From a siliconvalley.com news story:
"With the PS3, Sony will apparently put 72 processors on a single chip:
eight PowerPC microprocessors, each of which controls eight auxiliary
processors.
"Using sophisticated software to manage the workload, the PowerPC processors
will divide complicated problems into smaller tasks and tap as many of the
auxiliary processors as necessary to tackle them.
"...Sony and its partners believe that if they can coordinate those
processors at maximum efficiency, the PS3 will be able to process a trillion
math operations per second -- the equivalent of 100 Intel Pentium 4 chips
and 1,000 times faster than processing power of the PS2."
Or abt. 500 times faster than the Xbox.
PlayStation 3 multi-processor chip and console future
Steve Smith posted reports that the PlayStation 3 would use a chip with 72 processors and asked whether it meant the end of the Xbox. PS2 developer Sebastien Tixier said Sony's development tools were already poor and the PS3 would be harder to program, and others debated costs, storage and release timing.
With Sebastien Tixier (Eden Studios)
industry/businessrumour/speculation
Automated summary.
In a word no.
Microsoft has had an Xbox 2 ready to go for sometime now just waiting to see
what Sony comes up with next. They may adjust it a little after seeing the
PS3, but they are far from dead.
MadDAWG
On Wed, 05 Mar 2003 13:34:52 GMT, "Steve Smith"
<[email hidden]> wrote:
>From a siliconvalley.com news story:
>
>"With the PS3, Sony will apparently put 72 processors on a single chip:
>and 1,000 times faster than processing power of the PS2."
>
>Or abt. 500 times faster than the Xbox.
Damn, and 4 times more time to program it :(
Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24 Monster:-124.44
LFS GTI Online 1:30:62
LFS GTI Offline (HLVC) 1:31:14
In article <02n9a.16172$[email hidden]>, ssmith12
@rochester.rr.com says...
Either my calendar is slow or it really isn't April 1 yet...
--
__________________________
Todd Walker
http://twalker.d2g.com
__________________________
Quoted text (16 lines)
> From a siliconvalley.com news story: > > "With the PS3, Sony will apparently put 72 processors on a single chip: > eight PowerPC microprocessors, each of which controls eight auxiliary > processors. > > "Using sophisticated software to manage the workload, the PowerPC processors > will divide complicated problems into smaller tasks and tap as many of the > auxiliary processors as necessary to tackle them. > > "...Sony and its partners believe that if they can coordinate those > processors at maximum efficiency, the PS3 will be able to process a trillion > math operations per second -- the equivalent of 100 Intel Pentium 4 chips > and 1,000 times faster than processing power of the PS2." > > Or abt. 500 times faster than the Xbox.Massively parallel computers have been around for a long time in industry,
mostly they are used for CAE and CFD type things. The software complexity
is handled by writing compilers which are intelligent enough to parallelize
things behind the scenes, transparently to the programmer. If Sony will
step up to providing an adequate SDK with a compiler that can parallelize
things like sound and video processing for you, it shouldn't be a problem.
"Sebastien Tixier" <stixier@wanadoo[NO_SPAM].fr> wrote in message
news:[email hidden]...
Quoted text (11 lines)
> > Damn, and 4 times more time to program it :( > > > Sebastien TIXIER - Game Developer > Dynamics and Car Physics > http://www.eden-studios.fr > GPLRank Normal:-44.24 Monster:-124.44 > LFS GTI Online 1:30:62 > LFS GTI Offline (HLVC) 1:31:14 >On Wed, 5 Mar 2003 10:32:18 -0500, "Haqsau" <[email hidden]>
wrote:
>Massively parallel computers have been around for a long time in industry,
>mostly they are used for CAE and CFD type things. The software complexity
>is handled by writing compilers which are intelligent enough to parallelize
>things behind the scenes, transparently to the programmer. If Sony will
>step up to providing an adequate SDK with a compiler that can parallelize
>things like sound and video processing for you, it shouldn't be a problem.
As a game developer on PS2, i have to say that Sony dont have adequate
SDK.
PS2 is not "massively" parralel, but have a 5 processors :
-CPU floating point op,etc..
-GS Graphic Synthetiseur
-VU0 Vector Unit 0
-VU1 Vector Unit 1 ( directly connected to GS )
-IOP In/Out Processor ( sound, devices , dvdrom )
everything connected with a 300mgzhz 128bit DMA .
If Sony doesn't change its politics with game developer, the PS3 will
be very difficult to program. The PS2 ISalready difficult to program
compare to a XBOX or a GameCube.
Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24 Monster:-124.44
LFS GTI Online 1:30:62
LFS GTI Offline (HLVC) 1:31:14
On Wed, 05 Mar 2003 13:34:52 GMT, "Steve Smith"
<[email hidden]> wrote:
>Or abt. 500 times faster than the Xbox.
