rec.autos.simulators

F1 2000 realism

Jan Verschuere

F1 2000 realism

by Jan Verschuere » Sat, 25 Mar 2000 04:00:00

Do not laugh... the way in which ymenard expresses himself is mostly due to
him being a native French speaker... this Barton indivudual is judging
Francois more by how he says things than what he says. Of course I cannot
help but smile myself as I subconsiously read (in French) what he was trying
to get across in English, this, to me, does not make what he says any less
"honest".

Besides, the "tests" to assertain which RL properties are simulated in game
engines have been well documented here.

Jan.
=---

> ROFL!!!!!
> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
> ---------------------------




> > <snip>

Leaky_Valv

F1 2000 realism

by Leaky_Valv » Sat, 25 Mar 2000 04:00:00

Why?

> This is the best post I've seen in a long time.



> > WHAT!!?!  What'dya mean not realistic?  Who said that?  Where are
> > they?  Maybe, just maybe GPL ISN'T the most realistic simulation that
> > has been or ever will be produced.  How d'ya like them apples?  Can
> > anyone with any authority on the subject really tell me if GPL is
> > truly a realistic portrayal of late 60's F1 cars so far as the driving
> > model is concerned.

> NO. They can't. No one here has ever driven a '67 F1 car. Not once in two
> years  have I read a post from someone who has.

> >I always hear, "damn straight it's realistic.
> > The physics model has been programmed such that even a pebble stuck in
> > the tread will wildly alter the handling of the car.  With that level
> > of detail, it MUST be realistic."  That's basically what I keep
> > hearing, but has anyone with an extensive racing background been able
> > to support this claim.

> No.

> >And by extensive background, I don't mean
> > "Eagle Woman" or some guy who drove his Datsun in IMSA twenty five
> > years ago.

> That's all you'll get.

> > I know that the physics model is supposed to accurately
> > model dozens of variables which affect car handling, but in the end,
> > is it really the sum of it's parts?  I honestly would like to know.

> I asked the same questions long ago. Still don't know the answer.

> > For months and months I've read hundreds of posts proclaiming GPL as
> > "the sim which has just made every other present and future sim
> > complete and utter arcade like garbage."  Not in those exact words of
> > course, but that's the general attitude I get from many how shall I
> > say, 'enthusiastic,' GPL fans.

> Boring, isn't it?

> >  If someone, Michael Schumacher for example, ever tried out GPL and
> > proclaimed that it didn't feel very realistic, I think it would
> > forever shatter the lives of all the GPL groupies.  To them it would
> > be a revelation on par with aliens landing on Earth and the
> > realization that we are not the only sentient life in the
> > universe......

> What they would say is that MS doesn't know as much as they do about how a
> sim should feel. I know, it makes no sense at all, but that's exactly what
> they've said in the past.

> What NEVER gets mentioned on r.a.s. is that in the two years since GPL was
> released, it's IMPOSSIBLE to find a mountain of articles and quotes from
> current and former F1 drivers who rave about GPL. Actually, I've never read
> ANYTHING at all. You would think that it would be EASY to find these
> articles and quotes. Where is the article where Jackie Stewart raves on and
> on....................and on............... about how incredibly accurate
> GPL is? His glory years as a race car driver have been recreated. He should
> looooooove it.

> Nothing.

> They don't exist. That's why I find the GPL fan club so ridiculous.

> Move on guys.

> David G Fisher

Ryan Mitchle

F1 2000 realism

by Ryan Mitchle » Sat, 25 Mar 2000 04:00:00


This is, in principle, true, but the sum of parts that are even vaguely out
of touch with reality may result in an overall model that is WILDLY out of
kilter. Tweak every little bit of GPL's physical model just a little, and
I'll bet that you'll end up with a very different sim. Slightly different
"initial conditions" may result in immensely varied final results. Anyway,
ALL cars have pretty much the same basic model of springs, dampers, inertia,
force, torque etc., although an F1 car is very different to, say, a Ford
Fiesta. Who is to say that the designers of GPL have got the parts and their
interactions right?

