rec.autos.simulators

Burnout In-Car View and Lockups

Robert Platt

Burnout In-Car View and Lockups

by Robert Platt » Mon, 23 Mar 1998 04:00:00

I have read many post complaining about no***pit view, we (playtesters)
asked Bethesda to put this in but I guess they didn't think it was
necessary,plus from testing the game I think it would be kind of hard to see
the sides of your hood to make sure you don't cross the center line or hit
the wall on a run.In other words so you could see where the front of your
car is at all times,because of the lack of a***pit view doesn't make this
a arcade game,plenty of people use arcade view in N2 when racing so they can
see their whole car.I read one message that one guy took the game back or
decide not buy it because of the lack of a***pit view,to me that is plain
stupid,the view you use doesn't make the game good or bad.

I have ran Burnout since the first day of testing in Win95 with no lockups
using 3dfx,I believe most or all testers used the 3dfx version of the game
(mistake on our part).But from one of the e-mails we recieved from Bethesda
for the regular version you had to copy the Burnout.exe from the Xengine
folder on the cd over the one on you hard drive,because of install problems
on the regular version,hopefully the fixed that problem since it was in the
early stages of testing.By give it a shot it might work.

The best part of this sim YES SIM is in how many options you have to play
with in the engine, ***, tires, suspension and so forth.You can take on
setup that runs great in one car and it will run like ***in the next.So
just give the game a couple days to grow on you,like I stated a few days ago
I am a huge N2 fan and take my sim racing seriousily,but when I started
testing Burnout I basically forgot about N2,we will start Mplayer testing
soon and thats when the fun will start,from what I hear there might be prize
money at stake (MIGHT!!!!), just like at your local dragstrips.

If Don or I find or hear of any more problems or solutions to your problems
with the game we will be glad to post them here.Please feel free to ask us
any questions we will be glad to help if we can and if we don't have the
answer we will do or best to find one.We do not get paid for this we just
know how everyone feels about buggy games and Beta Testers that keep things
to themselves.

Have Fun

Robert "GT86" Platts
BlackHole MotorSports

Ronald Stoeh

Burnout In-Car View and Lockups

by Ronald Stoeh » Tue, 24 Mar 1998 04:00:00


> I have read many post complaining about no***pit view, we (playtesters)
> asked Bethesda to put this in but I guess they didn't think it was
> necessary,plus from testing the game I think it would be kind of hard to see
> the sides of your hood to make sure you don't cross the center line or hit
> the wall on a run.In other words so you could see where the front of your

Hmm, I never see real drivers fly behind their car to get a better
view... ;^)

Different opinions, to me not having the option to sit IN the car is
enough
to skip it...

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Moon

Burnout In-Car View and Lockups

by Moon » Tue, 24 Mar 1998 04:00:00

On Sun, 22 Mar 1998 23:42:31 -0800, "Robert Platts"


>I have read many post complaining about no***pit view, we (playtesters)
>asked Bethesda to put this in but I guess they didn't think it was
>necessary,plus from testing the game I think it would be kind of hard to see
>the sides of your hood to make sure you don't cross the center line or hit
>the wall on a run.In other words so you could see where the front of your
>car is at all times,because of the lack of a***pit view doesn't make this
>a arcade game,plenty of people use arcade view in N2 when racing so they can
>see their whole car.I read one message that one guy took the game back or
>decide not buy it because of the lack of a***pit view,to me that is plain
>stupid,the view you use doesn't make the game good or bad.

>Robert "GT86" Platts
>BlackHole MotorSports

I agree about it being stupid. I personally don't sit in the
back seat of a car so I can have a***pit view. I look out
the windsheild. I see the hood and the road, thats all I
need to see. All the gauges are there to place them where
ever you need them. A***pit or dashboard view is really
needed if it's a road race Sim, because it gives you a
better view to the sides of the car and you can tell if
someones coming up on you, the same with mirrors.
But a drag racing Sim... I don't think so...If I'm going
down the quarter in a matter of seconds at high speed, I'm
not going to give a ***about the dash only keeping the car
on the road pointed straight.
The game is awesome period. I can almost smell the smoke
after a burnout!
Trevor C Thoma

