rec.autos.simulators

NASCAR Racing 2003 Interview

Schoone

NASCAR Racing 2003 Interview

by Schoone » Wed, 30 Oct 2002 20:33:20

Exactly.  I didn't say anything about quality I said they made a lot of
money.
People need to separate the two concepts.



> > Just to put the GPL figures in perspective:
> > Gran Turismo 2 for the PS sold 1,155,469 copies in the US along in 2000

> So?  Titanic made 1.6 billion dollars worldwide, that doesn't mean it
> equated 10 times the quality of a movie that made 160million$ at the Box
> Office.

> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

Joachim Trens

NASCAR Racing 2003 Interview

by Joachim Trens » Wed, 30 Oct 2002 22:56:02

Hi Dave,

agreed to what you say in your final sentence. And it isn't my intention to
talk down other sims, or put Papy and GPL on a pedestal.

I don't think btw that Steve was referring to economical success. I think he
was referring to the size of a community. But everyone else talking about
something entirely different has never prevented me from contributing what I
thought should be contributed (often because I hadn't understood what
everyone's talking about, but that's another issue ;-)

Anyway, you've got a point when you say that GPL's still being played
because there's no sequel. It's obviously somewhat questionable when I reply
that I wonder how many other sims would still be played even if they hadn't
had a sequel ;-) but my personal opinion is that GPL is fairly outstanding
in this respect, with only very few other sims on par.

I wouldn't have continued to play GP1 when ICR2 was released, and I wouldn't
have continued to play ICR2 because of GP2 - a valid line of argument? Maybe
if you read it as having been said tongue in cheek ;-)

You're also right that MTM was great fun (my first online racing sim,
actually), but I'm not saying that GPL is the one and only - I'm just saying
it was a success because of the points I'm listing. That doesn't mean there
are no other classics and all-time greats. Still, IMHO GPL is one out of a
fairly few.

As for the Nx series having online play, I think you'll agree that N2, like
ICR2, didn't support online playing like GPL does. For all practical
purposes it was modem-to-modem, except on Hawaii, which isn't the same
degree of freedom and accessibility as GPL's online feature provides.

GPL took online playing a fairly substantial step further by making it easy
to use, by giving a lot more people the capability to race and host online,
and also by dramatically increasing the quality of online playing on the at
the time less than optimal connections and hardware.

But I'd like to say again that this doesn't mean there is no other like it.
It would IMHO just be wrong to say GPL was a failure - but that's of course
my personal opinion.

Achim



> I have to respectfully disagree with you on a few points. :-)



> > Hi David,

> > IMHO there's more than just economics to look at when defining success.

> Yes, there is more than just economics to consider when defining success,
> but we are talking about sales right now and sales wise, it did poorly
> compared to other racing games.

> > GPL has become a classic, and its lifecycle of 5 years is an eternity
for
> a
> > computer racing game. Especially considering how very much alive it
still
> > is, looking at its driver and add-on creation base. I can't think of any
> > other racing game achieving something similar,

> MTM2 is actually older than GPL, and still has a larger online community
> than GPL with thousands of truck and track add ons. It actually has had
two
> sequals in 4 X 4 Evo 1 and 2.

> >and its impact on sim racing
> > and online racing has been immense.

> > GPL has revolutionized car physics (which continue to live in
> > N4/N2002/N2003),

> Not so sure about it revolutionizing car physics. Old debate.

> >it's revolutionised online racing (and is still arguably
> > unequalled in that field except by its own kin also coming from
Papyrus),

> The NASCAR series did that before GPL ever came out because of the high
> numbr of cars they could handle.  A number of arcade racers had excellent
> online racing before GPL, just not as high a number.

> > and it's given its buyers a fun-bang-for-the-buck longevity by far
> exceeding
> > that of any other contemporary racing game.

> This is where GPL fans lose me. A lot of racing sims have sequels. That's
> why I always stop playing one sim and move on to another in a series. Look
> at the various F1 series like Crammond's GP series, Ubi Soft's, ISI's,
etc.
> If GPL had been successful, it would of had a sequel, and it's small fan
> base would of moved on to it. Then all this importance about GPL's
longevity
> would never be able to be claimed as relevant. A sequel wouldn't of sold
> much better than the original GPL because historic auto sims aren't in
> demand. The GPL series would of been a sales flop compared to the modern
F1
> series from the other developers, and also compared to something like
> Magnetic Field's rally series of sims, and of course the Papyrus NASCAR
> series. I don't see how the other individual sims in each series should be
> seen as being less than GPL when their quality and success forced sequels
to
> be made which moved the fan base on. I guarantee everyone in RASCAR moves
on
> from N2002 to N2003 when it's released.

