> Hmm.. my theses! Great stuff in them, still ;-)
Theses!? I thought he said "feces"! Well, *that's* a different matter,
then. I hate to dredge up old grievances (again), but who was that young
Quebecois whose "theses" included pirating Indy, offering it to all and
sundry, and then boasting about it in his sig at the time? I think a
certain software company objected quite strenuously to that bit of
bare-faced larceny, didn't they? Could that be the same guy who's *now*
preaching against the evils of warez (and you, Frank, know *my* position
against piracy very well). Is this the same Francois Menard who once
claimed to have created RAS, and now talks of the algorithms and
relative merits of sim game engines as if he had coded them himself? You
*still* haven't answered my very honest question: what are the
functional, objective (based on the mechanics of the game engines, not
on you and your buddies' opinions of "how they feel") differences among
the various game engines that are at the heart of sims like GPL, GP2,
N3, F12K, etc.? If you *know*, it's not a difficult answer, and you can
spare everyone here by replying by email if you like (or not -- I'm sure
there are plenty of people who would like a better understanding of how
these engines work). If you *don't* know...well, I think everyone can
draw their own conclusions. I'm not pickin' on ya, little buddy -- I
just want some info. Are you da man, or what?
Au contraire, mon frere! I love *well-crafted" cynical messages, it's
just the completely unimaginative ones that bore me to tears. What is
life without art?
BB