> Yes, I agree, and I can take that corner correctly if I pay attention, but
> that's not the problem IMHO. When I reach that corner, I slow down a bit and
> I feel like I am doing an honest 10 mph. So I am quite surprised when
> sometimes I spin and the car has enough kinectic energy to spin 4 times in
> the grass and/or fly over a barrier. I think " I cannot have been going that
> fast !". This just reinforces what my problem is, I must have been going
> faster than I thought I was... Given that I have experienced 140+ speeds for
> real on a track, I think the problem lies not with me but with that otherwise
> superb sim, not conveying the sense of speed accurately at slow to mid range
> speeds. I watched Prand Prix again yesterday night, and those cars appear to
> slide just like in the game, but the in-car shots make them look a lot faster
> !
> Ok, myabe I am generalizing, top speed impression is not so bad, but I think
> there's something wrong with lower/mid speed perception, definitely. At the
> risk of being flamed for comparing, I immediately after tried F1Rs which has
> been also criticized for not conveying a sense of speed (not by me though)
> and I crashed the car just trying to adapt to the speed of that thing !!! ;-)
> Dunno, maybe road textures / scenery / whatever could be improved to help ?
an expressway at 80mph+ for extended periods and you slow to go through
those occasional towns and get booked for speeding because you thought
you were going slow but......... :)))