Ryan

Gregor Vebl

F1 2000 realism

by Gregor Vebl » Sat, 25 Mar 2000 04:00:00




> > The whole world is a sum of its interacing parts. Yet, interacting parts
> > can have qualities (as vaguely defined as this is) that individual parts
> > don't. But, if you simulate individual parts and their interactions
> > correctly, the overall result will also be correct. That's the idea that
> > is behind the whole of science, that's what got Armstrong and the gang
> > on the Moon.

> This is, in principle, true, but the sum of parts that are even vaguely out
> of touch with reality may result in an overall model that is WILDLY out of
> kilter. Tweak every little bit of GPL's physical model just a little, and
> I'll bet that you'll end up with a very different sim. Slightly different
> "initial conditions" may result in immensely varied final results. Anyway,
> ALL cars have pretty much the same basic model of springs, dampers, inertia,
> force, torque etc., although an F1 car is very different to, say, a Ford
> Fiesta. Who is to say that the designers of GPL have got the parts and their
> interactions right?

> Ryan

I expected a similar reply. What you say about initial conditions is the
main principle of the chaos theory. The theory of synergetics, on the
other hand, tells you that self organization that occurs in very complex
systems is largely independent of the specific microscopic model.

Neither of these apply to sim models, in my opinion. Let's consider an
autonomous coplex system (that we do not interact with), for example an
AI driver in a car in our favourite sim. The theory of chaos may tell
you that, if a certain parameter is only a bit different, the trajectory
of the car after a while can be wildly different from the unperturbed
one. But the behaviour of the car to inputs will remain practically the
same, which is what simulating is all about.

Yet, the system is not complex enough for synergetics to apply (this
works nicely in human brain, for example). A change of individual
components is directly felt on the car behaviour.

The developer then has to set the parameters to be as close to possible
to a real car. The difference between a fiesta and an F1 car is not that
big in terms of components that have to be modelled, but these
components contribute to a much different feel of the two.

-Gregor

Jan Hoviu

F1 2000 realism

by Jan Hoviu » Sat, 25 Mar 2000 04:00:00

Hi David,

It's you again, would have noticed without reading the header anyway. I've got
a suggestion since you're fed up with all those GPL threads: Start some
threads on RC2K, see what happens.
I know it's hard to admit that your favourite sim isn't on par with it's
pre-historic 67-sim brother but face the facts: Why would people keep on
raving on a product if it wasn't good (I don't judge on it being the most
realistic because I too haven't raced the real thing), why would people keep
comparing other products to this one? I don't earn any money in favourising
GPL above other products, really,  believe me. I too long for a proper modern
F1 sim but it simply isn't there at the moment, point!

You claim that no real F1 driver has an opinion on GPL, that may be true but I
think they don't even know the existence of this product (like so many other
people don't) and they do have other things on their mind. In fact I believe
no sim whatsoever will ever be comparable to the real-thing anyway.
I came across a lot of real-world racers in this n.g. who absolutely favour
GPL above anything else, admitted they didn't race the '67 beasts but
nevertheless they know how a car should react to certain inputs!

If GPL really was this bad/moderate threads in this newsgroup would have
vanished long time ago!

J.


> NO. They can't. No one here has ever driven a '67 F1 car. Not once in two
> years  have I read a post from someone who has.

> >I always hear, "damn straight it's realistic.
> > The physics model has been programmed such that even a pebble stuck in
> > the tread will wildly alter the handling of the car.  With that level
> > of detail, it MUST be realistic."  That's basically what I keep
> > hearing, but has anyone with an extensive racing background been able
> > to support this claim.

> No.

<snip><snip>

--
Jan Hovius

  J.H.Hovius.vcf
< 1K Download
Bruce Kennewel

F1 2000 realism

by Bruce Kennewel » Sat, 25 Mar 2000 04:00:00

I'm not laughing at Francois but at the overall situation.........it's like
watching a tennis match!! :-)

DEUCE!

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


> Do not laugh... the way in which ymenard expresses himself is mostly due
to
> him being a native French speaker... this Barton indivudual is judging
> Francois more by how he says things than what he says. Of course I cannot
> help but smile myself as I subconsiously read (in French) what he was
trying
> to get across in English, this, to me, does not make what he says any less
> "honest".