How does it stack up to the Xbox 2. Last I heard, the X2 was due out
in 2005, the PS3 and successor to the GC in 2006. Could have changed
of course (I love ridiculously far off planned release dates).
Is Sony planning on adding a harddrive or do they want to assrape us
for $25 8mb memory sticks again?
Jason
WOW! Can I add a keyboard so I can run Wordperfect 4.2 for DOS?
"Steve Smith" <[email hidden]> wrote in message news:<02n9a.16172$[email hidden]>...
Quoted text (16 lines)
> From a siliconvalley.com news story: > > "With the PS3, Sony will apparently put 72 processors on a single chip: > eight PowerPC microprocessors, each of which controls eight auxiliary > processors. > > "Using sophisticated software to manage the workload, the PowerPC processors > will divide complicated problems into smaller tasks and tap as many of the > auxiliary processors as necessary to tackle them. > > "...Sony and its partners believe that if they can coordinate those > processors at maximum efficiency, the PS3 will be able to process a trillion > math operations per second -- the equivalent of 100 Intel Pentium 4 chips > and 1,000 times faster than processing power of the PS2." > > Or abt. 500 times faster than the Xbox.My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a lower
price point) in stores before Xmas. That would tend to indicate both the
PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) will
roll out before Xmas '04. Exciting times, huh?
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> On Wed, 05 Mar 2003 13:34:52 GMT, "Steve Smith" > <[email hidden]> wrote: > > >Or abt. 500 times faster than the Xbox. > > How does it stack up to the Xbox 2. Last I heard, the X2 was due out > in 2005, the PS3 and successor to the GC in 2006. Could have changed > of course (I love ridiculously far off planned release dates). > > Is Sony planning on adding a harddrive or do they want to assrape us > for $25 8mb memory sticks again? > > JasonXBOX Lite is not XBOX Next, 2 different things all together. Xbox Lite is
just a stripped down version of the current XBOX.
Most say PS3 XBOX2 is sometime 2005-2006.
"Steve Smith" <[email hidden]> wrote in message
news:qHs9a.9982$[email hidden]...
Quoted text (22 lines)
> My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a lower > price point) in stores before Xmas. That would tend to indicate both the > PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) will > roll out before Xmas '04. Exciting times, huh? > > "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Wed, 05 Mar 2003 13:34:52 GMT, "Steve Smith" > > <[email hidden]> wrote: > > > > >Or abt. 500 times faster than the Xbox. > > > > How does it stack up to the Xbox 2. Last I heard, the X2 was due out > > in 2005, the PS3 and successor to the GC in 2006. Could have changed > > of course (I love ridiculously far off planned release dates). > > > > Is Sony planning on adding a harddrive or do they want to assrape us > > for $25 8mb memory sticks again? > > > > Jason > >Hopefully it was clear that I meant the "massively parallel" comment in
regards to PS3, not PS2. And if the complexity goes up that much I don't
see how they will have any choice but to step up to doing a better SDK.
Besides, Sony's SDK isn't really the only choice is it? On PS2 I believe
you can use Renderware instead. So if Sony won't step up to the plate maybe
somebody else will.
"Sebastien Tixier" <stixier@wanadoo[NO_SPAM].fr> wrote in message
news:[email hidden]...
>
> As a game developer on PS2, i have to say that Sony dont have adequate
> SDK.
>
> PS2 is not "massively" parralel, but have a 5 processors :
>
1. they still arn't sure if they can do it and 2. Programing will be a gut
ache and i dought many programmers will take the time. 3. with all that
proccessing power how big will the games be and on what type of cd will it
come and 4. i have also heard that the p3 is no longer looking at being a
concole machine, its being developed simular to a settop box that will
handle every need of the home.
"Steve Smith" <[email hidden]> wrote in message
news:02n9a.16172$[email hidden]...
processors
> will divide complicated problems into smaller tasks and tap as many of the
> auxiliary processors as necessary to tackle them.
>
> "...Sony and its partners believe that if they can coordinate those
> processors at maximum efficiency, the PS3 will be able to process atrillion
> math operations per second -- the equivalent of 100 Intel Pentium 4 chips
> and 1,000 times faster than processing power of the PS2."
>
> Or abt. 500 times faster than the Xbox.
>
>
Quoted text (7 lines)
> From a siliconvalley.com news story: > > "With the PS3, Sony will apparently put 72 processors on a single chip: > eight PowerPC microprocessors, each of which controls eight auxiliary > processors. > > "Using sophisticated software to manage the workload, the PowerPCOn Wed, 05 Mar 2003 20:00:22 GMT, "Steve Smith"
<[email hidden]> wrote:
>My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a lower
>price point) in stores before Xmas. That would tend to indicate both the
>PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) will
>roll out before Xmas '04. Exciting times, huh?
