rec.autos.simulators

Nascar 2 **FPS requested for Verite version**

Mike Boic

Nascar 2 **FPS requested for Verite version**

by Mike Boic » Sat, 07 Dec 1996 04:00:00


> <SNIP>
> Mike Boich, glad you guys are paying attention to this group! What
> about the frame rate issues? Are these going to be addressed to?
> Rather have smooth frame rate than anti-aliasing personally. Rendition
> version is almost unplayable on some tracks.
>    BTW guys, it may be all in my head, but it seems to help a little
> on Dega T4 and other "freezing" spots if you turn opponents "heard"
> down to 1 or 0. If you'll notice, this seems to happen about the time
> you pass the entrance to pit road during practice and there's usually
> other car sounds kicking in at this point.

> Bill Clifton
> Power Graphics Computers



Are you playing the DMA version?  I was quite disappointed with a beta
that I received, but then I realized that I didn't have the proper batch
files, and was running without DMA.  With DMA, on a 133, my perception
is that it is quite smooth, though not quite as perfect as Indycar2.

 - Mike Boich
Rendition

David Spark

Nascar 2 **FPS requested for Verite version**

by David Spark » Sat, 07 Dec 1996 04:00:00




>> For those that have Nascar 2 with a Verite accelerator....HOW IS IT?

>> How does it compare to the ICRII Verite port in graphics and FPS?

>Well, my system is a P5-120 w/24 meg, Rendition Card ( Reactor )  and
>either I am doing something wrong, or the thing is just a lot slower than
>the Rendition ICRII.  The graphics are set to auto, and the keep popping
>off and on, and every time I enter the tri-oval, the system pauses for
>about 1/4 second.  Strange.  Still, the spotter is pretty cool, and the
>ability to spin the wheels and actuall get out of you pit stall is pretty
>nice.  Still messing with it.

Don't use auto settings for Rendition. Just pick the detail for the track
that allows you to get a smooth frame rate around the track and stick to
that.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Eric T. Busc

Nascar 2 **FPS requested for Verite version**

by Eric T. Busc » Sat, 07 Dec 1996 04:00:00

I don't know why either, that's just what I've heard works.

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



David Spark

Nascar 2 **FPS requested for Verite version**

by David Spark » Sat, 07 Dec 1996 04:00:00


>I guess they didn't have time to put in the anit-aliasing, but I hear
>they're working on a patch to add it.

Yep, Mike Roich of Rendition mentioned that. I'm guessing that Rendition
must be working on some parts of the code. I've heard a rumor that there is
some further optimization to be done as well.

Given that it already requires 24MB to load the 8-bit tracks, I have a
feeling that we'll have to wait for N3 for further improvements.

One other nugget no one's mentioned yet: The roof of your car is used to
paint the pit sign. One thing I wish they had done was take your car image
and use that to paint a hauler. It'd be pretty nice to see your own hauler
along the front straight at Sears. <g>

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

David Spark

Nascar 2 **FPS requested for Verite version**

by David Spark » Sat, 07 Dec 1996 04:00:00


>I guess they didn't have time to put in the anit-aliasing, but I hear
>they're working on a patch to add it.

Yep, Mike Roich of Rendition mentioned that. I'm guessing that Rendition
must be working on some parts of the code. I've heard a rumor that there is
some further optimization to be done as well.

Given that it already requires 24MB to load the 8-bit tracks, I have a
feeling that we'll have to wait for N3 for further improvements.

One other nugget no one's mentioned yet: The roof of your car is used to
paint the pit sign. One thing I wish they had done was take your car image
and use that to paint a hauler. It'd be pretty nice to see your own hauler
along the front straight at Sears. <g>

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

David Spark

Nascar 2 **FPS requested for Verite version**

by David Spark » Sat, 07 Dec 1996 04:00:00


>I guess they didn't have time to put in the anit-aliasing, but I hear
>they're working on a patch to add it.

Yep, Mike Roich of Rendition mentioned that. I'm guessing that Rendition
must be working on some parts of the code. I've heard a rumor that there is
some further optimization to be done as well.

Given that it already requires 24MB to load the 8-bit tracks, I have a
feeling that we'll have to wait for N3 for further improvements.

