Race Sim Central
Rec.Autos.Simulators Archive
Hardware / Consoles

Sony PlayStation 2

discussed in 152 posts, 1999-2005 · overall tone positive

Posts per month

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Key threads

  • GT4 E3 video sparks PS2 versus Xbox debate 2004-05-19 · 60 posts
    An E3 Gran Turismo 4 movie led to discussion about buying a PS2 just for GT, with many admitting they had done so for earlier GT games. The thread became a long console argument over Xbox versus PS2 graphics, sales figures, backward compatibility and the next-generation Xbox's rumoured PowerPC chip, with Steve Smith and Internet User trading barbs. A report that the Xbox outsold the PS2 in the US in April 2004 was posted.
  • Console versus PC sims: World of Outlaws Sprint Cars 2002-05-21 · 40 posts
    RB praised Ratbag's World of Outlaws Sprint Cars 2002 on PS2 as rivalling Papyrus's PC sims. This set off a long console-versus-PC debate: some argued consoles were killing true sims and that Gran Turismo was not a sim, while Nick, JM and BH defended GT and console racers as legitimate driving simulations.
  • Gran Turismo 4 screenshots and console versus PC 2003-05-03 · 92 posts
    Posters were impressed by near-photorealistic Gran Turismo 4 screenshots, though some suspected they were pre-rendered. The long thread debated GT3's handling, poor AI and small fields against PC sims like NR2003 and GTR2002, along with planned GT4 online play and Sony and Microsoft's console strategies.
  • Xbox or PS2? Project Gotham versus Gran Turismo 3 2002-03-21 · 33 posts
    Steve Crook-Dawkins asked whether to buy an Xbox or PS2 instead of upgrading his PC. Opinions split: some preferred the Xbox hardware and games like Project Gotham and RalliSport, while others found the PS2 had more good games. Most agreed that GT3 is 'sim-lite' while Project Gotham is an arcade racer, and Steve Smith mentioned writing a Motor Trend article on car games.
  • RalliSport Challenge on Xbox praised, sparking console debate 2002-03-18 · 42 posts
    Sinjin praised RalliSport Challenge on the Xbox for its graphics, hill climbs and accurate co-driver calls. Others found it twitchy or arcade-like and missed a cockpit view, and the thread widened into arguments about Halo, the Xbox controller and Xbox versus PS2 versus GameCube. It ended with some heated but mostly civil exchanges about console loyalties.
  • Is Gran Turismo 3 a sim or an arcade racer? 2002-03-07 · 44 posts
    A poster asked whether Gran Turismo 3 on the PS2 deserved to be called a sim, citing no true cockpit view, no damage and unrealistic fast cars. Most called it a sim-like game that is not a true sim, though several argued it is far from arcade and rewards proper driving technique in time trials. Side discussions covered F1 2001 on the PS2, Dreamcast titles like F355 Challenge, and whether consoles could run GPL-level physics.
  • Xbox price cut rumour and best console racing games 2002-09-06 · 62 posts
    Larry asked which Xbox racing game was best after rumours of a $149 price cut. Suggestions included NASCAR Heat 2002, Sega GT 2002, RalliSport Challenge and Project Gotham, while Steve Smith, researching a Motor Trend story, rated Gran Turismo 3 on PS2 the best console title despite criticism of its AI. The thread drifted into Linux on the Xbox, the DMCA, HDTV and the console wars.
  • GTA3 PC port impressions and console design gripes 2002-05-23 · 186 posts
    Destroy reviewed the PC release of Grand Theft Auto III, and others discussed analog controller support, mission saves and difficult missions. Eep2 complained about console-style elements in PC ports, which drew a long and increasingly abusive argument with name-calling and killfile announcements across many cross-posted messages.
  • Steve Smith tries GT3 and asks about PS2 wheels 2002-05-29 · 21 posts
    Steve Smith, preparing a racing game review for Motor Trend, described his first console experience with GT3 and asked about wheels. Replies explained that the PS2, not the Xbox, supports USB wheels such as the Logitech Wingman FF GP and Thrustmaster Ferrari, and that a wheel improved GT3.
  • Why would a PC sim racer buy a console? 2002-03-13 · 40 posts
    Glaspak asked why sim racers would buy a console. Replies cited fixed hardware with no driver conflicts or upgrades, living-room and social play, non-racing games, and good titles such as GT3 and F355 Challenge on the Dreamcast. Others argued that consoles lack mods, patches and proper wheel support, and most concluded there was room for both.
  • Pessimism over the supposed revival of sim racing 2005-10-11 · 53 posts
    ymenard argued that the so-called revival was hollow, citing tiny rFactor online numbers and flaws in GTL and other sims. Replies discussed fragmentation across many titles, the rise of console sims like GT4 and Richard Burns Rally, NR2003 superspeedway pickup racing still drawing hundreds of players, and whether rFactor's mod potential would eventually draw everyone in. Some also discussed importing GT Legends from Sweden.
  • Steve Smith's first look at Gran Turismo 4 2005-02-25 · 72 posts
    Steve Smith posted a first look at Gran Turismo 4, praising it as the best console racer while criticising Sony for dropping online play. Others debated the weak AI, gamepad versus wheel use, PC wheel compatibility on the PS2, and the upcoming Forza. Joe62 and Smith argued at length about whether publishers would pay for online play in console games.
  • PlayStation 3 multi-processor chip and console future 2003-03-05 · 30 posts
    Steve Smith posted reports that the PlayStation 3 would use a chip with 72 processors and asked whether it meant the end of the Xbox. PS2 developer Sebastien Tixier said Sony's development tools were already poor and the PS3 would be harder to program, and others debated costs, storage and release timing.
  • PS2 or Xbox for racing and sports games 2003-02-11 · 47 posts
    Larry asked whether to buy a PS2 or Xbox for racing and sports. Steve Smith, citing his Motor Trend piece, favoured the PS2 for force feedback wheel support and Gran Turismo 3, while others preferred the Xbox for graphics and Xbox Live online play. The thread turned into a debate about Xbox Live subscriber numbers and Microsoft's console losses.
  • Will EA's NASCAR Thunder 2002 for PS2 be a sim? 2001-10-14 · 25 posts
    Joe Marques suggested that, given EA's improved F1 2001 on PS2, NASCAR Thunder 2002 might also bring realistic physics. Cliff Roman and Biz argued that a console game without online racing could never be a true NASCAR sim, and the exchange became heated before Marques backed off. Posters also confirmed PS2 wheels support real force feedback.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1999731positive (+0.57)
200032136positive (+0.22)
20012433mixed (+0.00)
200248235positive (+0.42)
20031975mixed (+0.11)
20041353mixed (+0.15)
2005935negative (-0.33)

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