Damn.
The other thing I'm wondering is how much a machine with 72 RISC chips
is going to cost. Even if they sell at half or one third of the cost
to build, that's got to be like $3k to 4k at least... Not to mention
the cooling requirements, the mainframe-sized case, etc. Sounds like
a killer machine if what they're proposing is true, but just looking
at how much similar RISC solutions (well as close as we can get, like
a fully loaded Sunfire) cost, I dunno.
Jason
On Wed, 5 Mar 2003 17:41:03 -0500, "Haqsau" <[email hidden]>
wrote:
>Hopefully it was clear that I meant the "massively parallel" comment in
>regards to PS3, not PS2.
I understood that, i just wanted to tell that the PS2 is alread a
parallel machine.
>And if the complexity goes up that much I don't
>see how they will have any choice but to step up to doing a better SDK.
>Besides, Sony's SDK isn't really the only choice is it? On PS2 I believe
>you can use Renderware instead. So if Sony won't step up to the plate maybe
>somebody else will.
Renderware .. :) Rednerware is a great tool, but it cant compete with
a 3D engine developed internaly. Look at GTA3, its a shame the frame
rate often slow down to 15fps.
Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24 Monster:-124.44
LFS GTI Online 1:30:62
LFS GTI Offline (HLVC) 1:31:14
'k - I admit it: I edited out a comment from Epic Games saying that
programming for the PS3 looks to be a LOT more difficult.
"Haqsau" <[email hidden]> wrote in message
news:b45udt$1sr8u2$[email hidden]...
> Hopefully it was clear that I meant the "massively parallel" comment in
> regards to PS3, not PS2. And if the complexity goes up that much I don't
> see how they will have any choice but to step up to doing a better SDK.
> Besides, Sony's SDK isn't really the only choice is it? On PS2 I believe
> you can use Renderware instead. So if Sony won't step up to the platemaybe
Quoted text (13 lines)
> somebody else will. > > "Sebastien Tixier" <stixier@wanadoo[NO_SPAM].fr> wrote in message > news:[email hidden]... > > > > As a game developer on PS2, i have to say that Sony dont have adequate > > SDK. > > > > PS2 is not "massively" parralel, but have a 5 processors : > > > > >Sony wouldn't be doing this if the PS3 was going to cost MORE. As rich as
Sony is, they know they can't bleed MS to death by underpricing/dumping the
PS2/3 (MS is losing a billion bucks a year on the Xbox - at this rate,
they'll be broke by A.D. 2400!) Chips are cheap. HDs are expensive. My
guess is they'll be using something like Flash memory in the nextgen
consoles. Like the hoary razor-blade paradigm, the h/w will come down to
$100 and they'll have to score some MAJOR hits with $25-$40 games. This is
where Sony shines...and where MS is weak. Which is why Sony will rule the
currently contested turf, and MS will move upscale, positioning the Xbox 2
as a living-room device, a PC-TV convergence appliance. Can MS succeed
here? Watch BMW and wireless convergence devices (cells, PDAs). If MS can
get BMW's UI back on track, they might be able to win the battle for yer
couch.
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> On Wed, 05 Mar 2003 20:00:22 GMT, "Steve Smith" > <[email hidden]> wrote: > > >My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a lower > >price point) in stores before Xmas. That would tend to indicate both the > >PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) will > >roll out before Xmas '04. Exciting times, huh? > > Damn. > > The other thing I'm wondering is how much a machine with 72 RISC chips > is going to cost. Even if they sell at half or one third of the cost > to build, that's got to be like $3k to 4k at least... Not to mention > the cooling requirements, the mainframe-sized case, etc. Sounds like > a killer machine if what they're proposing is true, but just looking > at how much similar RISC solutions (well as close as we can get, like > a fully loaded Sunfire) cost, I dunno. > > JasonNo, but you'll be able to run Office 3000 (referring to the price, not the
next millennium).
"nathantw" <[email hidden]> wrote in message
news:[email hidden]...
> WOW! Can I add a keyboard so I can run Wordperfect 4.2 for DOS?
>
> "Steve Smith" <[email hidden]> wrote in messagenews:<02n9a.16172$[email hidden]>...
processors
> > will divide complicated problems into smaller tasks and tap as many ofthe
> > auxiliary processors as necessary to tackle them.
> >
> > "...Sony and its partners believe that if they can coordinate those
> > processors at maximum efficiency, the PS3 will be able to process atrillion
> > math operations per second -- the equivalent of 100 Intel Pentium 4chips
> > and 1,000 times faster than processing power of the PS2."
