rec.autos.simulators

Nascar3 , GPL physics for group ?

John Simmo

Nascar3 , GPL physics for group ?

by John Simmo » Fri, 03 Sep 1999 04:00:00


15? Definitely not.

20? TEN allowed 24, so nope.

25? This would be barely adequate, but enjoyable.

30? Now we're talking.

35? Even better.

40? Those papy guys are fantabulous.

43?  Okay, they're not just fantabulous, but they are GODS!

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Don Burnett

Nascar3 , GPL physics for group ?

by Don Burnett » Sat, 04 Sep 1999 04:00:00

Unfortunately, the bulk of the buying public will be racing offline. We have
a ways to go before online racing becomes the main venue for the masses.

--
Don Burnette
Dburn on Ten
http://members.home.net/d.burnette/Sportsman%204.htm



> > Since Papyrus announced that Nascar3 would not use the
> > GPL engine because it would not work properly with 43 cars
> > with todays CPU's , would you be willing to race against 15 opponents
> > with an advanced physics engine, as opposed to a slightly upgraded N2
> > engine with 43 opponents and better graphics ?  In other words quality
> > vs quantity.

> Does anyone really expect to be able to race 43 cars on the internet
> anyway? Even with dedicated servers and T1 lines on TEN the best we
> could do is 24 cars. With cable or DSL I doubt we will be able to race
> more than 18 with any stabilty.

snip
Jon Van Ginneke

Nascar3 , GPL physics for group ?

by Jon Van Ginneke » Sat, 04 Sep 1999 04:00:00


Papyrus oughta compromise then...how about a 27 car field?  It pushes the
latest technology a little more and gives them an opportunity to optimize
and perfect the GPL game engine a bit more.

Problem is we would have to find a series that has 27 car fields...oh wait
CART has 27 car fields!
PAPY IT'S NOT TOO LATE!!!!!!!!!  TRASH N3!!!!!!!!!!!!  DO CART 3
INSTEAD!!!!!!!!!!!!!
If I said 'pretty please with sugar on top' would it help sway ya guys any?
I knew it would. :-)

________________________________________________
Jon   Van Ginneken


"Serious sport has nothing to do with fair play.  It is bound up
with hatred, jealousy, boastfulness, disregard of all rules, and
***ic pleasure in witnessing ***:  in other words it is
war minus the shooting."

                                                                    --George
Orwell

SCREAMI

Nascar3 , GPL physics for group ?

by SCREAMI » Sat, 04 Sep 1999 04:00:00

Nope not at all, I am a fan of good racing simulators. GPL is the only one
that gives a fairly good feeling of really driving the car.

Of course Nascar 3 will be the best Nascar Sim, it has no competition, other
than N2, and N99, which arent going to be that far behind in the overall
classification, ;)

If the cars dont give you a feeling of really driving, I cant say I would
enjoy it as much as a Sim with fewer opponents, and a more realistic driving
feel.

I might even like to play it if it has a really good physics engine, but I
think we will be waiting till Nascar 4 for that, when the P4 1ghz processors
are out, so we can run all the oppenents. Shouldnt be more than a year! :)

SC


>On Thu, 02 Sep 1999 16:29:14 GMT,


>>LOL, I think you mean Simulator Vs. Game!!! Without good physics, it would
>>be a game, like the currnent crop of Nascar games, all of which are pretty
>>much the same. Of course some menu and graphic enhancements, but nothing
>>spectacular in the driving of the cars.

>>Id much rather have better physics than 43 cars, but Im not a huge Nascar
>>fan either.

>LOL!  So you have become -only- a fan of 60's F1 racing?
>While I like GPL, I also enjoy driving other types of sims.
>When I drive those other sims, I choose the best available
>sim to do my driving. Nascar3 will be the best Nascar sim
>ever produced, IMO.

