between Papy/Ratbag and your bias towards Ratbag games in general. Are you
IMO DTR was an ok "game". I played the demo and bought the final product
but within a few days DTR had lost my interest regardless of the incar
view/views. DTR is a game, Papy products are Sims. Again, just my opinion.
> This is a cop-out response, IMO, and it gives developers license to have
> their way with us.
> Papy's in-car view offers you the OPTION of turning off the wheel
> (something I applaud), and we now have the "roll bar view" to choose
> from, too.
> DTR gives you MULTIPLE in-car views to choose from, too.
> Every good sim should at least offer an in-cockpit view, a "bumper cam"
> view, AND an in-car view sans the dashboard display.
> The key, I think, is this kind of adaptability to accomodate a wide
> variety of preferences.
> Just my $0.02.
> -- JB
> > That's a discussion that has been done quite some time ago. In-car,
> > arcade, sit high, sit low, ect... There is no question that no one
> view is
> > the best for everyone and your opinions are just as valid as anyone
> else's.
> > However, I prefer to have the point of view of the driver. I.E.; if
> the
> > driver were to see under the dash, the dash, and the road out front,
> that's
> > what I want to see as that gives me a better perspective of what I
> would see
> > if I was behind that wheel. Same with the GPL steering wheel.. some
> use it
> > because it helps them drive, some use it because it just looks better,
> and
> > others don't use it because they already have a wheel in front of
> them. To
> > say that one view *is* the view that should be in every Sim is not
> talking
> > about sims, but is talking about *** (in my opinion).
> > what you like as a POV will be what someone else doesn't like. Take
> the
> > in-car view of GPL.. one driver thinks the POV should be a couple
> inches
> > higher and that the nose of the car should be visible. I never got
> behind
> > the wheel of one of these things so I can only guess that it's the
> same as
> > my family car, I can't see the hood so why should I in GPL?
> > No mater what you do, someone else will say it's wrong.
> > >I posted this as part of another thread, but I wanted to bring it out
> > >as a separate thread to help spur a little discussion. Since
> > >developers and publishers sometimes lurk in the newsgroup, maybe we
> can
> > >help make a difference on the issue of in-car views.
> > >At any rate, in-car views are often a major pet peeve of mine --
> > >developers seem to think that we LIKE looking at a dashboard rather
> > >than the road. As a "sim racer," I DO enjoy SEEING a dashboard,
> rather
> > >than arcade-like heads-up displays, BUT I don't need to see UNDER the
> > >dash as well.
> > >Case in point: N3 -- you not only see the TOP of the dash, but you
> can
> > >also see the BOTTOM of the dash, and THEN some real estate inside the
> > >car BELOW the dash. Gimme a break!
> > >Typically, the bumper-cam gives the best sensation of speed, but the
> > >dash is necessary for that "in-car" sim racer feeling.
> > >Best compromise: DTR -- if you pay attention, you'll see that there
> > >are not one but TWO in-car views in DTR; one with a "normal" in-car
> > >dash (read "high" dash/hood), and one "low" in-car dash view (with
> the
> > >dash pushed to the bottom of the screen for maximum forward
> visibility
> > >and enhanced sensation of speed). This was included by Ratbag at my
> > >suggestion </blowing my own horn>, and I wish more developers would
> > >show this level of attention to detail. (Ratbag has included a VERY
> > >nice "in-car" view in Leadfoot, BTW.)
> > >I like the in-car view in NFSPU from an aesthetic standpoint (nicely-
> > >done), but if I REALLY wanted to see ALL that much of the dash, I'd
> > >visit a dealership and just sit in the car for a while. Now, if I
> were
> > >to take one out for a test drive, you can bet that the ROAD would
> > >receive more of my attention (and focus) than the dash, regardless of
> > >how nice the gauges/dials/wheel/dashboard were.
> > >I think GPL's "in-car" view works very nicely, BTW -- open-wheel sims
> > >seem to keep in-car dash display low, which helps a lot with
> visibility
> > >and sense of speed, IMO.
> > >If only they'd figure out that this works well with "conventional"
> car
> > >sims, too.
> > >Just my $0.02.
> > >-- JB
> > >Sent via Deja.com http://www.racesimcentral.net/
> > >Before you buy.
> Sent via Deja.com http://www.racesimcentral.net/
> Before you buy.