> >
> > Or abt. 500 times faster than the Xbox.
Quoted text (7 lines)
> > From a siliconvalley.com news story: > > > > "With the PS3, Sony will apparently put 72 processors on a single chip: > > eight PowerPC microprocessors, each of which controls eight auxiliary > > processors. > > > > "Using sophisticated software to manage the workload, the PowerPC1. They can...and will.
2. When a game like Gran Turismo can gross over a billion U.S. dollars, it's
worth the "gut ache".
3. Blue laser.
4. No, that's the Xbox 2.
"Hoefsy" <[email hidden]> wrote in message
news:3e668c92$0$13169$[email hidden]...
the
> > auxiliary processors as necessary to tackle them.
> >
> > "...Sony and its partners believe that if they can coordinate those
> > processors at maximum efficiency, the PS3 will be able to process a
> trillion
> > math operations per second -- the equivalent of 100 Intel Pentium 4chips
Quoted text (17 lines)
> 1. they still arn't sure if they can do it and 2. Programing will be a gut > ache and i dought many programmers will take the time. 3. with all that > proccessing power how big will the games be and on what type of cd will it > come and 4. i have also heard that the p3 is no longer looking at being a > concole machine, its being developed simular to a settop box that will > handle every need of the home. > "Steve Smith" <[email hidden]> wrote in message > news:02n9a.16172$[email hidden]... > > From a siliconvalley.com news story: > > > > "With the PS3, Sony will apparently put 72 processors on a single chip: > > eight PowerPC microprocessors, each of which controls eight auxiliary > > processors. > > > > "Using sophisticated software to manage the workload, the PowerPC > processors > > will divide complicated problems into smaller tasks and tap as many ofQuoted text (7 lines)
> > and 1,000 times faster than processing power of the PS2." > > > > Or abt. 500 times faster than the Xbox. > > > > > >"Chips are cheap. HDs are expensive"
Every look at the cost of flash memory compared to HD memory lately? HD are
much cheaper.
"Steve Smith" <[email hidden]> wrote in message
news:5ZG9a.2445$[email hidden]...
> Sony wouldn't be doing this if the PS3 was going to cost MORE. As rich as
> Sony is, they know they can't bleed MS to death by underpricing/dumpingthe
> PS2/3 (MS is losing a billion bucks a year on the Xbox - at this rate,
> they'll be broke by A.D. 2400!) Chips are cheap. HDs are expensive. My
> guess is they'll be using something like Flash memory in the nextgen
> consoles. Like the hoary razor-blade paradigm, the h/w will come down to
> $100 and they'll have to score some MAJOR hits with $25-$40 games. Thisis
> where Sony shines...and where MS is weak. Which is why Sony will rule the
> currently contested turf, and MS will move upscale, positioning the Xbox 2
> as a living-room device, a PC-TV convergence appliance. Can MS succeed
> here? Watch BMW and wireless convergence devices (cells, PDAs). If MScan
lower
> > >price point) in stores before Xmas. That would tend to indicate boththe
> > >PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All)will
Quoted text (9 lines)
> get BMW's UI back on track, they might be able to win the battle for yer > couch. > > "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Wed, 05 Mar 2003 20:00:22 GMT, "Steve Smith" > > <[email hidden]> wrote: > > > > >My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with aQuoted text (15 lines)
> > >roll out before Xmas '04. Exciting times, huh? > > > > Damn. > > > > The other thing I'm wondering is how much a machine with 72 RISC chips > > is going to cost. Even if they sell at half or one third of the cost > > to build, that's got to be like $3k to 4k at least... Not to mention > > the cooling requirements, the mainframe-sized case, etc. Sounds like > > a killer machine if what they're proposing is true, but just looking > > at how much similar RISC solutions (well as close as we can get, like > > a fully loaded Sunfire) cost, I dunno. > > > > Jason > >No need for blue laser, current games don't fill DVDs as is, lots of room to
work with yet on current media.
"Steve Smith" <[email hidden]> wrote in message
news:b0H9a.2447$[email hidden]...
> 1. They can...and will.