Burnout In-Car View and Lockups

by Trevor C Thoma » Tue, 24 Mar 1998 04:00:00


> I have read many post complaining about no***pit view, we (playtesters)
> asked Bethesda to put this in but I guess they didn't think it was
> necessary,plus from testing the game I think it would be kind of hard to see
> the sides of your hood to make sure you don't cross the center line or hit
> the wall on a run.In other words so you could see where the front of your
> car is at all times,because of the lack of a***pit view doesn't make this
> a arcade game,plenty of people use arcade view in N2 when racing so they can
> see their whole car.I read one message that one guy took the game back or
> decide not buy it because of the lack of a***pit view,to me that is plain
> stupid,the view you use doesn't make the game good or bad.

> I have ran Burnout since the first day of testing in Win95 with no lockups
> using 3dfx,I believe most or all testers used the 3dfx version of the game
> (mistake on our part).But from one of the e-mails we recieved from Bethesda
> for the regular version you had to copy the Burnout.exe from the Xengine
> folder on the cd over the one on you hard drive,because of install problems
> on the regular version,hopefully the fixed that problem since it was in the
> early stages of testing.By give it a shot it might work.

> The best part of this sim YES SIM is in how many options you have to play
> with in the engine, ***, tires, suspension and so forth.You can take on
> setup that runs great in one car and it will run like ***in the next.So
> just give the game a couple days to grow on you,like I stated a few days ago
> I am a huge N2 fan and take my sim racing seriousily,but when I started
> testing Burnout I basically forgot about N2,we will start Mplayer testing
> soon and thats when the fun will start,from what I hear there might be prize
> money at stake (MIGHT!!!!), just like at your local dragstrips.

> If Don or I find or hear of any more problems or solutions to your problems
> with the game we will be glad to post them here.Please feel free to ask us
> any questions we will be glad to help if we can and if we don't have the
> answer we will do or best to find one.We do not get paid for this we just
> know how everyone feels about buggy games and Beta Testers that keep things
> to themselves.

> Have Fun

> Robert "GT86" Platts
> BlackHole MotorSports

Bob, you can say what you like, a sim is not a sim with no***pit view!
Tantrum has it in NDR and it works very well, besides you get a lot more
viewing area in a door slammer than you do in a flopper!

Trev

Jim Sokolof

Burnout In-Car View and Lockups

by Jim Sokolof » Tue, 24 Mar 1998 04:00:00


> I have read many post complaining about no***pit view, we
> (playtesters) asked Bethesda to put this in but I guess they didn't
> think it was necessary,plus from testing the game I think it would
> be kind of hard to see the sides of your hood to make sure you don't
> cross the center line or hit the wall on a run.

Don't thousands of drag racers deal with this every time down the
strip? I've never gone to a track to race, but in a Saturday Night
Stop-light Grand Prix, I can manage to keep my car within my lane and
not hit a wall... :-)

And plenty of people use the in-car view so they can play the game to
a higher limit of their ability. The fact that plenty of people use
the F10 view doesn't argue that the in-cockpit view should not be an
option anymore than the fact that plenty of people use Dvorak
keyboards; shouldn't QWERTY keyboards still be an option?

Anyone remember the fantastic Activision 2600 game by David Krane,
"Dragster"?

Now, that was a game we spent hours playing and didn't need a***pit
view. Of course, that was around 15 years ago, and I would have
expected the state of the art in drag racing "simulations" to have
improved in those intervening years...

---Jim

Edwin Solhei

Burnout In-Car View and Lockups

by Edwin Solhei » Tue, 24 Mar 1998 04:00:00


>The best part of this sim YES SIM ..... <SNIP!!!>

Bollocks!! A "game" without an in-car view is just that.. - a game!! A
SIMulator however would requrie all the aspects of driving and simulating
the real deal.. including the VERY important point of view aspect!!

After I saw how they handled the X-car issue I opted not to buy the GAME -
infact i seem to recall erasing the demo after some 10 minutes of testing!
This time I didnt bother to d/l the demo ( dunno if they made one tho) nor
did i bother to read much about the GAME. To me Bethsoft or whatever they're
called, have showed us how little they really know about motorsports and
that they're not able to simulate it in any way.
For me its gonna take a VERY long time before i bother to d/l any stuff from
them - let alone buy anything they've made....

