rec.autos.simulators

FF vs. non FF wheel ??

Mike

FF vs. non FF wheel ??

by Mike » Fri, 07 Dec 2001 23:56:42

Hi All,
I am thinking about getting a new wheel for Christmas(at least if I drop
enough hints I hope my wife will get me one!!) and have a few
questions.  First off right now I am using an old Thrustmaster GP1
without any peddles.  Obviously anything with peddles will be a step up
for me(will I drive faster, probably not..8-0) but I am curious as to
the effect of  FF vs. non FF on your driving?? Does it help your driving
or just make it feel more realistic.  I guess the FF depends on how well
the game designer implements it , is that correct??  I am looking at 2
Logitech wheels, where the FF one is about double the price of the
regular wheel.  Is FF worth the extra money?   Thanks for any and all
suggestions!!

Mike

andre

FF vs. non FF wheel ??

by andre » Sat, 08 Dec 2001 00:01:19

I don't have a FF wheel yet - just the MadCatz Andretti wheel, which has
been phenomenal.

If I were to look at FF, I'd at least consider the Act Labs wheel /
shifter!


> Hi All,
> I am thinking about getting a new wheel for Christmas(at least if I drop
> enough hints I hope my wife will get me one!!) and have a few
> questions.  First off right now I am using an old Thrustmaster GP1
> without any peddles.  Obviously anything with peddles will be a step up
> for me(will I drive faster, probably not..8-0) but I am curious as to
> the effect of  FF vs. non FF on your driving?? Does it help your driving
> or just make it feel more realistic.  I guess the FF depends on how well
> the game designer implements it , is that correct??  I am looking at 2
> Logitech wheels, where the FF one is about double the price of the
> regular wheel.  Is FF worth the extra money?   Thanks for any and all
> suggestions!!

> Mike

Morgan Boo

FF vs. non FF wheel ??

by Morgan Boo » Sat, 08 Dec 2001 00:15:59

Mike...for what it's worth the majority of people i have asked actually
switch the FF off,me included.

I have an MS FF usb and drive without the FORCE button pressed.

I thought it was maybe just me but when even Greger Huttu informs you he
drives GPL with his FF off,then maybe i am normal after all.

I always thought the MS FF was a good place to start though,they are cheap
enough these days.

Good luck

Morgan

Ian Bel

FF vs. non FF wheel ??

by Ian Bel » Sat, 08 Dec 2001 00:16:33

I'm very happy with my Thrustmaster FF. Great feel, great price, great grip,
sh*t gear-changers (be gentle with them) but I would still recommend it
highly.
Ian

www.SimBin.com
For all your setups!


> I don't have a FF wheel yet - just the MadCatz Andretti wheel, which has
> been phenomenal.

> If I were to look at FF, I'd at least consider the Act Labs wheel /
> shifter!


> > Hi All,
> > I am thinking about getting a new wheel for Christmas(at least if I drop
> > enough hints I hope my wife will get me one!!) and have a few
> > questions.  First off right now I am using an old Thrustmaster GP1
> > without any peddles.  Obviously anything with peddles will be a step up
> > for me(will I drive faster, probably not..8-0) but I am curious as to
> > the effect of  FF vs. non FF on your driving?? Does it help your driving
> > or just make it feel more realistic.  I guess the FF depends on how well
> > the game designer implements it , is that correct??  I am looking at 2
> > Logitech wheels, where the FF one is about double the price of the
> > regular wheel.  Is FF worth the extra money?   Thanks for any and all
> > suggestions!!