>
> 2. When a game like Gran Turismo can gross over a billion U.S. dollars,it's
gut
> > ache and i dought many programmers will take the time. 3. with all that
> > proccessing power how big will the games be and on what type of cd willit
> > come and 4. i have also heard that the p3 is no longer looking at beinga
chip:
Quoted text (9 lines)
> worth the "gut ache". > > 3. Blue laser. > > 4. No, that's the Xbox 2. > > "Hoefsy" <[email hidden]> wrote in message > news:3e668c92$0$13169$[email hidden]... > > 1. they still arn't sure if they can do it and 2. Programing will be aQuoted text (7 lines)
> > concole machine, its being developed simular to a settop box that will > > handle every need of the home. > > "Steve Smith" <[email hidden]> wrote in message > > news:02n9a.16172$[email hidden]... > > > From a siliconvalley.com news story: > > > > > > "With the PS3, Sony will apparently put 72 processors on a singleQuoted text (23 lines)
> > > eight PowerPC microprocessors, each of which controls eight auxiliary > > > processors. > > > > > > "Using sophisticated software to manage the workload, the PowerPC > > processors > > > will divide complicated problems into smaller tasks and tap as many of > the > > > auxiliary processors as necessary to tackle them. > > > > > > "...Sony and its partners believe that if they can coordinate those > > > processors at maximum efficiency, the PS3 will be able to process a > > trillion > > > math operations per second -- the equivalent of 100 Intel Pentium 4 > chips > > > and 1,000 times faster than processing power of the PS2." > > > > > > Or abt. 500 times faster than the Xbox. > > > > > > > > > > > >Yes, but HDs are near the end of their cycle; flash mem is at the beginning.
HDs aren't getting cheaper, they're getting bigger. There is a base cost in
gear like cases, motors, heads, etc. - all those 'spensive moving parts. So
we're not getting 80-Mb. HDs for $10, we're getting 80-Gb HDs for $100.
SSNV (solid-state non-volatile) mem will go the other way - we'll be getting
256-Mb. Flash cards for $10.
"Schooner" <[email hidden]> wrote in message
news:WfH9a.19075$[email hidden]...
> "Chips are cheap. HDs are expensive"
> Every look at the cost of flash memory compared to HD memory lately? HDare
> much cheaper.
>
> "Steve Smith" <[email hidden]> wrote in message
> news:5ZG9a.2445$[email hidden]...
> > Sony wouldn't be doing this if the PS3 was going to cost MORE. As richas
> > Sony is, they know they can't bleed MS to death by underpricing/dumping
> the
> > PS2/3 (MS is losing a billion bucks a year on the Xbox - at this rate,
> > they'll be broke by A.D. 2400!) Chips are cheap. HDs are expensive.My
> > guess is they'll be using something like Flash memory in the nextgen
> > consoles. Like the hoary razor-blade paradigm, the h/w will come downto
> > $100 and they'll have to score some MAJOR hits with $25-$40 games. This
> is
> > where Sony shines...and where MS is weak. Which is why Sony will rulethe
> > currently contested turf, and MS will move upscale, positioning the Xbox2
Quoted text (34 lines)
> > as a living-room device, a PC-TV convergence appliance. Can MS succeed > > here? Watch BMW and wireless convergence devices (cells, PDAs). If MS > can > > get BMW's UI back on track, they might be able to win the battle for yer > > couch. > > > > "Jason Moyer" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Wed, 05 Mar 2003 20:00:22 GMT, "Steve Smith" > > > <[email hidden]> wrote: > > > > > > >My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a > lower > > > >price point) in stores before Xmas. That would tend to indicate both > the > > > >PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) > will > > > >roll out before Xmas '04. Exciting times, huh? > > > > > > Damn. > > > > > > The other thing I'm wondering is how much a machine with 72 RISC chips > > > is going to cost. Even if they sell at half or one third of the cost > > > to build, that's got to be like $3k to 4k at least... Not to mention > > > the cooling requirements, the mainframe-sized case, etc. Sounds like > > > a killer machine if what they're proposing is true, but just looking > > > at how much similar RISC solutions (well as close as we can get, like > > > a fully loaded Sunfire) cost, I dunno. > > > > > > Jason > > > > > >With all that processing power, Sony will want to produce bigger games w/o
having to do a lot of extra programming. You could have a flite sim, for
example, with every square meter of the earth's surface (or at least that
already scanned by satellites) on the disk.
"Schooner" <[email hidden]> wrote in message
news:hhH9a.19077$[email hidden]...
> No need for blue laser, current games don't fill DVDs as is, lots of roomto
that
> > > proccessing power how big will the games be and on what type of cdwill
> it
> > > come and 4. i have also heard that the p3 is no longer looking atbeing
auxiliary
> > > > processors.
