rec.autos.simulators

F1 2000 realism

Gregor Vebl

F1 2000 realism

by Gregor Vebl » Tue, 21 Mar 2000 04:00:00


> Still waiting for a sim that correctly implements String Theory. Now
> THAT would be an accurate sim <G>

> JoH

Actually, I programmed one but wasn't able to compactify the
non-observable dimensions into the current video cards, so you need 11D
glasses to drive the thing. But it is realistic, and the trackside
graphics also boast G-strings which will alone be worth the price of the
product, which has, however, not been determined yet, as I am still
dealing with MIT and NASA on some licencing issues.

-Gregor

Jo Hels

F1 2000 realism

by Jo Hels » Tue, 21 Mar 2000 04:00:00

I knew they could license genes, but strings???  :-)

JoH

On Mon, 20 Mar 2000 17:08:22 +0100, Gregor Veble



>> Still waiting for a sim that correctly implements String Theory. Now
>> THAT would be an accurate sim <G>

>> JoH

>Actually, I programmed one but wasn't able to compactify the
>non-observable dimensions into the current video cards, so you need 11D
>glasses to drive the thing. But it is realistic, and the trackside
>graphics also boast G-strings which will alone be worth the price of the
>product, which has, however, not been determined yet, as I am still
>dealing with MIT and NASA on some licencing issues.

>-Gregor

Ken Bear

F1 2000 realism

by Ken Bear » Tue, 21 Mar 2000 04:00:00

Same here in the States, where we have a large number of driving schools
where you can hop into a retired Winston Cup NASCAR stocker and go on actual
NASCAR tracks.  We have 2 or 3 schools here at C***te Motor Speedway, and
I've known some people who took the classes.  These were the entry level
classes, and I think they were doing 140mph laps, following behind an
instructor car.  They said it was pretty easy and they didn't feel they were
going that fast.

The reason being...a competitive lap there is in the 185mph range, with
braking going into the corners and knowing the lines where you can run those
speeds, and how to handle the bump coming out of Turn 4, and how not to spin
the tires when they romp on the accelerator out of the corners :-)  At
140mph, they didn't have to brake at all, were keeping a constant throttle
position, and weren't anywhere near the handling limits of the car - and
simply had to follow the tracks of the lead car.  I'd imagine things would
get interesting closer to 175mph, and brutal at the limit around 185.

Driving a race car, much like a street car, at 8/10ths isn't that
difficult - running race speeds is something altogether different, and why
the pros are pros.

--
Ken's Sig 3.01

"Who is the more foolish?  The fool, or the fool who follows him?" -
Obi-Wan Kenobi

Go #43 and #44!

volksy (at) yahoo (dot) com





> > > Besides, I think that if a game correctly modelled a modern F1 car in
> > > detail, only a handful of people (yes, even on this newsgroup) would
be
> able
> > > to drive it.

> > Don't think so. Driving is one thing, driving as quick as the real guys
> > another. OTOH i have never driven an F1, so what do i know.

> The ability of average Joes to pay their money and go driving in somewhat
> modern F1 cars at the various "F1 experience" track-lapping companies
shows
> that most people, with a little instruction, could get an F1 car into
gear,
> move out of the pit lane and motor sedately around the track.  With a
small
> amount of teaching (assuming the pupil is not completely out of their
> element in day-to-day driving) most could also start lapping at speeds
that
> could be considered "brisk".  The transition from "brisk" to "fast" is the
> final difference.  I don't think that a F1 car, in the controlled
> environment of a racetrack, is such a monster.  There are many road-legal
> cars with capabilities not far below the F1 (think Caterham, Porsche) and
> yet most of us would not claim to be unable to drive one.

> Stephen

Coco

F1 2000 realism

by Coco » Tue, 21 Mar 2000 04:00:00

For me F1 2000, i don't call this a simulator. The setup is quite extensive a la
GP2 or GP3, but
what were they thinking, there is no bloddy telemetry to help us improve our
setup in the right direction !!!!

I rather wait for the F1 game by Lankhor !!!!!!!!

The only thing, i like about F1 2000, is the chance to ride the new Indy track,
that's it !!!!!

