rec.autos.simulators

Nascar3 , GPL physics for group ?

dafn..

Nascar3 , GPL physics for group ?

by dafn.. » Fri, 03 Sep 1999 04:00:00

Since Papyrus announced that Nascar3 would not use the
GPL engine because it would not work properly with 43 cars
with todays CPU's , would you be willing to race against 15 opponents
with an advanced physics engine, as opposed to a slightly upgraded N2
engine with 43 opponents and better graphics ?  In other words quality
vs quantity.
rick.jo..

Nascar3 , GPL physics for group ?

by rick.jo.. » Fri, 03 Sep 1999 04:00:00


>Since Papyrus announced that Nascar3 would not use the
>GPL engine because it would not work properly with 43 cars
>with todays CPU's , would you be willing to race against 15 opponents
>with an advanced physics engine, as opposed to a slightly upgraded N2
>engine with 43 opponents and better graphics ?  In other words quality
>vs quantity.

If it can't be 43 cars, it wouldn't be NASCAR racing would it?
Maybe a lower-class racing series.
Tracey Mille

Nascar3 , GPL physics for group ?

by Tracey Mille » Fri, 03 Sep 1999 04:00:00


> Since Papyrus announced that Nascar3 would not use the
> GPL engine because it would not work properly with 43 cars
> with todays CPU's , would you be willing to race against 15 opponents
> with an advanced physics engine, as opposed to a slightly upgraded N2
> engine with 43 opponents and better graphics ?  In other words quality
> vs quantity.

Does anyone really expect to be able to race 43 cars on the internet
anyway? Even with dedicated servers and T1 lines on TEN the best we
could do is 24 cars. With cable or DSL I doubt we will be able to race
more than 18 with any stabilty.

The entire "43 car" argument only applies to offline racing, and I have
no desire to race imaginary opponents. The problem is that there is a
huge market that buys games to play offline, but only a few thousand of
us that race on the net. Our wants and desires don't have much weight
yet in the decision making process.

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Share what you know. Learn what you don't.

DK

Nascar3 , GPL physics for group ?

by DK » Fri, 03 Sep 1999 04:00:00

I wouldn't!

Game vs. Simulator!

Sure, it would be better to have the advanced physics engine, but
competition wise would be lacking.  How fun could it be racing against 15
opponents?  Sooner, but probably later, we will have the advanced physics
engine and the full starting field.  I can wait.  I'll buy this version and
probably every version after that just as every other true 'NASCAR NUT'
will!

Dan Kimmel

Michael Barlo

Nascar3 , GPL physics for group ?

by Michael Barlo » Fri, 03 Sep 1999 04:00:00

        I've been wondering that my self.  Unless I missed something, I have
yet to see anything stated about the number of cars to race on line.
I'll have to re read the papy press release to see if it's in there.
All I remember it saying is that you can race 43 cars but I don't think
it said 43 online.  again, I'll re read it.

mike



> > Since Papyrus announced that Nascar3 would not use the
> > GPL engine because it would not work properly with 43 cars
> > with todays CPU's , would you be willing to race against 15 opponents
> > with an advanced physics engine, as opposed to a slightly upgraded N2
> > engine with 43 opponents and better graphics ?  In other words quality
> > vs quantity.

> Does anyone really expect to be able to race 43 cars on the internet
> anyway? Even with dedicated servers and T1 lines on TEN the best we
> could do is 24 cars. With cable or DSL I doubt we will be able to race
> more than 18 with any stabilty.

> The entire "43 car" argument only applies to offline racing, and I have
> no desire to race imaginary opponents. The problem is that there is a
> huge market that buys games to play offline, but only a few thousand of
> us that race on the net. Our wants and desires don't have much weight
> yet in the decision making process.

> Sent via Deja.com http://www.deja.com/
> Share what you know. Learn what you don't.

--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Racing online with the help of......

Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering

Mystic Music

(have Your !!Name/Address!! placed here)

SCREAMI

Nascar3 , GPL physics for group ?

by SCREAMI » Fri, 03 Sep 1999 04:00:00

LOL, I think you mean Simulator Vs. Game!!! Without good physics, it would
be a game, like the currnent crop of Nascar games, all of which are pretty
much the same. Of course some menu and graphic enhancements, but nothing
spectacular in the driving of the cars.