> Besides, the "tests" to assertain which RL properties are simulated in
game
> engines have been well documented here.

> Jan.
> =---


> > ROFL!!!!!
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------




> > > <snip>

Barton Brow

F1 2000 realism

by Barton Brow » Sat, 25 Mar 2000 04:00:00


> Bart....your sarcasm is oozing out of the bottom right-hand corner (the
> monitor is not dead-level) of my screen! :-)

Bruce--

Don't let it get into your keyboard; it'll eat it right up!

BB

Barton Brow

F1 2000 realism

by Barton Brow » Sat, 25 Mar 2000 04:00:00


> Do not laugh... the way in which ymenard expresses himself is mostly due to
> him being a native French speaker... this Barton indivudual is judging
> Francois more by how he says things than what he says.

Bzzzzzzzzt! Wrong! Having watched Frank's shaky climb up the ladder of
understandable English for 5 years, I have a pretty good grasp of his
idioms and linguistic idiosyncrasies.

Well, since Frank won't deign to answer this one, maybe *you* can
enlighten us, Jan: Just what *are* those "real life" properties? By what
path of education, experience, and sub-genius are Frankie and the We's
qualified to judge the respective merits of those game engines, and
could one of you explain, in technical terms, the differences between
the various game engines of which Frank speaks so knowingly?

See, it's one thing to say "I *know* THIS game engine doesn't model
particular "real life" properties (physics) as well as this OTHER game
engine does", but without being able to explain to the densest dummy on
the newsgroup (me) the precise empirical evidence that brought you to
that conclusion, then that conclusion is merely an opinion. No problem
if it's EXPRESSED as an opinion, but Frankie speaks with the "Royal We"
authority of One Who Knows -- so if he and his We DO know, it would be a
great service to the sim racing community (which dedicated service *you*
claim is Frankie's raison d'etre) if Frankie et al would show the rest
of us how he came to his many scientific conclusions, stated as
irrefutable fact. As Werner Heisenberg (or maybe it was Mr. Wizard)
said: "Any scientist who cannot explain his findings to a five-year-old
is a charlatan"

So the question is: are Frankie and the We just blowing smoke up our
respective chuffs, or can they present the evidence behind their
stentorian conclusions and authoritative judgements of the relative
merits of different game engines? Simple question, easily answered.

If it's all just opinion...well, there's an old expression for that
occasion, too. Even my cat has an opinion on GPL.

Don't take this as adversarial, but it's "put up or shut up" time...

BB

Jan Verschuere

F1 2000 realism

by Jan Verschuere » Sat, 25 Mar 2000 04:00:00


Ah!!! -I get it. Sorry, misunderstood your point, my mistake. Let me try and
say this without getting into knots myself.

There are certain things you can do in the simulated car which in some cases
provoke a response which differs from the one you would assume to get in
real life. E.g. jamming on the brakes and locking all fours during a spin
should see you more or less continue at a tangent from your immediate
heading at the time you applied the brakes. In many sims, it doesn't. So we
can do stuff to show "something's wrong" with the model. I now understand
you don't contest that.

You have a problem with the conclusion of "therefore so and so are not
modeled in the game". And, I have to admit, you're right. There is no real
way of backing that up. It's just an assumption based on what we know (i.e.
read about) about how the real world works. I guess you are referring to
another post (the thread escapes me) where it was said the GPL model
calculates certain parameters as an aside to other calculations instead of
modeling them in their own right. If there are properties which are
calculated without being actually modeled, saying (with any authority) that
a certain property is not modeled in a game is hogwash by definition.

I may not agree, but I can't argue the point as it's valid. We don't really
know what's in the code.

I still say the "we-thing" is partly a language issue. It is a nuance but I
have often noticed native French speakers (I, native Flemish, catch myself
doing it a lot as well), when communicating in English, tend to use "we"
where a native English speaker would use "one" (i.e. "we conclude" instead
of "one concludes"). Please note I'm not a linguist, so I can't back up this
theory with fact. It's just something I've *observed*.

