rec.autos.simulators

F1 2000 realism

Ryan Mitchle

F1 2000 realism

by Ryan Mitchle » Thu, 23 Mar 2000 04:00:00



> It's on the level of Codemaster's game engine or Ubisoft's Pod game
engine,
> a little higher probably.

Please don't say that it's on the level of the TOCA2 engine, because that
sucks dirt IMHO. TOCA2 makes absolutely zero attempt to model understeer,
and had driven me mad after a few weeks (the first corner of Brands Hatch is
one particularly painful memory - I think any racer would have shot the
engineer that gave him a car that oversteered that dramatically on such a
fast corner). SCGT at least had the basics of understeer/oversteer,
suspension movement and weight transfer.

The Ubisoft games were just plain horrible, although maybe I didn't give
them enough of a chance. GP2 was good, but it definitely had its flaws (the
canned spins, e.g.)

Powerslide/DTR are pretty good in my books for the detail of the physical
model that they provide, although I get the feeling that some of the
fundamental constants don't quite line up with reality (e.g. gravity feels a
little bit out, some major sideways slides seem too recoverable, etc.)

Ryan

Ryan Mitchle

F1 2000 realism

by Ryan Mitchle » Thu, 23 Mar 2000 04:00:00


I don't think the reaction speed is the issue. Most professional drivers
know before they've lost control that they've overdone it a bit and need to
apply countersteering, etc. (i.e. preemptive control). I've read several
interviews with rally drivers who have said that if you wait for the car to
get out of line and then correct it (i.e. the typical "driving by the seat
of your pants" approach) you won't survive very long. What you really need
to be able to do is to predict the behaviour of the car ahead of time. The
GP2 model may not be particularly predictable as it approaches the limit.
Unfortunately, I can't really comment on the accuracy of such behaviour.

Ryan

pisto

F1 2000 realism

by pisto » Thu, 23 Mar 2000 04:00:00

Modern or any F1 cars are easy to drive, don't be so ignorant, must of us
wouldn't last 5 laps at race speeds, all those F1 cars that you can drive for a
couple of laps for money arn't the set up to race specks but to make it easy for
non racers to drive longer first, soft suspension, lower revs, etc.

Regarding 60 vs 00 racing it's just as hard because going fast is hard whatever
car you drive, simulators are games and have nothing to do with reality despite
there mis leading name, GPL is fun but to base your knowledge on how REAL world
racecars are on computergames is plean  stupid and to think that racing a 800hp
car weighing 600 kg reving at 18000rpm is easy because you can drive GP2, GPL or
anyother sim it's time to see a shrink.



> > It's seems that everyone is comparing the realism of F1 2000 to Grand Prix
> > Legends. I know there are some problems with the game but comparing the
> > realism with GPL is just stupid.

> I think you might not fully understand the context of "game engines vs.
> actual car behavior".  Be sure we are all aware of the difference in car
> behavior and handling in both games.  That is clearly not what most of us
> are talking about.  We mostly talk about the actual game engine itself, the
> limitation it has, the feature it has, etc..

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world.

Gregor Vebl

F1 2000 realism

by Gregor Vebl » Thu, 23 Mar 2000 04:00:00


> Modern or any F1 cars are easy to drive, don't be so ignorant, must of us
> wouldn't last 5 laps at race speeds, all those F1 cars that you can drive for a
> couple of laps for money arn't the set up to race specks but to make it easy for
> non racers to drive longer first, soft suspension, lower revs, etc.

> Regarding 60 vs 00 racing it's just as hard because going fast is hard whatever
> car you drive, simulators are games and have nothing to do with reality despite
> there mis leading name, GPL is fun but to base your knowledge on how REAL world
> racecars are on computergames is plean  stupid and to think that racing a 800hp
> car weighing 600 kg reving at 18000rpm is easy because you can drive GP2, GPL or
> anyother sim it's time to see a shrink.

