rec.autos.simulators

Nascar 2 **FPS requested for Verite version**

Dave Worle

Nascar 2 **FPS requested for Verite version**

by Dave Worle » Thu, 05 Dec 1996 04:00:00

For those that have Nascar 2 with a Verite accelerator....HOW IS IT?

How does it compare to the ICRII Verite port in graphics and FPS?

Thanks fpr ANY information!

Dave Worley

Dave Bar

Nascar 2 **FPS requested for Verite version**

by Dave Bar » Fri, 06 Dec 1996 04:00:00


>For those that have Nascar 2 with a Verite accelerator....HOW IS IT?

>How does it compare to the ICRII Verite port in graphics and FPS?

>Thanks fpr ANY information!

Nowhere near as good as Indy from what I've seen.  No re-textured tracks, no
anti-aliasing, no cool mirrors, etc.  Overall it looks like a great sim, but
the rendition support is a dissapointment.

David

Eric Franze

Nascar 2 **FPS requested for Verite version**

by Eric Franze » Fri, 06 Dec 1996 04:00:00




> >For those that have Nascar 2 with a Verite accelerator....HOW IS IT?

> >How does it compare to the ICRII Verite port in graphics and FPS?

> >Thanks fpr ANY information!

> Nowhere near as good as Indy from what I've seen.  No re-textured tracks,
no
> anti-aliasing, no cool mirrors, etc.  Overall it looks like a great sim,
but
> the rendition support is a dissapointment.

> David

  I disagree.  Maybe you weren't running the rendition version.
Re-textured tracks are there....Anti-aliasing is used....and there are full
textures on the cars in your mirror.  I have a P133 and run with All
graphics on (which includes Asphalt, Concrete, Grass, Clouds/Sky, Objects,
Crowd, Walls/Armco, Horizon, Car Decals, Painted Lines/Skid Marks, Trees,
Billboards, People, Fencing, Infield Objects, and Infield Vehicles) with no
slowdows...even on the first lap.  Each of these graphics can be selected
individually so this sim should have the ability to run on many lower
systems.
Donald R. Chapm

Nascar 2 **FPS requested for Verite version**

by Donald R. Chapm » Fri, 06 Dec 1996 04:00:00



I have  P166 32mb Ram and Intergraph Reactor, and with all graphic
details turned on, the Rendition Version (I have run both N2REND.BAT
and RENDDMA.BAT) is pretty choppy. Plus there is no way to dsiplay the
frame rate. I have run from Win95 and from DOS. Running from DOS seems
a little better, but in no way as fast as Indycar 2 3D which I run
with full graphics, full mirrors, 8 cars heard, 28 drawn in front, 4
behind and get 25-30fps consistently. Did you do the install from
Win95 or DOS? Also do you know how to display frame rate? The manual
is incorrect.

Don Chapman

Carved In A Rock Productions, Inc.

akco..

Nascar 2 **FPS requested for Verite version**

by akco.. » Fri, 06 Dec 1996 04:00:00

Hmm, I think I either must have a problem with my system, or I didn't
write my first post very clearly <g>.  I think the cars in the mirror
are textured, but there's no background scenary like in Rendition
Indycar (RICR).  Also, the cars and scenary definitely seem to be more
jagged than RICR, and I ran them both one after the other on a common
track (pheonix) to compare.

Don't get me wrong, I still think it looks great, and being able to
run at full detail with shitloads of cars drawn ahead and behind is
cool.  I just thought RICR made better use of the Rendition chip.
Either that, or I'm doing something wrong, but I tried it with both
n2rend and renddma.  Or maybe I've just gotten spoiled <g>.

David

*************************************************************
* You're only young once, but you can stay immature forever *
*************************************************************

David Spark

Nascar 2 **FPS requested for Verite version**

by David Spark » Fri, 06 Dec 1996 04:00:00


>For those that have Nascar 2 with a Verite accelerator....HOW IS IT?

>How does it compare to the ICRII Verite port in graphics and FPS?