Quite aside from all that, Francois was already considered a voice of
authority when I first ventured on RAS now four years ago. Whether, in your
opinion, he deserves to be or not, that's just the way it is.

Jan.
=---

rrevve

F1 2000 realism

by rrevve » Sat, 25 Mar 2000 04:00:00


>Quite aside from all that, Francois was already considered a voice of
>authority when I first ventured on RAS now four years ago.

Jan, no hard feelings, but I hope you're kidding.

--
* rrev at mindspring dot com *

David Kar

F1 2000 realism

by David Kar » Sat, 25 Mar 2000 04:00:00

That's one of the most humane things I've read in this group in a long time,
and makes me feel a bit lousy for some of the stuff I've written here
lately.

Hats off to you, Jan.


Bruce Kennewel

F1 2000 realism

by Bruce Kennewel » Sun, 26 Mar 2000 04:00:00

Ha!
I wiped it up but not before it had etched the painted surface of my desk.

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > Bart....your sarcasm is oozing out of the bottom right-hand corner (the
> > monitor is not dead-level) of my screen! :-)

> Bruce--

> Don't let it get into your keyboard; it'll eat it right up!

> BB

Barton Brow

F1 2000 realism

by Barton Brow » Sun, 26 Mar 2000 04:00:00

Jan--

Thanks for the explanation. Now I at least semi-understand what all the
nattering is about. You were going along quite nicely, until this:

I have nothing against Frankie, except for his unending grandiose claims
to knowledge he can't back up with facts, but I've been on and off ras
for considerably longer than you, and I can assure the audience that
(until I read this message) the only person I had met or heard of who
considered Frank a "voice of authority" for more than five minutes was
Frank. "Authority" isn't a matter of my opinion, or anyone else's
opinion -- it's a matter of demonstrable fact. I'll cheerfully admit I
know practically nothing when it comes to sim design, or coding in
general, but I *do* know bullshit when I smell it.

Cheers

BB

Jan Verschuere

F1 2000 realism

by Jan Verschuere » Sun, 26 Mar 2000 04:00:00

Well I don't know what to say really...

Just that I've always been able to see past his excentricisms and gain
usefull information from his ramblings. I still respect his opinion (don't
always agree, he's gotten more cynical than I have) and while Francois and I
are not friends in any real sense of the word, he's always treated me as
one.

Call me oldfashioned (and whatever else you can think of), but I still
believe in standing up for my buddies.

If nothing else, he brings character to the group, which is a good thing.

Jan.
=---

Goy Larse

F1 2000 realism

by Goy Larse » Sun, 26 Mar 2000 04:00:00


> Jan--

> Thanks for the explanation. Now I at least semi-understand what all the
> nattering is about. You were going along quite nicely, until this:

> > Quite aside from all that, Francois was already considered a voice of authority when I first ventured on RAS now four years ago. Whether, in your opinion, he deserves to be or not, that's just the way it is.

> I have nothing against Frankie, except for his unending grandiose claims
> to knowledge he can't back up with facts, but I've been on and off ras
> for considerably longer than you, and I can assure the audience that
> (until I read this message) the only person I had met or heard of who
> considered Frank a "voice of authority" for more than five minutes was
> Frank. "Authority" isn't a matter of my opinion, or anyone else's
> opinion -- it's a matter of demonstrable fact. I'll cheerfully admit I
> know practically nothing when it comes to sim design, or coding in
> general, but I *do* know bullshit when I smell it.

LOL, I missed that one myself, thx for pointing it out Bart :-)

Jan. I'm not going into the debate about Frank's standing in various
NG's as of today, but 4 years ago, he was *not* considered a voice of
authority in this NG, trust me, even Frank won't argue that point, that
was around the time of his "theses" and all that other stuff that we
won't go into here, water under the bridge and all that, but it was an
amusing time :-)))

Man I love this place at times, better than TV !!!

Beers and cheers
(uncle) Goy

http://www.theuspits.com
http://www.teammirage.com

"Mountain climbing, auto racing and bullfighting
 are the only true sports...all others are games."  
--Ernest Hemingway--


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