rec.autos.simulators

NASCAR Racing 2003 Interview

Schoone

NASCAR Racing 2003 Interview

by Schoone » Sat, 02 Nov 2002 04:44:10

" If anybody can give me a reasonable explanation why this would not work
(without using the 'console' excuse), then I will understand, but until then
I will remain confused at the illogical arguments."

Because 12-15 year olds wouldn't play GPL if ya gave it away.  Vintage
Formula 1 racing or BMX XXX, hmmm.



Mark Daviso

NASCAR Racing 2003 Interview

by Mark Daviso » Sat, 02 Nov 2002 05:52:53

Support for multiple/*** controllers.  That's all.  There's no technical
reason a console wouldn't be able to do GPL except that IIRC GPL can
recognize 16 axes/controllers?  I'm using 1 controller for a wheel, another
for the gas and brake pedals, another for the clutch and yet another for the
gearshift.

I'd *love* to play F355 challenge with my full PC controller rig - just like
full simulation mode in the arcades...

Mark
Reading, UK

Bill Bollinge

NASCAR Racing 2003 Interview

by Bill Bollinge » Sat, 02 Nov 2002 07:30:13

Totally right on the money Nick.  Console arguments have gone by the wayside
regarding not enough horsepower.  XBOX Live and PS2's version will make
online sim-racing a reality within the next few years.  Heck, people worry
all the time about cheaters.... At least with a console, it will be a lot
harder to cheat online.



Dave Henri

NASCAR Racing 2003 Interview

by Dave Henri » Sat, 02 Nov 2002 12:14:50

"Mark Davison"

   just to throw some grit in the argument...how many PC titles support your
full kit???
dave henrie

Mark Daviso

NASCAR Racing 2003 Interview

by Mark Daviso » Sat, 02 Nov 2002 18:44:14


Main titles:
GPL
N2K2

Mild diversions:
Live For Speed (it sees the controllers, RS shifter not supported as yet -
promised in future)
Rally Trophy (not tried with shifter but it's recognized and I believe is
supported via a patch?)

At the moment that's all I play.  I seem to remember that NFS:PU didn't have
issues with separate wheel and pedals, but I didn't have a shifter then and
the game IIRC didn't have clutch options.  I have no reason to worry that
when N2K3 appears it will not support all my kit given Papy history.

The F12K2 demo didn't have a problem with separate wheel and pedal
controllers either, but as that was F1 I obviously had no use for the
shifter (used the MOMO paddles) and I assigned the clutch to a wheel button.

Regards,

Mark
Reading, UK

Larr

NASCAR Racing 2003 Interview

by Larr » Sun, 03 Nov 2002 05:22:38

You haven't said a _thing_ to change my mind.

I'm not a big fan of GT3, so that's not a good example to me.

My feelings stand.  I just don't believe consoles have the resources or
horsepower to do a true, all-out simulation.

-Larry



Larr

NASCAR Racing 2003 Interview

by Larr » Sun, 03 Nov 2002 05:29:01

And I'd sign up for it in a heartbeat today if it were to come back.

-Larry


> Oooooh 20 cars, a shitty interface, and the skill ratings meant as much
> then as they do today.  Further, that was the ONLY way you could race
> online, and I hated paying for it.



> > TEN was out long before GPL was.  There still isn't a system today that
can
> > compare to what TEN offered.



> > > As for the Nx series having online play, I think you'll agree that N2,
> > like
> > > ICR2, didn't support online playing like GPL does. For all practical
> > > purposes it was modem-to-modem, except on Hawaii, which isn't the same
> > > degree of freedom and accessibility as GPL's online feature provides.

> > > GPL took online playing a fairly substantial step further by making it
> > easy
> > > to use, by giving a lot more people the capability to race and host
> > online,
> > > and also by dramatically increasing the quality of online playing on
the
> > at
> > > the time less than optimal connections and hardware.

> --
> =========================================================
> Redneck Techno-Biker & "programming deity"
>   http://www.paddedwall.org/john
> DeMONS/1 for Nascar Racing 3 & Nascar Legends
>   http://www.paddedwall.org/demons
> DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
>   http://www.paddedwall.org/demons2
> RASCAR Roster
>   http://www.paddedwall.org/rascar
> Barbarian Diecast Collector (490+ cars and counting)
>   http://www.paddedwall.org/diecast

> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================

Eldre

NASCAR Racing 2003 Interview

by Eldre » Sun, 03 Nov 2002 08:33:24



>And I'd sign up for it in a heartbeat today if it were to come back.