Bye Coco


> Hi,

> It's seems that everyone is comparing the realism of F1 2000 to Grand Prix
> Legends. I know there are some problems with the game but comparing the
> realism with GPL is just stupid. The cars of the Grand Prix Legends are just
> harder to drive. Modern F1 cars are easy to drive. Compare the driving model
> to Gp2, MGRS2 or any other recent F1 sim please.

> Sjoerd

Gregor Vebl

F1 2000 realism

by Gregor Vebl » Tue, 21 Mar 2000 04:00:00


> I knew they could license genes, but strings???  :-)

> JoH

Nah, they did not license strings. But for letting me use the
proton-antiproton accelerators during the beta testing, they want to
include banners like 'Science is Fun' and their usual logos into the
sim.

-Gregor

rrevve

F1 2000 realism

by rrevve » Tue, 21 Mar 2000 04:00:00


>the trackside graphics also boast G-strings which will alone
>be worth the price of the product,

Oh, I agree..  ;)

--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net

Ian

F1 2000 realism

by Ian » Tue, 21 Mar 2000 04:00:00

If they're so easy to drive why aren't we all racing real F1 at weekends
instead of a simulator ? :)

I'd say modern F1 is as hard if not harder to drive than 1960's F1, Yes the
limit is higher in modern F1 but when you reach that limit you are doomed
!!!! ;)

--
Ian Parker


==


Tracey Mille

F1 2000 realism

by Tracey Mille » Tue, 21 Mar 2000 04:00:00

Exactly. This is the reason Papy made GPL in the first place, the cars were
more fun to drive back then. They were really just high powered go carts.

If Jim Clark could come back from the dead and drive a modern F1 car, he
would probably say the same thing that GPL enthusiasts say about F1 2000:
"This sucks!".

The only four wheel drift you see in modern F1 races is when the car is
drifting right off the course. GPL spoiled a lot of people for what F1
racing is really like. It used to be 90% driver and 10% car, now it's almost
vice versa.



Alexander Mar

F1 2000 realism

by Alexander Mar » Tue, 21 Mar 2000 04:00:00

and don't forget that modern f1 drivers all have to go to the limit whereas
in the 60s it was a question of bravery, courage and determination - today
it's their job.

cheers,
Alex

Jan Verschuere

F1 2000 realism

by Jan Verschuere » Tue, 21 Mar 2000 04:00:00

BS.: the only reason we're not all driving F1's on weekends is that you
can't run even a small increment of a lap for the price of a PC + game
(assuming you could express the price of a season's worth of F1 on a "per
lap" basis).

Jan.
=---

Maer Dav

F1 2000 realism

by Maer Dav » Tue, 21 Mar 2000 04:00:00

Wings and Slicks open wheel cars are no way near as easy to drive as
they are in F1 2000. I think some ppl so keen to see GP3 that they may
want to see something in this game that just aint there. :o)  GP3
isn't that far away (I hope)

On Mon, 20 Mar 2000 12:12:02 -0600, "Tracey Miller"


>Exactly. This is the reason Papy made GPL in the first place, the cars were
>more fun to drive back then. They were really just high powered go carts.

>If Jim Clark could come back from the dead and drive a modern F1 car, he
>would probably say the same thing that GPL enthusiasts say about F1 2000:
>"This sucks!".

>The only four wheel drift you see in modern F1 races is when the car is
>drifting right off the course. GPL spoiled a lot of people for what F1
>racing is really like. It used to be 90% driver and 10% car, now it's almost
>vice versa.



>> Hi,

>> It's seems that everyone is comparing the realism of F1 2000 to Grand Prix
>> Legends. I know there are some problems with the game but comparing the
>> realism with GPL is just stupid. The cars of the Grand Prix Legends are
>just
>> harder to drive. Modern F1 cars are easy to drive. Compare the driving
>model
>> to Gp2, MGRS2 or any other recent F1 sim please.

>> Sjoerd

Tracey Mille

F1 2000 realism

by Tracey Mille » Tue, 21 Mar 2000 04:00:00

I'm not into warez so I can't comment on F1 2000 specifically, but the
difference between '67 and 2000 automotive technology is almost as night and
day as computer technology, and no one exploits the technology better than
F1.