>Thanks fpr ANY information!

>Dave Worley

It looks like they took the frame rate counter out, but during the beta, I
was getting a solid 30 fps at almost every track. Martinsville is the one
track that has serious problems. Even with Rendition, you have to turn off
the objects to get a decent frame rate. Not too bad, if you don't mind
racing in the middle of a cow pasture. <g>

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Mike Boic

Nascar 2 **FPS requested for Verite version**

by Mike Boic » Fri, 06 Dec 1996 04:00:00


> >  I disagree.  Maybe you weren't running the rendition version.
> >Re-textured tracks are there....Anti-aliasing is used....and there are full
> >textures on the cars in your mirror.  I have a P133 and run with All
> >graphics on (which includes Asphalt, Concrete, Grass, Clouds/Sky, Objects,
> >Crowd, Walls/Armco, Horizon, Car Decals, Painted Lines/Skid Marks, Trees,
> >Billboards, People, Fencing, Infield Objects, and Infield Vehicles) with no
> >slowdows...even on the first lap.  Each of these graphics can be selected
> >individually so this sim should have the ability to run on many lower
> >systems.

> Hmm, I think I either must have a problem with my system, or I didn't
> write my first post very clearly <g>.  I think the cars in the mirror
> are textured, but there's no background scenary like in Rendition
> Indycar (RICR).  Also, the cars and scenary definitely seem to be more
> jagged than RICR, and I ran them both one after the other on a common
> track (pheonix) to compare.

> Don't get me wrong, I still think it looks great, and being able to
> run at full detail with shitloads of cars drawn ahead and behind is
> cool.  I just thought RICR made better use of the Rendition chip.
> Either that, or I'm doing something wrong, but I tried it with both
> n2rend and renddma.  Or maybe I've just gotten spoiled <g>.

> David

> *************************************************************
> * You're only young once, but you can stay immature forever *
> *************************************************************

I believe that there will be a version of Nascar2 available with
antialiasing available.  Stay tuned.

 - Mike Boich
Rendition

David Spark

Nascar 2 **FPS requested for Verite version**

by David Spark » Sat, 07 Dec 1996 04:00:00


>Hmm, I think I either must have a problem with my system, or I didn't
>write my first post very clearly <g>.  I think the cars in the mirror
>are textured, but there's no background scenary like in Rendition
>Indycar (RICR).  Also, the cars and scenary definitely seem to be more
>jagged than RICR, and I ran them both one after the other on a common
>track (pheonix) to compare.

You don't have a problem. The cars in the mirror are textured, but unlike
ICR2, the track detail is not rendered in the mirrors. All you get is solid
track and horizon color. Also, I think you're right about the anti-aliasing
being turned off, though the bilinear filtering is definitely working.

I kind of felt the same way the first time I saw it. However, every time I
have to go back to MULTI to race on Hawaii, I learn to appreciate N2 just a
little more. <g>

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Robert Johnso

Nascar 2 **FPS requested for Verite version**

by Robert Johnso » Sat, 07 Dec 1996 04:00:00



Well, my system is a P5-120 w/24 meg, Rendition Card ( Reactor )  and
either I am doing something wrong, or the thing is just a lot slower than
the Rendition ICRII.  The graphics are set to auto, and the keep popping
off and on, and every time I enter the tri-oval, the system pauses for
about 1/4 second.  Strange.  Still, the spotter is pretty cool, and the
ability to spin the wheels and actuall get out of you pit stall is pretty
nice.  Still messing with it.

Eric T. Busc

Nascar 2 **FPS requested for Verite version**

by Eric T. Busc » Sat, 07 Dec 1996 04:00:00

Don't set the details to auto, either turn them on or off.

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



Daspa..