One other nugget no one's mentioned yet: The roof of your car is used to
paint the pit sign. One thing I wish they had done was take your car image
and use that to paint a hauler. It'd be pretty nice to see your own hauler
along the front straight at Sears. <g>

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Mike Schreine

Nascar 2 **FPS requested for Verite version**

by Mike Schreine » Sat, 07 Dec 1996 04:00:00



> > <SNIP>
> > Mike Boich, glad you guys are paying attention to this group! What
> > about the frame rate issues? Are these going to be addressed to?
> > Rather have smooth frame rate than anti-aliasing personally. Rendition
> > version is almost unplayable on some tracks.
> >    BTW guys, it may be all in my head, but it seems to help a little
> > on Dega T4 and other "freezing" spots if you turn opponents "heard"
> > down to 1 or 0. If you'll notice, this seems to happen about the time
> > you pass the entrance to pit road during practice and there's usually
> > other car sounds kicking in at this point.

> > Bill Clifton
> > Power Graphics Computers


> Are you playing the DMA version?  I was quite disappointed with a beta
> that I received, but then I realized that I didn't have the proper batch
> files, and was running without DMA.  With DMA, on a 133, my perception
> is that it is quite smooth, though not quite as perfect as Indycar2.

>  - Mike Boich
> Rendition

The Seirra card supports the DMA version??? How about the Integraph?
Which one will give you better speed! I like the graphics but am mainly
concerned with the framerate. How would both these card compare to an
STB128(2.25mb)??? I have 32mb ram and 133 pentium,and an STB128. What do
they cost also??

Thanks

Mick in Tampa
--
 ______________________________________________________________________
|                               |                 |       ____  ___ ___|
| Mike Schreiner                |CNSRL ADMIN.     |  ---\    / /   /__ |
|http://pages.prodigy.com/CNSRL |                 |    --\  / /---/_   |
| "Mick" on Hawaii              |Earnhardt Rules!!|      -\/ /   /     |
| "Mick_S" on Ten               |                 |             /      |
 ----------------------------------------------------------------------

David Spark

Nascar 2 **FPS requested for Verite version**

by David Spark » Sun, 08 Dec 1996 04:00:00




>> Don't set the details to auto, either turn them on or off.

>Since both ICRII and Nascar are by Papyrus, both are Rendition Ready, why
>would I have to do this?  The system really moves out when playing ICRII
>with it all set to auto, and it keeps the frame counter pegged most of the
>time.  At no time does it slow down to where it has to turn off any
>graphics.  Why should Nascar be any different?

It's not the same engine. There were changes made from ICR2 to N2 and it's
just not the same code any more. I suspect that this wasn't an intentional
choice, but something that showed up too late in the schedule for them to
fix. Hopefully, with a little help from Rendition, some of these things
will get sorted out. Rendition has a good track record for providing
upgrades to VQuake, hopefully they'll do the same thing for N2.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Darlene M Johnso

Nascar 2 **FPS requested for Verite version**

by Darlene M Johnso » Sun, 08 Dec 1996 04:00:00



So, all I want for Christmas is a N2 upgrade?  :-)   Actually,  it plays
very nice in SVGA on my 5x86 133 AMD, and on my Pentium.  Just not as good
as I expected for a ' Rendition Ready ' product.  Guess they spoiled me
with ICRII.

Not the same engine?  So we go from a 454 to a 305 or what?  Damn those
restrictor plates and boost limiters anyway!  :-)

John Simmo

Nascar 2 **FPS requested for Verite version**

by John Simmo » Sun, 08 Dec 1996 04:00:00

:>>
:>> > <SNIP>
:>> > Mike Boich, glad you guys are paying attention to this group! What
:>> > about the frame rate issues? Are these going to be addressed to?
:>> > Rather have smooth frame rate than anti-aliasing personally. Rendition
:>> > version is almost unplayable on some tracks.
:>> >
:>> >  ..... snip...
:>>
:>> Are you playing the DMA version?  I was quite disappointed with a beta
:>> that I received, but then I realized that I didn't have the proper batch
:>> files, and was running without DMA.  With DMA, on a 133, my perception
:>> is that it is quite smooth, though not quite as perfect as Indycar2.
:>>
:>>  - Mike Boich
:>> Rendition
:>
:>The Seirra card supports the DMA version??? How about the Integraph?
:>Which one will give you better speed! I like the graphics but am mainly
:>concerned with the framerate. How would both these card compare to an
:>STB128(2.25mb)??? I have 32mb ram and 133 pentium,and an STB128. What do
:>they cost also??

