rec.autos.simulators

GP2: Debris and Damage Realism?

JEB in Vega

GP2: Debris and Damage Realism?

by JEB in Vega » Sat, 20 Jul 1996 04:00:00


> I was wondering if the debris (tires, front wing, etc) left by other
> cars [from a crash] in the road will effect your car if you drive over
> it? Like for example if you ran over a Ferrari's front wing would it
> damage your car by puncturing your tires or something?

> How realistic is the debris on the road? I know that in ICR2, the
> debris doesn't do anything to effect your car. The debris just
> disappears after a while with no real effect on anything.

> How is it for GP2?

> --

> "Let's kick the tires and light the fires Big Daddy!" -anonymous dead wingman

I know you can drive over stuff on the track and by that
I mean you will bounce off/over it. I do NOT know if it
damages your car though. I was too busy getting the heck
outta the way to not get clobbered by the other cars bearing
down on the scene. I did have to duck my head to avoid one
flying tire, however. Hope this helps...hehehehe

JEB in Vegas

Terrance Xavi

GP2: Debris and Damage Realism?

by Terrance Xavi » Sat, 20 Jul 1996 04:00:00

I was wondering if the debris (tires, front wing, etc) left by other
cars [from a crash] in the road will effect your car if you drive over
it? Like for example if you ran over a Ferrari's front wing would it
damage your car by puncturing your tires or something?

How realistic is the debris on the road? I know that in ICR2, the
debris doesn't do anything to effect your car. The debris just
disappears after a while with no real effect on anything.

How is it for GP2?

--

"Let's kick the tires and light the fires Big Daddy!" -anonymous dead wingman

JEB

GP2: Debris and Damage Realism?

by JEB » Sun, 21 Jul 1996 04:00:00



> > I know you can drive over stuff on the track and by that
> > I mean you will bounce off/over it. I do NOT know if it
> > damages your car though. I was too busy getting the heck
> > outta the way to not get clobbered by the other cars bearing
> > down on the scene. I did have to duck my head to avoid one
> > flying tire, however. Hope this helps...hehehehe

> Which one is the Duck button? Is it user configured?

>  Dan

Dan, you press "CTRL, ALT & DEL" keys and then a box comes up
and it allows you to configure the "duck", the "twitch" and the
"pee your pants" options. I personally use the gas and brake
pedal pressed all the way forward to get the "duck" option...

JEB (Big Grin)

Dan Hauge

GP2: Debris and Damage Realism?

by Dan Hauge » Sun, 21 Jul 1996 04:00:00


> I know you can drive over stuff on the track and by that
> I mean you will bounce off/over it. I do NOT know if it
> damages your car though. I was too busy getting the heck
> outta the way to not get clobbered by the other cars bearing
> down on the scene. I did have to duck my head to avoid one
> flying tire, however. Hope this helps...hehehehe

Which one is the Duck button? Is it user configured?

 Dan

Michael Peters

GP2: Debris and Damage Realism?

by Michael Peters » Mon, 22 Jul 1996 04:00:00



> > I know you can drive over stuff on the track and by that
> > I mean you will bounce off/over it. I do NOT know if it
> > damages your car though. I was too busy getting the heck
> > outta the way to not get clobbered by the other cars bearing
> > down on the scene. I did have to duck my head to avoid one
> > flying tire, however. Hope this helps...hehehehe

> Which one is the Duck button? Is it user configured?

>  Dan

It's a joke son, a joke... -Foghorn Loghorn

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