On Tue, 07 Apr 1998 13:42:13 +1200, Grant Reeve
>Hi marc
>> Trying out the GPL demo.
>> So far I'm pretty impressed.
>it's just awesome, ain't it?:) so far it is a brilliant "crash
>simulator".
>or maybe that's just me being useless:)
>on my first lap i parked the car straddled on a fence so that
>no wheels were touching the ground... fun stuff:)
My first try with GPL, about 10 seconds in (no exaggeration) I flipped
the car, that's when I knew this demo was gonna be on my HD awhile, :)
My next try I skidded partly off the road (half the car was on the
road and half on the grass), I was perpindicular to the track. My car
was see-sawing because the frame of the car was the only part touching
the side of the road, both my front and rear tires were mid-air. I
tried "rocking" the car by accelerating and braking quickly, but never
could get out of that position. This wasn't a bug, the car was
actually responding the way it should when presented in this
situation. I thought that was so cool. :)
Normally with a Voodoo2 (if the game allows) you can play at 800x600
with Z-buffer maximum, 1024x768 without Z-buffer. I guess GPL doesn't
use a Z-buffer, so this resolution results in finer graphics and less
"jaggies". The car looks extremely detailed.
I don't have SODA. I guess I can practice with Ultimate Race Pro, cuz
every turn results in skidding.
Sounds good, but that doesn't explain why other games have a faster
sense of speed, and GPL not. Maybe I'm jumping the gun anyways, since
the game isn't even finished yet. I hope they can improve on that
part.
I'm taking a break from it for now, Im getting kinda dizzy from
spinning out and flipping upside down all the time. :)
Marc.
--------
To replay via e-mail, remove "spam." from the beginning
of my e-mail address (Tyring to avoid junk mail)