> > > >
> > > > "Using sophisticated software to manage the workload, the PowerPC
> > > processors
> > > > will divide complicated problems into smaller tasks and tap as manyof
Quoted text (19 lines)
> work with yet on current media. > > "Steve Smith" <[email hidden]> wrote in message > news:b0H9a.2447$[email hidden]... > > 1. They can...and will. > > > > 2. When a game like Gran Turismo can gross over a billion U.S. dollars, > it's > > worth the "gut ache". > > > > 3. Blue laser. > > > > 4. No, that's the Xbox 2. > > > > "Hoefsy" <[email hidden]> wrote in message > > news:3e668c92$0$13169$[email hidden]... > > > 1. they still arn't sure if they can do it and 2. Programing will be a > gut > > > ache and i dought many programmers will take the time. 3. with allQuoted text (10 lines)
> a > > > concole machine, its being developed simular to a settop box that will > > > handle every need of the home. > > > "Steve Smith" <[email hidden]> wrote in message > > > news:02n9a.16172$[email hidden]... > > > > From a siliconvalley.com news story: > > > > > > > > "With the PS3, Sony will apparently put 72 processors on a single > chip: > > > > eight PowerPC microprocessors, each of which controls eightQuoted text (19 lines)
> > the > > > > auxiliary processors as necessary to tackle them. > > > > > > > > "...Sony and its partners believe that if they can coordinate those > > > > processors at maximum efficiency, the PS3 will be able to process a > > > trillion > > > > math operations per second -- the equivalent of 100 Intel Pentium 4 > > chips > > > > and 1,000 times faster than processing power of the PS2." > > > > > > > > Or abt. 500 times faster than the Xbox. > > > > > > > > > > > > > > > > > > > >Yes eventually but not today or tomorrow, flash is still expensive which was
my point. If we are talking theory and 10 years down the road then fine but
not in the next year which is the timeframe for the next gen consoles to be
designed.
"Steve Smith" <[email hidden]> wrote in message
news:%MH9a.2355$[email hidden]...
> Yes, but HDs are near the end of their cycle; flash mem is at thebeginning.
> HDs aren't getting cheaper, they're getting bigger. There is a base costin
> gear like cases, motors, heads, etc. - all those 'spensive moving parts.So
> we're not getting 80-Mb. HDs for $10, we're getting 80-Gb HDs for $100.
> SSNV (solid-state non-volatile) mem will go the other way - we'll begetting
rich
> as
> > > Sony is, they know they can't bleed MS to death byunderpricing/dumping
This
> > is
> > > where Sony shines...and where MS is weak. Which is why Sony will rule
> the
> > > currently contested turf, and MS will move upscale, positioning theXbox
> 2
> > > as a living-room device, a PC-TV convergence appliance. Can MSsucceed
> > > here? Watch BMW and wireless convergence devices (cells, PDAs). IfMS
> > can
> > > get BMW's UI back on track, they might be able to win the battle foryer
both
chips
> > > > is going to cost. Even if they sell at half or one third of thecost
> > > > to build, that's got to be like $3k to 4k at least... Not tomention
> > > > the cooling requirements, the mainframe-sized case, etc. Soundslike
> > > > a killer machine if what they're proposing is true, but just looking
> > > > at how much similar RISC solutions (well as close as we can get,like
Quoted text (12 lines)
> 256-Mb. Flash cards for $10. > > "Schooner" <[email hidden]> wrote in message > news:WfH9a.19075$[email hidden]... > > "Chips are cheap. HDs are expensive" > > Every look at the cost of flash memory compared to HD memory lately? HD > are > > much cheaper. > > > > "Steve Smith" <[email hidden]> wrote in message > > news:5ZG9a.2445$[email hidden]... > > > Sony wouldn't be doing this if the PS3 was going to cost MORE. AsQuoted text (8 lines)
> > the > > > PS2/3 (MS is losing a billion bucks a year on the Xbox - at this rate, > > > they'll be broke by A.D. 2400!) Chips are cheap. HDs are expensive. > My > > > guess is they'll be using something like Flash memory in the nextgen > > > consoles. Like the hoary razor-blade paradigm, the h/w will come down > to > > > $100 and they'll have to score some MAJOR hits with $25-$40 games.Quoted text (10 lines)
> > > couch. > > > > > > "Jason Moyer" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > On Wed, 05 Mar 2003 20:00:22 GMT, "Steve Smith" > > > > <[email hidden]> wrote: > > > > > > > > >My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a > > lower > > > > >price point) in stores before Xmas. That would tend to indicateQuoted text (8 lines)
> > the > > > > >PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) > > will > > > > >roll out before Xmas '04. Exciting times, huh? > > > > > > > > Damn. > > > > > > > > The other thing I'm wondering is how much a machine with 72 RISCQuoted text (9 lines)
> > > > a fully loaded Sunfire) cost, I dunno. > > > > > > > > Jason > > > > > > > > > > > >Not all storage pricing is based on 'reality'. Much of it is based on
'perceived value'.
Larry
"Schooner" <[email hidden]> wrote in message
news:WfH9a.19075$[email hidden]...