> Also, GPL is an exteme niche product (again, without a sequel) with no
> competitors, unlike modern F1 sims. Doesn't surprise me at all it would
> retain some fans, especially since they are older. Where else could a fan
of
> historic auto sims have gone to these past few years? No competition until
> the West brothers produce something.

> > GPL has become a classic, and there aren't many around like it. IMO
GPL's
> > been very successful, just not in terms of money.

> As long as there are people who enjoy it and it's a quality product, then
> that's all that really matters IMO.

> David G Fisher

> > Achim

Steve Smit

NASCAR Racing 2003 Interview

by Steve Smit » Wed, 30 Oct 2002 21:14:28

At any given moment, log onto the ubi.com server (or The All-Seeing Eye) and
count the number of online GR players.  Then log onto VROC.  Unless a major
add-on has just been aded to GR (like IT), the numbers will often be
remarkably similar.

Also, you can judge the realtive sizes of the online communities (which has
little or no relation to the total number of games sold) by the number of
d/l's.  Within 24 hours of its release, GPL Glance had 6500 d/l's.  I can't
find anything in the GR community (of which I am a frenetically active
member) that rivals it.

Online players are hard core; they drive sales.  By most estimates, the GPL
community numbers 10K-30K.  That would translate into 10X retail sales.
Nowhere near console-game numbers, but that's comparing apples and oranges.
Console sales have to number in the hundreds of thousands to break even
(even w/o the $7-per-game licensing fee to the platform owner); PC games can
turn a profit on much smaller numbers.

The last time I looked, PC games aren't going away.  Yes, the sales of
console games dwarf PC game sales, but just because McDonald's generates
humungous numbers doesn't mean people aren't going to dine at The Four
Seasons.

OTOH, the boot-licking toadies at Siera show little or no inclination to
point that out to their greenback-sucking masters.


> Steve,

> Where do you get your numbers for the size of the GPL online community?
> Surely you aren't assuming that all 200,000 copies are being used
> online?  I doubt that very much.  And as far as size relative to Ghost
> Recon, all PC shooters are dwarfed by the size of the Half-Life
> community, which will typically be over 100,000 players at any point in
> time (see http://www.gamespy.com/stats/ ).  And Half-Life in turn is
> dwarfed (no pun intended) by the average MMORPG.  Seriously, I like GPL
> as much as the next guy, but I don't really think the community is very
> big or significant on a scale relative to other PC games.  And that's
> why GPL2 is unlikely to ever get made.



> > Read the interview.  Note the lack of denials in re console games in
> Papy's
> > future.  Next, use reductive logic.  They can't do another NASCAR
> title
> > (EA's got an exclusive), they can't do IRL (Infogrames, I think, has
> that
> > sewed up), and they're unlikely to do a road-racing game 'cuz they got
> > burned by GPL.  That doesn't leave much--Ratbag's got a lock on
> dirt-track
> > racing.  ARCA?  ASA?  Silver Crown?  Featherlite Modifieds?  Baja
> 1000?  Too
> > bad the powers-that-be don't have the guts or wisdom to realize what a
> > market already exists for a GPL2....  (Little known fact: GPL--which
> by now
> > has sold almost 200,000 copies--has a larger online community than
> Ghost
> > Recon, which is considered a huge hit in PC marketing circles.)



> > > So...whats papy going to do AFTER n2003??
> > >   dan


> > > > Oopsies, forgot the URL:

> > > > http://www.homelanfed.com/index.php?id=9950



> > > > > Brave talk from Papy's Rich Yasi on HomeLAN Fed (what DOES that
> mean,
> > > > > anyway?) site in re the upcoming--and last iteration--of NASCAR
> > Racing.
> > > > Now
> > > > > what, Rich?