Id much rather have better physics than 43 cars, but Im not a huge Nascar
fan either.

ML


>I wouldn't!

>Game vs. Simulator!

>Sure, it would be better to have the advanced physics engine, but
>competition wise would be lacking.  How fun could it be racing against 15
>opponents?  Sooner, but probably later, we will have the advanced physics
>engine and the full starting field.  I can wait.  I'll buy this version and
>probably every version after that just as every other true 'NASCAR NUT'
>will!

>Dan Kimmel


>> Since Papyrus announced that Nascar3 would not use the
>> GPL engine because it would not work properly with 43 cars
>> with todays CPU's , would you be willing to race against 15 opponents
>> with an advanced physics engine, as opposed to a slightly upgraded N2
>> engine with 43 opponents and better graphics ?  In other words quality
>> vs quantity.

Michael Barlo

Nascar3 , GPL physics for group ?

by Michael Barlo » Fri, 03 Sep 1999 04:00:00

Copied from the press release where 43 opponents are mentioned and where
online racing is mentioned..

........
Although Papyrus had previously announced plans to develop NASCAR?
Racing 3 around the physics engine in Grand Prix Legends, it was
determined that the system requirements needed to support that model
with a 43 car field would exceed that of virtually all systems on the
market today. An enhanced version of the physics from previous
NASCAR? titles will be used in NASCAR? Racing 3. Papyrus will
continue developing its next generation physics engine for use in
future NASCAR? products.
.......

        Nothing in the rest of the press release states anything about online
racing or the number of opponents.  Maybe there's another press release
from Papy some place?


>         I've been wondering that my self.  Unless I missed something, I have
> yet to see anything stated about the number of cars to race on line.
> I'll have to re read the papy press release to see if it's in there.
> All I remember it saying is that you can race 43 cars but I don't think
> it said 43 online.  again, I'll re read it.

> mike

--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Racing online with the help of......

Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering

Mystic Music

(have Your !!Name/Address!! placed here)

Jeff Vince

Nascar3 , GPL physics for group ?

by Jeff Vince » Fri, 03 Sep 1999 04:00:00


>Since Papyrus announced that Nascar3 would not use the
>GPL engine because it would not work properly with 43 cars
>with todays CPU's , would you be willing to race against 15 opponents
>with an advanced physics engine, as opposed to a slightly upgraded N2
>engine with 43 opponents and better graphics ?  In other words quality
>vs quantity.

   Since racing with more than ten or so people on GPL/VROC starts
turning into a demo derby more times than not, I hesitate to ponder
just what 30-40 car N3 pick-up races will be like.  The question is
how many GPL racers we'll still find on VROC once N3 is released?
(maybe a fair number once they get tired of "N3-newbie-crash-o-rama")

"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark

DK

Nascar3 , GPL physics for group ?

by DK » Fri, 03 Sep 1999 04:00:00

Game vs. Simulator, Simulator vs. Game, it's a matter of opinion!  I'd like
to have the whole deal, opponents and handling!  Besides, if it did it all,
what would there be to *** about?


> LOL, I think you mean Simulator Vs. Game!!! Without good physics, it would
> be a game, like the currnent crop of Nascar games, all of which are pretty
> much the same. Of course some menu and graphic enhancements, but nothing
> spectacular in the driving of the cars.

> Id much rather have better physics than 43 cars, but Im not a huge Nascar
> fan either.

> ML


> >I wouldn't!

> >Game vs. Simulator!

> >Sure, it would be better to have the advanced physics engine, but
> >competition wise would be lacking.  How fun could it be racing against 15
> >opponents?  Sooner, but probably later, we will have the advanced physics
> >engine and the full starting field.  I can wait.  I'll buy this version
and
> >probably every version after that just as every other true 'NASCAR NUT'
> >will!

> >Dan Kimmel


> >> Since Papyrus announced that Nascar3 would not use the
> >> GPL engine because it would not work properly with 43 cars
> >> with todays CPU's , would you be willing to race against 15 opponents
> >> with an advanced physics engine, as opposed to a slightly upgraded N2
> >> engine with 43 opponents and better graphics ?  In other words quality
> >> vs quantity.