> Wings and Slicks open wheel cars are no way near as easy to drive as
> they are in F1 2000. I think some ppl so keen to see GP3 that they may
> want to see something in this game that just aint there. :o)  GP3
> isn't that far away (I hope)

> On Mon, 20 Mar 2000 12:12:02 -0600, "Tracey Miller"

> >Exactly. This is the reason Papy made GPL in the first place, the cars
were
> >more fun to drive back then. They were really just high powered go carts.

> >If Jim Clark could come back from the dead and drive a modern F1 car, he
> >would probably say the same thing that GPL enthusiasts say about F1 2000:
> >"This sucks!".

> >The only four wheel drift you see in modern F1 races is when the car is
> >drifting right off the course. GPL spoiled a lot of people for what F1
> >racing is really like. It used to be 90% driver and 10% car, now it's
almost
> >vice versa.



> >> Hi,

> >> It's seems that everyone is comparing the realism of F1 2000 to Grand
Prix
> >> Legends. I know there are some problems with the game but comparing the
> >> realism with GPL is just stupid. The cars of the Grand Prix Legends are
> >just
> >> harder to drive. Modern F1 cars are easy to drive. Compare the driving
> >model
> >> to Gp2, MGRS2 or any other recent F1 sim please.

> >> Sjoerd

Coli

F1 2000 realism

by Coli » Tue, 21 Mar 2000 04:00:00

A four wheel drift is fun on a computer screen or in a 80 MPH Kart.
It's not so much fun at 150 MPH in a rolling petrol bomb with no seatbelts
=)
...Colin


> Exactly. This is the reason Papy made GPL in the first place, the cars
were
> more fun to drive back then. They were really just high powered go carts.

> If Jim Clark could come back from the dead and drive a modern F1 car, he
> would probably say the same thing that GPL enthusiasts say about F1 2000:
> "This sucks!".

> The only four wheel drift you see in modern F1 races is when the car is
> drifting right off the course. GPL spoiled a lot of people for what F1
> racing is really like. It used to be 90% driver and 10% car, now it's
almost
> vice versa.



> > Hi,

> > It's seems that everyone is comparing the realism of F1 2000 to Grand
Prix
> > Legends. I know there are some problems with the game but comparing the
> > realism with GPL is just stupid. The cars of the Grand Prix Legends are
> just
> > harder to drive. Modern F1 cars are easy to drive. Compare the driving
> model
> > to Gp2, MGRS2 or any other recent F1 sim please.

> > Sjoerd

pez

F1 2000 realism

by pez » Tue, 21 Mar 2000 04:00:00

ok, try this....as long as you dont floor the accelerator or the brakes then
a modern f1 car isnt all that difficult to drive slowly.....same with most
cars (same in gpl)

the skill is in driving them at speed.  The programmers should tailor the ai
to drive at whatever skill level the player wants to give a good race (or
just let them drive online...)

And i dissagree with the statement that the spins in GP2 are often 'canned'
and unrealistic.  The drivers were complaining about the 'twitchyness' of
the cars back in 94.  If youre quick enough with the controller then youll
catch the spin.  fair and simple in gp2.   In gpl the cars take longer to
step out, and that is why people are catching them but not th gp2 spins.
Its all about talent in the end :)

pez

pez

F1 2000 realism

by pez » Tue, 21 Mar 2000 04:00:00

ok, try this....as long as you dont floor the accelerator or the brakes then
a modern f1 car isnt all that difficult to drive slowly.....same with most
cars (same in gpl)

the skill is in driving them at speed.  The programmers should tailor the ai
to drive at whatever skill level the player wants to give a good race (or
just let them drive online...)

And i dissagree with the statement that the spins in GP2 are often 'canned'
and unrealistic.  The drivers were complaining about the 'twitchyness' of
the cars back in 94.  If youre quick enough with the controller then youll
catch the spin.  fair and simple in gp2.   In gpl the cars take longer to
step out, and that is why people are catching them but not th gp2 spins.
Its all about talent in the end :)

pez


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