TDRacin

NASCAR Racing 2003 Interview

by TDRacin » Wed, 30 Oct 2002 23:33:36

TEN was out long before GPL was.  There still isn't a system today that can
compare to what TEN offered.


Goy Larse

NASCAR Racing 2003 Interview

by Goy Larse » Wed, 30 Oct 2002 23:46:04


> TEN was out long before GPL was.  There still isn't a system today that can
> compare to what TEN offered.

My name is George and I have options now....

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Gerald Moo

NASCAR Racing 2003 Interview

by Gerald Moo » Thu, 31 Oct 2002 00:05:16

I can't imagine Papyrus just sticking all the code they have developed
thus far in a closet and never looking back.  I can only imagine what
GTA3 would have been like with better physics and proper controller
support.

I think if we really want something badly enough, we (the racing sim
community) are going to have to build it ourselves.  Any flight
simmers here will have an idea of what I am talking about.  Oh and if
you really want something badly enough, you will be willing to pay a
premium for it.

I am sort of glad NR2003 will be the last in the line (for now anyway)
because now we no longer have a moving target for mod developers.
Remember when everyone was ***ing about Papyrus releasing a game
every year, and how panties were wadded about shelling out another
$50... well now you won't have to do that.

cheers,
Gerald


> Ya because that would sell to the console users ;)



> > Maybe GPL II , 1970 for the playstation or Xbox is in order, with a
> > PC followup of course :)



> > > Read the interview.  Note the lack of denials in re console games in
>  Papy's
> > > future.  Next, use reductive logic.  They can't do another NASCAR title
> > > (EA's got an exclusive), they can't do IRL (Infogrames, I think, has
>  that
> > > sewed up), and they're unlikely to do a road-racing game 'cuz they got
> > > burned by GPL.  That doesn't leave much--Ratbag's got a lock on
>  dirt-track
> > > racing.  ARCA?  ASA?  Silver Crown?  Featherlite Modifieds?  Baja 1000?
>  Too
> > > bad the powers-that-be don't have the guts or wisdom to realize what a
> > > market already exists for a GPL2....  (Little known fact: GPL--which by
>  now
> > > has sold almost 200,000 copies--has a larger online community than Ghost
> > > Recon, which is considered a huge hit in PC marketing circles.)



> > > > So...whats papy going to do AFTER n2003??
> > > >   dan


> > > > > Oopsies, forgot the URL:

> > > > > http://www.racesimcentral.net/



> > > > > > Brave talk from Papy's Rich Yasi on HomeLAN Fed (what DOES that
>  mean,
> > > > > > anyway?) site in re the upcoming--and last iteration--of NASCAR
>  Racing.
>  Now
> > > > > > what, Rich?

Joachim Trens

NASCAR Racing 2003 Interview

by Joachim Trens » Thu, 31 Oct 2002 01:14:51

TEN was a service, not a built-in feature or capability of a game.

Achim


Dave Henri

NASCAR Racing 2003 Interview

by Dave Henri » Thu, 31 Oct 2002 00:24:06



> says...

> > You've got to admit that being blinded driving into turn 1 at Atlanta
> > on a sunny day sounds fun. =)

> But are they gonna:

> 1) Allow us to turn that off? (Online racing is already hard enough to
> pull off without pissing off everyone else on the track.)

  Yup just another way to cut down the size of the field by turn one.!

   You can already hear the whining can't you?  "Turn off the glare....I
cain't seeeeeeewhaaaaa."
   What?  in this day and age there are still cretins who don't drive from
INSIDE the car???  I am SHOCKED...SHOCKED I tell you..
dave(zzzzappped)henrie

Joachim Trens

NASCAR Racing 2003 Interview

by Joachim Trens » Thu, 31 Oct 2002 02:09:39

apologies for the wisecracking that's now to come ;-) but made curious by
your reminding me of MTM, I just checked MTM at the Zone (29 players) and
then VROC (47 players) ;-)  ...

Achim



TDRacin

NASCAR Racing 2003 Interview

by TDRacin » Thu, 31 Oct 2002 01:18:46

ROFL!!!!!!!!!!!!!!!!!!!     Oh the memories!



> > TEN was out long before GPL was.  There still isn't a system today that
can
> > compare to what TEN offered.

> My name is George and I have options now....

