rec.autos.simulators

GPL physics bug?

Kurt

GPL physics bug?

by Kurt » Sat, 14 Nov 1998 04:00:00

Can someone please explain if this is correct.

In whatever formula car you want, you're driving down the track and start
to loose it on a turn.  At this point I put my foot down (gas) with the
intent of continuing the spin past 180 deg all the way around to 360 deg,
or straight ahead again.  The idea of course is to kill rear traction by
spinning the tires, only it doesn't seem to work!  Over and over I've had
the car start to spin, I react by flooring it, and the spin continues as it
should... THEN, at 180 deg (pointing backwards) the stops spinning, even
though I still am spinning the rear tires.  This seems really wrong.  The
car has a certain rotational inertia at that point and nothing has happened
that should cause the spin to end.

Thoughts?
--
Thanks,

Kurt, who's sick of spam.  Change "server" to "servr."

Ben Colema

GPL physics bug?

by Ben Colema » Sat, 14 Nov 1998 04:00:00

Rear engine car....the old lead-tipped missile, going backwards!

>Can someone please explain if this is correct.

>In whatever formula car you want, you're driving down the track and start
>to loose it on a turn.  At this point I put my foot down (gas) with the
>intent of continuing the spin past 180 deg all the way around to 360 deg,
>or straight ahead again.  The idea of course is to kill rear traction by
>spinning the tires, only it doesn't seem to work!  Over and over I've had
>the car start to spin, I react by flooring it, and the spin continues as it
>should... THEN, at 180 deg (pointing backwards) the stops spinning, even
>though I still am spinning the rear tires.  This seems really wrong.  The
>car has a certain rotational inertia at that point and nothing has happened
>that should cause the spin to end.

>Thoughts?
>--
>Thanks,

>Kurt, who's sick of spam.  Change "server" to "servr."

John Walla

GPL physics bug?

by John Walla » Sat, 14 Nov 1998 04:00:00


The car is spinning around the longitudinal balance point, but the
majority of weight is at the back of the car. As the car comes around
through 180 deg. all that weight suddenly has to start moving back the
way it has come - often the rotational inertia isn't enough to
overcome that.

I tend to use the steering to induce the car to continue the turn,
turning away from the direction of rotation to get the front to move.

Cheers!
John

PS - Whether the above is the correct reasoning or not it works on the
track and it works in GPL. If the above explanation is bollocks it
would be interesting if someone could explain why it works :-)

Grant Reev

GPL physics bug?

by Grant Reev » Sun, 15 Nov 1998 04:00:00


> Can someone please explain if this is correct.

> In whatever formula car you want, you're driving down the track and start
> to loose it on a turn.  At this point I put my foot down (gas) with the
> intent of continuing the spin past 180 deg all the way around to 360 deg,
> or straight ahead again.  The idea of course is to kill rear traction by
> spinning the tires, only it doesn't seem to work!  Over and over I've had
> the car start to spin, I react by flooring it, and the spin continues as it
> should... THEN, at 180 deg (pointing backwards) the stops spinning, even
> though I still am spinning the rear tires.  This seems really wrong.  The
> car has a certain rotational inertia at that point and nothing has happened
> that should cause the spin to end.

I suspect this is correct behaviour. Anyone car to try it out
in their real car to confirm? ;)
But seriously, I think what's going on basically the same thing as
when you lock up your front wheels in a normal braking maneouver while
the rear wheels are rolling freely: the car plows straight ahead.
But while you're spinning your car around, the rear wheels are the
ones with no grip due to the wheelspin, and the front wheels are
rolling freely, but the car is going backwards so the car just plows
straight backwards... if you get what i mean:)
My solution: try hitting the brakes at the same time you are flooring
the accelerator so that the front wheels are locked up while the
rear wheels are wheelspinning and then the car will quite happily
come right around - once you have passed 180 degrees and are coming
back around to pointing forwards again you ease off on both throttle
and brake and let the wheels spin up (or down) to match the road
velocity and "catch" the spin as it reaches 360 degrees. if the
car still has too much rotational momentum and goes around for some
more, repeat and try to catch again at the 720 degree mark. I've
had the occasional 1080 degree spin which i have caught quite well,
before:) hehe

Grant.