> "Chips are cheap. HDs are expensive"
> Every look at the cost of flash memory compared to HD memory lately? HDare
> much cheaper.
>
> "Steve Smith" <[email hidden]> wrote in message
> news:5ZG9a.2445$[email hidden]...
> > Sony wouldn't be doing this if the PS3 was going to cost MORE. As richas
> > Sony is, they know they can't bleed MS to death by underpricing/dumping
> the
> > PS2/3 (MS is losing a billion bucks a year on the Xbox - at this rate,
> > they'll be broke by A.D. 2400!) Chips are cheap. HDs are expensive.My
> > guess is they'll be using something like Flash memory in the nextgen
> > consoles. Like the hoary razor-blade paradigm, the h/w will come downto
> > $100 and they'll have to score some MAJOR hits with $25-$40 games. This
> is
> > where Sony shines...and where MS is weak. Which is why Sony will rulethe
> > currently contested turf, and MS will move upscale, positioning the Xbox2
Quoted text (34 lines)
> > as a living-room device, a PC-TV convergence appliance. Can MS succeed > > here? Watch BMW and wireless convergence devices (cells, PDAs). If MS > can > > get BMW's UI back on track, they might be able to win the battle for yer > > couch. > > > > "Jason Moyer" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Wed, 05 Mar 2003 20:00:22 GMT, "Steve Smith" > > > <[email hidden]> wrote: > > > > > > >My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a > lower > > > >price point) in stores before Xmas. That would tend to indicate both > the > > > >PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) > will > > > >roll out before Xmas '04. Exciting times, huh? > > > > > > Damn. > > > > > > The other thing I'm wondering is how much a machine with 72 RISC chips > > > is going to cost. Even if they sell at half or one third of the cost > > > to build, that's got to be like $3k to 4k at least... Not to mention > > > the cooling requirements, the mainframe-sized case, etc. Sounds like > > > a killer machine if what they're proposing is true, but just looking > > > at how much similar RISC solutions (well as close as we can get, like > > > a fully loaded Sunfire) cost, I dunno. > > > > > > Jason > > > > > >In re 4. (below), I should reiterate: Sony is at least as interested as
Microsoft in convergence...maybe more so. MS is opportunistic; Sony is
committed. This from Mercury news:
------------------
Besides the PlayStation 3 game console, Sony and its partners, IBM and
Toshiba, hope to use the same basic chip design -- which organizes small
groups of microprocessors to work together like bees in a hive -- for a
range of computing devices, from tiny handheld personal digital assistants
to the largest corporate servers.
If key technical hurdles are overcome, the "cell microprocessor" technology,
described in a patent Sony quietly secured in September, could help the
Japanese electronics giant achieve the industry's holy grail: a cheap,
all-in-one box for the home that can record television shows, surf the Net
in 3-D, play music and run movie-like video games.
------------------
"Steve Smith" <[email hidden]> wrote in message
news:b0H9a.2447$[email hidden]...
> 1. They can...and will.
>
> 2. When a game like Gran Turismo can gross over a billion U.S. dollars,it's
gut
> > ache and i dought many programmers will take the time. 3. with all that
> > proccessing power how big will the games be and on what type of cd willit
> > come and 4. i have also heard that the p3 is no longer looking at beinga
chip:
Quoted text (9 lines)
> worth the "gut ache". > > 3. Blue laser. > > 4. No, that's the Xbox 2. > > "Hoefsy" <[email hidden]> wrote in message > news:3e668c92$0$13169$[email hidden]... > > 1. they still arn't sure if they can do it and 2. Programing will be aQuoted text (7 lines)
> > concole machine, its being developed simular to a settop box that will > > handle every need of the home. > > "Steve Smith" <[email hidden]> wrote in message > > news:02n9a.16172$[email hidden]... > > > From a siliconvalley.com news story: > > > > > > "With the PS3, Sony will apparently put 72 processors on a singleQuoted text (23 lines)
> > > eight PowerPC microprocessors, each of which controls eight auxiliary > > > processors. > > > > > > "Using sophisticated software to manage the workload, the PowerPC > > processors > > > will divide complicated problems into smaller tasks and tap as many of > the > > > auxiliary processors as necessary to tackle them. > > > > > > "...Sony and its partners believe that if they can coordinate those > > > processors at maximum efficiency, the PS3 will be able to process a > > trillion > > > math operations per second -- the equivalent of 100 Intel Pentium 4 > chips > > > and 1,000 times faster than processing power of the PS2." > > > > > > Or abt. 500 times faster than the Xbox. > > > > > > > > > > > >read this article from WAY BACK when, may 2001 when wired first covered the
story of the ps3 and its forerunner, the GSCUBE.
http://www.wired.com/wired/archive/9.05/gs3.html
amazing stuff.
and as regards to SDRAM cards, the company i work for are aiming for an
early release of 2005 for our 5gig SDRAM cards, amazing things these, tiny
but mighty.
pez
"Steve Smith" <[email hidden]> wrote in message
news:02n9a.16172$[email hidden]...
processors
> will divide complicated problems into smaller tasks and tap as many of the
> auxiliary processors as necessary to tackle them.
