Just wait till you see the BETA (warez copy)..
I've got a nice replay of some cars "hanging out" 300ft up.. for over 30
seconds..
Whilst the crash modelling has been somewhat improved over earlier versions
(from what I've heard), the BETA still has a few flaws.
I swear.. two cars suddenly appeared over the main straight at Monza after
coming THROUGH the pit STALL.... very strange..
I believe this problem has been fixed, though for the final version. (I
would hope so!)
Also a problem during Internet play, with cars "bouncing around like tennis
balls" or "jumping beans"... I believe that too, is/was worked on.
doktorB
http://webhome.idirect.com/~drbryan/gpl
For the GPL track files, FAQs (I've got them!), installation help, release
date updates, poll-of-the week, pictures, and more!
** The "original" box cover has a run-away lead in my Poll-of-the-week,
preferred 7 out of 10 votes!
------
>Screen-shot = demo = developmental tool = nowhere near anything like
>100% correct in 100% of all areas = cars 300 feet in the air and
>climbing!
>> Hi all,
>> I just got back from DoktorB's website. (GREAT job, Doc!)
>> I am troubled by one thing,however: I've been reading here, for months
now,
>> about how GPL has the best, most realistic physics engine ever imaginable
on
>> the face of the planet. On the Doktor's screenshot page are a couple
shots
>> showing the car at an apparent altitude of 200-300 feet in the air.
Could
>> someone please explain to me how such a "realistic" sim could allow for
that?
>> I have been a racing fan for almost 40yr., and 20ft. is about the max.
I've
>> ever seen in real life.
>> Thanks,
>> Bob
>--
>Regards,
>Bruce.
>----------
>The GP Legends Historic Motor Racing Club is located at:-
>http://www.netspeed.com.au/brucek/legends/