The one thing that bugs me about GPL, is the total lack of realism
when it comes to the damage model...
What I mean is, nothing else is canned, but the damage, since day one
of sims I guess, has been. In GPL I expect, with realistic damage, to
be able to bend the suspension up, if I were to hit the wall at 45degs
at 20mph. These care weren't that strong were they??
Here we are with the pinnacle of computer racing sims. and the damage
modelling seems as advanced as ICR1. Was it Coulthard at Adelaide who
crashed a Williams in the pit entry? Do this in GPL with realistic
damage and you may not even get a flat, heck people cheat at the
Lesmos at 180Mph.
Does anyone agree here? GPL's physics engine is awesome, every aspect
is modelled, tiny bit too much brake, the wheel locks, but only if XYZ
conditions are also true. I am no expert on this, but from all I have
read it is VERY realistic. However, when the car comes into contact
with anything, it's back to some very simple maths equations, and only
3 or 4 canned "types".
To me, and this is where I'll state me opinion, this does matter...
Maybe it doesn't for many, but I would like to know. I get the idea
having no visual clue that you have a flat is a pain, but I see it
more deeply as: why can't we knock the toe in, squash the front tyres
in toward the car body, like ICR2, but with greater calculation of how
far/bad that suspension gets crushed in. Have the wheel go all
wibbly-wobbly, then maybe drop off at a certain time later.
I appreciate with body damage, that in GPL it's hard to model crumple
zones. These things were pretty solid wern't they? I don't know really
so I won't go on, but this is very important I feel for N3.
Clips with the wall in N2 can have really dodgy impact sounds but F9
reveals nothing is damaged. A slightly lesser impact and you may be
surprised to hear the spotter start "looks like..." In N3, with NROS
and general online racing, I think it's really going to be necessary
for N3 to show us a damage model that allows as much simulation as the
car itself. Every little scrape will need to have an impact on the
body of a stocker, and this should play as much a part of a car's
speed in a race, as the calculations with the tyres and the road..
Thanks for listening,
-:http://www.racesimcentral.net/