% In GPL I guess it would be pretty difficult to get minor toe-in damage
% at the speeds people generally go off the road. From what I see of
% online races the typical accident is a triple lutz end over end barrel
% roll with a mid air pike, and no matter how you dice it that is race
% over in any formula. In defence of GPL's current damage model I should
% say that I had an online race last night at Zandvoort, chasing Matt
% Rowe for first place. Into Panorama I realised I was going in too hot,
% and _just_ failed to keep the car on the road. I gently bumped the
% fence, kept the car straight and rolled back onto the road without
% losing too much. After that the car was a pig, locking up the loaded
% LF very easily and picking up wheelspin out of every corner, so I had
% to feel my way back around the track and find out what I could and
% couldn't do. In that case the damage seemed to work pretty well.
Speaking of Zandy, I don't recall if it was with Pro or Advanced damage,
but during an on-line race, I slid off course while attempting to allow
a faster car by and rolled backwards up one of the numerous hills. I
didn't hit anything, but let me tell you, it bent my rear suspension and
the car was then a beast to drive while I slowly and carefully finished
my 2 laps to the finish. Damage is there and maybe it's just too subtle
for some user's taste. I've suffered a flat tire from just brushing the
rear of another car at the start of a race.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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