>--
>* rrevved at mindspring dot com
>* http://www.cabal.net
>* http://www.sputum.com

TRUSRS

Nascar3 , GPL physics for group ?

by TRUSRS » Sat, 04 Sep 1999 04:00:00

CART Sim Features Sheet

      Important ones denoted with *                                          

      All tracks*                                            
      Good but easy to use Track Editor                                        

      All cars (none fictional)*                                              
      Fantasy Tracks 8^)                                              
      GPL Physics or N3 if not GPL*                                          
      All teams (tobacco and *** if possible)*                            

      native RENDITION support***                                            
      drafting*                                              
      3d***pits*                                            
      3d Physics engine that simulates true CART handling*                    

      Resolutions like 800x600 and 1024x768*                                  

      Excellent car damage model so that no two crashes look alike*            

      Realistic flip effects,like GPL and not Andretti Racing (boo)
      Comprehensive car setups, including springs, shocks, camber, weight  
      jacker on ovals, static ride height, dampers, rebounds, bump stops,
      etc.    *                                      
      Realistic effects like bottoming out*                                  
      Realistic debris that you can run over and damage your car on            

      Random tire blowouts*                                  
      Oil and other fluids from engine failures*                              

      Fire (highly unlikely this will be allowed by CART)*                    

      Realistic wall types and wall effects (Armco barriers do more damage
      than concrete, tire walls do less damage than concrete, tire walls

      cause car to get airborne and flip more than concrete and armcos,
      etc.)*                                  
      Realistic gravel trap effects (Come on, you know you wanna do an
      Andretti at Mid-Ohio, admit it...)*                                    
      Improved Paintkit*                                      
      realistic sounds actually digitally recorded*                            

      animated pit stops*                                    
      area in pit road that can be drivin off into the infield to get to
      victory lane..or garage*                                        
      realistic***pit that has hand on wheel like GPL*                      

      better frame rates/3d acceleration/1024x768 resolution*                  

      better engine, way more realistic damage to the car, the way the
      damage is
      spread across the track in real life...fliping catchin air on other
      tires*                                          
      better smoke,skid marks and racing groove*,                              

      possible damage of the catch fencing*                                    

      RED FLAGS*                                              
      animated workers on the track after a wreck...and if possible
      ambulances or REAL tow-trucks*                                          
      marks on the walls after a hit, animated flagmen*                        

      more options to change on the car in garage                              

      full field of cars*                                            
      all the current tracks ( if possible...Indianapolis, since it
      rightfully is CART's)   *                                      
      realistic lookin part-time road courses like with the closed off
      streets and stuff*                                              
      fire,fuel and oil leaks, (causin slippery race track)*                  

      possible damage to the pit wall..*                                      

      animated OPPONENT pit stops*                                            
      more realistic AI cars*                                        
      weather changes like durin the race, rain, wind, etc*                    

      possible use of rain tires, and racing in the rain (regardless of if
      there was
      rain that season or not*)

Ronald Stoeh

Nascar3 , GPL physics for group ?

by Ronald Stoeh » Sat, 04 Sep 1999 04:00:00



> >Since Papyrus announced that Nascar3 would not use the
> >GPL engine because it would not work properly with 43 cars
> >with todays CPU's , would you be willing to race against 15 opponents
> >with an advanced physics engine, as opposed to a slightly upgraded N2
> >engine with 43 opponents and better graphics ?  In other words quality
> >vs quantity.

> If it can't be 43 cars, it wouldn't be NASCAR racing would it?
> Maybe a lower-class racing series.

So you didn't enjoy N1 or N2, as no PC was able to display ALL cars with
a bearable framerate?

l8er
ronny

--
"I heard if you play the NT-4.0-CD backwards, you get a satanic
message."
"That's nothing, if you play it forward, it installs NT-4.0"

Chris Schlette

Nascar3 , GPL physics for group ?

by Chris Schlette » Sat, 04 Sep 1999 04:00:00

Thats not saying very much Ed, especially since its N2 wearing different
clothes.

Chris Schlette

Nascar3 , GPL physics for group ?

by Chris Schlette » Sat, 04 Sep 1999 04:00:00

And whys that?

Um, so?

Says who?

You aren't going to see 43 cars on the same track and it wouldnt' be very
much fun if you did.

Tracey Mille

Nascar3 , GPL physics for group ?

by Tracey Mille » Sat, 04 Sep 1999 04:00:00


> You aren't going to see 43 cars on the same track and it wouldnt' be
very
> much fun if you did.

Not much fun? LOL It would be a disaster!

Even if it were on a closed LAN where connections were perfect, it
would still end up as a donnybrook after the cars in the back started
getting lapped on the second lap at one of those half-mile ovals.

It's perplexing to me that the same company that decided that today's
computer technology wasn't capable of handling a 3D physics engine with
a 43 car field, somehow leaped to the conclusion that today's internet
communication technology IS ready for a 43 car field.

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Share what you know. Learn what you don't.