ALL of the Rendition cards should work the samew since they're ALL using the
same core chipset.  I have two Reactors and they do in fact run the DMA
version - quite well...

/===================================================\
| John Simmons (Redneck Techno-Biker)               |

| http://www2.connectnet.com/users/jms/index.html   |
\===================================================/

Eric T. Busc

Nascar 2 **FPS requested for Verite version**

by Eric T. Busc » Sun, 08 Dec 1996 04:00:00

All the Rendition cards support the DMA version, which is significantly
faster.  While I'm not sure how Nascar2 (because it use using the 3D
acceleration) would compare to your card, in general the two cards are
very similar in terms of VESA speeds.  The Sierra and Creative boards
are $199, while Intergraph's is only $149.

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



akco..

Nascar 2 **FPS requested for Verite version**

by akco.. » Tue, 10 Dec 1996 04:00:00


Yeah, that's for sure.  I ran a few laps on Indy yesterday, then let
out a dissapointed sigh with I brought up Nascar II.  It just doesn't
look anywhere near as ICR2 when you compare them side by side.  I sure
hope they get some patches out to upgrade the rendition support (and
fix some bugs).  I'm kind of suprised that they'd put that level of
detail into ICR2, which was basicaly a giveaway, and then let Nascar
II fall so far short of that.  Hopefully it was just time constraints,
and they'll fix it up to look as nice as Indy.

David

*** You're only young once, but you can stay immature forever ***

Eric T. Busc

Nascar 2 **FPS requested for Verite version**

by Eric T. Busc » Tue, 10 Dec 1996 04:00:00

There's really only three things that are missing.  A minor point is
that the smoke and dirt isn't transparent in Nascar2, but I can live
with that.  There aren't objects in the rear-view mirror.  Again this
is not that big of a deal, but perhaps it will be added.  The other
difference (which is quite major IMO) is the lack of anti-aliasing.
This is being addressed in a patch, and hopefully Rendition/Papyrus
will be able to further optimize Nascar2 (just look how well VQuake
beta10 runs in comparison to the version that shipped with the
Reactor).

Try taking a few laps around Michigan in ICR2 and Nascar2.  The N2
version runs slower because there is a lot more stuff going on, but
aside from the differences I listed I still think it looks much better.

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/


akco..

Nascar 2 **FPS requested for Verite version**

by akco.. » Wed, 11 Dec 1996 04:00:00

Yeah, the no aiti-aliasing is a killer.  I agree that I could live
without the mirrors and smoke, but anti-aliasing is a must.  I hope
your right about the optimization too.  I found out I had something
set wrong in my bios, and my system was only recognizing 16 of my 32
meg, and thus I was using the 4 bit car set by default.  Now I'm
getting the 32, and the cars look great, but there seems to be a
substantial performance hit.  Whenever I go into a corner (especially
at a short track like Bristol), the screen gets very "jerky" for a few
seconds, and then picks up again.  I don't get this with the 4 bit
cars, so I assume the 8 bit cars are just pushing it over the edge.
Hopefully this is something they'll be able to smooth out in the
opimization.

BTW, do you know if there's a switch or a setting somewhere to tell it
whether to use 8 or 4 bit cars?  The 8 bit cars look great, but I'd
like to be able to manually set it to 4 bit to get better performance
on some tracks...

Well, I don't think I agree here.  Even with those 3 missing features,
I find Indy runs smoother than N2 with the 8 bit car sets, and I'd
think the fancy mirrors alone should more than make up for the extra
scenary in N2.  I hope your right and they can tune it up so that it
looks just as nice.

David

*** You're only young once, but you can stay immature forever ***

Eric T. Busc

Nascar 2 **FPS requested for Verite version**

by Eric T. Busc » Wed, 11 Dec 1996 04:00:00

I don't think there is a switch, but it would a nice feature have to
test.

I was talking about just the look of track itself (disregarding the
current limitations of Nascar2: no objects in mirrors, no
anti-aliasing, no transparent smoke and dirt).  Performance differences
aside, I feel N2's version of Michigan looks much better than ICR2's
because of the all the added detail (more objects, the grandstands are
better, etc.).  Now if we could get ICR2-like performance and features
in N2 with its tracks...

--

Emory University Graduate School of Arts & Sciences
The IWCCCARS Project: Q & A Representative
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



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