Beta10? Where can I get this? The latest I have is Beta9. Thanks.
Beta10? Where can I get this? The latest I have is Beta9. Thanks.
http://www.rendition.com/quake.html
--
Emory University Graduate School of Arts & Sciences
The IWCCCARS Project: Q & A Representative
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Beta 10 had no gameplay or gfx improvements.
It cleaned up some programmer buffer glitches. If you were experiencing
problems get, otherwise it's no biggy.
Q.B.M.
> There's really only three things that are missing. A minor point is
> that the smoke and dirt isn't transparent in Nascar2, but I can live
> with that. There aren't objects in the rear-view mirror. Again this
> is not that big of a deal, but perhaps it will be added. The other
> difference (which is quite major IMO) is the lack of anti-aliasing.
> This is being addressed in a patch, and hopefully Rendition/Papyrus
> will be able to further optimize Nascar2 (just look how well VQuake
> beta10 runs in comparison to the version that shipped with the
> Reactor).
Is there a difference ala ICR2 in what sort of track files or carfiles
load if I only have 16mb ram instead of 24, or 32?
Mark Mooney
That's a feature called alpha blending, and the Rendition chipset
implements it. (You could do it in software too - we used to - at
some horrorific cost in frame rate.)
Note: anti-aliasing is chip support too.
>Try taking a few laps around Michigan in ICR2 and Nascar2. The N2
>version runs slower because there is a lot more stuff going on, but
>aside from the differences I listed I still think it looks much better.
>> Yeah, that's for sure. I ran a few laps on Indy yesterday, then let
>> out a dissapointed sigh with I brought up Nascar II. It just doesn't
>> look anywhere near as ICR2 when you compare them side by side. I sure
>> hope they get some patches out to upgrade the rendition support (and
>> fix some bugs). I'm kind of suprised that they'd put that level of
>> detail into ICR2, which was basicaly a giveaway, and then let Nascar
>> II fall so far short of that. Hopefully it was just time constraints,
>> and they'll fix it up to look as nice as Indy.
(I have no inside info on either Verite or Papy, I'm just speculating based
on a lot of experience getting joint products out the door...)
--
Brian Wong Enterprise Engineering
I haven't heard much more about the patch, just that one was in the
works. As far as RAM, with 24megs and above you will automatically
load the 8-bit car textures.
--
Emory University Graduate School of Arts & Sciences
The IWCCCARS Project: Q & A Representative
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
No difference at all, as long as you have at least 16Mb you'll run with
textured 8-bit. I did a comparison between an early beta (24-bit) and
the current version, and found no visual difference. I like the current
version better, since whenever I made screen shots with the beta, I
wound-up with 1.5Mb for each one!! :(
Best Regards,
Marc
Marc J. Nelson
Sim Racing News
L8BRKR!!!
To be clear, I am seeing the same tracks as far as you know, and the
same cars with 16 mb ram, as I would with, say 32 mb ram.
I am asking because the manual said that there were 8 and 16 bit track
files, and that they were related to the amount of ram. I have already
stuffed a bunch of cars from IWWCC into the carset with no probs, so I
know that the carset is standard.
thanks, and Happy Holidays,
MoonDog