They'll either do something 'big' as in F1, touringcars, rally or Cart
or
they'll go for "fantasy racing" aka Need for speed/ Grand Turismo etc.
--
ed_
They'll either do something 'big' as in F1, touringcars, rally or Cart
or
they'll go for "fantasy racing" aka Need for speed/ Grand Turismo etc.
--
ed_
> IMHO,
> They'll either do something 'big' as in F1, touringcars, rally or Cart
> or
> they'll go for "fantasy racing" aka Need for speed/ Grand Turismo etc.
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
David G Fisher
I sure wish someone would stand up and say WHY this had to happen. If it
was a simple matter of EA out-bidding Sierra, then so be it. SAY IT!
And I do not like at all the hints that the next game will be for consoles.
IMHO, you would never be able to implement a TRUE SIM the likes of
NR2002/2003 on a console with it's limited resources.
But it's entirely possible that Papyrus isn't at all interested in true
simulations any more, and wants to go banging heads with all the other
developers making arcade games. So be it. They'll never survive because
others have been doing it a hell of a lot longer and have the process and
marketing nailed down.
Papyrus's thing is true simulations. That's what got them where they are
today. If they want to be something else, then I hope they are ready to
accept the consequences.
I know we will have to :(
I wonder if Nascar will even notice the dramatic loss of quality this move
has brought them. Hell, it's ONLY their name on the license. I fear this
no longer matters :(
-Larry
Yawn? To the AI being fixed?
The AI is the most broken thing in NR2002. It has GOT to be fixed.
-Larry
And I think they are going to fall flat on their face. This is not what
Papy is all about. They are about real-life simulations (or at least as
close as you can get). With console development they are diving into a
snakes pit full of developers that have the development, marketing and
everything else nailed down to a science.
I stand by my statement that you can't do what Papy currently does on a
Console. I just do not think the resources are there.
-Larry
I hate this as much as anyone but the pure sim market is so tiny that its
not worth the bother if your in this for profit.
People needs to stop thinking that Papy is in business out of the kindness
of their hearts and with a desire to make the best sims available to the
hard core people like us no matter the cost.
-Larry
> I hate this as much as anyone but the pure sim market is so tiny that its
> not worth the bother if your in this for profit.
> People needs to stop thinking that Papy is in business out of the kindness
> of their hearts and with a desire to make the best sims available to the
> hard core people like us no matter the cost.
> > "Rich Yasi - It's definitely a bittersweet feeling. It's always sad to
see
> a
> > successful relationship come to an end, but when it's all said and done
I
> > know we'll be able to hold our heads high, secure in the knowledge that
> over
> > the last decade, wewere able to do more quality work with the NASCAR
> license
> > than anyone else in the business. "
> > I sure wish someone would stand up and say WHY this had to happen. If
it
> > was a simple matter of EA out-bidding Sierra, then so be it. SAY IT!
> > And I do not like at all the hints that the next game will be for
> consoles.
> > IMHO, you would never be able to implement a TRUE SIM the likes of
> > NR2002/2003 on a console with it's limited resources.
> > But it's entirely possible that Papyrus isn't at all interested in true
> > simulations any more, and wants to go banging heads with all the other
> > developers making arcade games. So be it. They'll never survive
because
> > others have been doing it a hell of a lot longer and have the process
and
> > marketing nailed down.
> > Papyrus's thing is true simulations. That's what got them where they
are
> > today. If they want to be something else, then I hope they are ready to
> > accept the consequences.
> > I know we will have to :(
> > I wonder if Nascar will even notice the dramatic loss of quality this
move
> > has brought them. Hell, it's ONLY their name on the license. I fear
this
> > no longer matters :(
> > -Larry
I'm sure they haven't a clue, which is the root of the problem. If racing
series insisted on being represented by a proper sim, there wouldn't be this
endless line of dross. Not saying I'd include EA's efforts in that
statement, but I'm sure you know the sort of title I'm aiming at.
Otherwise, agree completely. Almost none of Papyrus' current userbase will
migrate to the console market with them, IMO.
Like I said before though... I'm perfectly happy to continue playing GPL and
NR2002/NR2003 until someone steps up to fill the gap.
Jan.
=---
> The AI is the most broken thing in NR2002. It has GOT to be fixed.
Last time I saw them was back in the N2 days.... - while waiting for TEN to
open :-)
I'd much rather prefer they spendt time on a track editor!
--
ed_
True... however, I think it's quite impossible to do a job like programming
"just for the money". I seriously doubt one would last a year without one's
heart being in it.
Jan.
=---
So you think you could, day in - day out, program a product you don't
believe in, that you think is wrong and keep at it indefinately, just 'cos
it pays the bills?
Jan.
=---
Wrong in what sense that it is not a program I would buy? Then yes.
I have worked on a number of larger scale database systems and I can't say
that I would want or need them myself but they have a purpose. You
confusing art with work I believe. There are projects that are fun to be on
and those that need to be done that just pay the bills. Very few people get
to work on the "fun" stuff when developing software.
As for paying the bills if that is what it takes then yes. Do you see a lot
of jobs being posted for people to work on fun projects that they believe
in? Not really.