I'm not talking about business or system software "that needs writing", but
you have no personal interest in. I'm sure that if your relation with the
customer, the designers and testers is good you can "happily" work on a
project like that, even if you don't see the need for the product.
I didn't and still don't have a need for a daily timer with the ability to
remotely control rolling shutters and shades. I helped design and coded
software for one though, and had fun doing it (you try making a circuit that
runs for two years on a 1620 size 3V lithium battery <g>).
Nope... coding real time racing simulations is both work and an artform.
Some even say it's a black art. I can't imagine anyone really working on the
simulation side of the titles and, to a certain extend, even the graphics
artists and track builders not being passionate about racing sims and
realism. I also cannot imagine them drawing work satisfaction off a console
(arcade) title. I'm sure the people who handle the licencing or do the
accounting couldn't care less if tyre grip is exactly modelled or whether
the skid marks just look cool, but not the coders.
There are plenty jobs I'm sure I qualify for, but I couldn't possibly do
because, to me, the work is empty, meaningless, soul destroying... I'm just
not prepared to put myself through that. There are plenty lower
qualification jobs that aren't even half as objectionable to put food on the
table if push comes to shove.
Okay, there are monotonous aspects to every job. I'm sure it's not fun
carefully aligning textures at Daytona, but which is the more horourable
thing to do for the sim enhtousiast? -Painstakingly recreating this historic
venue in the sim for every other enthousiast to enjoy and experience, or
making yet another faceless, vaguely sci-fi themed, "Megalopolis Raceway"
for the attention deficit suffering masses?
No they're not advertised... if you have a reputation for doing quality work
in your particular field of expertise, they come to you.
Jan.
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