As they say... it takes a long time to establish a brand or company, but so
littlle to ruin it!

Edwin Solheim, Norway
ed_ on NROS

The Paddock: http://home.c2i.net/thepaddock
Cheek Junior Team: http://home.sol.no/~solhmrek

rodneyj12

Burnout In-Car View and Lockups

by rodneyj12 » Tue, 24 Mar 1998 04:00:00


>Anyone remember the fantastic Activision 2600 game by David Krane,
>"Dragster"?

>Now, that was a game we spent hours playing and didn't need a***pit
>view. Of course, that was around 15 years ago, and I would have
>expected the state of the art in drag racing "simulations" to have
>improved in those intervening years...

It sounds like this is my que to reproduce part of the "About" file for my
Dragrace the Game program:

                          About DRAG RACE the GAME
                       Copyright 1996 by Rod Heilfron
                                Version 2.5
                         Distributed Exclusively by:
                              Family Software
                              3164 Surrey Lane
                              Aston, PA 19014
                              (610) 497-5561

....... snip

 All Right! Enough with the tech changes. Now for the changes for the Racer:
  - The  main  screen  now  shows  330,  660 & 1000 foot times and speeds in
    addition to the 60 ft. and 1/4 mile that it showed before.
  - In  addition  to  Dial-In you can now set a simple Delay Box setting.
You
    can also adjust where  your car Stages by using up some of your Rollout.
    The new adjustments will help make bracket racing more realistic.
  - The traction of the surface of each lane can be set. This can be used to
    simulate oil spilled  on the lane or a freshly cleaned and coated track.
  - The static weight distribution of the car is now adjustable.
  - The height  of  the  center  of gravity  is adjustable. This affects the
    dynamic  weight  distribution ( weight transferred  from the front to
the
    rear)  during a race. This will probably cause some cars to get too much
    grip  and  will  require changes to tire compound, launch RPM and clutch
    settings  to  prevent  bogging the engine (and get them to run like they
    did in previous versions of the game. Sorry).
  - The number of drive wheels,  both front and rear can now be set. You can
    have a 4x4 truck or one with dual rear wheels.
  - Race data graphs are easier to read.
  - Horsepower and Torque graphs are easier to read.
  - The  computer's  shift time is now measured in seconds instead of just a
    counter.  This  adds  consistency  if  you  race  on  computers that are
    different in speed.
  - Decals  and  custom paint  jobs have been added to some  of the race car
    bodies.
  - And of course new bodies have been added.
****************************************************************************

......snip

  The  idea  for the game was inspired by Dragster, a game for the Atari
2600
by David Crane.  My  buddies and I  could  sit  for  hours  running  the
two
dragsters  against each  other  and trying to get them into the 5's. We
would
try  different grips on the joystick and techniques for shifting in an
effort
to gain a .01 of a second over our opponent.

......snip
                         Enjoy,
                           Rod Heilfron

At least I didn't leave out the***pit view because I didn't think anyone
wanted one (I want it more than anyone), I left it out because I don't know
how to program it. :-)

Rod

Jim Sokolof

Burnout In-Car View and Lockups

by Jim Sokolof » Tue, 24 Mar 1998 04:00:00


>   The idea for the game was inspired by Dragster, a game for the
> Atari 2600 by David Crane.  My buddies and I could sit for hours
> running the two dragsters against each other and trying to get them
> into the 5's. We would try different grips on the joystick and
> techniques for shifting in an effort to gain a .01 of a second over
> our opponent.

I think I still have an old Polaroid shot of a run in the 5s (that you
took so you could send in and get the Activision Dragster patch)...

And the blown engine represented by turning the engine upside down in
the car; great stuff!

I didn't realize it was Crane, not Krane. Thanks for the correction.