John Simmo

Nascar3 , GPL physics for group ?

by John Simmo » Sat, 04 Sep 1999 04:00:00


Ya know what Chris?  You haven't said one positive thing in any of the
Nascar 3 threads, and your rhetoric is becoming tiring.  N3 is a new
version of *my* favorite sim, so I'm jazzed about what they've put into
it.  I've said time and again that GPL is the best sim available.  You
wanna know something?  Even after N3 is released, GPL will STILL be the
best sim available, but being a Nascar fan, I'll still pick a warmed-over
outdated sim over GPL because quite frankly, open-wheel racing isn't that
much of a rush for me.

The key point was that it allowed me to race online without paying money
to a half-assed pay-to-play game service that didnt' give a shit about
customer complaints, suggestions or connection problems.

Sure, I'd like to see physics that are closer to real life, but from what
I've seen of those physics married to a less than stellar net connection,
it's not approriate.  Personally, flipping stock cars is not my idea of a
good time, and is not very realistic given the less than likely chance of
it happening anymore in a real race.  Lastly, I prefer Nascar to F1, but
you don't see me bashing any of the open-wheel sims on an hourly basis.  
I even ran a GPL league (two seasons worth), and I had great fun, but I'm
dropping GPL to secondary sim status in favor of Nascar.

Now, having said that, why don't you do all of us Nascar fans us a couple
of favors:

1) Back the *** off a little.

2) Don't buy the goddamn sim if you don't like it that much.

3) Broaden your outlook on life, and accept the fact that there are
people that LIKE Nascar, and the Nascar sims that Papy gives us.

--
=========================================================
Redneck Techno-Biker (Zerex12)
  http://www.racesimcentral.net/
Barbarian Diecast Collector (370+ cars and counting)
  http://www.racesimcentral.net/
Internet Grand Prix Series Season 2
  http://www.racesimcentral.net/
North American Stockcar Racing Online Competition
  http://www.racesimcentral.net/
Super X Philes
  http://www.racesimcentral.net/

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================

Kurt Steinboc

Nascar3 , GPL physics for group ?

by Kurt Steinboc » Sat, 04 Sep 1999 04:00:00

And stop sounding like Eeyore -- your posts are such downers!

Right on, John!

Kurt



>>> 15? Definitely not.

>>And whys that?

>>> 20? TEN allowed 24, so nope.

>>Um, so?

>>> 25? This would be barely adequate, but enjoyable.

>>Says who?

>>> 43?  Okay, they're not just fantabulous, but they are GODS!

>>You aren't going to see 43 cars on the same track and it
>>wouldnt' be very much fun if you did.

>Ya know what Chris?  You haven't said one positive thing in any of the
>Nascar 3 threads, and your rhetoric is becoming tiring.  N3 is a new
>version of *my* favorite sim, so I'm jazzed about what they've put into
>it.  I've said time and again that GPL is the best sim available.  You
>wanna know something?  Even after N3 is released, GPL will STILL be the
>best sim available, but being a Nascar fan, I'll still pick a warmed-over
>outdated sim over GPL because quite frankly, open-wheel racing isn't that
>much of a rush for me.

>The key point was that it allowed me to race online without paying money
>to a half-assed pay-to-play game service that didnt' give a shit about
>customer complaints, suggestions or connection problems.

>Sure, I'd like to see physics that are closer to real life, but from what
>I've seen of those physics married to a less than stellar net connection,
>it's not approriate.  Personally, flipping stock cars is not my idea of a
>good time, and is not very realistic given the less than likely chance of
>it happening anymore in a real race.  Lastly, I prefer Nascar to F1, but
>you don't see me bashing any of the open-wheel sims on an hourly basis.
>I even ran a GPL league (two seasons worth), and I had great fun, but I'm
>dropping GPL to secondary sim status in favor of Nascar.

>Now, having said that, why don't you do all of us Nascar fans us a couple
>of favors:

>1) Back the *** off a little.

>2) Don't buy the goddamn sim if you don't like it that much.

>3) Broaden your outlook on life, and accept the fact that there are
>people that LIKE Nascar, and the Nascar sims that Papy gives us.

>--
>=========================================================
>Redneck Techno-Biker (Zerex12)
>  http://www.racesimcentral.net/
>Barbarian Diecast Collector (370+ cars and counting)
>  http://www.racesimcentral.net/
>Internet Grand Prix Series Season 2
>  http://www.racesimcentral.net/
>North American Stockcar Racing Online Competition
>  http://www.racesimcentral.net/
>Super X Philes
>  http://www.racesimcentral.net/

>If you want to send me email, go to the first URL shown
>above & click "Send Me Mail" in the contents frame.
>=========================================================

John Simmo

Nascar3 , GPL physics for group ?

by John Simmo » Sat, 04 Sep 1999 04:00:00


I heard that the beta was limited to 32 cars.  32 is fine with me online.