Car companies use simulators to predict car behaviour that are in
principle not much more sophisticated than the ones we use, not to speak
about racing teams. If you want to see a comparison of a simulated and
actually measured car behaviour unde the same inputs, read Millikens'
'Race Car Vehicle Dynamics'. And the results presented there, while
truly impressive, are far from being what can be achieved by simulators
of today, even on our own PCs.

If you really believe all of this, what are you doing on this newsgroup
anyway? It is about simulators, and we know what simulating means. If
you don't believe in PC simulations becoming a progressively better
reflection of reality, then I really don't see how you could positively
contribute to this community that strives towards this goal.

-Gregor

pisto

F1 2000 realism

by pisto » Thu, 23 Mar 2000 04:00:00

You know nothing about me nor what I do and yet you seem to dismiss every thing I say
without even bothering to discuss it with me and presume you know it all yourself..

Have you ever seen a racing teams simulator, I guess not beause its nothing like GP2
or an other sim, as they don't drive around on a 3d track.

Some race car driver do us sims but  to learn tracks or for entertainment.

Sims cannot simulate the most important factor for realisme that is the human element,
heat,  physical exhuastion, G-Forces,mental exhaustion from consentration etc, etc.

I do agree with you that sim are getting better but there is a long way to go, and
Papy did a great job with GPL but commercial pressures are forcing company's to make
enjoyable games rather than *** sims, Papy jumped in and have made the best sim
ever but it wasn't a commercial succes (I wish it was  and they had the impulse to
develop it as they do with there Nascar series).

I love sims but can't say with a straight face that 60's cars are harder to drive than
2000 cars, based on comparing GPL with GP2, sorry that's just to much for me,  I can
believe that 60's cars are harder to drive than 2000 cars if somebody who drives both
tells us that, but basing it on cuurent sims is to much for me, just my OPPINION and
YOU don't have to agree
 I love sims and hope that one day they can match the real thing but there not there
yet.

And your right if your attidude is the tone of this forum in persuing the quest for
the most realstic simulator then I shoulden't come here because obvoisly you think
they are allready there.
Goodbye,


> Car companies use simulators to predict car behaviour that are in
> principle not much more sophisticated than the ones we use, not to speak
> about racing teams. If you want to see a comparison of a simulated and
> actually measured car behaviour unde the same inputs, read Millikens'
> 'Race Car Vehicle Dynamics'. And the results presented there, while
> truly impressive, are far from being what can be achieved by simulators
> of today, even on our own PCs.

> If you really believe all of this, what are you doing on this newsgroup
> anyway? It is about simulators, and we know what simulating means. If
> you don't believe in PC simulations becoming a progressively better
> reflection of reality, then I really don't see how you could positively
> contribute to this community that strives towards this goal.

> -Gregor

Goy Larse

F1 2000 realism

by Goy Larse » Thu, 23 Mar 2000 04:00:00

<message - watch thread>

....now this is a thread I'm not going to miss, if my news provider
screws up now I'm going over there personally with the biggest blow
torch (flame thrower substitute :-) I can find, this ought to be a good
one.....

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

Gregor Vebl

F1 2000 realism

by Gregor Vebl » Thu, 23 Mar 2000 04:00:00

Piston,

It is not that I disagree with you completely, and my attitude was no
less harsh than yours (I am refering to your remark about visiting a
shrink if your opinion is such and such), I was trying to respond in a
simmilar manner with a point taken in the other direction.

Let's try to discuss things then in a constructive manner, instead of
pointlessly fighting.


> You know nothing about me nor what I do and yet you seem to dismiss every thing I say
> without even bothering to discuss it with me and presume you know it all yourself..

I really do not know anything about you, and you didn't say much about
yourself either. About myself then, my name is obvious, otherwise I am
pursuing a Ph.D. in Physics at University of Ljubljana (University of
Maribor is where I work) in the field of quantum chaos. I do not want to
claim that this makes me know a lot about technicalities of cars as this
is probably not true, just to let you know from which standpoint I am
looking at the issue.