Tracey Mille

Nascar3 , GPL physics for group ?

by Tracey Mille » Fri, 03 Sep 1999 04:00:00


>The question is
> how many GPL racers we'll still find on VROC once N3 is released?
> (maybe a fair number once they get tired of "N3-newbie-crash-o-rama")

Probably more than ever. When N2 on TEN goes away, those of us that
enjoy serious racing will be looking for a new home. I doubt that
NASCAR 3 will be the answer, mainly for the reasons you mentioned.

Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.

Chris Schlette

Nascar3 , GPL physics for group ?

by Chris Schlette » Fri, 03 Sep 1999 04:00:00

I'd go for 15 good opponents and a excellent driving model over being able
to race 43 wreckmongers. :)


Rikanthr

Nascar3 , GPL physics for group ?

by Rikanthr » Fri, 03 Sep 1999 04:00:00

Copied from the press release where 43 opponents are mentioned and where
online racing is mentioned..
Mike,
LOOK UP!!!
that was the question going right over your head.
Rik Anthrax
Michael Barlo

Nascar3 , GPL physics for group ?

by Michael Barlo » Fri, 03 Sep 1999 04:00:00

        I agree with you to a point.  Even at the NASCAR races, it's full of
those first lap crashes. So, don't look at GPL specifically for
relations between first laps and finish laps.  Thanks to Scotts post,
I'll be racing the NASCAR sim when it comes out and I'll be racing the
GPL leagues on GSB too.  Of course, when (IF) the N3 to GPL converter
comes out, I'll be on GSB 100% of the time ;-)

        I still love the Road courses more then the Ovals, but an occasional
oval is OK too (In my book).



> >Since Papyrus announced that Nascar3 would not use the
> >GPL engine because it would not work properly with 43 cars
> >with todays CPU's , would you be willing to race against 15 opponents
> >with an advanced physics engine, as opposed to a slightly upgraded N2
> >engine with 43 opponents and better graphics ?  In other words quality
> >vs quantity.

>    Since racing with more than ten or so people on GPL/VROC starts
> turning into a demo derby more times than not, I hesitate to ponder
> just what 30-40 car N3 pick-up races will be like.  The question is
> how many GPL racers we'll still find on VROC once N3 is released?
> (maybe a fair number once they get tired of "N3-newbie-crash-o-rama")

> "But in a way, fear is a big part of racing, because if there was
> nothing to be frightened of, and no limit, any fool could get into
> a motor car and racing would not exist as a sport." -- Jim Clark

--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Racing online with the help of......

Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering

Mystic Music

(have Your !!Name/Address!! placed here)

Ed Bai

Nascar3 , GPL physics for group ?

by Ed Bai » Fri, 03 Sep 1999 04:00:00

On Thu, 02 Sep 1999 16:29:14 GMT,


LOL!  So you have become -only- a fan of 60's F1 racing?
While I like GPL, I also enjoy driving other types of sims.
When I drive those other sims, I choose the best available
sim to do my driving. Nascar3 will be the best Nascar sim
ever produced, IMO.

--
* rrevved at mindspring dot com
* http://www.cabal.net
* http://www.sputum.com

Chris Schlette

Nascar3 , GPL physics for group ?

by Chris Schlette » Fri, 03 Sep 1999 04:00:00

A lot more fun to race 15 opponents that are skilled and have taken the time
to learn to drive the more advanced driving model than 43 yahoos who haven't
a clue.


> I wouldn't!

> Game vs. Simulator!

> Sure, it would be better to have the advanced physics engine, but
> competition wise would be lacking.  How fun could it be racing against 15
> opponents?  Sooner, but probably later, we will have the advanced physics
> engine and the full starting field.  I can wait.  I'll buy this version
and
> probably every version after that just as every other true 'NASCAR NUT'
> will!

> Dan Kimmel


> > Since Papyrus announced that Nascar3 would not use the
> > GPL engine because it would not work properly with 43 cars
> > with todays CPU's , would you be willing to race against 15 opponents
> > with an advanced physics engine, as opposed to a slightly upgraded N2
> > engine with 43 opponents and better graphics ?  In other words quality
> > vs quantity.


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