>
> "...Sony and its partners believe that if they can coordinate those
> processors at maximum efficiency, the PS3 will be able to process atrillion
> math operations per second -- the equivalent of 100 Intel Pentium 4 chips
> and 1,000 times faster than processing power of the PS2."
>
> Or abt. 500 times faster than the Xbox.
>
>
Quoted text (7 lines)
> From a siliconvalley.com news story: > > "With the PS3, Sony will apparently put 72 processors on a single chip: > eight PowerPC microprocessors, each of which controls eight auxiliary > processors. > > "Using sophisticated software to manage the workload, the PowerPCOn Thu, 06 Mar 2003 12:14:57 GMT, "Steve Smith"
<[email hidden]> wrote:
>Sony wouldn't be doing this if the PS3 was going to cost MORE. As rich as
>Sony is, they know they can't bleed MS to death by underpricing/dumping the
>PS2/3 (MS is losing a billion bucks a year on the Xbox - at this rate,
>they'll be broke by A.D. 2400!) Chips are cheap. HDs are expensive.
Even if they were able to attain chips at the cost of $50 each (which
is a fraction of what RISC, chips, PowerPC in particular, cost to
manufacture), you'd be looking at $3600 for the CPU's alone. I highly
suspect that the 72-cpu thing is either a gag or mis-reported news (by
whomever you took that info from, not you).
Currently the most powerful machine you can buy (not counting
supercomputers here) in terms of sheer processing power is a Sunfire
15k which supports 106 1.2gHz UltraSparc III CPU's (which cost
roughtly the same as a current PowerPC to produce). Base price for
the 72 CPU model is $3.052,730.00. Now, I'm not going to claim that
the production costs of a 72 CPU PowerPC based machine is going to
even be 1/100th of that (doubtful a PS3 would have 288GB of RAM or a
72GB disk), but still.
Jason
On Thu, 06 Mar 2003 17:42:35 GMT, [email hidden] (Jason Moyer)
wrote:
hint:
"With the PS3, Sony will apparently put 72 processors on a
----->single chip:<----- eight PowerPC microprocessors, each of which
controls eight auxiliary processors."
Quoted text (13 lines)
>On Thu, 06 Mar 2003 12:14:57 GMT, "Steve Smith" ><[email hidden]> wrote: > >>Sony wouldn't be doing this if the PS3 was going to cost MORE. As rich as >>Sony is, they know they can't bleed MS to death by underpricing/dumping the >>PS2/3 (MS is losing a billion bucks a year on the Xbox - at this rate, >>they'll be broke by A.D. 2400!) Chips are cheap. HDs are expensive. > >Even if they were able to attain chips at the cost of $50 each (which >is a fraction of what RISC, chips, PowerPC in particular, cost to >manufacture), you'd be looking at $3600 for the CPU's alone. I highly >suspect that the 72-cpu thing is either a gag or mis-reported news (by >whomever you took that info from, not you).On Fri, 07 Mar 2003 02:48:31 +0100, Magnus Svensson
<[email hidden]> wrote:
>"With the PS3, Sony will apparently put 72 processors on a
>----->single chip:<----- eight PowerPC microprocessors, each of which
>controls eight auxiliary processors."
Ahhhh. Yeah that should be a bit of a clue I suppose.
Still, I've been reading that the early 16-cpu version of the PS3
takes up about 10 rack spaces and requires an SGI workstation as a
controller. While I have faith that they'll sort everything out, I
still can't see the cost being remotely reasonable in the near future.
Jason
On Fri, 07 Mar 2003 02:09:46 GMT, [email hidden] (Jason Moyer)
wrote:
Yeah, but that's probably an emulator. Don't put too much stock in
that. I've seen xilinx emulators of relatively simple integrated
circuits that cost hundreds of thousands of dollars.
> While I have faith that they'll sort everything out, I
>still can't see the cost being remotely reasonable in the near future.
If they can fit it on one chip, cost isn't necessarily the issue.
There's a limit how expensive one chip can be, especially given these
quantities. While I'm sure they're banking on progress in foundry
manufacturing processes, it's possible, I guess.


































