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Rec.Autos.Simulators Archive

console driving games

6 posts by 5 people · 15 Jun 1998 - 18 Jun 1998

I want to buy either a Nintendo 64 or a Playstation. The deciding factor is which system has the best driving game. I've seen ads for GP for playstation and that looks like the perfect game for me. Is there a similar game for Nintendo? If so, which one is better?
ymenard 15 Jun 1998#411397
>I want to buy either a Nintendo 64 or a Playstation. The deciding >factor is which system has the best driving game. I've seen ads for GP >for playstation and that looks like the perfect game for me. Is there a >similar game for Nintendo? If so, which one is better? You are really into racing games ?? Don't bother with the "N" word. It is cursed among the driving game fans. There is SEVERAL great racing games for the Playstation. All the Need4Speed series, Gran Turismo (<-- You should buy the PSX only for that), Nascar Racing by Papyrus, Formula1:97 by Psygnosis (even the first version is great). Nintendo has zero, nadda, zip interest in racing games. They lack of good racing physics and depth of game. Darn the best racing game I saw for ALL the Nintendo platforms (NES, GameBoy, SNES, N64) is RC-ProAM around 1988. Heck after it's MarioKart (the only thing that makes me run ANY NES platform). So don't bother for the N64 if you are into racing games. - Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) - Official Mentally retarded guy of r.a.s. - Member of the r.a.s. Ego-maniac club - Excuse me for my English (I'm French speaking) - Excuse me for being provocative (I'm dumb speaking) - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
The list of driving games that hold the interest of this PC-biased guy on the PSX is large: V-Rally Formula 1 '97 Gran Turismo Need for Speed III Porsche Challenge TOCA Touring Cars And the soon to be released Colin McRae Rally should also be a winner. On the Nintendo systems there is... er... um... some guy named Mario driving a toy cart around. No comparison. Play Station and some form of analog controller. The Dual Shock controller is surprisingly good, and compatible with at least GT, NFS3 and F197 : I want to buy either a Nintendo 64 or a Playstation. The deciding : factor is which system has the best driving game. I've seen ads for GP : for playstation and that looks like the perfect game for me. Is there a : similar game for Nintendo? If so, which one is better? : :
Zonky 17 Jun 1998#411529
>I'm wondering... do you *ever* have anything positive to say? Your >name seems to be attached to most of the flames I've read lately. Actually i have plenty of positive things to say. Expecially on the issue of Console V PC. I've grown to appreciate the two as quite seperate fields. Never the less, respective of the merits of either system, if you arelooking for a simulation, a console - PSX or N64 is not the right purchase. I love my PSX - it's great for action games, Bushido Blade, Time Crisis- etc. But despite the plethora of driving games for PSX, i've only found one which has managed to hold my interest- GT. (actually, as a side noite, my boss took this home, played it, and expressed the opinion it's all to typical of Computer attempts at driving at high speed. Simply not realistic. - in a previous life;) he was a professional racing driver, and his current car in a race-prepared porsche. I dare saw that makes him more qualified than most of us to make a comment on the handling realism in GT. Not that i find it bad or anything- i do enjoy the game. I'm just begining to find the racing part - well.. a little ho-hum, actually.
Quoted text (8 lines)>: >Path: >: > >: Well, consider this if you have a PC >: >: >The list of driving games that hold the interest of this PC-biased >: >guy on the PSX is large: >: >V-Rally >: - BAd game all around. I really regretted buying this turkey.
Hmm, i'd have to go with the way the cars handle and the simply ludicrious, 1mm off the tarmac/dirt and your car jumps into a fit of spins. Silly arcade-style time countdown. and hmmm, it hasn't grasped the Interest of either of the Europress rally games for PC. Granted, but i can guarantee you that no one here is using a PSX to access r.a.s. I'm not advocating PC over PSX- they have seperate areas which both are better at- and one of them is driving sims. again, see above. N64 is staying perenial doggy-doo, because Nintendo grossly underestimated who the hell the console targetmarket is today. Question is why anyone hasn't wacked a riva128 into a Notebook...
Garre 17 Jun 1998#411530
No kidding. What's his name? Where did he race? IMSA, SCCA? Garret
: : Actually i have plenty of positive things to say. Expecially on the issue of : Console V PC. I've grown to appreciate the two as quite seperate fields. : Never the less, respective of the merits of either system, if you arelooking : for a simulation, a console - PSX or N64 is not the right purchase. : I love my PSX - it's great for action games, Bushido Blade, Time Crisis- etc. : But despite the plethora of driving games for PSX, i've only found one which : has managed to hold my interest- GT. : Look at the subject of the message. The original post asked merely "which console has the best driving GAMES". I extended this discussion to suggest that some of the more recent driving games on the PSX blur the line between arcade racers like Rage Racer and full-on sims like GP2 etc. And I still maintain that a PSX is money well spent for the more serious "sim"-oriented racer. Especially so if this person doesn't own a bleeding-edge PC. : (actually, as a side note, my boss took this home, played it, and expressed : the opinion it's all to typical of Computer attempts at driving at high : speed. : Simply not realistic. - in a previous life;) he was a professional : racing driver, and his current car is a race-prepared porsche. I dare : say that makes him more qualified than : most of