>-Larry



>> Oooooh 20 cars, a shitty interface, and the skill ratings meant as much
>> then as they do today.  Further, that was the ONLY way you could race
>> online, and I hated paying for it.

I wouldn't.  It's bad enough to get lapped and run over for FREE.  I'm sure as
hell not gonna PAY for that 'priviledge'...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.19
N2002 Rank:+18.91

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Larr

NASCAR Racing 2003 Interview

by Larr » Mon, 04 Nov 2002 04:06:59

Well, I didn't have that problem on TEN :)

-Larry




> >And I'd sign up for it in a heartbeat today if it were to come back.

> >-Larry



> >> Oooooh 20 cars, a shitty interface, and the skill ratings meant as much
> >> then as they do today.  Further, that was the ONLY way you could race
> >> online, and I hated paying for it.

> I wouldn't.  It's bad enough to get lapped and run over for FREE.  I'm
sure as
> hell not gonna PAY for that 'priviledge'...

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:+6.19
> N2002 Rank:+18.91

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

John Simmon

NASCAR Racing 2003 Interview

by John Simmon » Mon, 04 Nov 2002 05:01:44


says...

You don';t have that problem on Sierra either, as long as you race in
league races and avoid pickup races at all costs.

--
=========================================================
Redneck Techno-Biker & "programming deity"
  http://www.paddedwall.org/john
DeMONS/1 for Nascar Racing 3 & Nascar Legends
  http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
  http://www.paddedwall.org/demons2
RASCAR Roster
  http://www.paddedwall.org/rascar
Barbarian Diecast Collector (490+ cars and counting)
  http://www.paddedwall.org/diecast

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================

TDRacin

NASCAR Racing 2003 Interview

by TDRacin » Mon, 04 Nov 2002 09:48:36

I was a pickup racer from hell on TEN, and there still isn't anything like
it.



> says...
> > Well, I didn't have that problem on TEN :)

> You don';t have that problem on Sierra either, as long as you race in
> league races and avoid pickup races at all costs.

> --
> =========================================================
> Redneck Techno-Biker & "programming deity"
>   http://www.paddedwall.org/john
> DeMONS/1 for Nascar Racing 3 & Nascar Legends
>   http://www.paddedwall.org/demons
> DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
>   http://www.paddedwall.org/demons2
> RASCAR Roster
>   http://www.paddedwall.org/rascar
> Barbarian Diecast Collector (490+ cars and counting)
>   http://www.paddedwall.org/diecast

> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================

Jan Verschuere

NASCAR Racing 2003 Interview

by Jan Verschuere » Mon, 04 Nov 2002 21:05:49

Fwiw, as I understand the literature on the subject, you're right.

Jan.
=---

Nic

NASCAR Racing 2003 Interview

by Nic » Mon, 04 Nov 2002 21:29:59


> I was a pickup racer from hell on TEN, and there still isn't anything like
> it.

I didn't know you could race pickups on it....... I'll get me coat.
Jason Moy

NASCAR Racing 2003 Interview

by Jason Moy » Mon, 04 Nov 2002 23:56:08

On Wed, 30 Oct 2002 21:59:35 -0500, "ymenard"


>Seriously, I've been telling those rednecks (tehehe) that it's somehow
>correctly modeled in NR2002 within the limitations of the physics, but they
>think it's still all wrong in GPL/N4/NR2002.

If the car starts to go into a spin don't you just countersteer and
ease off the throttle to keep the rear wheels from spinning wildly?

Jason

Jan Verschuere

NASCAR Racing 2003 Interview

by Jan Verschuere » Tue, 05 Nov 2002 01:37:52

Possibly, but, depending on the yaw angle of the asymmetric car on a banked
surface, it might do you more harm than good. Breaking traction at the front
to stop it rotating until you bleed enough speed to regain control might be
your only option.

The thing to remember here is that the (competitive) oval car is much more
on a knife's edge than its road course counterpart.

Jan.
=---


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