rec.autos.simulators

NASCAR Racing 2003 Interview

Eldre

NASCAR Racing 2003 Interview

by Eldre » Tue, 05 Nov 2002 02:55:39



>Well, I didn't have that problem on TEN :)

>-Larry

>> I wouldn't.  It's bad enough to get lapped and run over for FREE.  I'm
>sure as
>> hell not gonna PAY for that 'priviledge'...

No, I meant the faster drivers kicking my ass on a daily basis...  I see no
need to pay for that.

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
GPLRank:+6.19
N2002 Rank:+18.91

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

TDRacin

NASCAR Racing 2003 Interview

by TDRacin » Tue, 05 Nov 2002 06:26:36

lol  rookie



Tim

NASCAR Racing 2003 Interview

by Tim » Tue, 05 Nov 2002 09:51:09

The ideal p2p service would allow everyone to race against others more on their skill level; something I think TEN would've eventually been able to offer had it stuck around.

--
Tim White
www.intracmotorsports.com



  >Well, I didn't have that problem on TEN :)
  >
  >-Larry
  >

  >> I wouldn't.  It's bad enough to get lapped and run over for FREE.  I'm
  >sure as
  >> hell not gonna PAY for that 'priviledge'...
  >>

  No, I meant the faster drivers kicking my ass on a daily basis...  I see no
  need to pay for that.

  Eldred
  --

Larr

NASCAR Racing 2003 Interview

by Larr » Wed, 06 Nov 2002 01:27:52

I've found it far more useful to steer slightly LEFT when the rear steps out
instead of following my instincts to turn into the spin.

I've saved far more spinouts doing this than I have the traditional method.

You have to be clear up top though, becaue it almost always sends you up a
lane or two.

-Larry


Carl Ribbegaard

NASCAR Racing 2003 Interview

by Carl Ribbegaard » Wed, 06 Nov 2002 02:01:27


> On Wed, 30 Oct 2002 21:59:35 -0500, "ymenard"

> >Seriously, I've been telling those rednecks (tehehe) that it's somehow
> >correctly modeled in NR2002 within the limitations of the physics, but
they
> >think it's still all wrong in GPL/N4/NR2002.

> If the car starts to go into a spin don't you just countersteer and
> ease off the throttle to keep the rear wheels from spinning wildly?

> Jason

If the car looses traction during turn-in, I find it useful to apply
throttle.
If the car starts to go sideways out of a turn, I usually lift off (if I
react fast enough), or apply break (to break the frontwheel grip).

/Carl

Jan Verschuere

NASCAR Racing 2003 Interview

by Jan Verschuere » Thu, 07 Nov 2002 04:37:03

I'm not talking about business or system software "that needs writing", but
you have no personal interest in. I'm sure that if your relation with the
customer, the designers and testers is good you can "happily" work on a
project like that, even if you don't see the need for the product.
I didn't and still don't have a need for a daily timer with the ability to
remotely control rolling shutters and shades. I helped design and coded
software for one though, and had fun doing it (you try making a circuit that
runs for two years on a 1620 size 3V lithium battery <g>).

Nope... coding real time racing simulations is both work and an artform.
Some even say it's a black art. I can't imagine anyone really working on the
simulation side of the titles and, to a certain extend, even the graphics
artists and track builders not being passionate about racing sims and
realism. I also cannot imagine them drawing work satisfaction off a console
(arcade) title. I'm sure the people who handle the licencing or do the
accounting couldn't care less if tyre grip is exactly modelled or whether
the skid marks just look cool, but not the coders.

There are plenty jobs I'm sure I qualify for, but I couldn't possibly do
because, to me, the work is empty, meaningless, soul destroying... I'm just
not prepared to put myself through that. There are plenty lower
qualification jobs that aren't even half as objectionable to put food on the
table if push comes to shove.

Okay, there are monotonous aspects to every job. I'm sure it's not fun
carefully aligning textures at Daytona, but which is the more horourable
thing to do for the sim enhtousiast? -Painstakingly recreating this historic
venue in the sim for every other enthousiast to enjoy and experience, or
making yet another faceless, vaguely sci-fi themed, "Megalopolis Raceway"
for the attention deficit suffering masses?

No they're not advertised... if you have a reputation for doing quality work
in your particular field of expertise, they come to you.

Jan.
=---


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