us to make a comment on the handling realism in GT. : But you haven't said what he thinks of PC sims... so it's moot. And if we are going to start "name dropping", in my previous and current life, I competed in a variety of rallies and autocrosses (Solo 1 and Solo 2) in a modified Corolla (Levin) GT-S. If I select the Toyota AE-86 Levin from the used cars in GT, then start modifying it, it "feels" right based on my experience. No game, on a PC, PSX, or SGI is going to capture the "seat of the pants" aspect of driving, but GT does a good job, as does NFS3 to some extent. *All* sims have their compromises. (re: V-Rally): : : Hmm, i'd have to go with the way the cars handle and the simply ludicrious, : 1mm off the tarmac/dirt and your car jumps into a fit of spins. Silly : arcade-style time countdown. and hmmm, it hasn't grasped the Interest of : either of the Europress rally games for PC. : 1. I hope you were using an analog controller and were playing on the highest level - makes a big difference. 2. The cars only jump if you hit something fairly solid. I can easily motor down the embankment on the inside of a hairpin and back up the other side. The lame Europress offerings are much worse in this respect. Touch a tuft of grass and you barrel roll down the road in Network Q. Touch another car in IRC and you spin like you're on a giant trackball. Touch the verge in IRC and you do gymnastic somersaults (and the view switches out to the outside view). The cars in Network Q and IRC exhibit very little if any trailing throttle oversteer, and the power bogs down unrealistically coming out of the corners. V-Rally was the top-selling racing game in Europe and there are dozens of web pages from "fans". I have found exactly *one* web page for Network Q and IRC. Having nothing else to play on my notebook, I sometimes boot up Network Q, but V-Rally is much more enjoyable to this ex-rally guy. But your argument is weak. For me, V-Rally does a much better job of putting me in a rally car, and judging by the numbers, a lot of other people agree. Still, I'm sure I will shelve it when Colin McRae rally comes along, low-res PSX or high-res PC... whatever. : : Granted, but i can guarantee you that no one here is using a PSX to access : r.a.s. And I can guarantee you that many people are accessing R.A.S. using notebook (non-3d) computers, 486s, university-owned computers etc. To step up to a computer that will run today's sims means big $$$ for a lot of these people. The PSX kills my P166 notebook in terms of graphics, and my notebook was king of the hill half a year ago. : : I'm not advocating PC over PSX- they have seperate areas which both : are better at- and one of them is driving sims. : I think, with the recent batch of titles, the PSX *is* a serious player in the sim market. To me a sim has to be immersive, give me a sense of speed, make me feel like I am driving a car, offer me the thrill of racing etc. Setups are secondary, as I rarely tinkered with my rally and autocross cars. Just set them and forgot them. On their most difficult settings, the three PSX games that I mention (GT, NFS3, V-Rally) satisfy all of these requirements. Certainly the physics models are as accurate as ICR2, GP2, F1RS etc. All of these "big" sims also make concessions to simplification, be it "canned spins", no 3-D physics or whatever. All I ask for is a car that seems to do what it should. If a "sim" gives me a FWD car (stiffly sprung) that understeers under power and oversteers on trailing throttle, then they've got me hooked. Give me a powerful 4WD car that "hops" under power out of a corner, and things are really getting good. : >It has excellent graphics for a PSX game. The mountain course : >"feels" alot like the mountains around where I currently live : >(Swiss Alps) and the pursuit mode is something new. Of course : >the PC version will be better, but we weren't discussing PCs. : : again, see above. I'm sure when the PC version comes out, it will be gorgeous. But the PSX version is very immersive and I don't miss the higher resolution or cheesy "no-hands" steering wheel of a ***pit view. When I'm driving hard, I'm on top of my steering wheel. I've got upright shell-seats that get me up close and personal with the windshield, as all rally cars do. You can't drive from the laid back position that people think is sporty. So all I see is what's outside the windshield. Save for a little bit of the hood, it's just road... road that is flying by at a good clip. You know how I notice the speed? It's the relative motion of the gravel right at the front of my car, which I notice in my peripheral vision. Sort of like those universally panned "bumper cam" views. So one of the biggest criticisms of PSX games (no***pit view) is, to me, without substance. : >Remember, the original question was about consoles... : >I'm very happy that you have a killer PC with 3dfx. I'd : >love it if someone would make a 3dfx PCMCIA card, because : >there are no docking stations for my notebook with PCI : >slots. Given the choice between buying a PC for games : >and a Playstation, guess where my money is going? See, : >I'd like to have some money left over for mountain biking, : >snowboarding, travelling and other things that I do besides : >play games. : : Question is why anyone hasn't wacked a riva128 into a Notebook... Believe me, it has been asked many times. But have you seen the form factor of a typical notebook motherboard? No space. Or how about a PCMCIA card? Not enough room. Then there is the problem of heat, which is a big notebook killer, and power consumption, which is the other gold standard for notebooks. 3D chipsets like Voodoo are too big, too hot and too power hungry for a notebook. In the new Sony and IBM notebooks we are just starting to see on-board 3D accelerators, but they are nowhere near the performance of even a first generation PCI 3D card. : Stephen

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