Ferdinand Trauttmansdor

GPL physics bug?

by Ferdinand Trauttmansdor » Sun, 15 Nov 1998 04:00:00


>Can someone please explain if this is correct.

>In whatever formula car you want, you're driving down the track and start
>to loose it on a turn.  At this point I put my foot down (gas) with the
>intent of continuing the spin past 180 deg all the way around to 360 deg,
>or straight ahead again.  The idea of course is to kill rear traction by
>spinning the tires, only it doesn't seem to work!  Over and over I've had
>the car start to spin, I react by flooring it, and the spin continues as it
>should... THEN, at 180 deg (pointing backwards) the spinning stops, even
>though I still am spinning the rear tires.  This seems really wrong.  The
>car has a certain rotational inertia at that point and nothing has happened
>that should cause the spin to end.

The modelling of this behaviour is completely accurate.

It's as simple as feathers on an arrow.  The end of the vehicle with
the least traction is the arrowhead.  The end of the vehicle with the
most traction is the feather.

You can demonstrate the effect by purposely mis-adjusting your
fore-aft brake balance.

With too much FRONT brake bias, the front wheels will lock first under
braking.  The locked and sliding front wheels (the arrowhead) provide
less traction than the rolling rear wheels (the feathers).  In this
case the car is considered "stable".  It will understeer straight
ahead, usually straight off the track and nose-first into a tree.
"Stable" is when you never lose sight of the object you're trying to
avoid, right up until you hit it.

With too much REAR bias, the rear wheels will instead lock first.  The
locked and sliding rear wheels (now the arrowhead) provide less
traction than the rolling front wheels (the feathers), and unless you
do something *quickly* to correct the situation the car WILL turn 180
degrees until the arrow is flying as nature intended it to.  This is
considered an "unstable" car.  It will try to swap ends during braking
with the result that you usually hit the fence going backwards.
"Unstable" is when you need your rearview mirrors to see what you're
going to hit.  Unstable is a big no-no when designing street cars for
the use of grandmothers, pregnant women, and 99% of other drivers.

When you try to spin the car at speed using too much throttle, you
have in effect turned the spinning rear wheels into the arrowhead
while the solidly planted contact patches of the rolling front tires
become the feathers on the arrow.  If you keep the rear wheels
spinning, the car *SHOULD* "weathervane" around so that it spins 180
degrees and then continues going straight backwards down the track.

Once you're flying backwards down the track like this, the trick to
completing the 360 is to regain traction on the rear tires and
simultaneously kill the traction on the front tires (put feathers on
the rear tires, arrowhead on the fronts).  

You first need to get the rear tires rolling again at the right speed
(backwards now) so that the contact patches are planted firmly on the
road (not sliding).  You *cannot* do that by adding more throttle.
That only spins the tires faster in the wrong direction.  The quickest
way to get the tires rolling again in full contact with the road
surface is to dip the clutch to disconnect the engine from the
drivetrain!  Unless you're sliding square sideways, the wheels should
be free to roll and should almost immediately hook up again.

Simultaneously, turn the steering wheel to force the nose of the car
to continue swinging around (The Rockford Turn mentioned in an earlier
thread).  You can practice this part separately by driving quickly in
reverse, and then suddenly turning the steering wheel in either
direction.  The nose will immediately swing around.  The tricky part
here is that as the car swings through the 90 degree position, the
wheels will stop rolling backwards and instead begin rolling forward.
This will do bad things to your drivetrain unless you remember to keep
the clutch pedal depressed, or unless you're really clever and can
switch gears from reverse into the proper forward gear at the exact
same moment as the wheels go from rolling backwards to rolling
forward.

If you're thinking of practising this in your street car, I recommend
using a snow-covered parking lot (NOT DRY PAVEMENT).

        -Ferdinand-


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