Nascar 2 **FPS requested for Verite version**

by Daspa.. » Sat, 07 Dec 1996 04:00:00



>> >  I disagree.  Maybe you weren't running the rendition version.
>> >Re-textured tracks are there....Anti-aliasing is used....and there are full
>> >textures on the cars in your mirror.  I have a P133 and run with All
>> >graphics on (which includes Asphalt, Concrete, Grass, Clouds/Sky, Objects,
>> >Crowd, Walls/Armco, Horizon, Car Decals, Painted Lines/Skid Marks, Trees,
>> >Billboards, People, Fencing, Infield Objects, and Infield Vehicles) with no
>> >slowdows...even on the first lap.  Each of these graphics can be selected
>> >individually so this sim should have the ability to run on many lower
>> >systems.

>> Hmm, I think I either must have a problem with my system, or I didn't
>> write my first post very clearly <g>.  I think the cars in the mirror
>> are textured, but there's no background scenary like in Rendition
>> Indycar (RICR).  Also, the cars and scenary definitely seem to be more
>> jagged than RICR, and I ran them both one after the other on a common
>> track (pheonix) to compare.

>> Don't get me wrong, I still think it looks great, and being able to
>> run at full detail with shitloads of cars drawn ahead and behind is
>> cool.  I just thought RICR made better use of the Rendition chip.
>> Either that, or I'm doing something wrong, but I tried it with both
>> n2rend and renddma.  Or maybe I've just gotten spoiled <g>.

>> David

>> *************************************************************
>> * You're only young once, but you can stay immature forever *
>> *************************************************************
>I believe that there will be a version of Nascar2 available with
>antialiasing available.  Stay tuned.
> - Mike Boich
>Rendition

Mike Boich, glad you guys are paying attention to this group! What
about the frame rate issues? Are these going to be addressed to?
Rather have smooth frame rate than anti-aliasing personally. Rendition
version is almost unplayable on some tracks.
   BTW guys, it may be all in my head, but it seems to help a little
on Dega T4 and other "freezing" spots if you turn opponents "heard"
down to 1 or 0. If you'll notice, this seems to happen about the time
you pass the entrance to pit road during practice and there's usually
other car sounds kicking in at this point.  

Bill Clifton
Power Graphics Computers


akco..

Nascar 2 **FPS requested for Verite version**

by akco.. » Sat, 07 Dec 1996 04:00:00


>You don't have a problem. The cars in the mirror are textured, but unlike
>ICR2, the track detail is not rendered in the mirrors. All you get is solid
>track and horizon color. Also, I think you're right about the anti-aliasing
>being turned off, though the bilinear filtering is definitely working.

I guess they didn't have time to put in the anit-aliasing, but I hear
they're working on a patch to add it.  I'd like to see the mirror
stuff too.  Even though I turn the mirror objects off when racing in
ICR to keep the frame rate up, it's still a cool option to have for
sightseeing or showing off <g>.

Yeah, I have to agree.  I was initially dissapointed at first because
I was comparing it to ICR2, but now that I've had a chance to compare
it to the standard VGA version, I can see how much better and smoother
it is.  It should really rock once they add the anti-aliasing.

I wonder if we could persuade Papy to do a track pack with all
rendition redone tracks, like the 5 Indy tracks?  I'd buy it in a
second!

David

*************************************************************
* You're only young once, but you can stay immature forever *
*************************************************************

akco..

Nascar 2 **FPS requested for Verite version**

by akco.. » Sat, 07 Dec 1996 04:00:00

Don't use auto with the Rendition version, turning stuff on and off
slows it down a LOT.  You should be able to run with all the graphics
on and quite a few cars drawn with a P120.

David

*************************************************************
* You're only young once, but you can stay immature forever *
*************************************************************

Robert Johnso

Nascar 2 **FPS requested for Verite version**

by Robert Johnso » Sat, 07 Dec 1996 04:00:00



Since both ICRII and Nascar are by Papyrus, both are Rendition Ready, why
would I have to do this?  The system really moves out when playing ICRII
with it all set to auto, and it keeps the frame counter pegged most of the
time.  At no time does it slow down to where it has to turn off any
graphics.  Why should Nascar be any different?


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