rec.autos.simulators

Nascar 2 **FPS requested for Verite version**

Eric Franze

Nascar 2 **FPS requested for Verite version**

by Eric Franze » Thu, 12 Dec 1996 04:00:00

  Beta10?  Where can I get this?  The latest I have is Beta9.  Thanks.

Eric T. Busc

Nascar 2 **FPS requested for Verite version**

by Eric T. Busc » Thu, 12 Dec 1996 04:00:00

http://www.rendition.com/quake.html

--

Emory University Graduate School of Arts & Sciences
The IWCCCARS Project: Q & A Representative
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



B Morph

Nascar 2 **FPS requested for Verite version**

by B Morph » Thu, 12 Dec 1996 04:00:00

Beta 10 had no gameplay or gfx improvements.

It cleaned up some programmer buffer glitches. If you were experiencing
problems get, otherwise it's no biggy.

Q.B.M.

Mark E. Moone

Nascar 2 **FPS requested for Verite version**

by Mark E. Moone » Fri, 13 Dec 1996 04:00:00


> There's really only three things that are missing.  A minor point is
> that the smoke and dirt isn't transparent in Nascar2, but I can live
> with that.  There aren't objects in the rear-view mirror.  Again this
> is not that big of a deal, but perhaps it will be added.  The other
> difference (which is quite major IMO) is the lack of anti-aliasing.
> This is being addressed in a patch, and hopefully Rendition/Papyrus
> will be able to further optimize Nascar2 (just look how well VQuake
> beta10 runs in comparison to the version that shipped with the
> Reactor).

Eric, any further news about the anti aliasing patch would be
appreciated. I for one, would really like big clouds of transparent
smoke. It seems to me to be more important on NASCAR superspeedways than
it is for Indycars.

Is there a difference ala ICR2 in what sort of track files or carfiles
load if I only have 16mb ram instead of 24, or 32?

Mark Mooney

Brian Wong - Enterprise Engineering - SMCC Serve

Nascar 2 **FPS requested for Verite version**

by Brian Wong - Enterprise Engineering - SMCC Serve » Sun, 15 Dec 1996 04:00:00



That's a feature called alpha blending, and the Rendition chipset
implements it.  (You could do it in software too - we used to - at
some horrorific cost in frame rate.)

Note: anti-aliasing is chip support too.

>This is being addressed in a patch, and hopefully Rendition/Papyrus
>will be able to further optimize Nascar2 (just look how well VQuake
>beta10 runs in comparison to the version that shipped with the Reactor).

>Try taking a few laps around Michigan in ICR2 and Nascar2.  The N2
>version runs slower because there is a lot more stuff going on, but
>aside from the differences I listed I still think it looks much better.


>> Yeah, that's for sure.  I ran a few laps on Indy yesterday, then let
>> out a dissapointed sigh with I brought up Nascar II.  It just doesn't
>> look anywhere near as ICR2 when you compare them side by side.  I sure
>> hope they get some patches out to upgrade the rendition support (and
>> fix some bugs).  I'm kind of suprised that they'd put that level of
>> detail into ICR2, which was basicaly a giveaway, and then let Nascar
>> II fall so far short of that.  Hopefully it was just time constraints,
>> and they'll fix it up to look as nice as Indy.

I suspect that what happened was that ICR2 was a joint effort between
Verite and Sierra.  Verite probably helped modify ICR2 to use the Direct3D
interfaces for the antialiasing, alpha blending, etc.  Sierra/Papy probably
did the rest.  For N2, I think they didn't have as much Verite support,
and that's probably what caused the difference in product.  It might also be
that the papy folks haven't had time to figure out the interfaces and make
them work right.  I'm sure they really had to get moving to get it out
the door for Xmas...

(I have no inside info on either Verite or Papy, I'm just speculating based
on a lot of experience getting joint products out the door...)
--

Brian Wong                              Enterprise Engineering

Eric T. Busc

Nascar 2 **FPS requested for Verite version**

by Eric T. Busc » Sun, 15 Dec 1996 04:00:00

I haven't heard much more about the patch, just that one was in the
works.  As far as RAM, with 24megs and above you will automatically
load the 8-bit car textures.

--

Emory University Graduate School of Arts & Sciences
The IWCCCARS Project: Q & A Representative
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



simrac..

Nascar 2 **FPS requested for Verite version**

by simrac.. » Mon, 16 Dec 1996 04:00:00



>Is there a difference ala ICR2 in what sort of track files or carfiles
>load if I only have 16mb ram instead of 24, or 32?

Hey Moondog!!  What's shakin', eh?  ;)

No difference at all, as long as you have at least 16Mb you'll run with
textured 8-bit.  I did a comparison between an early beta (24-bit) and
the current version, and found no visual difference.  I like the current
version better, since whenever I made screen shots with the beta, I
wound-up with 1.5Mb for each one!!  :(

Best Regards,

Marc

Marc J. Nelson
Sim Racing News

Mark E. Moone

Nascar 2 **FPS requested for Verite version**

by Mark E. Moone » Tue, 17 Dec 1996 04:00:00

L8BRKR!!!
        To be clear, I am seeing the same tracks as far as you know, and the
same cars with 16 mb ram, as I would with, say 32 mb ram.
I am asking because the manual said that there were 8 and 16 bit track
files, and that they were related to the amount of ram. I have already
stuffed a bunch of cars from IWWCC into the carset with no probs, so I
know that the carset is standard.  

thanks, and Happy Holidays,

MoonDog


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