> Beers and cheers
> (uncle) Goy

> "The Pits" http://www.theuspits.com/

> "A man is only as old as the woman he feels"
> --Groucho Marx--

Larr

NASCAR Racing 2003 Interview

by Larr » Thu, 31 Oct 2002 01:23:43

I even have the name for the game.

"Mad Max - Beyond Nascar"

Hehe

-Larry


> I have to say Aussie V8s built on the Papy engine would be pretty nice.
Be
> a good sim to transition many of us hard code NASCAR types to the road
> courses without having to make the switch to open wheel.






> > > > Naaah, they're doing an AussieV8 sim, I'm sure they are....

> > > Now that would be great, but hey, whats that outside my window?  Oh
just
> a
> > > pig with wings......:o)

> > Uh huh, that's the problem with some people, they just don't recognize a
> > good thing when they see it...

> > http://thenorwaypits.com/temp/94bath.wmv

> > Beers and cheers
> > (uncle) Goy

> > http://www.theuspits.com

> > "A man is only as old as the woman he feels........"
> > --Groucho Marx--

Larr

NASCAR Racing 2003 Interview

by Larr » Thu, 31 Oct 2002 01:24:50

Additive repairs!  Dammit, I want additive repairs!

-Larry



> says...

> > >5) Solar effects (lens flare & sun glare) - yawn

> > Yawn?  Glare is one of the biggest challenges stock car drivers face
> > at many tracks.

> > I'm pretty psyched about this game.  Looks like they're really going
> > for broke and adding as many new features as they can.  I only hope
> > that it's not a bug infested nightmare, altho Papy is historically
> > quick to release patches.

> > Jason

> I think they would have been better off

> 1) making sure the damage model actually modeled damage on the cars
> beyond just wrinkling the sheet metal

> 2) add the effects of brake fade

> 3) random acts of goofiness on the part of the pit crew (leaving the
> catch can atached to the car, or letting a tire roll across pit road)

> 4) allow debris/oil/water to affect the car if you hit it/run over it.

> 5) improved the handling of cars files for online races

> Of course, that kind of stuff wasn't mentioned and that certainly
> doesn't mean they haven't added some of that stuff, but it also doesn't
> give me warm and fuzzies that they've possibly adrressed any of it
> either.

> Don't get me wrong, I'm gonna be right there the day it appears on
> shelves just like everyone else here, but I'm sure none of us are gonna
> be happy with what they did/didn't fix/include/add/delete.

> --
> =========================================================
> Redneck Techno-Biker & "programming deity"
>   http://www.paddedwall.org/john
> DeMONS/1 for Nascar Racing 3 & Nascar Legends
>   http://www.paddedwall.org/demons
> DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
>   http://www.paddedwall.org/demons2
> RASCAR Roster
>   http://www.paddedwall.org/rascar
> Barbarian Diecast Collector (490+ cars and counting)
>   http://www.paddedwall.org/diecast

> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================

Larr

NASCAR Racing 2003 Interview

by Larr » Thu, 31 Oct 2002 01:29:20

Well, in this specific case, I think it does :)

While the story line was a bit mushy for me, the Cinematography in Titanic
was simply astonishing.

-Larry



> > Just to put the GPL figures in perspective:
> > Gran Turismo 2 for the PS sold 1,155,469 copies in the US along in 2000

> So?  Titanic made 1.6 billion dollars worldwide, that doesn't mean it
> equated 10 times the quality of a movie that made 160million$ at the Box
> Office.

> --
> -- Fran?ois Mnard <ymenard>
> -- http://ymenard.cjb.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

TDRacin

NASCAR Racing 2003 Interview

by TDRacin » Thu, 31 Oct 2002 01:36:40

what?  My NASCAR2 CD came with it on it.  VROC, in this sense, is the same
as TEN.  GPL was the same as N2 where you had to use an external program for
online racing.

PS  Hawaii was N1, not N2.


> TEN was a service, not a built-in feature or capability of a game.

> Achim



> > TEN was out long before GPL was.  There still isn't a system today that
> can
> > compare to what TEN offered.

Eldre

NASCAR Racing 2003 Interview

by Eldre » Thu, 31 Oct 2002 01:44:10


***...<g>

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
GPLRank:+6.21
N2002 Rank:+18.91

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.