wheel - and is surprisingly effective. The game price has not been fixed, but it should be comparable to other PlayStation games. Sarah *** Bizarre Creations ***
Barry Fen 24 Jun 1996#323106
What's the chance that you will be supporting the Thrustmaster line of steering wheels for the ump*** PC owners that are going to convert to the Playstation?
>Randy Magruder >Do i sense tears? > Man you must be waiting for this game like you wait to lose your >***ity. You know as little on this game as me. I dont really give a So, you admit that when you said in your initial post: > Cause its about as realistic as DAYTONA. Its fun dont get me wrong but it > cant compare to F1GP2 inrealism. But thats not the games aim, so I cant > critisize it. You were basically talking a load of rubbish, because you've never played it. And let's face it, graphics doth not a sim make. I see. And when Revs came out, the track record of computer sims was already excellent? I think not. And when F1GP came out, it was no big wow, because we already had Indy500? I think not. Oh for ALL usenet groups to be moderated.... William

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy