> And I do not like at all the hints that the next game will be for consoles.
> IMHO, you would never be able to implement a TRUE SIM the likes of
> NR2002/2003 on a console with it's limited resources.
My head hurts. I remember playing GPL on my P120 with Voodoo 3DFX,
many years ago. It ran perfectly fine as a simulation (admittedly I
had to turn down some graphics options). Everybody here respects GPL
as having fantastic physics. Look at the xbox. It is a 733Mhz (Not
100% sure about that figure) PC in a small (ish) box. Why couldn't
that run GPL? Oh, because it is a CONSOLE. Sometimes, the logic
escapes me.
Why wouldn't a sim like GPL run on a PS2 or an xbox? No reason at all.
In fact, they could improve the graphics (it has been 5 years), add an
easier 'arcade' style mode to improve the sales figures (and keep the
publishers happy), run it locked at 60fps, and set it up with PS2BB or
whatever the xbox broadband thing is called. Then you plug in your
Momo (not sure about plugging it into the oddly shaped USB ports on
the xbox, but it works with the PS2) and play away. If anybody can
give me a reasonable explanation why this would not work (without
using the 'console' excuse), then I will understand, but until then I
will remain confused at the illogical arguments.