Never was my intention to dismiss what you wrote, I just didn't take the
time to respond to all of your post but to just a part of it (the one I
find mildly insulting if I may say so).

I agree with you completely, if any of us who only have sim experience
in driving true race cars (rental karts and such excepted) were put into
a***pit of a F1 car, none of us would come near competitive speeds in
a short time. But this would probably stem from the whole new spectrum
of senses and an overwhelment by them, which would take our focus away
from what we do know.

I do believe that if we drove a car remotely from a screen with a camera
attached to the***pit, some of us (not me, for sure) might do it
better than some of the racing drivers, simply because we are more used
to the information this would provide, while in real life other senses
come into picture more and a rela racing driver can put those into
effect. And, yes, I believe sims of today have reached the point where
they can display the technical if not sensual behaviour of the cars
correctly. Why do I think so? Because apart from material flexibility
there is not a whole lot left to be modelled post GPL in PC sims.

On the other hand, I am not the kind of person to presume I know it all,
and I am always willing to discuss things. I am more than happy if
someone can prove me wrong with strong arguments as that's the best way
to learn new stuff. I think you will agree with me that after a single
post by you and then by me, you cannot say there was much room for
discussion.

No, I haven't seen such a sim in person, true enough, only a couple of
car manufacturers sims on the TV (which did sport a 3D environment). But
I can imagine that a 3d representaion is not strictly necessary when you
are trying to establish the performance of a car. But the simulation
core is similar in both cases, and that was what I was refering to.

Yes, see above, as the information we get in sims is not what a racing
driver is used to, so the sims in my opinion cannot contribute to his
performance.

Agreed. Apart from mental exhaustion, I know I am done after a long GPL
online race.

This is where I mildly disagree, see above, as GPL takes into account
most of the theory that you can, for example, find in the Milliken's
book apart from material compliances, and I am not sure whether they
model the steering behaviour of the wheel properly, i.e. castor and
kingpin angles, but I think they do.

I've never claimed that any is harder than the other, both are hard but
for different reasons. Actually, doing anything at the limit is hard,
and true racing is at the limit. As you, I think basing it purely on the
sims is not really appropriate as there is so many sensual factors left
out. But, I do believe that the technical aspects (how much throttle or
braking or steering wheel one may apply) may be simulated correctly on
nowadays sims, so it can give some indication. But as hardness is a
percieved thing, the amount of perception we get from today's sim is
probably a bit too low to be conclusive.

At least as much as yours my attitude was a bit out of place here. I do
feel strongly about someone calling me insane for believing that you can
actually represent behaviour (if not sensual perception) of a racecar on
PCs. But, I see that your post was not intended for people who belive
that, but those who think that are born racing drivers after they put in
a hotlap in GP2.

At least, a good discussion cam out of it.

> Goodbye,


> > Car companies use simulators to predict car behaviour that are in
> > principle not much more sophisticated than the ones we use, not to speak
> > about racing teams. If you want to see a comparison of a simulated and
> > actually measured car behaviour unde the same inputs, read Millikens'
> > 'Race Car Vehicle Dynamics'. And the results presented there, while
> > truly impressive, are far from being what can be achieved by simulators
> > of today, even on our own PCs.

> > If you really believe all of this, what are you doing on this newsgroup
> > anyway? It is about simulators, and we know what simulating means. If
> > you don't believe in PC simulations becoming a progressively better
> > reflection of reality, then I really don't see how you could positively
> > contribute to this community that strives towards this goal.

> > -Gregor

-Gregor
Stiff on

F1 2000 realism

by Stiff on » Thu, 23 Mar 2000 04:00:00

No I'm French............


> > You didn't download a pirated version of F12K did you?
> > "the legitimate use of pirated software".
> > Your ***ing hilarious ymenard! your also a hypocrite and an ***
> > Al Stiff

> <whoosh>  that was the sound of my point, going -way- over your head.

> Teehee your Canadian?

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.