---Jim

Don Wilsh

Burnout In-Car View and Lockups

by Don Wilsh » Tue, 24 Mar 1998 04:00:00

Trev:

Trev, that is a silly statement.. Lots of people drive Nascar2 in F10 Mode
and love it..  Its like saying that a manufacture that doesnt use DIGITAL
POTS doesnt really make a steering system.  I tell you what the people that
bought the BURNOUT are really e***d about it..  It is a great pleasure
to drive!!!

Don Wilshe

Paul Godfre

Burnout In-Car View and Lockups

by Paul Godfre » Tue, 24 Mar 1998 04:00:00


> I have read many post complaining about no***pit view, we (playtesters)
> asked Bethesda to put this in but I guess they didn't think it was
> necessary,plus from testing the game I think it would be kind of hard to see
> the sides of your hood to make sure you don't cross the center line or hit
> the wall on a run.In other words so you could see where the front of your
> car is at all times,because of the lack of a***pit view doesn't make this
> a arcade game,plenty of people use arcade view in N2 when racing so they can
> see their whole car.I read one message that one guy took the game back or
> decide not buy it because of the lack of a***pit view,to me that is plain
> stupid,the view you use doesn't make the game good or bad.

Sorry, but I have to agree with "stupid"; the lack of a***pit view is
unnacceptable in anything that claims to be a racing "sim". It is
essential to the whola atmosphere and suspensions of disbelief. Any
other view simply reminds me I'm playing a "game". But, I'll reserve
final judgement unyil I see it -- maybe it would be suitable for a fun
distraction from the real sims.

Paul

Greg Cisk

Burnout In-Car View and Lockups

by Greg Cisk » Tue, 24 Mar 1998 04:00:00


>Trev, that is a silly statement.. Lots of people drive Nascar2 in F10 Mode

Doesn't make it realistic.

Especially when you beta tested it :-)

--
Header address intentionally scrambled to ward off the spamming hordes.


Trevor C Thoma

Burnout In-Car View and Lockups

by Trevor C Thoma » Wed, 25 Mar 1998 04:00:00



> >Trev, that is a silly statement.. Lots of people drive Nascar2 in F10 Mode

> Doesn't make it realistic.

> >and love it..  Its like saying that a manufacture that doesnt use DIGITAL
> >POTS doesnt really make a steering system.  I tell you what the people that
> >bought the BURNOUT are really e***d about it..  It is a great pleasure
> >to drive!!!

> Especially when you beta tested it :-)

> --
> Header address intentionally scrambled to ward off the spamming hordes.



Hi Greg,

This is a good case of consider the source<g>! If you want Drag racing
wait til NDR is released, wont be long now :)!

Trev

Todd

Burnout In-Car View and Lockups

by Todd » Wed, 25 Mar 1998 04:00:00


>Trev:

>> Bob, you can say what you like, a sim is not a sim with no***pit view!
>> Tantrum has it in NDR and it works very well, besides you get a lot more
>> viewing area in a door slammer than you do in a flopper!

>Trev, that is a silly statement.. Lots of people drive Nascar2 in F10 Mode
>and love it..  Its like saying that a manufacture that doesnt use DIGITAL
>POTS doesnt really make a steering system.  I tell you what the people that
>bought the BURNOUT are really e***d about it..  It is a great pleasure
>to drive!!!

>Don Wilshe

 Don, Trev didn't say anything about people driving outside the car, some
people may love to race Nascar2 in F10 mode and the opportunity is there for
them. But if it doesn't have an incar view, its not a sim.
  Todd.
Trip

Burnout In-Car View and Lockups

by Trip » Wed, 25 Mar 1998 04:00:00


> Trev, that is a silly statement.. Lots of people drive Nascar2 in F10 Mode
> and love it..

Lots of people wouldn't drive Nascar2 at all if
the F10 view were the ONLY option.

Trips

Greg Cisk

Burnout In-Car View and Lockups

by Greg Cisk » Wed, 25 Mar 1998 04:00:00



>> Trev, that is a silly statement.. Lots of people drive Nascar2 in F10
Mode
>> and love it..

>Lots of people wouldn't drive Nascar2 at all if
>the F10 view were the ONLY option.

Exactly.

"A kill has been recorded". Opps, wrong NG :-)

--
Header intentionally scrambled to ward off the spamming hordes.



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