rec.autos.simulators

GPL Realism

Hi Im B

GPL Realism

by Hi Im B » Sun, 13 Sep 1998 04:00:00

Hi all,

I just got back from DoktorB's website. (GREAT job, Doc!)

I am troubled by one thing,however:  I've been reading here, for months now,
about how GPL has the best, most realistic physics engine ever imaginable on
the face of the planet.  On the Doktor's screenshot page are a couple shots
showing the car at an apparent altitude of 200-300 feet in the air.  Could
someone please explain to me how such a "realistic" sim could allow for that?
I have been a racing fan for almost 40yr., and 20ft. is about the max. I've
ever seen in real life.

Thanks,
Bob

Ford Prefe

GPL Realism

by Ford Prefe » Sun, 13 Sep 1998 04:00:00


following around 12 Sep 1998 07:08:30 GMT,:

Surely in real life they weren't doing their level best to hurl the
car though.

--------------------------------------------------
"That's not car control, that's crisis management"

Bruce Kennewel

GPL Realism

by Bruce Kennewel » Sun, 13 Sep 1998 04:00:00

Screen-shot = demo = developmental tool = nowhere near anything like
100% correct in 100% of all areas = cars 300 feet in the air and
climbing!


> Hi all,

> I just got back from DoktorB's website. (GREAT job, Doc!)

> I am troubled by one thing,however:  I've been reading here, for months now,
> about how GPL has the best, most realistic physics engine ever imaginable on
> the face of the planet.  On the Doktor's screenshot page are a couple shots
> showing the car at an apparent altitude of 200-300 feet in the air.  Could
> someone please explain to me how such a "realistic" sim could allow for that?
> I have been a racing fan for almost 40yr., and 20ft. is about the max. I've
> ever seen in real life.

> Thanks,
> Bob

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
doktor

GPL Realism

by doktor » Sun, 13 Sep 1998 04:00:00

Just wait till you see the BETA (warez copy)..
I've got a nice replay of some cars "hanging out" 300ft up.. for over 30
seconds..
Whilst the crash modelling has been somewhat improved over earlier versions
(from what I've heard), the BETA still has a few flaws.

I swear.. two cars suddenly appeared over the main straight at Monza after
coming THROUGH the pit STALL.... very strange..

I believe this problem has been fixed, though for the final version. (I
would hope so!)
Also a problem during Internet play, with cars "bouncing around like tennis
balls" or "jumping beans"... I believe that too, is/was worked on.

doktorB
http://webhome.idirect.com/~drbryan/gpl
For the GPL track files, FAQs (I've got them!), installation help, release
date updates, poll-of-the week, pictures, and more!
** The "original" box cover has a run-away lead in my Poll-of-the-week,
preferred 7 out of 10 votes!
------


>Screen-shot = demo = developmental tool = nowhere near anything like
>100% correct in 100% of all areas = cars 300 feet in the air and
>climbing!


>> Hi all,

>> I just got back from DoktorB's website. (GREAT job, Doc!)

>> I am troubled by one thing,however:  I've been reading here, for months
now,
>> about how GPL has the best, most realistic physics engine ever imaginable
on
>> the face of the planet.  On the Doktor's screenshot page are a couple
shots
>> showing the car at an apparent altitude of 200-300 feet in the air.
Could
>> someone please explain to me how such a "realistic" sim could allow for
that?
>> I have been a racing fan for almost 40yr., and 20ft. is about the max.
I've
>> ever seen in real life.

>> Thanks,
>> Bob

>--
>Regards,
>Bruce.
>----------
>The GP Legends Historic Motor Racing Club  is located at:-
>http://www.netspeed.com.au/brucek/legends/

dafn..

GPL Realism

by dafn.. » Sun, 13 Sep 1998 04:00:00

Maybe it is a combo sim.  Racing and flight sim.


Brian Shor

GPL Realism

by Brian Shor » Sun, 13 Sep 1998 04:00:00

Didnt you know that these cars had rocket engines in real life? ;-P

It's a bug in the demo... there are a few spots where if you drive your car into
them at high speed, it goes FLYING!!!

Brian Short


> Hi all,

> I just got back from DoktorB's website. (GREAT job, Doc!)

> I am troubled by one thing,however:  I've been reading here, for months now,
> about how GPL has the best, most realistic physics engine ever imaginable on
> the face of the planet.  On the Doktor's screenshot page are a couple shots
> showing the car at an apparent altitude of 200-300 feet in the air.  Could
> someone please explain to me how such a "realistic" sim could allow for that?
> I have been a racing fan for almost 40yr., and 20ft. is about the max. I've
> ever seen in real life.

> Thanks,
> Bob

Ken Bear

GPL Realism

by Ken Bear » Sun, 13 Sep 1998 04:00:00


>Maybe it is a combo sim.  Racing and flight sim.



Oooooh....cool!!!

Do we get heat-seeking missiles?  Or at least a good 20mm cannon? <grin>

THAT would slow those Lotus' (Loti?) down :-)

Ken

Gollu

GPL Realism

by Gollu » Mon, 14 Sep 1998 04:00:00


> Didnt you know that these cars had rocket engines in real life? ;-P

> It's a bug in the demo... there are a few spots where if you drive your car into
> them at high speed, it goes FLYING!!!

Yeah, a good one at Watkins Glen is to drive right at the guy who holds
up the lap times board.  He's right in front of a fence, there's a 2nd
guy there next to him.  Anyways, at high speed, drive right at them.
You will go straight through the fencing and hit "something?" which then
catapaults your car WAY up in the air.  Most times when I try this the
engine catches fire as well.  Funny thing is, it catches fire at/near
the top of the flight - you'd think it'd burst in to flames at the
outset when you hit that "mystery barrier" or whatever it is behind the
fence that shoots you straight up in to the air.  Getting a replay of
this is tough though, it seems to create a huge file which then usually
locks up in replay.
Murphb

GPL Realism

by Murphb » Mon, 14 Sep 1998 04:00:00

LOL, geeze, I forgot about the invisible ramp they used to have at the 'Glen.
Oh, well, like they say, "if you can remember the '60's, then you didn't live
through them"  :o)

Hmmm, 300ft. with a '67 Lotus......Somebody get me a 917/40 -- let's go for
some SERIOUS hang time.

Specific glitches I can live with (like the pit wall at Surfer's Paridise), I
was just concerned about if it was a general attribute of the sim's physics.
Thanks to all for not flaming.

Oh, by the way,,,anybody know if Papy's finally gonna give us rain?

Love&Light
Bob
(a.k.a.  Hi Im B0B)


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.