Stiff on

F1 2000 realism

by Stiff on » Thu, 23 Mar 2000 04:00:00

Nothing like saying "I'm a genius". Little conceded huh? The first thing I
have learned you little pup is that your only getting smart when you
understand you know really know nothing, but your to stupid to think that
you are stupid...........................
Al Stiff
"Some people think ymenard is an ***, I'm one of them"


David Butte

F1 2000 realism

by David Butte » Thu, 23 Mar 2000 04:00:00


<snip>
<snip>

Hmmm... I wonder if GPL's John Surtees is a "quantum driver"? One
minute he's safely well behind, and the next he's crashed into you,
without seeming to cross the intervening space. And every time you look
at where he should be, he goes away, as if the very act of looking at
him makes him move. Must be those ***y photons again... :-)

Of course, using "paired photons" could be handy for team races in GPL,
in that you and your team-mate could co-operate easily without
affecting the other cars at all. And if anyone tried to interfere (ie
crash into you) you would suddenly not be there anymore.

No, I don't know anything about quantum mechanics (as is probably all
too obvious), but as far as I understand it, no-one really does anyway,
and it's all completely impossible in any case unless lots of extra
dimensions exist curled up on one another (or something).

My brain hurts...

--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)

ymenar

F1 2000 realism

by ymenar » Thu, 23 Mar 2000 04:00:00


Could you please tell me why did you reply to my message with an
out-of-context argument? I see nowhere in my message reference to how hard
modern Formula 1 is, neither how historical cars such as the 1967 F1 compare
to a modern car.  Im simply talking about the game at it's purest form, the
game engine, and what it can/can't achieve.


> > I think you might not fully understand the context of "game engines vs.
> > actual car behavior".  Be sure we are all aware of the difference in car
> > behavior and handling in both games.  That is clearly not what most of
us
> > are talking about.  We mostly talk about the actual game engine itself,
the
> > limitation it has, the feature it has, etc..

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
ymenar

F1 2000 realism

by ymenar » Thu, 23 Mar 2000 04:00:00


Good one, David ;-D

I someday will start if I have time something called "Noteless quotes &
Shameless flames", a weekly collection of memorable message by r.a.s.
citizens that people would enjoy re-read, mostly for humoristic reasons.
Anybody dislike the idea? It's been adopted on many newsgroups towards the
Usenet, and is a step forward to bring the community a little closer.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

ymenar

F1 2000 realism

by ymenar » Thu, 23 Mar 2000 04:00:00


Ah I see.  Your living outside the province of Qubec I speculate?

-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

ymenar

F1 2000 realism

by ymenar » Thu, 23 Mar 2000 04:00:00


See Barton ^^^.  Some people simply take things a little too seriously in
life.  Why don't we share a pint someday?  It's just a signature file Stiff,
it's made especially so you can have a sarcastic and ironic end to your
message.  Always liked Ronald's.  And it's a ***y funny one when you think
about it, especially related to the Americans who correct my "ising" of the
word.  Some great fun on n3.discussion :)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

ymenar

F1 2000 realism

by ymenar » Thu, 23 Mar 2000 04:00:00


Good arguments, you have some great points.  Im not talking about only
physics here, but an overall opinion of a game engine.  It's the single most
important feature of any racing game, whatever it's arcade or simulation.
It's what blends everything.  How the graphics are, how the sound is related
to the car (it could have it's own physics per example), how the track 3d
architecture is modeled, how the car and AI reacts to this environments,
etc...

I always felt that even if Codemaster was lacking in some point, it has
potential.  It's the same reason why I included the Motorsims game engine.
We all know that AMA Superbike wasn't the result we want it to be.  Still,
the game engine has incredible potential I would say.  Same goes for the
Ubisoft game engine IF they finally decide to start out from scratch some
things like the track 3d architecture model.  Remember the intro video from
MGPRS2? Many of those shots are actually made from the game engine, but
boosted to the maximum of realism and track detail.  Same goes for the
RC2000 intro video.  I forgot the DTR game engine and should had mentioned
it even with it's flaws.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.


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