> > Mike

MadDAW

FF vs. non FF wheel ??

by MadDAW » Sat, 08 Dec 2001 00:23:44

I personally don't like FF. Most force feed back seems to gimmicky to me.
Its fun when playing a game like NFS, but for true sims it seems to do more
of the driving than you do. Now sims like GPL and F12001 have a ton of FF
options to edit, but I have never taken the time to tweak it to my liking.
IMO FF should be subtle amount to help make up for the lack of G-forces on
your body that you would get in real life, not ripping the wheel out of your
hand when you hit something. I thought NASCAR Heat's FF was one of the
better FF until the patched it and made it more arcade-ish. Now as far as
what wheel to get depends on how serious you are about racing. If you plan
on using it alot the two best choices would be ACT Labs for FF and TSW for
non-FF. I'm waiting for my Logitech to take a ***and I'll be going for the
ACT Labs setup because I like the added items like the shifter and new pedal
set up. I like the TSW for its larger diameter wheel, but I have found a
website for putting a larger wheel on an ACT labs so that not a deal maker.
So with any hardware purchase you really need to make a honest decision on
what you want and base your purchase based on it.
Jone Tytlandsvi

FF vs. non FF wheel ??

by Jone Tytlandsvi » Sat, 08 Dec 2001 02:53:51

So GPL support FF? I have just moved the lawn around this track in Africa
for an hour or two but I felt no force. Do I have to download something?
I have a MS FF usb on W2k.

Jone.

SimRace

FF vs. non FF wheel ??

by SimRace » Sat, 08 Dec 2001 03:18:26

FF is a personal feel kind of thing, I don't care for it personally (and I
used it for about a year with a Logitech Wingman Formula Force).

I started thinking about how the forces felt compared to real life (I have
turned some hot laps in some hot cars at some real tracks (aka Fast Track
Driving school)) and they are still just too phoney. Take NASCAR 4, these
real cars have power steering. Most of the 'feel' in one of these cars comes
through the ***(seat-of-the-pants) and not necessarily through the
steering column.

After I decided that it felt so phoney, and that I was fighting it too much
I gave up and went non FF all the way. Having owned 3 non FF and 1 FF wheel
at this point I decided I was tired of buying wheels that had to have to be
rebuilt every 6 months to a year (of moderate-to-heavy use) I went with a
Thomas. Seeing as how they warranty everyting in their units but the pots
(which are easy to replace and not that expensive).

I now recommend Thomas for everyone, I know they cost, but are well worth it
once you feel their action and consider all you will ever have to do to keep
it working is replace the pots on occasion. They are by far the smoothest
units 'readily' available to us here in the US. I got the TSW 2 Cup model +
Split Axis ($458 shipped) and bang my head for not buying it to start with
knowing now how much more $$ than that amount I wasted on my prior 4 wheels.
(Thrustmaster T2 (dead), LWFF (in bottom of closet), V3 (sub while waiting
for Thomas), and Thrustamster Pro Digital (used it a day, gave it to my
nephew))

If the TSW is too much $$ for ya, get a Logi Momo (and get used to the1 inch
pedal travel) and turn off FF, you should be set.


MadDAW

FF vs. non FF wheel ??

by MadDAW » Sat, 08 Dec 2001 04:17:14

Question for you on the TSW. Is there any tension on the wheel or is it
totaly free rotation? I have turned off the FF but I still use the centring
spring. The wheel feels way to free for my taste with the centering spring
off. I need some resistance otherwise i oversteer way to easy. Should have
seen it the first time I got the overheat problem with the LWFF. Bam! right
into the wall. :)

MadDAWG

Mario Petrinovi

FF vs. non FF wheel ??

by Mario Petrinovi » Sat, 08 Dec 2001 05:10:37

        I have just one remark. If you feel through the wheel what you
feel through your butt, then it isn't so phoney.
        Other than that, I'm using FF wheel (LWFF ) and am fast enough.
I don't know what faster guys then me use, but I will not use non-FF
wheel no more, even if it give me ability to be the fastest man on earth.
As much as I will never use any view except in-car. FF gives me feel
that I need. Non-FF gives me nothing.
        I think that guys that complains about FF simply didn't set latency
right. With FF you can be fast enough, for sure. If you don't set latency
right, then you have problems.