This bega another question to be asked though.

Some of the tracks in NR1999 allow fewer than even the sim max of 39.  
For instance, Bristol only has 31 pit stalls, and Richmond only has 25.  

The question:  Did they re-design these tracks (and tracks like them) to
allow a full offline grid of cars to race?

--
=========================================================
Redneck Techno-Biker (Zerex12)
  http://www.members.home.net/jms1/index.html
Barbarian Diecast Collector (370+ cars and counting)
  http://members.home.net/jsimm/diecast_index.html
Internet Grand Prix Series Season 2
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North American Stockcar Racing Online Competition
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Super X Philes
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If you want to send me email, go to the first URL shown
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=========================================================

Chris Schlette

Nascar3 , GPL physics for group ?

by Chris Schlette » Sat, 04 Sep 1999 04:00:00

Seems like to me you are the one that needs to take the chill pill.

Never said I was.  However, I have said I *might* given that it has better
collision detection in its networking code and track converters were
available because I could see it as an excellent platform for the Pits
excellent Touring Patch [gee, thats like the 2nd time I've said something
positive about.]

Hey, thats great. My hats off to you.  However, me personally, I'm not all
that enthused of yet another N2 knockoff of which there has been several.
It would have been nice to see a competitive upgrade program offered for
those owners of N2/NR99.

Objections aside, this is definetly a very very good reason for N3 to come
to stores as quickly as possible.  I may not be a big fan of the same engine
being used over and over again, but I have no qualms about it being good for
those of you who like Nascar racing and are sick of a certain pogo-stick
company who has had a vice-like grip on being able to race NASCAR [or much
anything else til GPL came along] online.

There are absolutely no guarentees that playability will be any better than
with GPL.  Rather, I'd be much more willing to bet its very similiar to GPL
in its playability over the net.  Hopefully it won't have this slomo/turbo
bug thats crept into GPL and its networking code will probably be a bit
better considering what they learned writing/patching GPL.   However, all
the same things such as warp, latency, etc. we've dealt with in both NROS
and GPL will be there.  The biggest challenge is how good the collision
detection is for multiplayer, especially for stock-car racing where bumping
is racing.

real race.

Or mine.  I distinctly dislike the collisions in GPL online...at least that
won't happen I guess with N3.

Great, I prefer CART to both NASCAR and F1...but NASCAR I prefer to F1 and
F1 to IRL.

<insert 50 line signature file here please>

Hoosier

Nascar3 , GPL physics for group ?

by Hoosier » Sat, 04 Sep 1999 04:00:00

Dang, John, I can't believe I didn't think to check this- I'll do that, and
let you know.

--
Scott Moore
Sports *** Network
http://www.racesimcentral.net/***.com
Offline Sim Racing Headquarters
http://www.racesimcentral.net/***.com



> >It's perplexing to me that the same company that decided that today's
> >computer technology wasn't capable of handling a 3D physics engine with
> >a 43 car field, somehow leaped to the conclusion that today's internet
> >communication technology IS ready for a 43 car field.

> I heard that the beta was limited to 32 cars.  32 is fine with me online.

> This bega another question to be asked though.

> Some of the tracks in NR1999 allow fewer than even the sim max of 39.
> For instance, Bristol only has 31 pit stalls, and Richmond only has 25.

> The question:  Did they re-design these tracks (and tracks like them) to
> allow a full offline grid of cars to race?

> --
> =========================================================
> Redneck Techno-Biker (Zerex12)
>   http://www.racesimcentral.net/
> Barbarian Diecast Collector (370+ cars and counting)
>   http://www.racesimcentral.net/
> Internet Grand Prix Series Season 2
>   http://www.racesimcentral.net/
> North American Stockcar Racing Online Competition
>   http://www.racesimcentral.net/
> Super X Philes
>   http://www.racesimcentral.net/

> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================

Chris Schlette

Nascar3 , GPL physics for group ?

by Chris Schlette » Sat, 04 Sep 1999 04:00:00

Maybe if you had the 43 best NROS drivers on the 'net you could do it. :)

I have thought along those very same lines.


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