David Butte

FF vs. non FF wheel ??

by David Butte » Sat, 08 Dec 2001 06:38:14


You do have the v1.2 patch, right? If not, go to www.papy.com and get
it. And make sure you set the core.ini file as explained in its readme.

--
Sceptical scrutiny is the means, in both science and religion, by which
deep insights can be winnowed from deep nonsense -- Carl Sagan

The GPL Scrapyard returns (slowly): http://www.hillclimbfan.f2s.com

David Butte

FF vs. non FF wheel ??

by David Butte » Sat, 08 Dec 2001 06:41:07


<snip>

I have a MS FF (USB), and drive it with FF on most of the time, but GPL
is (as per usual) different. I keep the FORCE button set, but don't
enable it in GPL. THat way I get a centring force, but don't get the
spikes that tend to wreck things otherwise. Sounds a bit odd, but it's
really comfortable.

--
Sceptical scrutiny is the means, in both science and religion, by which
deep insights can be winnowed from deep nonsense -- Carl Sagan

The GPL Scrapyard returns (slowly): http://www.hillclimbfan.f2s.com

SimRace

FF vs. non FF wheel ??

by SimRace » Sat, 08 Dec 2001 07:24:38

The Thomas has what I think they call 'perfect tension' springs in their
steering unit. I have to agree, they feel like they have the perfect amount
of tension in them, almost like a car with power steering. Go to their site
and poke around, I think there are some photos where you can see the springs
themselves.

www.thomas-superhweel.com


SimRace

FF vs. non FF wheel ??

by SimRace » Sat, 08 Dec 2001 07:38:45


Yes, seat-of-the-pants and palm-of-the-hands are definaelty 2 different
feelings (unless you drive with your hands under your butt). The feeling one
wants in a sim is of the G-forces, since the most a NASCAR racer would feel
through the steering wheel is the bumps in the track and some resistance to
turn at higher speeds. The difference may appear in open wheel, where
something could actually hit one of your exposed front wheels and turn the
wheel in you hands.

Do you really think that $100k race cars have production power steering
pumps, that you will feel everylittle thing that affects the car? No, they
are heavy duty steering units that could probably be used on a stretched
limo. The ones I have experienced felt smooth with slight resistance to
turn. The 'feedback', as I said, is transmitted through the suspension into
the chassis where the seat is mounted.

Not looking to start an argument, but what happens in a race car at speed is
NOT felt through the hands. At high speed you really don't feel anything but
G-forces (and their effects: bottoming out), you are simply holding on
really.

Say you're driving down the road in your family sedan, does cornering
particularly fast feel like it is going to pull the wheel out of your hands?
How about if you hit a pot hole on the right side, is it going to generate
enough force to even make you strengthen your grip? No. It doesn't in a
stock car either. Like I said, the current FF is trying to account for real
forces with unreal effects IMHO.

Raymond, ACT LAB

FF vs. non FF wheel ??

by Raymond, ACT LAB » Sat, 08 Dec 2001 10:03:46

Hello,

Would you mind telling me where you saw that mod for instally a larger
diameter wheel?  

Thanks
Raymond
ACT LABS
www.act-labs.com



ikste

FF vs. non FF wheel ??

by ikste » Sat, 08 Dec 2001 10:41:21


<snip>
<snip>

Well implemented and tuned FFB is both informative and
immersive. Poorly implemented or tuned FFB is both annoying
and slows you down.  I like it, but then I use an Aura Interactor
cushion so I can feel the rumble as well.

Even if a game has an excellent FFB implementation - if you
don't set latency, strength and dampening correctly you can
find yourself being thrown all over the road.  If you tune it to
"tell you things" rather than take over the car, then it's great.

IMHO a FFB wheel which is known to work well with FFB
switched off is the best option.  Then you can choose on a
per-game basis.  I've heard excellent things about the Logi
Momo, and my "original" Logitech FFB wheel has lasted 4
years and only gone through one potentiometer.

iksteh


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